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Goblin Squad Member. Organized Play Member. 5,834 posts (6,417 including aliases). 20 reviews. No lists. No wishlists. 10 Organized Play characters. 11 aliases.


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Liberty's Edge

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Liberty's Edge

Two seasoned players seeking GM to run text based Pathfinder game out of GroupMe application.

We have run a couple games this way and have found the slower pace to be extremely advantageous in exploring the world and the characters.

We are pretty open on the campaign whether it be home brew or adventure path.

Please let me know if your are interested.

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To answer your question, we don't really believe in limitations all that much but ask that you please not play things like master summoners and brood summoners that bog down the combat.

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We are currently on hangout if you would like to join us and discuss it

https://hangouts.google.com/hangouts/_/g4ozh37ihzmr36jpoatxptpt2aa

Liberty's Edge

Looking for 2-3 Online players
Thursday Nights (possibly also Tuesday Nights) 7:30PM CST – 11:30PM CST
Game is hosted on Roll20: https://app.roll20.net/join/883147/bi7Ogw
Road to Ramazarath is a gladiatorial campaign based out of Cheliax.

Characters are level 8

Current Part Members:
-Evil Aligned Andoran Freedom Fighter Inquisitor
-Chaotic Aligned Lady’s Man Sorcerer
-LG Jedi type Monk Paladin (This character is currently away from the rest of the party is and has been temporarily replaced with a series of fun characters.)

We are looking for at least two other players possibly three to join us on a weekly basis for this campaign. We originally had 3 other players but people got busy. The campaign itself started as a bunch of slaves fighting as gladiators in Cheliax, currently we are in Kintargo and due to a recent rebellion the Illusendrome (the great arena) has been burnt down and is in the process of being rebuilt. The game should return soonish to gladiatorial type combat with an overarching story of political intrigue and rebellion.

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Thank you for fixing the link. I am looking for a way to make a custom character sheet for the game and I am hoping that a software exists though I have been unsuccessful in locating one, any ideas?

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I am sure that this topic has been brought up before but I could not locate it. Does anyone know when the release date is for the Character sheets on https.//drivethrugames.com/pathfinder or maybe where the original discussion thread is located.

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Can Spell Perfection or Magical Lineage be used on a Effect Word from the Words of Power alternate casting rules?

http://www.d20pfsrd.com/traits/magic-traits/magical-lineage

http://www.d20pfsrd.com/…/variant-magic-rules/words-of-power

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I want to build a champion of the enlightened and I am looking for some suggestions

I know that I probably want to use the Oath of Vengeance Paladin archetype and I was thing the Monk of Four Winds archetype. I was thinking maybe an Aasimar or a Suli for the race and I know I will want the Monk Robes and The bracers of Merciful Knight and the Bracelet of Silver Smite>

I am not set on any of these and would love some further direction or suggestions especially if someone has played one before.

I also want to work in a way to enlarge person and take the lunge feat to maximize on the Sweeping smite ability. I am even considering taking a level drop in Synthesist summoner to get the reach evolution and increase some of the physical stats.

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I have to agree with stringburka.

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@Zhayne Only if you want to recognize the BS that is midichlorians. lol

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I just wanted to see everyone's take on the best "Jedi" build in pathfinder and also give an example of the build I came up with.

Human
Deity: Shizuru (The Force)
Cleric - Crusader (Weapon Prof Katana)
Monk - Monk of the Seven Winds

Traits:
Two Word Magic (Mage Hand)

Feats:
1. Weapon Focus Katana (Crusader BF)
1. Crusader's Flurry (Can flurry with Katana)
2. Dodge (Monk BF)
3. Panther Style
3. Combat Reflexes (Monk BF)
5. Panther Claw
7. Panther Parry
7. Mobility (Monk BF)
etc

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Pathfinder Prestige Class: Group Leader
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bellflower -tiller

I want to build an optimized version of this class specifically to boost the abilities of the PCs around me.

I am thinking about taking a dip in Oracle Dualcursed Warsight for:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Martial Flexibility: At 1st level, a warsighted can use a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The warsighted must otherwise meet all the feat's prerequisites. She can use this ability a number of times per day equal to 3 + 1/2 her oracle level.

A dip in Cavalier for tactician

Feats and Items:
Battle Cry
Flagbearer + Banner of the Ancient Kings
Maybe Shield Focus and Covering Defense

Not sure which class to take levels in for the sneak attack though... any suggestions? Is there a bard archetype that gives sneak attack?

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@ Secane: Fantastic suggestion!

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Here is the current build I have, please give me any feedback you may have!

Aasimar (Favored class summoner for DR/Evil on eidolon)

Str 13
Dex 15
Con 14
Int 14
Wis 18
Cha 20

Eidolon

Str 18
Dex 12
Con 13
Int 7
Wis 10
Cha 11

Joined

Str 18
Dex 12
Con 13
Int 14
Wis 18
Cha 20

AC 20

Traits:
Heirloom Weapon (Greatsword Prof)
Ease of Faith (Diplomacy Class skill)

Feats:
1. Summon Good Monster
3. Power Attack
5. Death From Above (Eidolon will have flight evolution)
7. Dimensional Agility
9. Dimensional Assault
11. Dimensional Dervish
13. Dimensional Savant

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@Secane: You just blew my mind. I had switched to human to get the harrowed summoning at level 3 but I may switch back to Aasimar.

Decided to take leadership at level 7 for the following Cohort:
(The cohort is only used for three functions:
Total Defense - +8 AC to adjacent allies
Tactician - Grant a teamwork feat to allies within 30ft
Challenge - see below

This should cause him to not increase the turn time by too much.

Order of the Dragon:
Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Human/Halfling
Fighter (levels 1 and 6)
Cavalier (levels 2-5 and 7-?)

Uses a tower shield

Traits:
Defender of the Society (Fighter) - +1 AC when wearing armor.
???

Feats:
1. Mixed Heritage (Halfling)
1. Cautious Fighter
1. Blundering Defense
2. Outflank
3. Shield Focus
5. Shake it off
6. Covering Defense (At this level he will give a +3 luck bonus and +5 covering bonus to adjacent allies his size and smaller)

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I feel as though Evolved Summon Monster is only good for lower levels of Summon Monster and not worth taking Spell Focus Conjuration if I can help it as I don't see how that feat would help me at all.

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@pad300: That would still work as most summons I would have would also have the smite evil ability and a CHA enhancement, extended duration or what not would work well. I like chance and am known for being lucky.

@sunbeam: NG does not allow for both feats but only Summon good monster. For summon neutral monster you would have to be CN, LN or TN.

@shroudb: I like the way you think but I defanitely want it to be a mount at higher levels and i want the 40ft movement but i will give it arms and increase the UMD skill. CASTING MOUNT!!!!! YAY:D

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Trait:

Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Inspiring: Benefit(s): As a standard action, you can speak words of encouragement to grant a +1 morale bonus to an ally within 30 feet who can see and hear you. The ally can use this bonus on any d20 roll of her choice before the start of your next turn. You cannot use this trait to grant a bonus to yourself or to an ally who has already benefited from this trait within the last 24 hours.

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Small Quadrapen Eidolon (Looks like a little dog)

Str 10
Dex 16
Con 11
Int 7
Wis 10
Cha 11

AC 14
Move 40ft
Skills:
Bluff-
Craft-
Knowledge (planes)-
Perception-12 (Skilled Evolution)
Sense Motive-12 (Skilled Evolution)
Stealth-19 (Skilled Evolution)

Feat - Improved Flank if another party member wants to take that or I am not sure what...

Will eventually be a mount with claws and pounce and rake

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@Gevaudan
I am not to concerned with turn times. I have always been a player that has been on the ball on my turn and can get through a lot of stuff very quickly. I appreciate your feedback! I like the idea of making a little skill monkey for the first few levels. i suppose that biped will work the best for that.

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That is a really good idea! Though he only gets half the normal stats an eidolon would get due to the archetype.

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I am also not sure what to do with the eidolon.

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I see what you mean Dragonamedrake.

Captain zoom, the reason for the dip is for this ability:
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

It should work to allow me to let each summon have a reroll on a bad roll as well as force enemies to reroll bad rolls.

Here is that I have changed it to currently
Aasimar

1. MS: Summon Good Monster
2. MS: Augment Summoning (Class feature)
3. ODC: Harrowed
5. MS: Harrowed Summoning
7. Superior Summoning

Summon Good Monster: When casting summon monster, you also gain access to the list of good monsters listed here. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat.

Augment Summoning:Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Harrowed: You get a +1 bonus on all Will saves made to resist enchantment effects. Once per day, you may draw a card from a Harrow deck you own. At any one time for the rest of that day, you may apply a +2 bonus on any d20 roll modified by the card’s suit. For example, if you drew a card from the suit of Dexterity, you could apply this +2 bonus on an Initiative check, a Reflex save, a Dexterity-based skill check, or a ranged attack roll. You may assign this +2 bonus after you make the roll, but you must do so before you know whether the roll was a success or not.

Harrowed Summoning: When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell's casting time.

For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card's suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card's alignment is a true match for the summoned creatures' alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell's duration is unchanged.

A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance reflects the visual elements of the cards. The creature's personality is also influenced by the cards, but not so much as to alter its alignment.

Superior Summoning: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

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Evolved Summon is cool but I don't think it is what I am looking for. Thank you though.

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That is what I though, thank you.

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So I have an idea for a summon monster build but I am not sure what feats to take after 3rd level and was hoping that you guys could help me with some ideas. This is what i have so far:

Aasimar - Favored Class summoner for DR/Evil on the Eidolon
And Neutral

First Level: Master Summoner: Summon Neutral Monster
Second Level: Master Summoner: Augment Summons
Third Level: Dual Cursed Oracle: Superior Summoning

Also any items that may help, I am really looking to buff the summons and the party with the build I already have in place.
Beyond taking the rest of my levels as a master summoner I am not sure what to do... Any guidance would be excellent!

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Hey MMutten, my question lies more the with the prerequisite for both feats, does the alignment of NG meet the prereq for both feats because I am not sure it does.

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I am still a little new to this and just wanted to verify, can you select both Summon Good Monster and Summon Neutral Monster if you are NG?

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Duiker wrote:
Looks like we simul-posted those last ones. No lack of empathy was intended, I was just giving the simplest and most direct answer. Apologies if it came across as overly blunt.

No worries, and you are right. I am not very familiar with the way that equipment becomes available. I am still new to the PFS and I appreciate the feedback.

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Duiker wrote:

...

Nothing unlocks firearms. You want a firearm, make a gunslinger.

"Equipment: No firearm sized Large or larger is available for purchase. The double hackbut and culverin on Table 3–4 and advanced firearms on Table 3–5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased."

I must have misread this, my assumption was that I could never purchase a firearm that wasn't unlocked by a scenario but now I see that as long as I have the prestige to match its price I can buy it.

Thanks for helping me clear that up in your own... less than empathetic way Duiker.

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thistledown wrote:

Asking for that kind of info is generally frowned upon, but given as this is so high level, I'll throw you a bone.

Shattered star adventure path, part 3, for levels 9-11, has a pair of masterwork pistols.

Thanks for that. If that is the only unlock for a gunslinger to get another gun then it seems to give little reason for someone to actually make a gunslinger in PFS.

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Hey there everyone!

I would love to know if a list exists of each of the current scenarios and their unlocks or if someone could please tell me which scenarios unlock firearms. I really appreciate it!