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Ghoul

Kyle Baird's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,743 posts (6,296 including aliases). 19 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 11 aliases.


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*****

1 person marked this as a favorite.
Finlanderboy wrote:

I had fun on the two times I played it. My deaf oracle made a friend for life down there!

Mr. Baird I think you wrote a very fun adventure.

1 out of 5 ain't bad!

*****

1 person marked this as a favorite.

PEW PEW PEW!

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Pathfinder Adventure Path Subscriber

My never humble opinion: If you have enough time to argue about this on these messageboards, you have enough time to GM for an online convention. If you do that, ask the organizer for this boon specifically. I'm willing to bet a replay that you can obtain it.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Nick Greene wrote:

Getting to meet a bunch of the Paizo staff.

Being able to thank Sara Marie in person for all her hard work with customer service.

Meeting a bunch of people I'd only talked to on the forums.

Running the Confirmation twice for brand new players.

Watching Garble eat most of Bonekeep 3.

And autographs!!!

Nick, it was truly a pleasure to meet you!

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
BigNorseWolf wrote:
Kyle Baird wrote:
BigNorseWolf wrote:
TOZ wrote:
Glad my oracle has spiritual weapon!

Pretty sure that doesn't get through hardness, can't find anything under force or hardness that says otherwise.

Force is reduced by hardness.

Being a (robot) doesn't mean it has hardness.

Riiight, just like being a Kyle Baird Scenario doesn't mean someone's gonna die...

Pharasma's a demanding deity.

*****

3 people marked this as a favorite.

Year of the Fun Sponge.

Grand Lodge *****

2 people marked this as a favorite.

Congratulations to the Demon Lord, Walter Sheppard, for sending the soul of our Future King of Zog to the Boneyard to be judged!

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Pathfinder Adventure Path Subscriber

Check out pfsprep.org first!

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Pathfinder Adventure Path Subscriber

Anything the players miss in this scenario is a good thing because it means they can discover it the next time they play it.

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2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Sniggevert wrote:
They're no different than 1/2/3 star GM's other than they have more tables ran. They're still humans and make mistakes, but they're putting forth the effort to try and give more players a chance to play.

And I'm sure that more experience couldn't possibly improve someone's ability to GM specifically for PFS (on average).

/s

Trying to say someone is a better GM because of the number of scenarios they've run is just play stupid. Everyone enjoys the game differently, so no matter how good or reputable a GM is, they still may not be enjoyable for a given individual. Of course there are 5-star GMs who are not as enjoyable (to some) as some 1-star GMs. But taken on a whole, I'd rather have someone with more experience than less.

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Pathfinder Adventure Path Subscriber

I'm always impressed with how often Janira gets critted.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Purple Fluffy CatBunnyGnome wrote:
What are you looking forward to the most at Gencon? We'll keep the PFS related cause .. we gotta ..
  • Drinking with friends.
  • Gaming with friends.
  • Hanging out with friends.
  • Running scenarios for complete strangers.
  • Seeing three different scenarios I wrote being played at freaking Gen Con.
  • Getting (most of) the group back together for Bonekeep.
  • Playing the Friday Night Special instead of running it.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
MaartenDF wrote:

Tomorrow, this will be the very first PFS scenario I GM. :)

Living in Belgium, we won't be going to cons, and it will probably be strictly a home game, but still. I'm going to try to keep everything legit.

Looks like we're having a wizard/ninja/barbarian/cleric party.

Can't wait.

Good luck!

Shadow Lodge *****

2 people marked this as a favorite.

*evil laugh*

*****

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Pathfinder Adventure Path Subscriber
Sammy T wrote:
Absolutely go ahead and use it! It totally falls under the Sammy T Inc Community Use Policy.

Sammy TICUP? or Sammy T I.C.U.P?

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I could tell you, but then I'd get beat up by a big purple golem.

Instead, I'll advise that you don't plan too hard. Consumables, while not as sexy as that shiny new weapon or headband, can make or break a scenario sometimes. I've found having a few extra scrolls, potions, and various cheaper wonderous items ends up being more effective than an extra +1 here or there.

Grand Lodge *****

1 person marked this as a favorite.

How open are you to traveling with a goblin? Have you ever had to keep one alive?

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1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

What book is a meat shield out of?

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2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
MYTHIC TOZ wrote:
Personally, I am a Gaming Operations Director.

Gamoped? That's what you were going for, right?

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1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I would never...

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Pathfinder Adventure Path Subscriber
Nefreet wrote:

Encumbrance needs to be tracked. The only leeway PFS grants is that coinage weight is hand waved. It is assumed that you have enough in-game resources to manage your wealth. Only the weight of gear needs to be tracked.

That said, I do find that not everyone is good at math, and sometimes when I encounter a Strength 7 Human I'll double check to make sure they're applying the appropriate penalties for being encumbered.

This, plus:

FLite wrote:
Also, somewhere it is stated, I believe that there is an assumption that you have enough bags / boxes / whatever to haul away all the loot in the scenario

but not, this:

FLite wrote:
IIRC the weight of the loot does not need to be tracked unless it explicitly says so.

You find a set of plate? You'd better make the porter/eidolon/gnome barbarian carry it.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
andreww wrote:
FLite wrote:

I am working on the assumption that you have MPD.

You right the stuff like the Confirmation.
Care Baird writes the stuff like The Sealed Gate.

It's the only thing that makes sense. :)

Confirmation nearly TPK'd our group in the first encounter. If we hadn't had two people who had a single session under their belt and could therefore afford certain crucial gear it would have been the end of all of us. If we had all been new level 1's we would have been utterly doomed.

To be fair we were largely a group of planetouched looking to be grandfathered in so maybe that would have been a good thing. We did just manage to survive and no-one even died. We dubbed the caves incompetent necromancer central on the basis that one of them appeared to have been eaten by his own minions.

I should have included Outsider (native) bane ammunition in there.

*****

1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
David Bowles wrote:

It's a chicken in the egg problem, but the gunslinger has a pretty unique mechanic that can challenge a lot of overpowered builds without causing TPKs. Also, it's cool to get shot and survive.

Players build those builds for many reasons. Oneupmanship, hedges against bad GMs, hedges against difficult scenarios, or simply because they can.

It's not just Fluffy, its tower shield specialists, some eidolons, and any other PC breaking scenarios with raw armor class.

Again, how many times will the Pathfinders' supposed archnemesis lose to a single pet before there is some kind of a response in their meta strategy?

You're being a bit circular. It's not people enjoy ineffective NPCs, they're only ineffective because they don't survive optimized PCs and usually don't have 5 other companions with PC wealth to cover their weaknesses.

The meta strategy for NPCs is political. They lobby the deities to remove easily abused options.

Pathfinder will remain targeted at average purchaser of Paizo's products. For PFS, that means more CRB focused low level type of enemies with splashes of new content to expose players and hopefully get them to buy in. At higher levels, the challenge will increase slightly as the assumption is that players become more experienced, have access to more options and thus more be competent in their role. Never will you encounter a group of 6 NPCs of equal level to the PCs and built with every splat book and PC wealth (although this would be interesting...).

If you want NPCs to feel more like a challenge, build a PC that's more toward the average and not out in the 5th or 6th sigma.

*****

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Pathfinder Adventure Path Subscriber
David Bowles wrote:
There can still be printed tactics. Just a variance of abilities. There NEEDS to be NPC gunslingers, as many Aspis flunkies that have been eaten my Fluffy the Super Cat with a 35 armor class.

Why do we need NPC gunslingers to deal with your Fluffy the Super Cat with 35 AC? Why do players feel the need to build Fluffy like that and then complain that NPCs aren't challenging enough? Build Fluffy w/o optimization and NPCs will be more challenging if that's what people truly want.

*****

2 people marked this as a favorite.
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BigNorseWolf wrote:
Please tell me what character type they're a poor choice for, given the blood of angels/fiends books?

Rogues. But so are every other race.

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Totenpfuhl wrote:
The faction change will be at 8:00 AM on Thursday as that is when the new scenarios (#6-1,#6-2, and #6-3) are being run.

HURRY UP YOU STUPID EARTH. REVOLVE 3.5% MORE AROUND THE SUN ALREADY!

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
David Bowles wrote:
Now that you mention it, I've never seen an enemy snooze witch.

And if you did, you'd be able to read about how much players would hate that here on the messageboards and in the reviews.

*****

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FLite wrote:

Ironically, in at least one season 5, there is a very smart bad guy using undetectable alignment, and GMs came back and complained that the author was nuetering classes granted powers. (Several other people complained that the module was not allowing detect evil to work for no good reason, or complained that the plot made no sense because at least one of the NPCs should be able to detect the evil aura of the person causing the mischief.)

So I could totally understand why staff is leary of having too much undetectable alignment in game.

It's totally unfair for NPCs to use gear, tactics, abilities or spells that PCs have access to.

*****

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Mark Stratton wrote:

Please let this thread go the way of Aroden. Please.

:)

I'm hoping that after 400 posts, this thread will attract enough attention, even in the Pre Gen Con madness, to get some clarification or be banned for PFS.

Taldor *****

2 people marked this as a favorite.

TABLE VARIANCE MUST DIE!

Spoiler:
Expect table variation

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
John Compton wrote:
Oh, I watch for these so vigilantly, yet inevitably a few slip through.

Note to self: include more personal only potions.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
wakedown wrote:
Anyway, my point was largely that an alchemist is often as impressive as a gunslinger in terms of damage capability against touch attacks

Often for only one, possibly two encounters. Gunslingers are only slowed down by their willingness to spend a few gold.

*****

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Pathfinder Adventure Path Subscriber

I don't hold much hope for the upcoming protection vs. gunslingers to help protect anyone at the table from gunslinger players used to demanding everyone's attention.

*****

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Pathfinder Adventure Path Subscriber

This is very much like a controlled Engineering Change Notice system.

Investigate a problem, determine root cause, develop a countermeasure, prove out the countermeasure, propose change to a cross-functional team, receive approval, implement change.

Knowledge (engineering) +17

Shadow Lodge *****

1 person marked this as a favorite.
GM Lamplighter wrote:
I want to see GMs and players given the ability, the training, and the moral authority to successfully deal with game-wrecking combinations at the table. Not by nerfing legal characters, but by working together to ensure that the entire group can contribute, and are having fun.

This is a terrible idea. There is no place in this thread for a sensible comment such as this.

Back to ranting everyone!

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7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It would be a shame to ban cool options, but if they can't be consistently interpreted and implemented across the entire campaign, they should either be fixed or removed.

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2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
kinevon wrote:
TriOmegaZero wrote:
Dare you to start him off in The Confirmation.

I thought he already did.

** spoiler omitted **

It's like I hide all my dead characters in scenarios I write or something.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Expect this to not be the case very soon.

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Pathfinder Adventure Path Subscriber

Then maybe for PFS we can just get it removed.

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2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I still want to build a 5 CON Dhampir Necromancer Wizard. Use FC bonuses for skill points. Wonder how long I could make it...

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5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Acedio wrote:
something that is fundamental to certain builds

I find this part of the statement disappointing.

I'm constantly amazed by people who design their characters around the very fringes of a system and then are taken aback when people challenge it.

Acedio wrote:
we need to push our personal opinions about certain PFS content aside

Then why play a collaborative game with other people?

*****

3 people marked this as a favorite.
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David Bowles wrote:
PFS NPCs have inexplicably bad feats quite frequently.

Because NPCs *can* be built organically. They did have a life prior to showing up in your adventure. Often, they were better served by taking feats that improved their profession or skill set and weren't solely focused on murderhoboing a group of Pathfinder Society agents.

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Commoner.

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Pathfinder Adventure Path Subscriber

I don't like any class that averages more than one standard deviation away from the normal length of time to take a turn. If I have to do a lot of extra work to guarantee equal involvement of every player at the table, I'm not happy and I probably hate you.

Counter argument: "well I can do X to speed up class or option Y"

Counter to the counter: "great, I'm talking about averages. The average player using an average build of a given class using average tactics. If the class itself takes twice as long to run in combat, then it needs to be refined or removed. I'm looking at you pet classes and classes that routinely require 10 d20 rolls plus math each turn."

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6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd use the Chewbacca defense for this one.

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Pathfinder Adventure Path Subscriber

Another way to win at Pathfinder! Great!

Grand Lodge *****

2 people marked this as a favorite.

BADWRONGFUNZIES!

Grand Lodge *****

1 person marked this as a favorite.

AVERAGE!

Shadow Lodge *****

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nosig wrote:
BigNorseWolf wrote:
What if the bugs THINK its a swarm suit and don't go through it?
I would guess it's more important that the judge THINKS its an illusion....

Will Save: 1d20 - 2 ⇒ (6) - 2 = 4

Definitely a swarm suit.

*****

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Pathfinder Adventure Path Subscriber
David Bowles wrote:
I'm still waiting for an NPC with access to fickle winds, fly, and ranged weapons.

Already wrote one.

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