N N 959 wrote:
2. offset or compare the value of (one thing) with another.
Obviously I have no clue what "to balance" means.
N N 959 wrote:
The fundamental problem with this position is that we can't prove anything is actually "balanced."
Can't or choose not to? It's been stated by many official sources that a trait equals "about" half a feat. If a trait clearly does the equivalent or more than a feat, then it's not properly balanced.
Just because someone doesn't understand something, doesn't make it fundamentally impossible to define.
One of the reasons I enjoy GMing for higher tier tables is that I never feel as though I *need* to ever fudge a die roll. Have I at those levels? I'd never tell you lot. ;-). I love being able to run with an open roll where the dice may favor the players or condemn them to the boneyard. Besides there's plenty a GM can do with tactics to change the course of battle almost independently of the dice.
Carlos Robledo wrote:
Comments noted. I promise the next NPC I write up will betray you.
It should be one of the easiest scenarios to GM in addition to providing GM tips and a wealth of information on The Society. Of course John could have changed that, but I doubt it. ;-)
When I originally submitted the owl bear boon, I gave it grab. I'm glad at this point John didn't let that through.
It's the job of the GM (and the sign of a good one) to take the time to explain things to newer players. To identify when to hit the pause button and discuss what's happening. As a GM it's a constant struggle to divide my attention evenly, but it's worth it. In situations like these, some of that time will be spent A) explaining some of the higher-level mechanics and B) engaging those same characters so they feel like part of the team (even if they aren't the ones ending the encounters).
Straw Man is the worst, because almost any argument that is not in agreement with the original author can be attacked as being a straw man.
Every time I see someone try to sound smart by using "straw man," I start humming, "if I only had a brain.."
If you feel bullied by other players or GMs, then you need to find better people to play with because those people are jerks.
The difference with high-level play is that you can't just run up to stuff and kill it with a club.
All characters of about 5th level and higher need to be able to personally deal with three things: deeper darkness, invisible opponents, and flight. You either need to be able to get rid of these effects or help yourself or your party overcome them.
Beyond that, try to pay attention to the type of creature's your fighting and what their general weaknesses are. If it's a big brute, try to forcing it to make a will save, if it's a caster, perhaps ready an action that can disrupt their next spell. That kind of stuff.
Most importantly, take your time and enjoy it. Maybe even look at going slow track for a level with your first 7th level character so you can get the hang of the game a little more before going higher.
I've never understood why it's so hard to just play an elf if you want elven things.
The Additional Resources clarification supersedes the Racial Heritage feat. Assume all you want, but expect your character to be illegal at any table with a GM who's aware of the situation and don't expect get a free rebuild.
The Decemvirate spends 3 years and an immeasurable cost training Pathfinder initiates. What makes anyone think that they'll tolerate a field agent who says, "Oops, I can't complete my mission because it violates my 7th highest ideal!"
Even a melee character can counterspell. Ready to 5-ft step and attack if they cast a spell. They 5-ft away from you. You don't follow. They start to cast, generally without doing it defensively. Your ready goes off, you smack them in the face, they likely lose their spell.
I always thought there should be consequences for putting other interests first before the Pathfinder Society. Perhaps a few more negative boons on chronicles if players do certain things (like release key NPCs or something) because they're Andoran or Silver Crusade or because their God would want them to. The Decemvirate really doesn't care about your God or your beliefs.
More players would benefit from reading certain parts of Seeker of Secrets or the Society Primer before making their characters. Of course, the hope is that #5-08 gets players thinking about why they're joining the Society in the first place and how their character fits in with the goals of the entire community.
This is interesting. Why would a barbarian alchemist who only values himself ever join the Pathfinder Society in the first place? If he truly only values himself, how the heck did he survive 3 years of training as an initiate or ever earn a field commission?
I wonder if this is worth a thread of its own..
If anything late Season 3, Season 4 and now Season 5 scenarios are trying to include OPTIONS for players. This has presented some difficulty to players used to being murder hobos. The idea of being able to discuss things peacefully OR stab them in the face is ideal in my opinion. Season 5 has been great for 'talk your way through some things or be sneeky' and you gain an advantage in later encounters. If you don't want the advantage and want it harder, just go around stabbing things.
Am I to understand that you would refuse to play at a table where difficulty was adjusted to the player's level?
To be fair, I actually like variance in difficulty. One of the things that makes RPGs fun for me is that some encounters make my party look like a gods while others make us look like commoners. Both of those situations can occur in the same scenario in PFS. If every encounter was adjusted for *my* playing ability, it'd get boring pretty fast.
That said, I agree with Mergy and attempt to do almost the exact same thing when I GM. I leave advanced tactics at home for newbies or if I can tell the table isn't interested in being beaten to a pulp. If I can tell the table is looking to be tested, I'll bust out every advantage I can. FWIW, this usually involves a lot of readied actions (including 5-ft steps), well timed CMBs, delaying to the same initiative for intelligent NPCs, etc. If it's a less than intelligent monster, I try to put myself in mind of the creature (not a far stretch), and focus on its motivations for attacking the PCs in the first place.
Again, GMs are terrible, terrible people. My recommendation to anyone thinking that GMs are out to get them is to play games that don't have GMs, that'll show them!
1) Don't build your character (2 feats) around a 1 silver piece item.
2) Use the Ultimate Campaign rules to rebuild.
edit: 3) This change could affect every single class and character build out there. So arguing for a free rebuild means you're arguing that EVERY PFS character should get a free rebuild.