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Ghoul

Kyle Baird's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 5,649 posts (6,179 including aliases). 19 reviews. No lists. No wishlists. 10 Pathfinder Society characters. 10 aliases.


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Taldor *****

1 person marked this as a favorite.

TABLE VARIANCE MUST DIE!

Spoiler:
Expect table variation

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

This is very much like a controlled Engineering Change Notice system.

Investigate a problem, determine root cause, develop a countermeasure, prove out the countermeasure, propose change to a cross-functional team, receive approval, implement change.

Knowledge (engineering) +17

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It would be a shame to ban cool options, but if they can't be consistently interpreted and implemented across the entire campaign, they should either be fixed or removed.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
kinevon wrote:
TriOmegaZero wrote:
Dare you to start him off in The Confirmation.

I thought he already did.

** spoiler omitted **

It's like I hide all my dead characters in scenarios I write or something.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Expect this to not be the case very soon.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I still want to build a 5 CON Dhampir Necromancer Wizard. Use FC bonuses for skill points. Wonder how long I could make it...

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Acedio wrote:
something that is fundamental to certain builds

I find this part of the statement disappointing.

I'm constantly amazed by people who design their characters around the very fringes of a system and then are taken aback when people challenge it.

Acedio wrote:
we need to push our personal opinions about certain PFS content aside

Then why play a collaborative game with other people?

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
David Bowles wrote:
PFS NPCs have inexplicably bad feats quite frequently.

Because NPCs *can* be built organically. They did have a life prior to showing up in your adventure. Often, they were better served by taking feats that improved their profession or skill set and weren't solely focused on murderhoboing a group of Pathfinder Society agents.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Commoner.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't like any class that averages more than one standard deviation away from the normal length of time to take a turn. If I have to do a lot of extra work to guarantee equal involvement of every player at the table, I'm not happy and I probably hate you.

Counter argument: "well I can do X to speed up class or option Y"

Counter to the counter: "great, I'm talking about averages. The average player using an average build of a given class using average tactics. If the class itself takes twice as long to run in combat, then it needs to be refined or removed. I'm looking at you pet classes and classes that routinely require 10 d20 rolls plus math each turn."

*****

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd use the Chewbacca defense for this one.

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Another way to win at Pathfinder! Great!

Grand Lodge *****

2 people marked this as a favorite.

BADWRONGFUNZIES!

Grand Lodge *****

1 person marked this as a favorite.

AVERAGE!

Shadow Lodge *****

1 person marked this as a favorite.
nosig wrote:
BigNorseWolf wrote:
What if the bugs THINK its a swarm suit and don't go through it?
I would guess it's more important that the judge THINKS its an illusion....

Will Save: 1d20 - 2 ⇒ (6) - 2 = 4

Definitely a swarm suit.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
David Bowles wrote:
I'm still waiting for an NPC with access to fickle winds, fly, and ranged weapons.

Already wrote one.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Belafon wrote:
Kyle Baird wrote:
Belafon wrote:
** spoiler omitted **
We should have a scenario where the party travels to several eidolons' home planes...
Better yet...one where Druids and Wizards go to the home planes of every creature they've ever summoned to take a brutal bearing in their place.

Now this I like.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Belafon wrote:
** spoiler omitted **

We should have a scenario where the party travels to several eidolons' home planes...

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Sniggevert wrote:
Kyle Baird wrote:

I miss when liberating command was only in Andoran, Spirits of Liberty. Made an awesome spell to see. Now it's pretty commonplace.

Hey, at least now I can have NPCs prep it.

And more should...these tools should definitely be used against the well stocked adventurer.

Careful. Giving the NPCs (and by extension GMs) too many tools leads to a higher variance in encounter difficulty, especially when the GM interprets these additional options incorrectly.

/tangent

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I miss lance wielding, druid riding, literate ape animal companions.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I should be able to help with The Technic Siege.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
andreww wrote:
spellcasters have the greatest incentive to stay in class.

Fix the root cause and close that gap between early and late play for both types of classes.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Akerlof wrote:
What do we gain from this ruling?

A shake-up in the mix of commonly played races.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Fromper wrote:
When my group played a particular scenario where we knew we'd be meeting rat folk, one member of the group brought a few big wheels of cheese to use as bribes. The GM gave us a circumstance bonus to diplomacy for it.

Several of my tables have done this as well. :-)

Grand Lodge

2 people marked this as a favorite.
Human Fighter wrote:
the best level one build that has no concern for the future, and is pfs legal?

ME!

*****

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd remove multiclassing.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Life happens after 5 stars.

**checks to see if he's even at 150 yet**

First it was a race to be #2.
Then it was helping those close behind reach the island (Hi BobBob!).
After that I turned to training new soldiers (GM 101/201).
Now I build the tools to help those soldiers reach the island.

**wonders if anyone has ever noticed that the sea that surrounds our island is filled with the tears of hundreds of thousands of sad PCs**


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

As long as your character contributes to the overall enjoyment of all the people sitting at the table, then it's a great character.

Define "contributes" however you want.

Shadow Lodge *****

4 people marked this as a favorite.

Aasimar and tiefling tears combine to make a delicious sweet and sour sauce. I will be disappointed to see them go.

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The intent of the blog post was to get everyone to play The Confirmation 10 more times.

*****

18 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

This really shouldn't be that big of a deal. Let people play what they want to play and game how they want to game.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Curaigh wrote:
do you run an audit on every character at every table? Do you assure the eidolon or animal companion did not get max hp at first level? Do you see a copy of the ISGW when someone casts infernal healing from a wand? Do you watch them tick off the charge when they do? Do you ask what book snowball is from when it is cast and ask to see a copy? Do you verify their copy of 'Blood of...' is watermarked? Or that they have a copy of the additional resources with them? These are all bigger abuses of the system than someone playing one more outsider in my opinion.

Whenever possible.

*****

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mike Bohlmann wrote:
14. As a GM, you are there to facilitate a fun game for the players and yourself. If there's a gray area of rules, rule in favor of the players. ALWAYS. You are not the opponent.

I would argue that the ruling should me made objectively and error on the side of what is fun for that table. That may not always be in "favor" of the players.

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

Even Garble went through 3 years of training (half his life!). Interestingly enough, some of that was spent training in Kaer Maga under the tutelage of Cormiggan Sussworth, leader of the Shadow Lodge in the City of Strangers. Thankfully Garble was outside chewing on a rock when some Pathfinders from Absalom freed and then promptly murdered all of his classmates.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Chyrone wrote:
Jason Wu wrote:
one of the less... social... members decides to start insulting the wyrm's parentage

Epic stupidity man......

Harold wrote:
Every single adventure.
How so? Are you telling me TPK every time?

From Goblins of Golarion:

Barbarian: While admired for their ferocity, goblins are generally ill-suited to be barbarians because of their Small size and low Strength. Although the mayhem of a raging barbarian might appeal to goblin sensibilities, the unfortunate fact for most is that their rage overrides their already marginal sense of self-preservation, making those few who adopt this class short-lived, even by their peoples’ pitiful standards. Goblin barbarians above 1st level are perhaps the rarest of all classed goblins.

For an example, the little guy consistently pulled multiple encounters during Bonekeep...

Grand Lodge

8 people marked this as a favorite.

Every single adventure.

*****

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hi.

Shadow Lodge *****

8 people marked this as a favorite.
Lamontius wrote:

shows up with a stack of 15 lvl 1 aasimars and a case of red bull

the odds are in my favor, baird

one will slip through your defenses

I do enjoy tears of the hopeful..

**Janira's secretly an assassin and death attacks you during the briefing**

Shadow Lodge *****

1 person marked this as a favorite.
Scribbling Rambler wrote:
Kyle Baird wrote:
Raymond Lambert wrote:
Kyle Baird wrote:
Yes, play The Confirmation 10 more times in the next month.
Mr. Baird, you should petition for the chance to run your scenario as often as you like at Gencon, as the last official chances to play open access Aasimar and tieflings.
I am signed up to run it several times. Come find me!
Oh Hi, Admiral Akbar! What are you doing here???

I am making no promises that freshly made Aasimar and Tieflings who show up at my tables during Gen Con will survive to see 1 xp. This is clearly not a tarp.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
TriOmegaZero wrote:
What do boon-only races have to do with people feeling upset that they missed their chance at non-boon options?

It's a good thing they still have a month to play a 2 hour game of We Be Goblins to get that 1 xp for their character.

Grand Lodge *****

2 people marked this as a favorite.

Funny. Master Garble has a poor charisma and everyone attacks him on site.

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yes, play The Confirmation 10 more times in the next month.

*****

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

If a GM makes a mistake and a player doesn't earn a prestige point, can they appeal? What if it costs them gold or item access? What if they don't get their money's worth of fun at the table, can they ask for a refund from an organizer?

Reverse:

If a PC avoids a death, but the GM finds out later that a rule was handled incorrectly, can the GM appeal to a VO and kill said character?

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

IME, faction missions became such a distraction with their tie to character wealth that I made character specifically designed to accomplish everyone else's faction missions so that the table could focus on the main mission instead.

That character hates Season 5. Now my goblin on the other hand...

Taldor

2 people marked this as a favorite.

Germany or Argentina?

p.s. What do the PFS players in the winning country get?

*****

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Is there a blue flower here? How about here? I'm going to ask around about a blue flower. Can I roll Knowledge (nature) and go looking for blue flowers? Does that shop sell blue flowers? What was our mission again?

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
wakedown wrote:
I'm not going to tell a new GM in the store that the reason why the players loved his running of Merchant's Wake and disliked his running of Confirmation was "because he's not a very good GM".

Of course not, but you should tell them the first part and then discuss why that could be. Perhaps the scenario focused on an aspect of the game that the GM was more comfortable with and thus ran a better game? Did the GM prep each equally? How was the chemistry of the players in each game? There is just *so* much that goes into a good time at the game table and the scenario itself is a surprisingly small piece.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mark Stratton wrote:

I am contemplating (and no promises) of starting a second table of Vengeance if one of the other tables doesn't get people soon. :)

Stop contemplating and just do it. We need a 5-star table of Vengeance. :-)

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Signed up to GM the Confirmation in the morning slot. Heard that one's pretty good.

Waitlisting to play Vengeance in the afternoon.

*****

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I know I've posted this elsewhere..

I ask players if they want to ask me questions or if they want me to provide information I think is valuable.

If they choose to ask questions, I do so based on the "you get X questions" method.

If they choose to let me give out information, I usually give out a lot more information, some of it fluff, some of it crunchy but hidden in fluff, and some of it very direct. For example, if a wizard is making the check, I'll likely include something like, "this creature can resist spells from most schools of magic," versus just saying it has SR. Never will I say that it has "SR 21"

As far as rarity goes: If it's an iconic low-level creature like a skeleton, goblin, zombie, or even something like a ghoul, I just give all the information. If it's in a Bestiary it's 10+ (roughly, see methods above). If it's in a splat book or unique to a scenario it's 15+. If it's a variant, I'll give all the information of a 10+ but the variant stuff needs the 15+.

Successful knowledge checks are a reward for players who've invested resources in that ability. Actively trying to restrict knowledge is akin to not counting all the damage dealt by someone with Power Attack.

psst...:
The players are supposed to have fun and ultimately win. Just because an author gives you the tools to make something obscure, difficult or even deadly, it doesn't mean that's what the players want to experience. Listen to your players and adjust your style and narrative accordingly.

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