Two seasoned players seeking GM to run text based Pathfinder game out of GroupMe application. We have run a couple games this way and have found the slower pace to be extremely advantageous in exploring the world and the characters. We are pretty open on the campaign whether it be home brew or adventure path. Please let me know if your are interested.
Looking for 2-3 Online players
Characters are level 8 Current Part Members:
We are looking for at least two other players possibly three to join us on a weekly basis for this campaign. We originally had 3 other players but people got busy. The campaign itself started as a bunch of slaves fighting as gladiators in Cheliax, currently we are in Kintargo and due to a recent rebellion the Illusendrome (the great arena) has been burnt down and is in the process of being rebuilt. The game should return soonish to gladiatorial type combat with an overarching story of political intrigue and rebellion.
I want to build a champion of the enlightened and I am looking for some suggestions I know that I probably want to use the Oath of Vengeance Paladin archetype and I was thing the Monk of Four Winds archetype. I was thinking maybe an Aasimar or a Suli for the race and I know I will want the Monk Robes and The bracers of Merciful Knight and the Bracelet of Silver Smite> I am not set on any of these and would love some further direction or suggestions especially if someone has played one before. I also want to work in a way to enlarge person and take the lunge feat to maximize on the Sweeping smite ability. I am even considering taking a level drop in Synthesist summoner to get the reach evolution and increase some of the physical stats.
I just wanted to see everyone's take on the best "Jedi" build in pathfinder and also give an example of the build I came up with. Human
Traits:
Feats:
Pathfinder Prestige Class: Group Leader
I want to build an optimized version of this class specifically to boost the abilities of the PCs around me. I am thinking about taking a dip in Oracle Dualcursed Warsight for: Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Martial Flexibility: At 1st level, a warsighted can use a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The warsighted must otherwise meet all the feat's prerequisites. She can use this ability a number of times per day equal to 3 + 1/2 her oracle level. A dip in Cavalier for tactician Feats and Items:
Not sure which class to take levels in for the sneak attack though... any suggestions? Is there a bard archetype that gives sneak attack?
Here is the current build I have, please give me any feedback you may have! Aasimar (Favored class summoner for DR/Evil on eidolon) Str 13
Eidolon Str 18
Joined Str 18
AC 20 Traits:
Feats:
@Secane: You just blew my mind. I had switched to human to get the harrowed summoning at level 3 but I may switch back to Aasimar. Decided to take leadership at level 7 for the following Cohort:
This should cause him to not increase the turn time by too much. Order of the Dragon:
Human/Halfling
Uses a tower shield Traits:
Feats:
@pad300: That would still work as most summons I would have would also have the smite evil ability and a CHA enhancement, extended duration or what not would work well. I like chance and am known for being lucky. @sunbeam: NG does not allow for both feats but only Summon good monster. For summon neutral monster you would have to be CN, LN or TN. @shroudb: I like the way you think but I defanitely want it to be a mount at higher levels and i want the 40ft movement but i will give it arms and increase the UMD skill. CASTING MOUNT!!!!! YAY:D
Trait: Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. Inspiring: Benefit(s): As a standard action, you can speak words of encouragement to grant a +1 morale bonus to an ally within 30 feet who can see and hear you. The ally can use this bonus on any d20 roll of her choice before the start of your next turn. You cannot use this trait to grant a bonus to yourself or to an ally who has already benefited from this trait within the last 24 hours.
Small Quadrapen Eidolon (Looks like a little dog) Str 10
AC 14
Feat - Improved Flank if another party member wants to take that or I am not sure what... Will eventually be a mount with claws and pounce and rake
@Gevaudan
I see what you mean Dragonamedrake. Captain zoom, the reason for the dip is for this ability:
It should work to allow me to let each summon have a reroll on a bad roll as well as force enemies to reroll bad rolls. Here is that I have changed it to currently
1. MS: Summon Good Monster
Summon Good Monster: When casting summon monster, you also gain access to the list of good monsters listed here. Your righteous determination grants these summoned creatures the Diehard feat. You may still summon creatures from the standard list, but without the Diehard feat. Augment Summoning:Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Harrowed: You get a +1 bonus on all Will saves made to resist enchantment effects. Once per day, you may draw a card from a Harrow deck you own. At any one time for the rest of that day, you may apply a +2 bonus on any d20 roll modified by the card’s suit. For example, if you drew a card from the suit of Dexterity, you could apply this +2 bonus on an Initiative check, a Reflex save, a Dexterity-based skill check, or a ranged attack roll. You may assign this +2 bonus after you make the roll, but you must do so before you know whether the roll was a success or not. Harrowed Summoning: When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell's casting time. For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card's suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card's alignment is a true match for the summoned creatures' alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell's duration is unchanged. A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance reflects the visual elements of the cards. The creature's personality is also influenced by the cards, but not so much as to alter its alignment. Superior Summoning: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
So I have an idea for a summon monster build but I am not sure what feats to take after 3rd level and was hoping that you guys could help me with some ideas. This is what i have so far: Aasimar - Favored Class summoner for DR/Evil on the Eidolon
First Level: Master Summoner: Summon Neutral Monster
Also any items that may help, I am really looking to buff the summons and the party with the build I already have in place.
Duiker wrote: Looks like we simul-posted those last ones. No lack of empathy was intended, I was just giving the simplest and most direct answer. Apologies if it came across as overly blunt. No worries, and you are right. I am not very familiar with the way that equipment becomes available. I am still new to the PFS and I appreciate the feedback.
Duiker wrote:
"Equipment: No firearm sized Large or larger is available for purchase. The double hackbut and culverin on Table 3–4 and advanced firearms on Table 3–5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased." I must have misread this, my assumption was that I could never purchase a firearm that wasn't unlocked by a scenario but now I see that as long as I have the prestige to match its price I can buy it. Thanks for helping me clear that up in your own... less than empathetic way Duiker.
thistledown wrote:
Thanks for that. If that is the only unlock for a gunslinger to get another gun then it seems to give little reason for someone to actually make a gunslinger in PFS. |