|Revolving Door Alternate|
|1 person marked this as a favorite.|
A couple of us were talking about trying to do something at least kinda unexpected. He almost always plays wierd things. A suli fire elementalist druid multi-classed with monk and crossblooded sorc. Things like that.
So he's thinking of making a single class human fighter (which most say is the most boring class) just to shock the group. Then spice it up with wierd powers and abilities as much as possible.
This might just be a thought experiment, but one of us also might actually try to run it and see how it goes.
So what were thinking is use the regular feats for some wierdness and the even the combat feats to be as wierd as we can make it. It still has to be at least decently effective, but not optimal. The group doesn't really optimize that much, but he won't want to be an anchor for the group.
So what are the wierdest powers we can get into a fighter?
Skill Focus and the Eldritch Heritage line - Some of the bloodlines like undead and storm give some pretty wierd powers that you wouldn't expect from a fighter.
Iron Will and the Familiar feat from the Familiar Folio - That book's options can give you a great scout, diplomat, or even flank combat buddy. Can you still take Improved Familiar without caster levels?
Seems like there were even some feats to give an animal companion, but now I can't find it. Am I mistaken?
For combat feats, the only fighting style that seems to never be used is throwing weapons. But I'm not sure that can be made even halfway decent. So I was thinking going for some of the really rarely seen weapons like scizore, terbutje, mancatcher, tepoztipilli, or urumi.
What do you folks think? Any other ideas for us?