Gnoll

Kyarla's page

29 posts. Alias of Philo Pharynx.


Race

Female Redfang Gnoll Barbarian (Guardian/Champion) (5(1)) HP: 101/101 | AC:18 T: 12 FF: 15 | Fort: +8 | Ref: +5 | Will: +5 (F/W+2 rage) | Perception: +12/Passive Initiative: +3, DV 60', Scent

Classes/Levels

Rage: 23/23; Mythic 7/7; Effects:

About Kyarla

Kyarla
Redfang gnoll unchained barbarian 6/Guardian 1 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder Unchained 8)
N Medium humanoid (gnoll)
Init +3; Senses darkvision 60 ft., scent; Perception +12
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 natural)
hp 101 (6d12+29)
Fort +8, Ref +5, Will +5
Defensive Abilities hard to kill; DR 3/—, 6/lethal; Resist cold 1, extreme endurance
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Offense
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Speed 40 ft.
Melee Bite +10 (1d6+6) (+2 to hit/dmg with full attack)
. . Power attack: bite +8 (1d6+12) (+2 to hit/dmg with full attack)
. . Rage: bite +12 (1d6+6); 2 claws +1 (1d6+6) (+2 to hit/dmg with full attack)
. . Rage+PA: bite +10 (1d6+10); 2 claws +9 (1d6+10) (+2 to hit/dmg with full attack)
. . Sacred Blade +10/+5 (1d8+4/19-20)
. . Sacred Blade+PA +8/+3 (1d8+8/19-20)
. . Sacred Blade+Rage +12/+7 (1d8+6/19-20)
. . Sacred Blade+Rage+PA +10/+5 (1d8+10/19-20)
Ranged sling +9 (1d4+4)
Special Attacks rage (25 rounds/day), mythic power (5/day, surge +1d6), rage powers (beast totem[APG], lesser beast totem[APG], regenerative stance)
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Statistics
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Str 18, Dex 16, Con 16, Int 12, Wis 16, Cha 10
Base Atk +6; CMB +10; CMD 23
Feats Combat Expertise, Deadly Aim, Dual Path[M], Extra Rage, Improved Natural Armor, Power Attack, Snapping Jaws
Traits bandit (river kingdoms)
Skills Acrobatics +11 (+15 to jump), Climb +8, Intimidate +6, Knowledge (nature) +8, Perception +12, Stealth +13, Survival +10, Swim +8
Languages Common, Gnoll
SQ fast movement, fleet charge[MA], sudden block[MA], supreme tracker[MA]
Other Gear leaf armor[ISWG], longsword, sling, sling bullets (20), applejack (per gallon)[UE], belt pouch, dandy brush, flint and steel, sack, street meat[UE] (2), string or twine[APG], trail rations (4), waterskin, 4 gp, 7 cp
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Special Abilities
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Beast Totem +2 (Su) +2 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 25 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Regenerative Stance (1 temporary Hp/round) (Ex) While in stance, regain 1 temp Hp from raging each rd.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs. a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Supreme Tracker (Su) Spend 1 power to create bond w/target creature.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Description:

Kyarla is nearly seven foot tall, but in the crowd she tends to hunch down in a wide low stance. She's learned that sticking up is a bad thing. Her fur is a dappled grey, shading toward red at the muzzle. The muzzle is distinctive to the redfang gnolls. Like most of her kind, she's got lean, ropy muscles. Her black eyes are always darting from one shadow to another and you'll see the twitch of her nose as she sniffs for danger... or food.
Her clothing is little more than rags, torn and stained. It's obvious that she's had to squeeze through some pretty harsh places to avoid being captured. Her sack must have been taken recently, as it's in better shape than most of his stuff. Over her shoulder hangs a clay jug that she'll stop and sip from occasionally. She carries no weapons or armor, but her hide and her fangs show she doesn't need them.

Backstory:

Humans are weak creatures. But crafty, oh so crafty. With numbers and weapons and magic the humans scoured their tribe's hunting grounds. Such was the danger that the Redfangs stood with orcs and hobgoblins. The ancient rivalries were put aside. Not forgotten, but put away for now.
Many of the groups fleeing the humans talked of tribes wiped from the earth and some were the last they knew of. These humans were not taking slaves or prisoners.

The Redfang fought as they hunted. Sneaking close and striking quick, then slipping back into the night. Many of their guards fell, but more came up like a swarm of ants. There was no end to this war.

When they had been driven from the lands they knew, Ghyrryn One-Eye drew them together. "We have seen what these locusts have done to the lands. We've heard of lesser tribes slain to the last child. That will not happen to us. The Redfang will not be slaughtered like the Wolfkin Orcs. The Redfang will not be slaughtered like the Whitescale Kobolds. We will spread like leaves carried on the winds."

"We travel in small groups, fast and long as we can. We run for thirteen moons, then seek out places hidden and secure to settle. But we are still one people, and one day we will recover our homeland. We have three teeth of Slayer-Of-The-Beast, our forefather. The bones will choose three of you and we will cut you to hide these teeth inside you. You will have his strength, and his cunning and his nose. When the humans have been defeated, you will be able to smell your kin no matter how far we have fled. We will be rejoined. Until then, hunt well."

Kyarla was chosen by the bones, and she was cut down the chest. One of her forefather's fangs was put in her, next to her heart. This has made her mighty.

Months later, she is traveling with a mass of refugees, some fear her, but many have had the fear beaten out of them by their flight. Others see her strength and hope that she will drive off other predators.
Hunting is hard with so many fleeing the humans, but she shares when she can. It's better that someone eats before it spoils.

Cut off from her people, there is a little despair in her. All these other races smell wrong. Once in a while she lets the blood of the elder flow through her and smells for her family.* Sometimes this centers her, other times it just reminds her how alone she is.

A little drink throughout the day calms the pain. She's learned that too much means she wakes without the few belongings she's collected. But a little simply takes the edge off.

When she really needs money, she knows the there's always a brawling ring that she can join in. People will pay her to beat another senseless. Her thick hide gives her an advantage, but they usually put her against three or four. The money is good, but the shame of having her muzzle tied keeps her away. But when the hunting is bad and the belly is empty, she turns to it.

*See Supreme Tracker mythic ability