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Thunderbird

Kvantum's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,302 posts. 4 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The mystery is with the fire giants, and then both goblins and lizardfolk each have one of the curses.

Cheliax

1 person marked this as a favorite.
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SirUrza wrote:
Mark Sweetman wrote:

From Ultimate Equipment:

Companion
Price 5cp–10 gp
Whether a brazen strumpet, gigolo, saucy tart, escort, or expensive doxy, this person is available for an adventurer who needs intimacy. An hour's diversion typically costs a few silver pieces plus the price of a room.
Thankyou, great!

Those names are references to a table in the 1e DMG. (Yes, Gygax even gave us a random table for what kind of prostitutes your players could run into.)

See if you can find a copy in a used book store or else go for the PDF if you're really obsessed with finding the actual table.

Cheliax

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I think Ishadia is enough to finally get me to sign on. Another all-digital backer here.

Cheliax

1 person marked this as a favorite.
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If you were supposed to get a complimentary copy and you haven't yet, check and see if it's in your downloads already.

Anyway, after giving it a brief once-over, here's brief summaries of each archetype:

Avatar (Cleric) - lose spontaneous casting and channel energy; gain Deific Obedience as a bonus feat and a 3rd domain
Berserker (Barbarian) - a mix of Savage Barbarian and limited Fast Healing while raging
Black Powder Hood (Slayer) - Slayer with guns. Pretty much what you'd think it would be from the name.
Bomber (Rogue) - Mirror image of the Vivisectionist. Rogue with bombs but no sneak attack.
Covert Mage (Arcanist) - Arcanist with some Rogue-ish abilities. Potentially overpowered if you don't limit its spell school access (IMO).
Dashing Hero (Paladin) [and its rival, the Rakish Villian Antipaladin] - (Anti-)Paladin/Swashbuckler hybrid, essentially. Loses Lay On Hands, Divine Grace, Mercies/Cruelties, and Channel Energy for panache, deeds, and several other swashbuckler-y abilities.
Divinely Bound Ranger (Ranger) - Lose animal companion, gain a familiar and caster level = class level, plus Evolved Familiar as a bonus feat, and you can take it again without meeting any pre-reqs.
Far Hand Adept (Magus) - Telekinetic Warrior Magus. Diminished spellcasting, but you can use your Int mod to attack and wield your weapon via telekinesis.
Feytouched Hexer (Witch) - Cha-based, spontaneous casting witch. Replaces some of patron spells and one hex.
Gold-Robed Wizard (Wizard) - Wizard with a touch of Paladin. Must be LG aligned, gains access to [good] Cleric spells at +1 spell level, and other abilities.
Gunmetal Mystic (Monk) - Monk with firearms and deeds. Loses certain monk abilities.
Hitman (Rogue) - Rogue/Slayer hybrid, so 3/4ths Rogue and 1/4th Ranger?
Horned Warden (Paladin) - Paladin/Druid hybrid, but still LG. Gets both Paladin and Ranger spell lists. Gains a Cleric domain as per Druid in place of Divine Bond, plus other changes.
Monster Chronicler (Investigator) - Dedicated monster slayer. Diminished Alchemy, loses Trap Sense in favor of reduced Favored Enemy progression.
Mutagenic Rager (Barbarian) - Barbarian with a Mutagen in place of Rage. Pretty much what it says, and what you'd think it would be able to do.
Sanctified Sorcerer (Sorcerer) - Adds limited Clerical powers for your 3rd level bloodline power and your bloodline spells.
Spellscorn Fighter (Fighter) - Anti-caster Fighter. Replaces all Fighter class features (except proficiencies) with various anti-caster or magical defense effects.
Spirit-Scarred Paladin (Paladin) - Paladin touched by spirits and the undead. Oracle's curse, shaman spell access, Ghost Touch and Bane (Undead) as options for Divine Bond, etc.
Weird Musician (Bard) - Bard with access to Hexes as well as (limited) access to Witch and Shaman spells. Weird Vibrations replaces Inspire Courage and grants allies a limited pool of Eidolon evolutions.
Wild Experimenter (Alchemist) - Primal Magic Bombs.
Witchknight (Inquisitor) - Inquisitor/Witch hybrid. Gains a familiar, patron, and hexes, while losing domain, monster lore, solo tactics, tactical feats, and greater bane.

It's going to take a lot more evaluation to figure out just what can be done with this book, but it's certainly promising.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'd love a copy too. Forgotten Core Feats was definitely worth the pickup so I'd be interested to see what else you have to offer.

Cheliax

2 people marked this as a favorite.
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nighttree wrote:
PLEASE tell me Furkas Xoud is something new and not just an undead of some type ???

Sorry. He's

Spoiler:
a ghost with some unique special abilities.
Cheliax

3 people marked this as a favorite.
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Tirisfal wrote:
Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

** spoiler omitted **

They lose trapfinding, trap sense, poison resistance, poison immunity, and swift alchemy, as well as their 3rd and 5th level talents. They gain

Spoiler:
Interrogation (bonuses to Intimidate and Sense Motive), Keen Mind (bonuses to Will saves and Perception checks), Perceptive Tracking (as per the talent, but they have to have it), and Relentless Pursuit (rather like Favored Enemy or the Slayer's Studied Target).
Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

They're in alphabetical order, but approximate CRs are listed.

Spoiler:
The various ships are all listed as "appropriate challenges for parties of approximately" 9th, 8th, 4th, 13th, 6th, 15th, and 5th levels.

Cheliax

3 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yes, the bloodrager gets new bloodlines.

Spoiler:
Black Blood (of Orv) and Kyton

And the shaman gets a new spirit as well.

Spoiler:
The Mammoth Spirit.

Also, yes, the Twilight Sage is necromancy-focused.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Forgive the quick copy/paste with little reformatting.

Spoiler:
ARCHETYPES - CLASS - PAGE
Bekyar demon dancer - Skald - 18
Belkzen war drummer - Skald - 19
Dragon skald - Skald - 19
Lepidstadt inspector - Investigator - 15
Liberty’s blade - Warpriest - 24
Mantis zealot - Warpriest - 25
Pureblade - Slayer - 20
Scarab stalker - Hunter - 13
Sczarni executioner - Slayer - 21
Shackles corsair - Swashbuckler - 22
Twilight sage - Arcanist - 6
Ulfen beast-wrestler - Brawler - 10
Uprooter scout - Hunter - 13
Whirling dervish - Swashbuckler - 23
Winding Path renegade - Brawler - 11

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
mikeawmids wrote:
To the best of your knowlege anyway. Maybe a murderer snuck in. There's a cheerful thought to keep you going until the end of your shift.

Eh, it's much more likely that my machine will catch fire while I'm here alone.

That's already happened once. O_o

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I just got mine. I'm at work though, so I can't really say much... at least until everyone else leaves the building, in two hours. >:D

Edit: OK, the first nifty thing:

Spoiler:
Crowe, the Iconic Bloodrager, was Wayne Reynolds' personal character from a Curse of the Crimson Throne campaign. Adam Daigle just expanded him.

Cheliax

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xidoraven wrote:
But not too soon to start pulling out our hair (if any), and screaming at the screen, "WHEN, DAMN YOU?!? WHENNNNN?!?!?!"

Does "now" work for you? (I can only answer so many questions - I'm at work so I can only look at it in short spurts, though after 6 PM CDT I'm the only one in the building.)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Harsk is a must (giants). Either Imrijka or Oloch for the Orcish tie. Alain since it's war-related? Then we need arcane. Maybe debut Enora to cover arcane duties, though I suppose you could make a case for any of the other now seven options, Ezren, Seoni, Feiya, Damiel, Seltiyel, Balazar, or even Lem.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

For me, no Mythic support is a dealbreaker on pledging. I'd just wait for the separate Mythic book if you do one.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

With or without psionics? I mean, if we can include Dreamscarred content it becomes a lot easier.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The PDFs are brighter and easier to read than any of the print books (barring the occasional poor font choice on Paizo's part, which leave the print easier, ie. Gnomes of Golarion.) The print copies have been coming out pretty dark and muddy in comparison the last year or so, and every month I get that closer to dropping hard copy altogether.

I know all of the business reasons against it, but I still hope eventually the numbers will make sense for a PDF-only option, or "PDFs + rules hardbacks"-only.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Favored Weapon: Spiked Gauntlet
Domains: Artifice, Chaos, Evil, Madness
(Subdomains: Construct, Entropy, Insanity, and Toil)

However, due to his non-standard divine nature, he can't grant more than 4th level spells. Clerics of 9th level or higher just lose those spell slots. (Wait till you get the PDF, it gets explained.)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

He does indeed!

Spoiler:
SQ...divine source (Evil, Law, Sun, Light, Devil)...

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

As for the chapter art, remember, this is an Unleashed series book, not a Revisited. Unique individual creatures, rather than a generic picture of that type of undead mauling an Iconic.

And here's a spoiler creature/CR list, though I've omitted exact levels, HD, and Tiers.

Spoiler:

Arantaros (CR 20 Blue Dragon Ravener)
Arnlaugr the Fearless (CR 14 Draugr Captain Ranger)
Erum-Hel (CR 23 Mythic Mohrg Assassin/Trickster)
Imaloka Ghalmont-Neverhome (CR 22 Banshee Bard)
Jolanera (CR 17 Advanced Nightwing)
Meyi Pahano (CR 13 Lich Diviner)
Mirik the Drowned (CR 3 Lacdeon Ghast Rogue)
Mother Comfort and Poor Eledia (CR 3 Allip/CR 4 Attic Whisperer)
Ordellia Whilwren (CR 10 Ghost Cleric of Desna)
Prince Kasiya (CR 12 Vampire Aristocrat/Sorcerer)
Razinia (CR 7 Ghul Sorcerer)
Rudrakavala (CR 15 Devourer Oracle)
Seldeg Bhedlis (CR 19 Graveknight Antipaladin of Arazni)
Walkena (CR 16 Mythic Mummy - well, technically Mummified Human Oracle/Hierophant, but close enough.)
Wight Mother of Isger (CR 19 Daughter of Urgathoa Cleric)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Erum-Hel is Mythic as well. And they don't say for absolute certain what race he is, but the weapon kinda gives it away.

Spoiler:
Unique Mohrg Assassin 10/Trickster 6. Wields a +4 heartseeker vorpal rhoka sword. Rhoka swords are the racial weapons of the urdefhan.

Cheliax

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Vhayjen wrote:
Oh man, you pushed the pdf back a week to October 1! Why you do this to me? I want it and I want it on Wednesday!

If you'd subscribed, you could have had it already.

I'd never have thought Erum-Hel was a member of the race he is/was, but then again he was designed by Todd Stewart, so it kind of makes sense. >:D

Cheliax

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Routamaa wrote:
I think that Rust Monster is going to have Bad Day, as it broke Amiri's sword.

Check out the cover to the next issue. She gets a replacement. >:D

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It's just you.

http://www.isitdownrightnow.com/pathfinderwiki.com.html

When was the last time you purged your DNS resolver cache or deleted local content?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Tibet analogue is Zi Ha, the homeland of the Samsarans. I'd link you over to the PathfinderWiki page on it, but sadly right now it's just a stub. We haven't really gotten a lot of info on it beyond the Dragon Empires Gazetteer and Primer.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The only issue would be just which city to set it in: Kaer Maga, Absalom, Quantium, or somewhere else entirely?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Neil Spicer wrote:
Kvantum wrote:
...from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?
Who's to say there's not also a pure alchemist in the mix? ;)

Go on...

No, but seriously, an Investigator? Iron Gods doesn't really seem like the type of AP that would really benefit from one, at least as far as I understand both it and the Investigator class. What am I missing here?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Neil Spicer wrote:
Daronil wrote:
...Are there any plans for some more "?..Heroes" products? With the advent of the Advanced Class Guide, I was thinking it would be great to see some arcanists, slayers and hunters make an appearance. :)

There are two more "Heroes" pregen products in the works right now. Each is about half-finished and I'll get them wrapped up as soon as I can. They're one of the last, lingering assignments I have on my plate at the moment. But they're also coming at a time when I've significantly scaled back my writing to focus a bit more on family stuff. Of course, if more people did reviews for these products, maybe that might give me further motivation to get them out sooner. ;)

In the meantime, if you want to know which APs they'll cover, here you go...

Upcoming Stuff:
** spoiler omitted **
For both of these products, my...

Neil,

from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Zaister wrote:
Samy wrote:
Whereas some were considering cancelling for Mummy's Mask and/or Iron Gods, I am at that point now. Both Giantslayer and Hell's Rebels seem a bit too vanilla for my tastes, it might be time to pause my subscription for 2015. We'll see.
Well, I am sure, Paizo will be able to do great things even with a seemingly "vanilla" premise.

Great? Yeah, but as interesting? I really, really doubt it. I'm afraid it'll end up being like the last AP... Mummy's Mask? Was that even an AP? Not a month after it finished and I can't even remember anything about it other than "Osirion".

Reign of Winter was weird and experimental in its settings. Wrath of the Righteous was weird and experimental in its mechanics, and its power level. Iron Gods is full of robots and technology and, well, Iron Gods. Giantslayer has... rehashes of adventures we saw thirty years ago? Wake me up in 2016. The 2015 APs look boring as heck.

Cheliax

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Orthos wrote:
CHAINSAW SWORD.

Not just a chainsaw sword, but Amiri raging with a Chainsaw Sword, too.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

PDF page 317 or book page 317? What PDF viewer are you using, and what OS/device?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I like the Thunderbird. Not as cool as the Thundering Behemoth, but cool.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Marc Radle wrote:
Oh, and the new PDF now includes bookmarks in the HUGE spell section of the book for each individual letter of the alphabet to make navigation even more user friendly :)

I was a little worried they didn't make it into this revision when that wasn't mentioned in the backer emails.

Yay, now I don't have to flip through 160 pages to find one spell, even in the pdf version! (Yeah, yeah, Ctrl-F, I know. Still, thanks!)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Feros wrote:
Hoping for a Kea familiar. Destructive and cheeky parrots FTW!

How hard is that to stat out? Swap out the familiar bonus for a +3 to Disable Device instead.

Now for PFS, then yeah, we need one in this book.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

OK, so, let me speculate on the contents of that vermicious release:
Death Worm CR 7/MT 3
Frost Worm CR 15/MT 6
Purple Worm CR 15/MT 6
Tenebrous Worm CR 10/MT 4
Seugathi CR 7/MT 3
Neothelid CR 18/MT 7
Bhole CR 21/MT 9
Worm that Walks CR 17/MT 7... or else a full Mythic template ala Mythic Liches and Vampires

OK, so that's 8, plus maybe a couple of variants. How many more do we need for an actual book, again? Maybe add in the maybe the Slag Worm CR 25/MT 10 (Tome of Horrors Complete) or a Mythic version of The Monarch Worm at CR 28/MT 10 for a sneak preview of the impossible destructive power of a Mythic Spawn of Rovagug.

Vermlek Demons (CR 4/MT 1), perhaps? Or Giant Leeches (CR 3/MT 1)?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If there is going to be a new PDF released, can we please get bookmarks for the spell descriptions by letter, too? 160 pages without any breaks is very difficult to navigate.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
James Jacobs wrote:
equinoxmaster wrote:

will there be a book about fetchlings in the "blood of" series (blood of elements, blood of night, blood of angels, blood of fiends, etc.)

?????

(and I mean more than there was in bastards of golarion)

Should there be?

We haven't announced one yet, in any event.

Blood of Darkness. Fetchlings, Dhampirs, Wayangs, and Changelings. Not as much on Dhampirs, but still more for them as player races than Blood of the Night had.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Dylos wrote:
Kvantum wrote:
Energy swords, no. Null blades, stun batons, and monowhips, however...
Ok, I'll bite, null blades?

Creations of the Technic League to be used equally against constructs and technology, and against spellcasters. Adamantine-Noqual blend for the blade.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Energy swords, no. Null blades, stun batons, and monowhips, however...

Cheliax

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Kudaku wrote:

Asking on behalf of one of my players:

Is there an option (preferably a feat) to add dexterity to damage akin to Dervish Dance, but allowing more weapons? Ideally unarmed strikes. :)

Not unarmed, but there is one for any one-handed slashing weapon.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

We get the Triaxian Seasonkeeper Druid archetype, as well as a couple of racial traits.

Every race gets 2 traits; it's just the Androids that get 5 racial feats instead of an archetype.

Cheliax

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The names pretty well sum up their abilities: Cyber-Soldier (Fighter), Iron Priest (Cleric), Numerian Scavenger (Rogue), Savage Technologist (Barbarian), and Techslinger (Gunslinger).

Savage Technologist is kind of weird as their rage doesn't add to Str and Con, but Str and Dex. Also they get abilities when dual-wielding sword and gun.

And James, please tell me you're in the midst of writing Ultimate Technology. This appetizer is nowhere near close to enough.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Still just 4 + Int mod for SP. Only good Ref saves, and Charmed Life is basically a weak version of Divine Grace, limited to a few uses per day and only then as an immediate action.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

5 new feats and 2 new racial traits. No Archetype :|

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Dragon78 wrote:
What does the Lashunta entry show?

Just some Lashunta warrior taking out a big bug. He's not really that impressive, even if supposedly a member of the Qabarat Outriders (Cavalier Archeytpe) :D

Cheliax

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Got my email. The Kasatha entry shows a female dual-wielding longbows. :D

The Bow Nomad Ranger Archetype.

Cheliax

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I just got my email 2 minutes ago. :D

Give it time.

Edit: OK, so... Pummeling Style basically fixes some of the issues with Monks. It's essentially Clustered Shot for Flurry attacks, but better. Any one critical threat during it can make the whole thing a critical hit, if confirmed.

And then there's Pummeling Charge. So Monks basically have access to Pounce now, though it all has to be directed against one target.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
ericthecleric wrote:
Isn't it the case that they don't start shipping August releases until the first day of Gen Con?

No. I've had years where my GenCon releases get to my door by that Thursday. We should probably start to see shipping notices as soon as tomorrow or Thursday.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Berselius wrote:
The sad reality of the Cult of the Dawnflower is that it's slowly being turned and twisted into a method for conquest and war by Qadira and the Padishah Empire of Kelesh. There might end up being a HUGE SCHISM in the church of Sarenrae because of this.

I think the real question is who or what will take advantage of the schism and impersonate Sarenrae to lead certain members of the cult astray. Demon, Devil, Daemon... Anybody want to start a pool on the likely suspect?

Also, exactly how many kukris would Zadim need to rectify the problem?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Set wrote:

Easy enough to advance a Flumph up to size 'rather quite a bit larger than Gargantuan', and give it the half-celestial, half-dragon, celestial, axiomatic, advanced, mythic and kaiju templates/subtypes.

If you've got the Advanced Bestiary or perhaps some sort of Dreamscarred Press psionic bestiary (assuming such a thing exists), the Flumph Overlord Mothership would probably have some sort of Psionic Creature template as well...

"That's no moon..."

Dreamscarred Press's Psionic Bestiary was released a few months ago as a completed product, but it really only has one template appropriate for this. Marked One, a +3 CR template that would require a tattooed flumph obsessed with law and order... which kind of fits flumphs anyway.

You have to overlook a RAW limitation that the template can only be applied to humanoids, but still, a flumph obsessed with imposing order and harmony while expanding its psionic prowess sounds like a good trait for the Overlord to have.

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