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Thunderbird

Kvantum's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 2,494 posts. 5 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Dark Archive

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So... it's basically a divine casting version of the Arcanist? Just at first read-through it feels a little bit underpowered. Maybe just bonus metamagic feats for the three dead levels (3rd, 9th, 15th).

Still definitely interesting, though.

Dark Archive

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OK, let me try to take some of these in turn.

Spoiler:

The Dragon oracle mystery... well, it makes you more like a dragon. Revelations for scales and senses and a tail and breath weapons and just, well, dragon-y stuff.
The Drake companion is along the lines of an Unchained Eidolon. A set progression of abilities, but a few that can be chosen. Not a point-based system, but still some flexibility. Maxes out at 15 HD like an Eidolon, too.
The alternate bloodlines are really just variant bloodline arcana and different breath weapon types and shapes (though a few do offer bludgeoning or piercing for their damage types!)
The new Improved Familiars are both N-aligned.

Sorry, I have to turn in early tonight. Work has been kicking my butt the last couple of weeks.

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45 minutes enough time to wait?

Spoiler:
Esoteric, Imperial, Outer, and Primal expanded bloodlines.
The Draconic Manifestation bloodline feat that adds an ability based on bloodline type (the above, plus chromatic and metallic) when you manifest your bloodline's claws.
Traits for growing up in a domain touched by dragons.
The Covetous curse and Dragon Oracle mystery.
Alternate racial abilities for the 7 core races.
The Dragonblood Chymist, Dragonheir Scion (Fighter), Mindwyrm Mesmer, Scaled Fist, Wyrm Singer (Skald), and Wyrmwitch archetypes.
Heritage feats for anyone who wants to tap into a draconic ancestry.
Wyvarans get alternate racial traits, racial feats, and a few new favored class options.
Linnorm, Tatzlwyrm, and Wyvern Style feat chains.
The Drake companion, with supporting archetypes for Druids, Shamans, Cavaliers, Rangers, and Paladins.
The Caligraphy Wyrm and Pseudowyvern as Improved Familiar options.
Dragon Magic, including spells with a new "draconic" descriptor. Among others, we get the Form of the Alien Dragon (esoteric, outer) and Form of the Exotic Dragon (imperial or primal) spell lines.

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As QuidEst says above, there is the Transcendentalist mythic path from Rogue Genius. It also includes a 7th path option for Occultists.

Now as far as Mythic for the Vigilante, that's not something we've seen much of yet. Still, though, why would you take anything other than Trickster or maybe Champion for them?

Dark Archive

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I've had too many lost or very, very slow shipments with standard or usps ground. UPS is my least bad option.

No, I'm keeping Campaign Setting either way. The question for me is going for PDFs on Player Companions or not but if it's only like $4 for a subscription copy and shipping on top of the PDF, then it's kind of a no brainer.

Dark Archive

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I need to go ahead and cancel my Modules subscription. Thanks.

I also had a question about shipping rates. Right now I'm paying 17.19 a month for UPS if I'm shipping an AP volume, one campaign setting book, and a Player Companion. How much would that drop (if at all) if I dropped my Companion subscription for PDF only?

Dark Archive

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Alahazra. Feiya. Quinn. Erasmus. Not a melee-focused class amongst them. Looks like Erasmus is going to have to spend a lot of time channeling the Champion, or else Alahazra had better learn Divine Power and Righteous Might.

Still, it's a cool idea to do an AP with such a non-combat focused quartet of Iconics.

Dark Archive

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It talks about the possibilities and reasons behind Venerable-aged adventurers, in both human realms and those of the PHB core races. Gives a couple of plot ideas for games of all-venerable parties, like basically "Children of Men". (The world has gone sterile, there are no children, you have to fight to find the cure with an all-venerable party, for example.) Typical traits and feats for venerable characters, as one might expect. Things like letting you use a mental stat in place of a physical stat attacks or saves, or learn an intense training regimen that if followed lets you ignore the penalties to a physical stat due to age.

Finally, there is a a new sorta-prestige class, the Ancient Sensei. I say "sorta" because you keep the BAB, HD, saves, and skill points of your base class, as well as spell/extract progression, but you replace any other class features with those of the Ancient Sensei. It has a pool of Insight points, which can be used in a number of ways, mostly to improve base class features, or to use one of the various Insight Abilities chosen, several of which feel like either Monk talents, or Loremaster abilities.

They also get Leadership, though it can be based off of their Int or Wis mod, if desired, as well as increases to their Leadership score with every even class level.

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It's all just a carryover from "original" 3rd Edition Dungeons and Dragons, the base underlying Pathfinder. There have been a number of attempts to develop an alternate system to re-balance things without items, or to provide automatic bonuses to characters over the years. The last one I've seen was in Pathfinder Unchained.

Dark Archive

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Is anybody else able to get theirs to download? Mine's always stuck at Personalizing.

Dark Archive

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I'd definitely like a copy. Thanks much.

Dark Archive

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Valantrix1 wrote:
Yeah, this seems like it will be a bit cramped. Hopefully all the options will be awesome.

Yeah, really. 3 or 4 per Companion, sure, but all seven crammed in together sounds like a bad idea.

Dark Archive

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That Cleric archetype is DYNAMITE. As I said in my review, it finally made Rahadoum actually make sense to me, or at least how it could endure for so long being anti-divine. Before I'd always just think some alliance of divine servants would have to, at some time or another, just come along and crush it, wipe away their beliefs.

With Gnostic Atheists, though, I can see it maybe surviving as long as it has.

Dark Archive

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What about the Trapper archetype? You sacrifice spellcasting entirely, but you gain Trapfinding as a Rogue, and Disable Device as a class skill.

Dark Archive

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Vitalist if you're willing to go Dreamscarred psionic classes. You just have to theme your powers as close medical care.

Dark Archive

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Nightdrifter wrote:
Gonna guess Geb. Or Varisia.

Geb and Nex are, AFAIK, Erik Mona's personal contributions to Golarion and as such they won't be heavily developed until he has time to sit down and do it himself.

So, in other words, most likely never. :(

And we've had enough APs in Varisia. 4 is good.

My money's on either Galt or Jalmeray.

Dark Archive

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Somehow it slipped through the cracks. I noticed it too. Over in the book's product-specific page, Mark Seifter posted it.

Mark Seifter:
Uh, oops! In struggling with wordcount and copyfitting, this being skipped is 100% my own darn fault, not Owen's. Here's something to work with for now, and I'll talk to others about finding some way to get something that counts as official for the purposes of games that need official rulings (like PFS) too!

Preliminary Basic Phytokinesis:

BASIC PHYTOKINESIS
Element wood; Type utility (Sp); Level 1; Burn 0
You can prune and otherwise garden plants within 30 feet without using gardening tools. You can search wooded areas and other plant-heavy areas from a distance as if using the sift cantrip.

Dark Archive

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Spoiler:
CR 28, same HD as Cernunnos. Greater TWF with her walking stick which she wields as a quarterstaff. Same attack mods for single handed melee as Cernunnos, though 2-handed is of course reduced. Str 28, Dex 31, Con 37, Int 20, Wis 24, Cha 35. Weaker magic, though. Only as a 10th-level inquisitor, but with caster level 20th.

Seems like better mental stats, at any rate.

Dark Archive

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Gnick Gnak PaddyWack wrote:
Very nice! I hope that the other older AP's will be collected for people who might not have had the ability to get them when they first came out.

Basically, the only way it will happen is if multiple volumes of an AP are completely sold out. AFAIK, the only one that has a chance of being reprinted in the next few years is Kingmaker. Assuming they'll ever do this again, and there's no guarantee of that.

Dark Archive

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Everyone gets the Vital Strike feat chain automatically as soon as they meet the BAB requirements. Encourages mobile combat, and pumps up pure combatants at higher levels.

Dark Archive

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Mangaholic13 wrote:
Here's hoping for some more options for Psychics and psychic magic in general. Maybe some more undercast spells?

I'd figure that would be saved for a future "Psychic Tactics Toolbox".

Dark Archive

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Lord Fyre wrote:
The title made me worry that this was going to use Paizo's Mythic rules.

They all do. The issues with Mythic are mostly with Mythic characters, so monsters using Mythic are just bigger, badder versions of the existing ones, with new abilities to make your PCs go "it did WHAT?" (Every entry in the series does come with a brand new monster fitting to each theme, though. Sometimes they're the best part!)

Whether you run Mythic rules or not, they're all perfectly usable with access to the PRD, and that extra little dash of surprise even for the most jaded of players.

Dark Archive

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Crai, if you plan on taking your game into Mythic, you'll probably want to pick up Legendary Games's Mythic Hero's Handbook, Mythic Spell Compendium, and Mythic Monster Manual. If you do, keep in mind that a large portion (all?) of PA: Mythic Psionics is duplicated in the Mythic Hero's Handbook. (The trio of hardbacks was a joint project between Legendary, Kobold Press, Rogue Genius, and Dreamscarred.)

Dark Archive

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Psiphyre wrote:
Kajehase wrote:
Gorbacz wrote:
You mean Dance Halls of Golarion? ;)
Hey, keep it old school: Feast Halls.

Most likely wrong, but...

Wasn't it Fest Halls?

--C.

Festhalls. One word. Well, at least if my old copy of Volo's Guide to Waterdeep is anything to go by.

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Thomas Seitz wrote:
I mostly like the fact we see flying Medusas. Medusi? Something like that.

Medusas or Medusae.

Dark Archive

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Still seems to be ongoing. I've got two PDFs with release/update dates of Tuesday and Wednesday and I can't get either of them to even get to personalizing, while my PDFs that were added or updated on the 25th download just fine.

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Charon's Little Helper wrote:
That's not actually what he said. He said non-spell DPR. While a wizard couldn't do that at lower levels, at high levels with some buff & polymorph spells, he could likely out-DPR a fighter.

Just how many buffs? Giant Form II (Wind Yai) + Fiery Body + Fluid Form + Transformation sure make for a nasty combo. Only Giant Form II is a polymorph effect so they should stack, IIRC.

Dark Archive

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Sara Marie wrote:


Top 10 Paizo Staff Posters (including their aliases)
Liz Courts 20,477

Top 10 Paizo Staff Posters (not including aliases)
Liz Courts 10,814

She's now more Liz than Lilith, but not by a whole lot.

Dark Archive

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A Mite Excessive wrote:
Looks like Milani is about to liberate something from her bodice.

She's a (lesser) goddess. The laws of physics and/or wardrobe malfunctions do not necessarily apply to her.

Dark Archive

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This is probably the most idiotic thing in the world to be irritated by, but when you put this book, or at least my copy up with the other hardbacks, it looks like the font kerning on the spine is off compared to all of the others. That or it's a skinnier font, slightly. Same font, for sure, but ever so slightly off.

Dark Archive

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Salafax wrote:
Excellent timing with this new Kickstarter from Sandy Peterson...

Wait, what? How have I not heard about this Kickstarter before? Dude. O_o

I'm still curious about who the other two Iconics will be for this AP. Feiya is our Arcane, and Erasmus is I guess our de facto Skill Monkey (the adaptability from his choice of spirits), so we need Divine and Warrior. Who hasn't seen action lately?

Dark Archive

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Living in Houston, TX. No, not from here, but married to a Houstonian. It's simultaneously very, very Texas, and yet... not. Austin Lite, maybe?

Dark Archive

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Wszebor Uriev wrote:
Rysky wrote:

This goes beyond not likely to straight up never happening. It's been almost a decade since this was originally published and almost all the physical copies are out of print.

If people knew they could just wait a year to buy the whole thing for cheaper than the 6 individual parts than Paizo would suffer IMMENSELY.

See, this is where I come to a different conclusion with the data. I see Paizo slowly releasing all the APs as hardcovers. What will drive that?

(a) conversions: 3.5--->Pathfinder rulesets will get preferential treatment, for obvious reasons. Also, older APs will get preferential treatment because Paizo can take that unarmed themed fighter and turn him into a Brawler, etc... This, in turn, will drive sales of other books up (because you'll need/want those books to go with the revised AP.

(b) sales: APs that have sold out of physical copies *cough* Kingmaker *cough* will get preferential treatement over those that haven't sold. If they've sold out and people keep requesting reprints, then its in their financial interest to reprint.

There will probably be other reasons - fan interest, creativity on the forums (for mods, etc...). But if you look at the big picture, there's a limit of how many rules Paizo can stuff into this game - how many prestige classes, how many magic items... The big, untapped frontier is Golarion itself and the stories they can tell with the very robust ruleset that they've spent the last decade putting together.

So I expect to see a hardback AP every year to take the place of something else.

I doubt it will be every year. Every other year, tops. Campaign Setting Hardback on odd years, compiled AP on even years, and the only APs that get compiled, updated, and re-released are ones that sell out completely, so Kingmaker Revised in 2018.

Hopefully Inner Sea Planes in 2017, too.

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The merlucent are kinda creepy, a creepy bit that was missing since the 3.5 to PF changeover...

Spoiler:
They reproduce by implanting polyps in the heads of humanoids, who then eat away at their host's brains. A lot slower and easier to resist than any Mind Flayer, but still, creepy.

Dark Archive

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I could post the table of contents, but that doesn't really do a good job of listing all of the fun bits inside. (Plus, I haven't had but 5 minutes to look over it myself!)

The index, however...

Spoiler:

adventuring gear 232–234
alchemical sapper (alchemist) 18
alchemical tools 234–237
alchemist archetypes 18–19
alchemist spell list 192
ancestral aspirant (occultist) 67–68
antipaladin spell list 192–193
armor, magic 237–238
bard archetypes 20–23
bard spell list 193–194
battle scion (skald) 48
black asp (monk) 67
bloodrager spell list 194
bluff 182–184
bold schemer (skald) 48–49
brute (vigilante) 54–55
cabalist (vigilante) 55–57
cardinal (cleric) 64
cavalier archetypes 24–25
cipher (investigator) 32–33
cleric spell list 194
cloaked wolf (inquisitor) 28
code runner (ranger) 40–41
consigliere (rogue) 44
conspirator (investigator) 33
courtly hunter (hunter) 64–65
courtly knight (cavalier) 24
crime inquisition (inquisitor) 28
dandy (ranger) 41
daring general (cavalier) 24–25
diplomacy 184–186
disguise 186
druid archetypes 26–27
druid spell list 194–195
dual identity (vigilante) 9–10
eidolon, fey (unchained summoner) 71
enigma (mesmerist) 36
eyebiter (mesmerist) 36–37
faith hunter (inquisitor) 28–29
feats 74–95
combat feats 74
critical feats 74
metamagic feats 74
penache feats 74
style feats 74
teamwork feats 74
fey caller (unchained summoner) 71
fey trickster (mesmerist) 37–38
feyspeaker (druid) 26
forensic physician (investigator) 33–34
frightening appearance (vigilante) 17
gear 232–237
adventuring gear 232–234
alchemical tools 234–237
weapons 232
gray paladin (paladin) 70
guiding blade (swashbuckler) 52
guild agent (rogue) 45
guildbreaker (ranger) 41–42
gunmaster (vigilante) 57
hallucinist (investigator) 34
heister (rogue) 45–46
heists 118–129
building a heist 118–122
example 126–127
infiltration 127–129
running a heist 122–124
tactics 124–126
hussar (cavalier) 25
impervious messenger (bard) 20
influence 102–117
individual influence 102–107
organizational influence 109–113
sample organizations 114–117
using individual influence 108–109
inquisitor archetypes 28–31
inquisitor inquisitions 28
inquisitor spell list 195
instigator (skald) 49
interrogator (alchemist) 18–19
intimidate 186–187
intrigue elements 98–100
intrigue mystery (oracle) 69–70
intrigue themes 100–101
investigator archetypes 32–35
leadership 130–135
leadership, variant leadership 132–135
magic items 237–251
armor and shields 237–238
rings 241–242
weapons 238–241
wondrous items 242–251
magical child (vigilante) 57–58
magus spell list 196
majordomo (investigator) 35
masked performer (bard) 20–21
master of disguise (rogue) 46
maverick (gunslinger) 64
medium spell list 196
mesmerist archetypes 36–39
mesmerist spell list 196–197
metamorph (alchemist) 19
mounted fury (vigilante) 58–59
nemeses 136–141
interacting 136
opportunities 136-137
personas 140–141
stratagems 137–140
noble fencer (swashbuckler) 52–53
occultist spell list 197–198
paladin spell list 198
perception 187–188
phantom thief (rogue) 46–47
psychic spell list 198–199
psychometrist (vigilante) 59–60
pursuit 142–147
advantages 145–146
building a pursuit 142–143
running a pursuit 143
tactics 146–147
terrain tiles 143–145
ranger archetypes 40–43
ranger combat styles 40
ranger spell list 199–200
research 148–153
designing a library 149–152
sample libraries 152–153
using a library 148–149
ringleader (bard) 21–22
rings, magic 241–242
rogue archetypes 44–47
rogue talents 44
roof runner (hunter) 65
ruse descriptor 192
sage counselor (monk) 67
seamless guise (vigilante) 10
secret broker (occulstist) 68–69
secret seeker (inquisitor) 29
secrets inquisition (inquisitor) 28
sense motive 188–189
sentinel (ranger) 42–43
shadow caller (spiritualist) 50–51
shaman spell list 200
sharper (rogue) 47
shields, magic 237–238
skald archetypes 48–49
skills in conflict 182–189
bluff 182–184
diplomacy 184–186
disguise 186
intimidate 186–187
perception and stealth 187–188
replacing opposed rolls 189
sense motive 188–189
skinshaper (druid) 26–27
snoop (rogue) 47
social conflicts 166–175
event consequences 170
events 168–170
events and advancement 172–173
example 173–175
freeform events 170–172
pacing 166–167
stakes and contenders 167–168
social talent (vigilante) 10–13
sorcerer spell list 200–201
sorrowsoul (bard) 22–23
spells 192–229
ruse descriptor 192
spell lists 192–203
spells of intrigue 154–163
example 163
high-level abjuration 162
high-level divinations 162
low-level divinations 154–157
low-level enchantments 157–158
low-level illusions 158
low-level necromancy 158
mid-level conjuration 158-159
mid-level divinations 159–161
mid-level enchantments 161-162
spiritualist archetypes 50–51
spiritualist spell list 201–202
startling appearance (vigilante) 17
stealth 187–188
stunning appearance (vigilante) 17
summoner spell list 202
swashbuckler archetypes 52–53
tactical leader (inquisitor) 29–30
thought eater (mesmerist) 38
traceless operative (inquisitor) 30–31
transporter (ranger) 43
tyrant (antipaladin) 64
umbral stalker (inquisitor) 31
unshakable (vigilante) 17
urushiol (druid) 27
veiled blade (swashbuckler) 53
velvet blade (slayer) 70–71
vengeance strike (vigilante) 17
verbal duels 176–181
dueling with words 177–181
example 181
multi-directional 181
setting the scene 176–177
team duels 181
vigilant defender (inquisitor) 31
vigilante 9–17
archetypes 54–63
favored class options 17
vigilante specialization (vigilante) 13
vigilante talent (vigilante) 13–17
vizier (mesmerist) 38–39
vox (mesmerist) 39
warlock (vigilante) 60–61
warlord (skald) 49
weapons 232
weapons, magic 238–241
wild talents (kineticist) 66
wildsoul (vigilante) 61–62
wit (bard) 23
witch spell list 202–203
wizard spell list 200–201
wondrous items, magic 242–251
zealot (vigilante) 62–63
zeitgeist binder (spiritualist) 51

I'll do what I can, but likely this will be all you can get from me today.

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Don't dump Charisma to 7 when point buying stats?

Serious answer: Lesser Ring of Inner Fortitude. 18000 gp, but it reduces all ability damage by 2, and all ability drain by 1. (Or is it not PFS approved?)

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I'm Hiding In Your Closet wrote:
Sooo, Kess the Brawler...I suppose her resemblance to Tasha Yar is strictly coincidental, right?

Tasha Yar? Try "stuntwoman turned occasional actress" and always total badass Zöe Bell.

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I guess this tells us what the big bad for book 6 of Strange Aeons will be.

Wish I had the money to pick up cases for this one. Beautiful incentives.

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Bellona wrote:

All of the above! :)

Despite being one of those die-hards who is still using the Great Wheel (with Golarion and the other settings all in the same cosmology), I'm still eager for Pathfinder planar information.

Dare I hope for lots of genie-related information? I still have a pile of Al'Qadim material waiting to be used ...

... Which leads me to ponder if the next AP after Strange Aeons might be Qadira-related, with genie-binders, etc.

We already got the genies AP in Legacy of Fire. The last 3.5 AP, but still, tons of stuff, including a trip to the City of Brass.

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We need this book, the Outer Planar trilogy, and then one on the Ethereal, Astral, Shadow, and First World planes as well. Five 64-page books in total, or just one 320-page hardback.

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Lev wrote:
I want the same book for good and neutral upper planes, written by Todd Stewart.

Shouldn't it just be a full trilogy - Planes of Purity, Planes of Balance, Planes of Corruption?

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Lorris appears as a man with a white dog’s head. His agents watch over beggars, the orphaned, and the poor, and encourage those with comfort to give to those less fortunate.

Everything else that's in the book can be gathered from the wiki page. He's not exactly one of the most detailed of the Empyreal Lords.

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Dragohide full plate costs twice what masterwork full plate would cost, or 1500 gp + 150 gp for masterwork = 1650 gp; so 3300 gp for dragonhide full plate. Making it a +2 suit of armor is another 4000 gp, so 7300 gp.

The armor itself will be immune to that dragon's energy type, but it doesn't automatically imbue any resistance to you. You do however get a 25% reduction in the enchantment price for any Energy Resistance. You can add 10 points of any energy resistance to a suit of armor for 18000 gp to its cost, 20 points of resistance for 42000 gp, or 30 points of resistance for 66000 gp.

If you wanted to make that +2 silver dragonhide full plate armor also grant Energy Resistance (cold), that's where the discount would come into play. For Resist cold 10, it would be 7300 + 75% of 18000, or total 20800 gp. Similarly, you'd have to spend 7300 + 75% of 42000 gp, or 38800 gp total, to get Resist (cold) 20. Resist (cold) 30 would cost 7300 + 75% of 66000 gp, or 56800 gp total.

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Axial,

Spoiler:

The knight-errant is actually a her, an orphan of the streets, turned reluctant servant of Zon-Kuthon, turned really reluctant denatsate beggar (removed her own nose and lips in twisted Kuthonite rite), saved by Iomedans who took pity on the disfigured young woman. She wears a silver helm completely covering the remnants of her face.

The Glorious Reclamation tends to wear white with red insignia or decorations, at least by the artwork.

After the Order of the Godclaw found Iomedae's long-lost sword from her mortal life, they refused to return it to her followers, saying their discovery of it proved the righteousness of their Order. One paladin decided to turn her back on the Hellknights and raised an army of devout servants of the Inheritor to reclaim the sword. After they took Citadel Dinyar, reclaiming the sword wasn't enough for their leader Alexara Cansellarion, so now they have set their sights on Westcrown, the city where her family originally hailed from, until they lost their title and lands in the Chelish Civil War.

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Dragon78 wrote:
I think the book should have had the svirfneblin as well. I would have gladly gotten rid of intellect devourers, vegepygmies, or the urdefhans.

The urdefhans are creepy and weird daemon-blooded freaks that kind of fill the githyanki niche of extraplanar weirdos with powerful swords unique to their race. The intellect devourers are giant brains on legs that go around and eat the brains out of people, then shrink down and use their victims' bodies like puppets, kind of filling the mind flayer niche. Those two are cool.

The vegepygmies, though, if you ask me they're just lame, as well as their name being a little questionable, potentially setting up claims of cultural insensitivity.

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Here's the Rules Index. I think this might serve as a good, overall teaser, so folks know what to expect and if they want to buy this one or not (the answer to that one is YES!)

Spoiler:
ARCHETYPES
Dusk knight Paladin 18
Gloom chymist Alchemist 18
Shadow walker Rogue 9
Umbral scion Sorcerer 19

FEATS
Blinded Blade Style Combat, Style 24
Blinded Competence Combat 24
Blinded Master Combat 24
Cloak and Dagger Style Combat, Style 24
Cloak and Dagger Subterfuge Combat 25
Cloak and Dagger Tactics Combat 25
Crepuscular Cowl — 7
Drow Spirit — 15
Eclipsed Spell Metamagic 25
Extra Light and Dark — 11
Extra Ninja Trick — 25
Extra Shadow Jump — 25
Flexible Shadow Jump — 25
Improved Shadowy Resistance — 7
Shadow Magic Defense — 7
Snuffing Spell Metamagic 25
Surface Scout — 15
Wayang Soothsayer — 11

OTHER RULES OPTIONS
Advanced rogue talents 8
Darkborn alternate racial traits 5
Drow alternate racial traits 14
Drow favored class options 15
Drow spells 15
Fetchling alternate racial traits 6
Fetchling favored class options 6
Half-elf alternate racial traits 14
Illumination magic items 21
Penumbral spells 28
Rogue talents 7
Shadow blessing (warpriest blessing) 17
Shadow (bloodrager bloodline) 16
Shadow eidolon (unchained summoner) 11
Shadow ink tattoos 12
Shadow magic items 26
Shadow (oracle mystery) 12
Shadow (psychic discipline) 17
Shadow spells 30
Shadow subdomain (cleric subdomain) 17
Shadowborn alternate racial traits 4
Shadowcraft weapons 22
Wayang alternate racial traits 10
Wayang favored class options 10
Wayang spells 11

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Kevin Mack wrote:
So what are the chapter openers like are they generic shots of each creature or is it more one of the Iconics fighting and/or getting owned by them?

The latter. It's typical Revisited stuff like Valeros being enslaved by Duergar or troglodytes chasing down Kyra.

Edit: And I really second the "more svirfneblin" request. The vegepygmies are pretty pointless and the name is somewhat uncomfortable in the light of 21st Century social awareness. You could easily have cut that whole section of the book out and I wouldn't have cared.

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DeciusNero wrote:
Thomas Seitz wrote:
I'd also like to know (like many others) about the Bestiary in this book.
Wonder if there'll be more celestials?

Bestiary:

Kuribu Angel, CR 3, poses as a small-sized statue to guard sacred places

Centianima, CR 4 Undead, a nightmare of two glowing-eyed skulls on either end of a centipede made up of stolen bones. Comes with 7 different variant options, too!

Fiend-Bred Animals, the CR 2 Chellish Hell-Bred Dog, the CR 2 Stygian Hot-Bred Horse, and the CR 1 Quillcat. Basically, half-blooded hellhounds, nightmares, and howlers.

Typhillipede, CR 2 centipede-ish outsider that can eat light, and is a favorite Improved Familiar of Duergar.

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Sorry, yes the PDFs have started to go out, and I do have my copy. I was busy for the last few hours rebooting servers remotely. Hopefully I will have time tomorrow in between IT firefighting to give answers, or else somebody with more time will get their PDFs.

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Hroren Ironbarrow wrote:
Kvantum wrote:
Downloading mine as I type this. Not even a chance to open the files yet.
Does that mean you're has shipped? Mine isn't showing as shipped. I re-subbed for this, so I'm not sure if there's some hijinx going on.

Re-subbing can, potentially, mean that your sub is towards the back of the queue. I know it happened to me after I dropped my modules subscription for a while. It's not anything intentional, just how their algorithms sort things. It should take care of itself for later months.

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