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Sky Dragon

Kvantum's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,176 posts. 4 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I figured I'd split this listing the typos and other issues for Deep Magic into its own thread so we don't unduly weigh down the product discussion thread for this book. Here's what I've found thus far.

Page 20
Shifting Resistance (Sp): Each morning, you gain a resistance 5 to a type of energy, determined by a roll on Table 1-1: Random Damage Type. This resistance increases by 1 every three wizard levels until you have resistance 14 at 18th level.
Should be either 1 every two wizard levels until 18th or else caps out at resistance 11 at 18th level.

Page 22
Feyborn Rod of Wonder
16-20 Target ages (1-50 on a d%) or becomes younger (51-100) by 1d20 years (Will save 18 half) for one week.
Missing a DC in front of the 18.

Page 23
Muddled Rod of Wonder
11-15 Target believes its hands are turned into tentacles for 1 round, and it drops held objects (Will 14 negates).
Missing a DC in front of the 14.

Page 26
Preparation Ritual
Champion of Hell
This is really a flavor quibble for non-Midgard campaigns. Hell is LE in most campaigns, and antipaladins have to be CE. It's not strictly wrong, but it is a style mismatch. Champion of the Abyss would probably be better phrasing.

Page 33
Special Cosmic Events
Other cosmic events can be predicted with a DC 20 Knowledge (arcane) check.
Should be Knowledge (arcana).

Nova
Divinations spells are cast as two caster levels higher, and augury and divination spells never grant false results.
Augury and divination should be italicized, assuming the intent is for those two spells specifically and not just divination spells as a whole. Also, “Divinations” spells.

Star and Shadow Casting (Feat)
Prerequisites: Caster level 1, Knowledge (arcane) 4 ranks
I'm assuming this is taken from a 3.5 source and was not correctly updated to PfRPG rules, unless the idea is to restrict it to 4th level or higher characters. Also, Knowledge (“arcane”).

Page 35
Solar Eclipse
Eclipses only last an hour or two.
Isn't this too vague? 1d3 hours instead?

Page 36/37
A reference is made to the “16 commonly known varieties of ioun stones” on page 36 and then “Beyond the 17 best-known and most-often encountered stone,” (emphasis mine.) Which is the correct number? Also, 17 best-known and most-often encountered stone. Singular.

Page 37
Marble Sphere Ioun Stone
An illusory glamour also switches the color of each stone to a different one, preventing knowledgeable opponents from identifying them.
Shouldn't this be based off of Glamered armor or weapons, i.e., not an automatic thing and with only True Seeing revealing their true color?

“Sky Blue Sphere Ioun Stone” and after
These entries are printed in a smaller font point than the other Ioun Stone headings before them in the section, the earlier ones printed at the same point as “Ioun Stone Spells” on page 36 and the latter ones the same, smaller point as “Cleric/Oracle Ioun Spell” beneath it. (Just insignificant formating bugs, but still, they're there.)

Page 38
Slate blue Prism Grants bonus smite attempt, turn attempt, or 2nd level spell
I'm assuming this is taken from a 3.5 source and was not correctly updated to PfRPG rules, unless the idea is to restrict it to uses of Turn Undead and not Channel Energy in general.

Page 39
Slate Blue Ioun Stone
Once per day, the energy in this stone can be used to make an extra smite attempt (such as smite evil) or an extra turn undead attempt.
(See previous note.)

(I've also got some personal questions about the prices for a few of the new Ioun Stones, but that's not an inherent issue with the text.)

I'm still happy with my backing the Kickstarter, but the printed book has a few issues. Hopefully we can all make the PDF the best it can be.

Post any other issues you find here. The Kobolds seem ready and willing to get fixes done ASAP.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Marc/Amanada/Wolfgang, I'm going to just start up a Possible Issues and Typos thread for this product down in Compatible Products from Other Publishers for listing the various little things we've found. Help keep this thread clear for discussing the actual product as a whole.

Edit: And there it is. Let's keep things here just for book discussion, folks.

Cheliax

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Evil Midnight Lurker wrote:
Marc Radle wrote:
Please know that correcting these little issues is very important to everyone involved. We are extremely proud of Deep Magic and want it to be as close to perfect as humanly (or koboldly) possible!
It's a terrific book, but I really, really wish that you'd released the PDF first, let the customer hivemind pick it apart, and then fixed it up and done the print edition a month or two from now...

This would have fixed SO many little issues. Please, please do this in the future for any big hardbacks like this. And I'd hope that would go for every Kickstarter-using publisher out there. A few hundred pairs of eyes belonging to enthusiastic fans will certainly be more likely to catch what half a dozen don't.

No matter how pretty this hardback has turned out, it's somewhat disappointing. Each issue or typo is, absolutely, fairly minor in and of itself, but still, it's leaving me with real regrets about upping my pledge from just pdfs to the hardback.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There's one (minor) editing glitch I caught, and then a couple of balance points I find a little excessive, but maybe that's the idea. In terms of editing, the issue is that Master Strike still refers to rogue, not assassin.

Now as balance goes, shouldn't the DC for True Death be reduced to 5 + class level (rather than the PrC and this class's 15 + class level) so you don't end up with a Rogue 10/Assassin 10's victims being much, much easier to raise than those of an Assassin 20? And then isn't Angel of Death being usable with every Death Attack at level 18 too much? Maybe swap out Swift Death to 14th level, move Angel of Death to 16th, and then add +1 use/day at 18th and 20th levels?

Still, all in all a good first effort, and definitely worth the subscription, if not just this one release.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Cydeth wrote:

I got my copy of this from the Kickstarter in the mail yesterday, and I figure I should give my thoughts.

First off, when looking at the book, it's beautiful. Well designed for the most part, but the background on the pages...on the right-hand page, every single page, is a black speck that I keep trying to brush off. On every. Single. Page. Slowly driving me mad. Anyway, art and format is very nice, and I'm happy with that.

What I'm not happy with, so far, is the content. Maybe I'm finicky, maybe I'm weird...but I'm finding lots of typos, here and there. Regardless, the one that really bugged me was Incantations. It mentions them, shows feats, shows a fair amount of information on different powerful types...yet I can't find the information on what, exactly, secondary performers have to do. It doesn't mention who makes the skill checks. There's a host of information I expected to be there, yet...wasn't.

I could go on, but...the main issue I have is that about 1 in 10 spells I look at seems under-developed. They don't mention bonus type, contradict their targeting/range in the text, or such.

In any case, I'm reserving final judgement until I've finished going through the book, but thus far, the contents have not lived up to my expectations.

I really wish you were alone in your complaints, but I agree on almost every single one. Including those irritating specks and spots on the page. I'd love to get a Paizo-style "Lite" PDF option with just white for the page backgrounds.

Cheliax

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So basically, this is to tech as Distant Worlds was to non-Golarion adventures?

Cheliax

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They still didn't fix the HD issue with Pharasma's herald.

Spoiler:
She had and still has 19 HD and thus cannot be summoned by Greater Planar Ally, unlike every other herald except the Tarrasque.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'd look this up in a PDF... if we had PDFs yet... but why are there 7th level spells listed for both Bards and Summoners (but not Inquisitors or Magi)?

Also, not a fan of the matte paper in a hardback. In a softback like New Paths Compendium, it's understandable, but for a hardback, it's not what I was expecting.

Cheliax

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Terokai wrote:

I wont lie my enthusiasm dulled a little bit when you announced skr. I am still very interested in the project but I am not a fan of skr's design philosophy.

Just my two cents

He's on board only for new monsters, if I read that post correctly. That and religion fluff are the two areas where most people seem to agree on his approaches.

Outside of those areas, yeah, his addition is bound to be controversial.

Cheliax

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I just want my PDF copy. The book I can wait for, just like I do with any Paizo release.

Cheliax

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Judy Bauer wrote:
An editor swims up out of the depths of the Gen Con Crunch to dot this thread for study.

Once again, Paizonians proving why Paizo is so popular. They're actually listening to fan complaints and issues. Whether anything is done about it or not remains to be seen, but we know they are at least trying to be aware of the issues we see from our end.

Skull and Shackles did seem to me to be the AP that's most lop-sided on the love interest gender ratio.

Cheliax

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Wolfgang Baur wrote:

Yep. I sort of wrote it expecting some honest disagreement, and I have a lot of respect for people who want to deal with scry, buff, and teleport. I'm personally tired of dealing with it, and I'm thinking that its not a feature, it's a flaw of teleport.

It boils down to my enjoyment of adventure tales that require the journey (Sindbad's Golden Voyages, to name one). Teleport sometimes takes that away. You *can* work around it (and that essay makes the point that it's not hard to fix).

But you shouldn't feel required to work around it. Fantasy as a genre doesn't NEED teleport the same way it needs charm person or polymorph.

Fantasy as a genre? No. But I'd argue it is a pretty fundamental part of higher level D&D or Pathfinder.

It's always seemed to me to be the big "Yeah, that's right, I'm a high level mage now" spell. Clerics and Oracles have Raise Dead, Wizards and Sorcerers have Teleport. Wall of Force and Telekinesis are cool, Cone of Cold has more zip than Fireball, but there's nothing else in the arcane repertoire that's a really big transitional spell, nothing symbolic of a whole new stage of gaming like Teleport. I can see how E6/E8 can have its appeal, not having to deal with the chaos of those powerful spells and the other abilities that come along with them, but it only gains that simplicity by cutting off a whole chunk of the game.

Mechanically, I get it. Once you're adding more to a die roll than the die has sides, it's less about randomness and more about number crunching, so the flexibility (and fun?) of the game starts to ebb. There are plenty of ways to break the game, and yes, if abused, Teleport is certainly one of those. But for me, both as a player and a GM, Teleport has been the key that unlocked that upper echelon for the PCs and the game they were in.

Cheliax

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Wolfgang, I have to be honest, I couldn't disagree with you more on that chapter on Teleport magic. I'm sorry, but I think you're completely, 100% wrong in your approach. Limiting Teleport and its associated spells isn't "one of the best moves that a GM can make," it's one of the laziest. Yes, Teleport makes overland journeys obsolete. Scry, buff, and teleport is absolutely a problem. But really, anything your PCs can do, a good GM can have his NPCs doing, and more.

How many movies and video games feature nearly instantaneous changes of location, and things just keep on rolling? Any 80s or 90s kid who used a computer in school and is now gaming should get the potential for storylines unlocked by Teleport magic immediately with one name: "Carmen Sandiego". Think about an arcane trickster thief robbing cities blind via scry and teleport. How hard would they be to catch? How awesome would that pursuit be? Teleporting players means teleporting villains, and teleporting villains means all sorts of madness that will have to be stopped by a pack of heroes (or at least mercenaries... or maybe even other villains looking to rob them).

It's not a flaw, it's a feature. The issues surrounding Teleport only limit your game if you let them. If you're able to GM not just around them, but with them and for them, Teleport and its related spells only take games to new heights.

(Don't let my vehement disagreement with this one article dissuade anyone from picking up this book. As a whole it's a bunch of great articles. Well worth the money.)

Cheliax

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Wow. This one is going up and up and up, and honestly quite a bit faster than I really expected it to. I always figured it would hit the print editions of all three books, but I was kind of worried about getting the Mythic Psionics add-in at 30k. I'm not worried in the slightest any more. :D

Cheliax

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Owen K. C. Stephens wrote:
Jaerc wrote:
Total OKCS fanboy here.

Awwww, thanks!

Jaerc wrote:
Sincerest congratulations to our new Module Overlord.
Heh. I wonder if I can get Paizo to make "Module Overlord" an official tag for my avatar?

Owen, have you ever read the boards before? Of course they'll change it. That, or "Master of a Thousand Hats".

Cheliax

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Champions of Order and Champions of Anarchy/Discord seems like a logical place to go. It also might give insight on things like "Can a paladin and a LE character actually find ways to co-exist and even agree on things, compared to other members of the party?"

Maybe Champions of Harmony for the Neutral book.

Cheliax

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Feros wrote:

Has anyone else noticed how many threads suddenly veer off topic into food?

I blame Cosmo.

When in doubt, yep, blame Cosmo.

Owen, by the way, when can we expect some progress on the Green Ronin front? Haven't heard anything beyond the Advanced Bestiary Kickstarter (which I'm certainly a backer of.)

Cheliax

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Lilith wrote:
Ivan Rûski wrote:
Kvantum wrote:
Seriously? Did you just try to claim Whataburger as Oklahoman? You only have it up there because Texans get hungry on the drive to Kansas City! It's a Texas chain first, last, and everything in between! There's a Whataburger on basically every other block in Corpus Christi.
I know it's Texan. I'm a native Texan. At least Oklahoma has them though. I currently live in South Dakota, and we don't have 'em. :(
I am reminded to put Whataburger on my list during my yearly pilgrimage.

I married into the cult of Whataburger, growing up in Illinois and Arkansas. Now it's one of the biggest reasons I hesitate about moving away from the Houston metro area. That, and HEB. Second best grocery chain in America, after Publix.

And a lot of Whataburgers are open 24-7. You want a taquito at 3 am? Go for it!

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Ivan Rûski wrote:
Owen K. C. Stephens wrote:
Of Oklahoma foods, I will most miss Braums.

Not Whataburger? BLASPHEMER!

Seriously though, congratulations!

Seriously? Did you just try to claim Whataburger as Oklahoman? You only have it up there because Texans get hungry on the drive to Kansas City! It's a Texas chain first, last, and everything in between! There's a Whataburger on basically every other block in Corpus Christi.

And congrats, Owen. I think the plan is now clear. That version of the game with all the Talented classes? It'll never happen with Pathfinder. They're saving it for 2020's massive new GenCon release, PfRPG 2.0.

Cheliax

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Damon Griffin wrote:
Adam Daigle wrote:
Yep, Irnk's right. We'll announce the winter/spring 2015 Adventure Path (the one following Iron Gods) at PaizoCon this July.

Will (should) the first book of Iron Gods have shipped before the announcement is made regarding the next AP?

I have so little interest in Iron Gods that I've been considering the permanent loss of my Charter Subscriber status (and the temporary loss of any discounts that come with an AP subscription) by opting out of that one.

Having fallen, there's less incentive to buy all future APs, so I might be opting in and out on a case by case basis after that. If I know by the 11th hour I will definitely want the successor to Iron Gods, I may give in to the Acute Collectoritis that's plagued me all my life, and not break up the series.

And for me, it's Mummy's Mask that almost left me so bored that I debated dropping Charter, but Iron Gods is an absolute must-have for me.

But so far, though, even the APs that have bored me to tears conceptually or even after several issues in (Council of Thieves, Shattered Star, Reign of Winter) have ended up having parts that wowed me (all the new devils in the bestiaries, the final boss for Shattered Star, the trip to alt-Earth) and made it worth sticking out to the next AP that I was all in on before it even saw print (Kingmaker, Wrath of the Righteous).

They aren't going to please everybody with every issue or even every AP. but the track record they've established over the now 16 completed adventure paths (counting the 3 3.5 D&D ones) Paizo has published has earned a good bit of faith from me. No matter how weird Iron Gods gets, there will be bits and pieces of it usable for every campaign, even just as gear for some bizarre Numerian invaders for Kingmaker or techno-demons if your Wrath of the Righteous PCs fail or whatnot.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This one's going to take a major bite out of my gaming budget, but I knew it wasn't going to be cheap. Right now I'm just in for the $75 PDFs, but that'll go up to $180 for all three in print plus PDFs once the other goals unlock.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The only real question is has he earned it via role play? That should be either an obvious "Yes" or else a "no, not really." If there's no doubt in your mind as the GM, then of course give it to him. And yes, your choice of spell-like ability sounds appropriate. Maybe even have him break off his horns ala Hellboy if you really want to have some physical symbol of his ascension.

Edit: Maybe you could have her look at him initially and go "No, you, for all that you are, you're still just a..." And then pause, drifting off in thought. "But was I any more when Aroden died? How many looked down on Me then, even still look down on Me for being just what I am? You are worthy, Paladin. You've proven that to me time and again. If Nocticula cannot twist you away from Me, what or who can?"

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Waiting till Monday/payday...

Are we going to get lawful-touched at some point as well?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

See, I could easily skip the Quasit and be happy. I'm much more interested in keeping the higher CR options.

Balor
Succubus
Gulgerak
Glabrezu

Cheliax

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Hayato Ken wrote:
Another question regarding to cryptics and traps. Are there any rules for that somewhere? I only know of the ranger traps, which are apparently available after an insight.

I always just thought it was through use of the Craft (traps) skill and the rules on pg. 416-424 of the Core book, besides the Ranger traps.

Cheliax

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Oceanshieldwolf wrote:

Just quickly - just how long can one hold a psionic focus, and are there instances/abilities/spells that can cause one to lose it? The actual description of psionic focus was hard to find - an index would be particularly handy... If I've missed something, i apologise...

I received my color hardcopy. It is magnificent. ;)

Page 27 of the hardback.

Ultimate Psionics wrote:
Once you are psionically focused, you remain focused until you expend your focus, become unconscious, or go to sleep (or enter a meditative trance, in cases such as elans or elves).

Now as for effects that would strip a character of it, I don't really know of one off the top of my head. Generally, I think you keep it till you sleep or expend it.

Cheliax

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Bensozia might have meaning if there are 1e/2e AD&D players. She was Asmodeus's wife (or, late wife in 2e) in that version of Hell.

Cheliax

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Sara Marie wrote:
liz: Today is a day for industrial electronica.

There are days that don't call for industrial electronica?

Cheliax

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Joshua Goudreau wrote:
lady2beetle2014 wrote:

I hope this isn't too much of a derail, but I wasn't sure it qualified as a different thread.

I'm preparing to run this adventure path and I'd like to give Radiance some intelligence. Nothing big, certainly nothing powerful, but just enough to help guide the PCs. My group is a very combat oriented group, and I think it might help if the paladin gets a nudge from time to time that the intelligence in his sword is appalled by the destruction of a shrine, for example, and wants to see it fixed. Is there any reason I couldn't do something like that?

You could easily do something like this. You could make it so the consciousness of the sword awaken slowly just like the abilities of the sword unlocking as the wielder grows in power.

It doesn't even have to be "intelligent", just somewhat empathic. Warm feelings around things you want them to do, cold around things to avoid.

Now you could go the full intelligence route and maybe even give it 10 ranks of Knowledge (planes) if there's no scholar of note in the party, but it's not required or anything.

Cheliax

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Mechalibur wrote:
Huh, that looks pretty cool. It actually doesn't even seem that overpowered to me, especially since it's a 1/day capstone.

My big issue is it's essentially not just one but two 9th level spells, one arcane only and the other divine only (domains, mysteries, and bloodlines aside) that a 15th level character can have access to. A Wizard 5/Envoy of Balance 10 with both Power Word Kill and True Resurrection (with no material component!) as once per days kind of pushes things for me a bit.

Not egregiously so, but a bit much.

And as far as the traps, all four new ones are based around adding an alchemical item into the trap so you basically spew its effects over a 10-ft. radius. Firework Trap, Limning Trap (nonmagical Glitterdust, essentially), Smoke Trap, and Noxious Fumes Trap.

Cheliax

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Hordshyrd wrote:
Cheapy wrote:
Liz Courts wrote:

Christopher: Cosmo, hold my beer

Cosmo: oh no
Ashley: flee!
...and then...?
#1 sign of impending catastrophe: The words "Hold my bear" being uttered.

Having lived in Arkansas for 12 years, I can say with all seriousness that at least one person a year had their last recorded words as "Here, hold my beer." That, or "Hey y'all, watch this!"

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The new cavalier order is the Order of the Scales. You're a lawyer, and violent about it.

Subdomains are Aeon (Knowledge), Aristocracy (Nobility), Fist (Strength), Flowing (Water), Innuendo (Trickery), Psychopomp (Death AND Repose), and Solitude (Protection).

We also get three new ninja tricks and one master trick, the Negotiator bard archeytpe, 3 new grit feats, and Alchemist and Arcane discoveries as well as the new bloodline, then the Survivor druid archeytpe and a couple of barbarian rage powers related to dirty tricks maneuvers. Ranger traps, new spells and magic items, and finally, the Envoy of Balance 10-level caster prestige class, which might be just a little overpowered given that you can reach the capstone by character level 15.

Champions of Balance wrote:


Scales of Mortality (Su): At 10th level, once per day as a standard action, an envoy of balance can make a melee touch attack, delivering a killing touch against a living creature. If the attack hits and the target is not neutral, the target is subject to a power word kill spell. If the attack misses or the target is neutral, this ability is wasted. If the target dies, its bodily remains (but not its equipment) turn to dust, as disintegrate. If this ability kills the target, the envoy of balance becomes aware of that creature’s alignment and may then touch the remains of another dead creature with fewer Hit Dice than or Hit Dice equal to the slain creature’s and with an alignment opposite to the slain creature’s on the good-evil axis, the lawful-chaotic axis, or both. This revives the second dead creature as if via true resurrection. The envoy of balance can delay using this reviving touch for up to 1 hour after successfully using the killing touch, but after that time the reviving power dissipates. The envoy doesn’t need to provide the material component for true resurrection; the caster level for both the power word kill and the true resurrection effects is equal to her character level.

Cheliax

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Saint Bernard wrote:
So are you up to 4 books now or still 3?

4, 3, hell, 17. At this point I don't care. My wallet is screaming in pain already, but I'm going to have to pledge for all of them.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Jason, it's saying the chat is tomorrow night on the Google+ page. Things get rescheduled?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is there going to be an option to subscribe to the series, or even pre-buy the compilation to get the individual releases?

Either way, I need this. Any chance of the Cryptic book being next?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Voadam wrote:
Kvantum wrote:
Haladir wrote:
Any reason that you're not following the usual practice of offering the PDF of a hardcover for $9.99?
Rules hardcover PDFs are $9.99 since most of the content is going straight to the PRD and d20pfsrd within a month or two anyway. Adventures and Golarion setting books (like this book) won't be ported over (beyond maybe their crunch) so the PDF follows the normal campaign setting release pricing guidelines.

The non-rules oriented Golarion specific hardcover Inner Sea World Guide is $9.99.

Darn. At a $28 pdf price point I will probably keep on using my existing Gods and Magic instead of getting this immediately like I was planning.

The ISWG PDF was so cheap since it's the core setting book.

Cheliax

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Kevin Mack wrote:
Any good Iconic art in this book (Lini specificly?)

There's a nice piece of her that gets re-used for the back cover of her, eyes shut in quiet contemplation, as she holds a beautiful bright red rose in one hand and a dead, decaying one in the other.

So, yes. Every neutrally-aligned Iconic gets at least one piece. Bathazar's is used for the new Summon Neutral Monster feat, similar to the one from Champions of Purity.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
zergtitan wrote:
Kvantum wrote:

The new bloodline isn't an Inevitable one, but it is... Impossible.

Champions of Balance wrote:


Impossible Sorcerer Bloodline
You can see beyond the mundane, and are capable of visualizing the improbable, and even the impossible. This ability derives from an equally unlikely source, such as the godmind of the axiomites or the monad of aeons. If this expanded perception doesn't drive you mad, you may learn to make the impossible into reality.
Basically, you've looked too hard into the math and found power in the hidden mysteries of the Universe

O.O ..............Mind blown.

What abilities does it give?

Class skill: Knowledge (engineering).

The Bloodline Arcana allows you to affect constructs with your spells as if they were living creatures, and Enchantment (compulsion) spells as if they were not mind-affecting.

Disorienting Touch basically grants them some of your insight to the Beyond, leaving them sickened for (1/2 class level) rounds.

Spontaneous Generation grants Craft Wondrous Item, as well as an increasing ability to ignore spell prerequisites for item creation.

Distracting Pattern lets you grant yourself a 20% miss chance for several rounds a day.

Relativity lets you transcend gravity. You can't fly, but you can walk on any surface capable of supporting your weight regardless of its orientation, including walls or overhangs, without issue. Also, you're immune to Reverse Gravity.

Living Paradox is when you gain control over your internal matter as well. Your outward apprentice doesn't change, but inside you're not flesh and blood anymore, rather nothing but stardust, microscopic gears, or something similar. This grants most of the physical immunities of a construct.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Haladir wrote:
Any reason that you're not following the usual practice of offering the PDF of a hardcover for $9.99?

Rules hardcover PDFs are $9.99 since most of the content is going straight to the PRD and d20pfsrd within a month or two anyway. Adventures and Golarion setting books (like this book) won't be ported over (beyond maybe their crunch) so the PDF follows the normal campaign setting release pricing guidelines.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The new bloodline isn't an Inevitable one, but it is... Impossible.

Champions of Balance wrote:


Impossible Sorcerer Bloodline
You can see beyond the mundane, and are capable of visualizing the improbable, and even the impossible. This ability derives from an equally unlikely source, such as the godmind of the axiomites or the monad of aeons. If this expanded perception doesn't drive you mad, you may learn to make the impossible into reality.

Basically, you've looked too hard into the math and found power in the hidden mysteries of the Universe

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If you don't feel like making up your own party, you might check out Legendary Games' Righteous Heroes. Its a pre-gen party written by some of the same authors as the AP volumes themselves.

Aasimar Oracle (Purifier) (Battle/Tongues)
Human Paladin of "the Goddess of Valor" (Iomedae)
Tiefling Inquisitor of "the Goddess of Dreams" (Desna)
Half-Elf Druid of "the God(dess) of Nature" (Gozreh)
Human Sorcerer (Wildblooded (Empyreal))
Human Rogue (Sanctified)
Dwarf Cleric (Crusader) of "the God of Strategy" (Torag)
Elf Summoner (Synthesist)

(They use that way of referring to the gods due to the Pathfinder compatibility license.)

All the PCs have interpersonal relationship starting points and hints at ways to advance and develop them as the AP progresses, too.

On sale right now through Monday for 4.19, regularly 5.99.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The sovreign materials from the AGG. They almost scream "use me in a Mythic game!" now.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Mechalibur wrote:
Cthulhudrew wrote:
I like the idea of an android who isn't a spellcaster, per se, but who can "read" the "code" of magic to do things like counterspell, use metamagic-style abilities on existing spell effects, disarm magical traps, etc.
That sounds almost like the flavor of the arcanist... Huh, it would be a neat way to introduce them to the campaign setting.

I was thinking closer to the flavor of the Cryptic psionic class introduced in Dreamscarred's Psionics Evolved, updated in Ultimate Psionics. The crunch of the android matches up well with them, too.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Figure it as per a spell of the maximum a Cleric could cast at that level? At least that's how I'd Rule 0 it. 3 + Cha mod times per day is usually about all you could hope for with highest level spell slots. Maybe as a spell 1 level lower than the max the cleric could cast, but around that sounds right.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Alchemist.

I've got the Genius Guides for both new Alchemist Discoveries and Magus Arcana (and the Bullet Point for 9 Bomb Discoveries!), and I think there's more material for Alchemists right now than Magi. Talented Magus would probably take longer to develop.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Whoa. 78 is almost sold out? Did you print a lower run thinking it wouldn't be as popular or is it in fact extra popular because of the untapped high-level adventure market?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So how much is the expanded over the (excellent) 5-page article on lamias from Kobold Quarterly 24?

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Mazym wrote:
I wasn't even aware of Savage Tide. I was thinking of Lolth in the G1-Q1 / Queen of Spiders sequence.

And I was thinking it was a bit more H1-4, the Bloodstone Quadrilogy.

So, yeah, "Demon Lord tries to take over a part of the Prime and it's up to the PCs to fight off hordes of Abyssal forces, climb up through the levels, then go to the Demon Lord's home to finally stop him/her/it" is not exactly an original plot line for an RPG adventure.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Jason, for what it's worth as a mere anecdote, there's one reason I'm buying through Paizo.com rather than from you directly, barring special sales and whatnot - adding a separate store for each 3PP I buy from is just too many places and accounts and potential issues to keep track of. I like having all of my 3PP Pathfinder PDFs in the same place as my Paizo PDFs, on one account, and one site.

Now if you get that "every product LG releases" subscription option going, that's something that's worth diversifying for.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

OK, I just looked at the Mythic Monsters - Abyssal preview, and while I'm certainly going to pick it as soon as it's here at Paizo, I do have to ask: why are we only getting like half the Qlippoth?

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