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Thunderbird

Kvantum's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,356 posts. 4 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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James Jacobs wrote:
Marco Massoudi wrote:
James Jacobs wrote:
Dragon78 wrote:
I hope this one and the other volumes of this AP have some really interesting monsters that are not devils or related to hell in any way.

You do realize what this AP is about, yes?

That said, of COURSE we didn't limit ourselves to ONLY devils or Hell-themed stuff. But it's absolutely the strongest theme for the bestiary throughout.

Will there be a map of Vyre (population 17.300) in the Hell´s Rebel´s map-folio? I imagine Kintargo and Cheliax being the other two maps...

Also a "Devils Revisited" Campaign Setting would offer itself later this year. ;-)

The map folio is scheduled, at this time, to have maps of Kintargo, Vyre, and Ravounel (the northwestern Archduchy of Cheliax that includes those two cities). There will NOT be a map of Cheliax in this AP's map folio, although I'd expect one to appear in the next for Hell's Vengeance.

Devils Revisited is very very very very unlikely to happen.

The ONLY reason Demons Revisited happened was because I wanted to write it. Wes is our resident devil, and he's pouring his devil energies into other projects to support the AP. The "Revisited" line was already in semi-retirement when Demons Revisited went on the schedule, and there are no plans to do more books in the line at this point, due to the fact that the revisited books were selling more and more slowly with each one that came out, alas.

Is there any hope of specific half-devil adjustments to the half-fiend template ala Demons Revisited? Even just a blog post or something? Maybe an article in one of the 2 "Hell's ****" APs?

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Kalindlara wrote:

According to Paizo staff, the Revisited line hasn't been a very good seller. As a result, the line is effectively on indefinite hiatus.

If I'm misrepresenting the staff here, hopefully they'll correct me. Ideally in the form of a Devils Revisited announcement. ^_^

Yeah, seriously, if that's true, then BOOOOOO! I'm another big fan of the Revisited line, and we really kind of need a Devils Revisited for the next two APs (including specific half-devil adjustments.)

Also a book on Qlippoth, but that's another topic for another thread...

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Have you tested it yet with Microsoft Edge (the new browser in Windows 10 that replaces IE)?

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Misroi wrote:
I was just discussing that. Seltyiel for arcane, Damiel for skills, and Alain for melee. I can see all three of these guys working for the baddies. And for the divine...we finally get a name for the anti-paladin.

Mire likely they go with the CN Oloch the Warpriest. LE, LN, and two CNs.

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There's a huge new preview on io9.com, complete with the final cover! (It's not a dragon, but they are related to them, at least in some versions of RPG reality.)

Link!

Wowza. O_o

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Ravingdork wrote:
I had a friend who started his own online character gallery. It included dozens of character concepts and builds, covering all core classes from levels 1-20. In each case he never equipped them, because he saw equipment as being "apart from the character itself."

And you tell us that with no link? Or is it no longer active?

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Jeremy, which monsters exactly are included in this?

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Timothy Ferdinand wrote:

Hey, thanks for that "inside info" :o). If you happen to be able to speak to the people in charge of such things at Paizo, do you think you could suggest to them that they (1) produce a free download with a list of the existing archetypes that work for the unchained summoner (and the other new unchained classes) and (2) perhaps also produce a free download with updates/reworkings for those archetypes that don't?

Its pretty obvious to me that the senior staff at Paizo really want to abandon the old APG summoner in gffavour of the new unchained summoner - and to some extent I can sympathise with this as the old version is very unweildy for GMs and also overpowered (IMHO) compared to some other classes. But if that is the plan, then they need to give us the archetypes for the new unchained summoner to help that process.

Just saying..........

I don't think it's all that hard to figure out. "Does Archetype X alter the mechanics underlying the Eidolon?" If yes, then X is not a good fit as written for the Unchained Summoner. If no, then talk to your GM.

My best guess would really only rule out Broodmaster, First Worlder, and Synthesist, along with the Heroes of the Wild's Wild Caller. I would think the other existing archetypes would be fairly usable. First Worlder and Wild Caller would work if Fey and Plant were each defined along the lines of all of the Unchained Summoner's eidolon subtypes.

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Ross Byers wrote:
What's the difference between the Heroes of the Wild Wild Caller and the ARG Wild Caller?

The ARG one is a half-elven racial archetype that focuses on summoned animals and beasts, with its eidolon supposed to be more beastly rather than any sort of conventional celestial or fiendish entity. The HotW version is a summoner of plants, with a fully Plant-type Eidolon with different base forms, and even its Summon Monster ability altered into a Summon Nature's Ally one.

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LazarX wrote:
Joe M. wrote:
ZanThrax wrote:
Has anyone figured out which, if any, existing archetypes will work with the unchained versions of the classes? I'm considering an underfoot adept / manoeuvre master for a potential upcoming giantslayer game, and I'm curious if I can do that with the unchained monk.
The default assumption for Monk is that previous archetypes do not work. House ruling would be required, so talk to your GM.
The Monk is the most radically altered of all of the UnChained! classes right down to it's base chassis. I can't think of any of the archetypes that would work with this new incarnation.

There are a few that could work, if you allow the swap of "ability that is now a ki power that was normally gained at level X" in place of the ki power for that level. The Human Wanderer archetype just swaps out Still Mind and 4 things that are now Ki Powers, so I could see it as pretty easy to house rule for.

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Wait a minute. Was there never a backer PDF sent out for proofreading? You're just going to print right away without backer proofreading, i.e., the issues with Deep Magic all over again?

I mean, I get the "gotta print now to make GenCon" crunch, but I'm honestly disappointed.

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Jason, what about the (apparently) missing page in the Monster Manual PDF? It goes page iv with a left margin, page v with a right margin, then right to page 1 with a right margin. Is there just a missing page in the pdf or what?

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Basically, the Variant Multiclassing gives you secondary class features at 3rd, 7th, 11th, 15th, and 19th levels, though you do gain any limitations of a class at 1st level (druid's code, monk's armor restrictions, etc.)

Spoiler:
Cleric grants spontaneous casting and the bonus language, one domain's 1st level power, reduced channeling, and the same domain's 8th level power, spread out over 1st to 19th level. Sorcerer grants the 1st to 15th level Bloodline powers and one bloodline feat spread out over the same 1st to 19th level range.

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Dragon78 wrote:
When someone gets there PDF, can they tell us what the monsters are in the bestiary?

Spoiler:
Brambleblight, a CR 7 N Large plant - has a nasty blight aura that infects the landscape with its decay

Ourdivar Protean, a CR 4 CN Large outsider - sort of a minor servitor race of Proteans, though above the voidworms
Skapraun, a CR 1 LN Small fey - maybe the dwarven equivalent to satyrs. Mountain dwelling, focused on honor, with a very unique way of reproduction that's not too dissimilar from that of androids.
Skeltercat, a CR 4 CE Medium magical beast shapechanger - Shoanti tales of weird monsters occasionally aren't just tales told around the campfire. Can partially change their forms, but only partially, to their eternal misery.

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So I apparently got my PDFs last night while I was asleep. I won't be able to respond much today at work, but go ahead and let the questions fly!

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I was in the Kickstarter, but only at the PDF level. My GM has a hardback copy and I've been kicking myself over not going hardback before. This, though, I think I'll have to go full-color hardback for.

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This thread rocks. It's been needed for years.

But one question for the Paizonians: why is Wayne just a "Contributor"? He needs a better title!

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Myth Lord wrote:
Really would be bummed off by another boring NPC codex...

And there are likely just as many of us who want NPC Codex 2. Or at least something with Paizo's idea of sample builds for the APG/UC/UM classes. Right now there's nothing other than those Open Design/Kobold Press PDF releases for each class, and those only have 3 builds per class.

Now as to what this book will actually have, I'd be very interested to see some sort of psychic dragons, or maybe psychic monster templates, along the lines of the ones in the Monster Codex.

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Owen K. C. Stephens wrote:
The Juggeloathe should have a swallow whole that does damage as a bodak's death gaze = 1d4 negative levels per round, with a DC 20 Fortitude save to negate. This save is Charisma-based.

Charisma-based? Really? It ends up lowering the DC way too much for a CR 16. Astradaemons have a Con-based Devour Soul effect that's along the same lines and it ends up a DC 25. The Plasma Ooze's Engulf has a DC of 33 and it's still the same CR. DC 20 for this is just not nearly good enough for the CR, if you ask me.

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doc the grey wrote:
Kvantum wrote:
doc the grey wrote:
Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?
Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?
Did you just make that up or is that something listed somewhere? I've got my book open and I can't find that anywhere.

Made it up based on the text, and the usual rules for negative levels.

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doc the grey wrote:
Okay other question: Having just got this is the Juggerloathe supposed to have a damage type with its swallow whole ability? Otherwise how is it able to make use of its Devour Life ability unless it literally eats someone and they either die passing the gums or bleed out in it's gullet?

Yeah, I was confused by this one, too. Maybe the leeching of life force is reflected by 1d3 negative levels per round, Fort save DC 27 negates (Con-based)?

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There's less than 1000 of us left AFAIK.

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Valantrix1 wrote:
I really hope you create a feat in the upcoming AP to fix a giants horrible aim with rocks. I really miss Brutal Throw. I use it in my home games, but I'd love the Pathfinder treatment to it.

Pick up Legendary Games' Mythic Monsters - Giants. It's got a great little section on variant rules to beef up PfRPG giants so they aren't quite what your players might be expecting, including a rule for hurling boulders into a given square as attacks vs. AC 5, rather than as regular ranged attacks,which most giants suck at.

Seriously, for a (sub)type of monsters that every player has seen or fought against time and again like good old giants, a bit of Mythic can be the thing that makes you think twice about them just being old and boring. You never have to deal with Mythic PCs unless you want to, but you can always use Mythic rules against your players...

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It would be nice if they announced the Iconics for each AP when they announce the AP itself as well.

But by process of elimination, we know we need an arcane caster, but the fourth could be almost anyone. When was the last time we saw Ezren in an AP, anyway? He'd be my guess for that Arcane spot. Harsk is skill/combat, Imrijka is divine/skill, so maybe a divine/combat specialist? Oloch would have made for a great fit here, but if ACG Iconics aren't eligible, you could make a case for Seelah, even if she's getting a bit overused. Maybe Seltiyel too?

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christos gurd wrote:

Healthy Moves (Ex): Your base speed increases by 10 feet. At 5th level, you receive Dodge as a bonus feat. At 10th level you receive Mobility as a bonus feat. You do not need to meet the prerequisites to receive these feats.

edit:unless thats been changed of course.

Wouldn't they just offset? Expending a whole revelation choice for no penalty at 1st level, and then bonus feats at 5th and 10th level? I mean, maybe, but it's really debatable, which always seems to be the usual clue it's a good option - if it sounds nice, but when you look at it you end up really debating it next to every other choice. It's not a no-brainer, so I wouldn't call it broken or anything.

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Jason Nelson wrote:

For anybody waiting on the MYTHIC MANIA hardbacks, you might want to take a look at the latest update, with PAGE SAMPLES!

New school: ABALLONIAN
Old school: ANKHEG
Dominates the school: VEILED MASTER ABOLETH

Which one is your favorite? Three monsters enter... ONE MONSTER LEAVES!

Veiled Master. No contest... not that it would let me choose anything else. (Dominate Monster and Quickened Dominate Person kind of took care of that option!)

Though that Aballonian is pretty darn nice too.

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Notabrick wrote:
so what does the figment give up to gain it's ability to reform after death?

It only has 1/4th its master's hp total, not half. It also loses the ability to deliver touch spells, speak with animals of its kind, and scry on familiar in return for the ability to apply eventually 3 points worth of Eidolon evolutions to the familiar.

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logan grayble wrote:
How exactly are the Hellknights used in the book? They're named dropped in the description but I've not seen anyone ask yet. Is it just a list of frequently used familiars?

It's 3/4ths of a page and a couple of lines per organization on what familiars a dozen different Golarion organizations prefer.

Included Organizations:
Acadamae, Arclords, Aspis Consortium, Blackfire Adepts, Blood Lords, Esoteric Order of the Palatine Eye, Hellknights, Magaambyan Arcanists, Pathfinder Society, Prophets of Kalistrade, Riftwardens, Winter Witches

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Alex G St-Amand wrote:
NobodysHome wrote:
Chyrone wrote:
NobodysHome wrote:
Talking about 1990's kids is just mean

What context, talking about kids from the 1990's or "kids" talking about the 1990's?

I was only 6 in 1990.

Both! People like me and Haladir (and I think Gorbacz) like to play the "cranky old man" card whenever possible. One of these days I need to plant onions so I can yell at the kids in my front yard to get out of 'em.

...or at least put up an "onions" sign...

...but I'm totally off topic, and Sarah Marie will beat me, so off I run...

I was born in 1980, it always amuse me when the "1990's +" kids don't believe in the existence of a pre-Internet era.

Another 1980-ian here. We technically had the internet in the 80s, just not the world wide web. There were many computers you could dial into over phone connections, just not anything that started with "www".

That's what Tim Berners-Lee (now Sir Tim Berners-Lee) created when he first combined hypertext and internet connections. He created the WWW so he and other particle physicists could more easily transfer data between Fermilab outside Chicago, IL and CERN along the French-Swiss border.

(And people say particle physics is just pure research!)

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Got my PDF. Whole lotta new familiar options, both in regular and Improved.

Regular:
Chicken, Kakapo (flightless parrot), Mole, Pufferfish, Popoto (Small-sized dolphin), Koala, Peacock, Penguin (supposed to be Small-sized, but the sample artwork looks like it should be for a Tiny-sized Rockhopper), and Wallaby.

Improved:
CN Cat Sith, CG Caypup (half-mortal spawn of Cayhounds), N Pseudosphinx (housecats with monkey heads and falcon wings), N Ioun Wyrd (Tiny construct that can incorporate new Ioun Stones into itself), N Leopard Slug (Diminuitive vermin that can climb any surface with its slime), and N Petrifern (Diminutive plant that can turn itself to stone to better hide from its enemies - Lem apparently gets one in the inside back cover art!)

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I just got an email ten minutes ago, but it was because they had miscalculated my shipping rate for my order and wanted to give me the new total. :[

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101 New Skill Uses goes with Climb DC = 10 + opponent's BAB, though the target has to be at least 2 sizes larger than you. You provoke an AoO and lose your Dex bonus against the target, and it loses its Dex bonus against your attacks. It can use an attack action to try and throw you off, forcing you to make another Climb check or fall and take appropriate damage.

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Barachiel Shina wrote:

Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but.....

You mean to tell me there are new skill uses for Bluff/Diplomacy and Stealth (like HIDING BEHIND OR WITHIN BIG CREATURES!) but---

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

Rite Publishing's outstanding (imo) release 101 New Skill Uses has an expansion of Climb to cover this, if you're willing to go 3PP.

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christos gurd wrote:
Jadeite wrote:
christos gurd wrote:
its probably too much to hope that this has at least all the standard summon monster list statblocks available. such a thing would probably be too much page count.
There's already a product for that - Bestiary 1.
if you like cross referencing 2 books i suppose, it would be significantly more convenient to me at least to have them all in a single chapter with headers like summon monster I and such.

3PPs already took care of it. Purple Dragon Games re-released the former 4 Winds Fantasy Gaming's well formatted Summon Monster and Nature's Ally Player Aid Cards.

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Curse of the Crimson Throne, then Kingmaker.

They won't compile APs that are still in print, assuming they ever compile another AP at all.

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Eric Hinkle wrote:
Liz Courts wrote:
Eric Hinkle wrote:
'Codpiece of the Goblin King' -- do we want to know?
Have you heard about the babe?
I'm sorry, but I'm not getting this reference.

Labyrinth. David Bowie. "Interesting" costume choices.

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Emberion wrote:
The playtesters were on the fence about the godaikishi, because at high levels it regular energy damage actually comes into play less than one might think. Originally, it shifted with the class's focus, but there was some concern that it was too weak. As this is the first "printing," we may end up adding an errata according to public consensus on the matter.

What about something like Resist 20 to all energy types, and immunity based on current focus?

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Bellona wrote:
Gambit wrote:

If Wrath didnt have the Mythic rules intertwined into it, and I could run a normal campaign using it as is, then it would be up there with Runelords, Curse, and Kingmaker on my list of all time favorites.

Apparently one can run WotR without a mythic party (but the foes will still have some mythic "components").

You can run WotR's first 5 books fairly easily with non-Mythic PCs. Book 6, though... Maybe gestalts instead of Mythic might handle it.

Really hoping this AP includes more Gigases. We've only seen the two so far, right?

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Yeah, it's fixed now. If you were having issues, try to download again.

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Neil Spicer wrote:

Trust Me:

** spoiler omitted **

OK, I can see your point. Mechanically, it does work well with the AP's more common foes.

Spoiler:
But I can't help but love the image of a Steelblooded Infernal Bloodrager tearing into her foes with equal parts fire and metal.

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Regarding the third listed NPC:

Spoiler:
Really? Another Elemental Air Bloodrager? That's what Crowe the Iconic's bloodline is. I was kind of hoping to see something different, or at least just Draconic (blue) if you wanted to keep the energy type association. :/

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This has to be the earliest I've ever gotten my PDFs. Unfortunately I'm at work for a few more hours...

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Owen KC Stephens wrote:
It's an Instrument of the Gods (among other things)

Oh, so it's that thanatotic titan. I stand corrected.

(There are no less than three different instances of thanatotic titans in this book, and the one on the cover is actually a CR 29. O_o)

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Berselius wrote:
Whoa, gargantuan or colossal burning skeleton! Or is it a burning skeletal champion (can the burning skeleton template be added to the Skeletal champion I wonder)? Either way, the heroes's (or villains) are in for a HELL OF A FIGHT! Hope they brought a cleric along with them. ^_^

Actually, if I recall the Kickstarter updates correctly, the cover is the CR 25 Dread Lich Thanatotic Titan. 333 hp of utter badassery with a 53 Str score and DR 15/epic, good, lawful, and magic.

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Just waiting till Friday/payday. I wonder how well the template would work for a Mythic conversion of Age of Worms and Kyuss.

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Is the Worm That Walks the example from a full Mythic WtW template, or just a mythic version of the example regular WtW?

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bishop083 wrote:
What happened to the PDF release date? Why did it get pushed back to Monday? I was really hoping to have it in time for my game next week...

Probably delayed due to warehouse backlog from the Golem Sale last month, and issues with getting a new minis set shipped.

They've had issues in the past where PDFs go on sale before every subscriber gets their PDFs, resulting in understandably annoyed subscribers. (We don't get our PDFs unlocked until the warehouse crew ships our individual packages.)

The least bad option they have is delay PDF general release until after all subscriber orders go out. Want your PDFs faster? Then subscribe!

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All of the Mythic Monsters series are supporting Mythic Adventures. Every creature in these releases have Tiers.

Note: This does NOT preclude using them in a non-Mythic game, in fact it's exactly the opposite. It adds capabilities to the monsters, things they can do that will challenge PCs in new and different ways. If your players are they type to have the Bestiaries memorized, this is a good way to throw them curveballs. It also lets you keep lower CR monsters around as viable opponents as your PCs increase in level.

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Jason Nelson wrote:

I'm curious:

Which product lines would you like us to offer subscriptions?

When I say "Ultimate Legendary", I mean just that. EVERYTHING. Honestly, the biggest issue I have is reminding myself to go check the new releases to figure out what to buy next, not what do I want - that's pretty much every single release you guys put out. I guess if I had to prioritize then it would be rules content subscriptions (Ultimates, Mythic Minis, Mythic Monsters), over AP support product subscriptions, but the APs are even better after you get done releasing add-ons (see Carrion Crown).

Whatever game design wavelength you and the others at Legendary are operating on, my brain is running on it too.

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Chemlak wrote:

Will be picking up as soon as it actually hits the Paizo store (sorry, Jason, I'm aware that doing it this way eats into your profits a bit with Paizo's cut, but I prefer to keep all my Pathfinder downloads in one place).

Can't wait to read it!

It'll have to wait until payday next Friday for me, but yeah, this is pretty much my exact feelings, too.

(Unless/until there's an Ultimate Legendary season pass/subscription type thing - hint, hint!)

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