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Thunderbird

Kvantum's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,321 posts. 4 reviews. No lists. 1 wishlist. 1 Pathfinder Society character.


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Eric Hinkle wrote:
Liz Courts wrote:
Eric Hinkle wrote:
'Codpiece of the Goblin King' -- do we want to know?
Have you heard about the babe?
I'm sorry, but I'm not getting this reference.

Labyrinth. David Bowie. "Interesting" costume choices.

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Emberion wrote:
The playtesters were on the fence about the godaikishi, because at high levels it regular energy damage actually comes into play less than one might think. Originally, it shifted with the class's focus, but there was some concern that it was too weak. As this is the first "printing," we may end up adding an errata according to public consensus on the matter.

What about something like Resist 20 to all energy types, and immunity based on current focus?

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Bellona wrote:
Gambit wrote:

If Wrath didnt have the Mythic rules intertwined into it, and I could run a normal campaign using it as is, then it would be up there with Runelords, Curse, and Kingmaker on my list of all time favorites.

Apparently one can run WotR without a mythic party (but the foes will still have some mythic "components").

You can run WotR's first 5 books fairly easily with non-Mythic PCs. Book 6, though... Maybe gestalts instead of Mythic might handle it.

Really hoping this AP includes more Gigases. We've only seen the two so far, right?

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Yeah, it's fixed now. If you were having issues, try to download again.

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Neil Spicer wrote:

Trust Me:

** spoiler omitted **

OK, I can see your point. Mechanically, it does work well with the AP's more common foes.

Spoiler:
But I can't help but love the image of a Steelblooded Infernal Bloodrager tearing into her foes with equal parts fire and metal.

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Regarding the third listed NPC:

Spoiler:
Really? Another Elemental Air Bloodrager? That's what Crowe the Iconic's bloodline is. I was kind of hoping to see something different, or at least just Draconic (blue) if you wanted to keep the energy type association. :/

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This has to be the earliest I've ever gotten my PDFs. Unfortunately I'm at work for a few more hours...

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Owen KC Stephens wrote:
It's an Instrument of the Gods (among other things)

Oh, so it's that thanatotic titan. I stand corrected.

(There are no less than three different instances of thanatotic titans in this book, and the one on the cover is actually a CR 29. O_o)

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Berselius wrote:
Whoa, gargantuan or colossal burning skeleton! Or is it a burning skeletal champion (can the burning skeleton template be added to the Skeletal champion I wonder)? Either way, the heroes's (or villains) are in for a HELL OF A FIGHT! Hope they brought a cleric along with them. ^_^

Actually, if I recall the Kickstarter updates correctly, the cover is the CR 25 Dread Lich Thanatotic Titan. 333 hp of utter badassery with a 53 Str score and DR 15/epic, good, lawful, and magic.

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Just waiting till Friday/payday. I wonder how well the template would work for a Mythic conversion of Age of Worms and Kyuss.

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Is the Worm That Walks the example from a full Mythic WtW template, or just a mythic version of the example regular WtW?

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bishop083 wrote:
What happened to the PDF release date? Why did it get pushed back to Monday? I was really hoping to have it in time for my game next week...

Probably delayed due to warehouse backlog from the Golem Sale last month, and issues with getting a new minis set shipped.

They've had issues in the past where PDFs go on sale before every subscriber gets their PDFs, resulting in understandably annoyed subscribers. (We don't get our PDFs unlocked until the warehouse crew ships our individual packages.)

The least bad option they have is delay PDF general release until after all subscriber orders go out. Want your PDFs faster? Then subscribe!

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All of the Mythic Monsters series are supporting Mythic Adventures. Every creature in these releases have Tiers.

Note: This does NOT preclude using them in a non-Mythic game, in fact it's exactly the opposite. It adds capabilities to the monsters, things they can do that will challenge PCs in new and different ways. If your players are they type to have the Bestiaries memorized, this is a good way to throw them curveballs. It also lets you keep lower CR monsters around as viable opponents as your PCs increase in level.

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Jason Nelson wrote:

I'm curious:

Which product lines would you like us to offer subscriptions?

When I say "Ultimate Legendary", I mean just that. EVERYTHING. Honestly, the biggest issue I have is reminding myself to go check the new releases to figure out what to buy next, not what do I want - that's pretty much every single release you guys put out. I guess if I had to prioritize then it would be rules content subscriptions (Ultimates, Mythic Minis, Mythic Monsters), over AP support product subscriptions, but the APs are even better after you get done releasing add-ons (see Carrion Crown).

Whatever game design wavelength you and the others at Legendary are operating on, my brain is running on it too.

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Chemlak wrote:

Will be picking up as soon as it actually hits the Paizo store (sorry, Jason, I'm aware that doing it this way eats into your profits a bit with Paizo's cut, but I prefer to keep all my Pathfinder downloads in one place).

Can't wait to read it!

It'll have to wait until payday next Friday for me, but yeah, this is pretty much my exact feelings, too.

(Unless/until there's an Ultimate Legendary season pass/subscription type thing - hint, hint!)

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We just got our "shipping soon" emails yesterday. PDFs won't likely start going out until after orders start shipping on Monday.

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Are there in fact days when it doesn't fall from the sky there?

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Evil Midnight Lurker wrote:

Daemons.

There is no act more evil than the destruction of a soul. You can't top or even equal that.

I would argue the Qlippoth are just as bad. They want to wipe out all of mortal existence, along with their souls so no more demons can be created and they can finally reclaim the Abyss for themselves alone.

(Hint to Jason: Mythic Monsters 30: Qlippoth vs. Daemons, or else one release for each!)

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Why not replace burn with Cha damage for undead kineticists? Maybe a 2:1 ratio?

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The mystery is with the fire giants, and then both goblins and lizardfolk each have one of the curses.

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SirUrza wrote:
Mark Sweetman wrote:

From Ultimate Equipment:

Companion
Price 5cp–10 gp
Whether a brazen strumpet, gigolo, saucy tart, escort, or expensive doxy, this person is available for an adventurer who needs intimacy. An hour's diversion typically costs a few silver pieces plus the price of a room.
Thankyou, great!

Those names are references to a table in the 1e DMG. (Yes, Gygax even gave us a random table for what kind of prostitutes your players could run into.)

See if you can find a copy in a used book store or else go for the PDF if you're really obsessed with finding the actual table.

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I think Ishadia is enough to finally get me to sign on. Another all-digital backer here.

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If you were supposed to get a complimentary copy and you haven't yet, check and see if it's in your downloads already.

Anyway, after giving it a brief once-over, here's brief summaries of each archetype:

Avatar (Cleric) - lose spontaneous casting and channel energy; gain Deific Obedience as a bonus feat and a 3rd domain
Berserker (Barbarian) - a mix of Savage Barbarian and limited Fast Healing while raging
Black Powder Hood (Slayer) - Slayer with guns. Pretty much what you'd think it would be from the name.
Bomber (Rogue) - Mirror image of the Vivisectionist. Rogue with bombs but no sneak attack.
Covert Mage (Arcanist) - Arcanist with some Rogue-ish abilities. Potentially overpowered if you don't limit its spell school access (IMO).
Dashing Hero (Paladin) [and its rival, the Rakish Villian Antipaladin] - (Anti-)Paladin/Swashbuckler hybrid, essentially. Loses Lay On Hands, Divine Grace, Mercies/Cruelties, and Channel Energy for panache, deeds, and several other swashbuckler-y abilities.
Divinely Bound Ranger (Ranger) - Lose animal companion, gain a familiar and caster level = class level, plus Evolved Familiar as a bonus feat, and you can take it again without meeting any pre-reqs.
Far Hand Adept (Magus) - Telekinetic Warrior Magus. Diminished spellcasting, but you can use your Int mod to attack and wield your weapon via telekinesis.
Feytouched Hexer (Witch) - Cha-based, spontaneous casting witch. Replaces some of patron spells and one hex.
Gold-Robed Wizard (Wizard) - Wizard with a touch of Paladin. Must be LG aligned, gains access to [good] Cleric spells at +1 spell level, and other abilities.
Gunmetal Mystic (Monk) - Monk with firearms and deeds. Loses certain monk abilities.
Hitman (Rogue) - Rogue/Slayer hybrid, so 3/4ths Rogue and 1/4th Ranger?
Horned Warden (Paladin) - Paladin/Druid hybrid, but still LG. Gets both Paladin and Ranger spell lists. Gains a Cleric domain as per Druid in place of Divine Bond, plus other changes.
Monster Chronicler (Investigator) - Dedicated monster slayer. Diminished Alchemy, loses Trap Sense in favor of reduced Favored Enemy progression.
Mutagenic Rager (Barbarian) - Barbarian with a Mutagen in place of Rage. Pretty much what it says, and what you'd think it would be able to do.
Sanctified Sorcerer (Sorcerer) - Adds limited Clerical powers for your 3rd level bloodline power and your bloodline spells.
Spellscorn Fighter (Fighter) - Anti-caster Fighter. Replaces all Fighter class features (except proficiencies) with various anti-caster or magical defense effects.
Spirit-Scarred Paladin (Paladin) - Paladin touched by spirits and the undead. Oracle's curse, shaman spell access, Ghost Touch and Bane (Undead) as options for Divine Bond, etc.
Weird Musician (Bard) - Bard with access to Hexes as well as (limited) access to Witch and Shaman spells. Weird Vibrations replaces Inspire Courage and grants allies a limited pool of Eidolon evolutions.
Wild Experimenter (Alchemist) - Primal Magic Bombs.
Witchknight (Inquisitor) - Inquisitor/Witch hybrid. Gains a familiar, patron, and hexes, while losing domain, monster lore, solo tactics, tactical feats, and greater bane.

It's going to take a lot more evaluation to figure out just what can be done with this book, but it's certainly promising.

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I'd love a copy too. Forgotten Core Feats was definitely worth the pickup so I'd be interested to see what else you have to offer.

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nighttree wrote:
PLEASE tell me Furkas Xoud is something new and not just an undead of some type ???

Sorry. He's

Spoiler:
a ghost with some unique special abilities.
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Tirisfal wrote:
Kvantum wrote:

Forgive the quick copy/paste with little reformatting.

** spoiler omitted **

** spoiler omitted **

They lose trapfinding, trap sense, poison resistance, poison immunity, and swift alchemy, as well as their 3rd and 5th level talents. They gain

Spoiler:
Interrogation (bonuses to Intimidate and Sense Motive), Keen Mind (bonuses to Will saves and Perception checks), Perceptive Tracking (as per the talent, but they have to have it), and Relentless Pursuit (rather like Favored Enemy or the Slayer's Studied Target).
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They're in alphabetical order, but approximate CRs are listed.

Spoiler:
The various ships are all listed as "appropriate challenges for parties of approximately" 9th, 8th, 4th, 13th, 6th, 15th, and 5th levels.

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Yes, the bloodrager gets new bloodlines.

Spoiler:
Black Blood (of Orv) and Kyton

And the shaman gets a new spirit as well.

Spoiler:
The Mammoth Spirit.

Also, yes, the Twilight Sage is necromancy-focused.

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Forgive the quick copy/paste with little reformatting.

Spoiler:
ARCHETYPES - CLASS - PAGE
Bekyar demon dancer - Skald - 18
Belkzen war drummer - Skald - 19
Dragon skald - Skald - 19
Lepidstadt inspector - Investigator - 15
Liberty’s blade - Warpriest - 24
Mantis zealot - Warpriest - 25
Pureblade - Slayer - 20
Scarab stalker - Hunter - 13
Sczarni executioner - Slayer - 21
Shackles corsair - Swashbuckler - 22
Twilight sage - Arcanist - 6
Ulfen beast-wrestler - Brawler - 10
Uprooter scout - Hunter - 13
Whirling dervish - Swashbuckler - 23
Winding Path renegade - Brawler - 11

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mikeawmids wrote:
To the best of your knowlege anyway. Maybe a murderer snuck in. There's a cheerful thought to keep you going until the end of your shift.

Eh, it's much more likely that my machine will catch fire while I'm here alone.

That's already happened once. O_o

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I just got mine. I'm at work though, so I can't really say much... at least until everyone else leaves the building, in two hours. >:D

Edit: OK, the first nifty thing:

Spoiler:
Crowe, the Iconic Bloodrager, was Wayne Reynolds' personal character from a Curse of the Crimson Throne campaign. Adam Daigle just expanded him.

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xidoraven wrote:
But not too soon to start pulling out our hair (if any), and screaming at the screen, "WHEN, DAMN YOU?!? WHENNNNN?!?!?!"

Does "now" work for you? (I can only answer so many questions - I'm at work so I can only look at it in short spurts, though after 6 PM CDT I'm the only one in the building.)

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Harsk is a must (giants). Either Imrijka or Oloch for the Orcish tie. Alain since it's war-related? Then we need arcane. Maybe debut Enora to cover arcane duties, though I suppose you could make a case for any of the other now seven options, Ezren, Seoni, Feiya, Damiel, Seltiyel, Balazar, or even Lem.

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For me, no Mythic support is a dealbreaker on pledging. I'd just wait for the separate Mythic book if you do one.

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With or without psionics? I mean, if we can include Dreamscarred content it becomes a lot easier.

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The PDFs are brighter and easier to read than any of the print books (barring the occasional poor font choice on Paizo's part, which leave the print easier, ie. Gnomes of Golarion.) The print copies have been coming out pretty dark and muddy in comparison the last year or so, and every month I get that closer to dropping hard copy altogether.

I know all of the business reasons against it, but I still hope eventually the numbers will make sense for a PDF-only option, or "PDFs + rules hardbacks"-only.

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Favored Weapon: Spiked Gauntlet
Domains: Artifice, Chaos, Evil, Madness
(Subdomains: Construct, Entropy, Insanity, and Toil)

However, due to his non-standard divine nature, he can't grant more than 4th level spells. Clerics of 9th level or higher just lose those spell slots. (Wait till you get the PDF, it gets explained.)

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He does indeed!

Spoiler:
SQ...divine source (Evil, Law, Sun, Light, Devil)...

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DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

As for the chapter art, remember, this is an Unleashed series book, not a Revisited. Unique individual creatures, rather than a generic picture of that type of undead mauling an Iconic.

And here's a spoiler creature/CR list, though I've omitted exact levels, HD, and Tiers.

Spoiler:

Arantaros (CR 20 Blue Dragon Ravener)
Arnlaugr the Fearless (CR 14 Draugr Captain Ranger)
Erum-Hel (CR 23 Mythic Mohrg Assassin/Trickster)
Imaloka Ghalmont-Neverhome (CR 22 Banshee Bard)
Jolanera (CR 17 Advanced Nightwing)
Meyi Pahano (CR 13 Lich Diviner)
Mirik the Drowned (CR 3 Lacdeon Ghast Rogue)
Mother Comfort and Poor Eledia (CR 3 Allip/CR 4 Attic Whisperer)
Ordellia Whilwren (CR 10 Ghost Cleric of Desna)
Prince Kasiya (CR 12 Vampire Aristocrat/Sorcerer)
Razinia (CR 7 Ghul Sorcerer)
Rudrakavala (CR 15 Devourer Oracle)
Seldeg Bhedlis (CR 19 Graveknight Antipaladin of Arazni)
Walkena (CR 16 Mythic Mummy - well, technically Mummified Human Oracle/Hierophant, but close enough.)
Wight Mother of Isger (CR 19 Daughter of Urgathoa Cleric)

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Erum-Hel is Mythic as well. And they don't say for absolute certain what race he is, but the weapon kinda gives it away.

Spoiler:
Unique Mohrg Assassin 10/Trickster 6. Wields a +4 heartseeker vorpal rhoka sword. Rhoka swords are the racial weapons of the urdefhan.

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Vhayjen wrote:
Oh man, you pushed the pdf back a week to October 1! Why you do this to me? I want it and I want it on Wednesday!

If you'd subscribed, you could have had it already.

I'd never have thought Erum-Hel was a member of the race he is/was, but then again he was designed by Todd Stewart, so it kind of makes sense. >:D

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Routamaa wrote:
I think that Rust Monster is going to have Bad Day, as it broke Amiri's sword.

Check out the cover to the next issue. She gets a replacement. >:D

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It's just you.

http://www.isitdownrightnow.com/pathfinderwiki.com.html

When was the last time you purged your DNS resolver cache or deleted local content?

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The Tibet analogue is Zi Ha, the homeland of the Samsarans. I'd link you over to the PathfinderWiki page on it, but sadly right now it's just a stub. We haven't really gotten a lot of info on it beyond the Dragon Empires Gazetteer and Primer.

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The only issue would be just which city to set it in: Kaer Maga, Absalom, Quantium, or somewhere else entirely?

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Neil Spicer wrote:
Kvantum wrote:
...from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?
Who's to say there's not also a pure alchemist in the mix? ;)

Go on...

No, but seriously, an Investigator? Iron Gods doesn't really seem like the type of AP that would really benefit from one, at least as far as I understand both it and the Investigator class. What am I missing here?

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Neil Spicer wrote:
Daronil wrote:
...Are there any plans for some more "?..Heroes" products? With the advent of the Advanced Class Guide, I was thinking it would be great to see some arcanists, slayers and hunters make an appearance. :)

There are two more "Heroes" pregen products in the works right now. Each is about half-finished and I'll get them wrapped up as soon as I can. They're one of the last, lingering assignments I have on my plate at the moment. But they're also coming at a time when I've significantly scaled back my writing to focus a bit more on family stuff. Of course, if more people did reviews for these products, maybe that might give me further motivation to get them out sooner. ;)

In the meantime, if you want to know which APs they'll cover, here you go...

Upcoming Stuff:
** spoiler omitted **
For both of these products, my...

Neil,

from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?

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Zaister wrote:
Samy wrote:
Whereas some were considering cancelling for Mummy's Mask and/or Iron Gods, I am at that point now. Both Giantslayer and Hell's Rebels seem a bit too vanilla for my tastes, it might be time to pause my subscription for 2015. We'll see.
Well, I am sure, Paizo will be able to do great things even with a seemingly "vanilla" premise.

Great? Yeah, but as interesting? I really, really doubt it. I'm afraid it'll end up being like the last AP... Mummy's Mask? Was that even an AP? Not a month after it finished and I can't even remember anything about it other than "Osirion".

Reign of Winter was weird and experimental in its settings. Wrath of the Righteous was weird and experimental in its mechanics, and its power level. Iron Gods is full of robots and technology and, well, Iron Gods. Giantslayer has... rehashes of adventures we saw thirty years ago? Wake me up in 2016. The 2015 APs look boring as heck.

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Orthos wrote:
CHAINSAW SWORD.

Not just a chainsaw sword, but Amiri raging with a Chainsaw Sword, too.

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David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

PDF page 317 or book page 317? What PDF viewer are you using, and what OS/device?

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