Kvalsir scowls at the wall, wishing that he had ten other Ulfen with torches. We could take this village quickly and quietly, leaving the screams for after our initially assault. In response to Heng's question to Maeve, Kvalsir takes a rope from his own pack and tosses it to the monk. "I will scale the wall as well." He declares as he checks his equipment, making sure that his sword is loose in its scabbard and his tossing his spear up to Heng as well as he moves to do just that. Pathetic wall this. Ah well, best to climb now.
Assuming he can get some help from Heng, Kvalsir takes 10 on climbing, for a total Climb check of 10 (after armor check penalty mods). If that's not enough to scale, here's a Climb Check: 1d20 ⇒ 12
Kvalsir shrugs at Parity's comment. "We shall drepe them easily enough," he growls as he looks for tracks, "Any plan is as good as any other."
Beastfather knows that I haven't done enough fighting recently... especially after that poor showing last night.
Survival to find tracks: 1d20 + 10 ⇒ (7) + 10 = 17
Know(Nature) to see if he can identify the creature described from the description and/or tracks: 1d20 + 7 ⇒ (10) + 7 = 17
Just let me know when Kvalsir is done chanting. I abhor aberrant and abriged alliteration, but I might pop up another post of it if Kvalsir's still doing so tomorrow. ;)
Also, prepping a CLW and a Feather Step. Any preferences for other spells? Kvalsir also has an Enlarge Person from his domain.
Well thankya. Here's a few more verses, then. Also, Goat gumbo, Harlan? I need to work that into a prayer somewhere....
Kvalsir continues his chant to Gozreh.
Thunder thane, thy wrath uncharted, II Bring your blessing to this bearer!
Kvalsir lets out a massive yawn as he awakens to the smell of food. Gods but I feel better now! Probably best to be prepared for another ambush though... Sourly grunting to himself, he goes outside and sits down, quietly chanting Ulfen prayers to Gozreh as he does so.
Kvalsir be preparing spells while the others talk. I'll switch them up and post again tomorrow afternoon (as I have a busy morning, this works out fairly well).
Kvalsir listens with half an ear, a concerned look on his face as Harlan heals up. "Hah! The coin-jarl would not have been pleased if you did not return with us, lillebror!" He resists the urge to slap the halfling on the back, and suddenly looks confused. Did he say that he takes care of snakes?
Kvalsir reenters the house, growling as he sees the corpse on the floor. "Almost did for me and lillebror," he comments as he sheathes his weapons and kneels down near Harlan, holding one of his hands over his own wounds. "Don't worry, I'll do what I can." As he says this, he does a quick examination of Harlan, using skills picked up over multiple battlefields. Let the others talk, there is business to take care of. Hopefully he can be moved safely...
Initiative: 17, HP: 1, AC: 16
Cursing at his current ineptitude, Kvalsir backs away from the creature to clear room for others. What manner of beast is this? A worthy foe... but first I must fix this damage. Limping away from the combat, he grabs Harlan and tries to move him out of the house. This does not bode well...
Move Action: 5-ft. step away from the creature.
Standard Action?: Not sure how to model dragging Harlan outside. Maybe the Drag combat maneuver? Here's a CM roll, just in case: 1d20 + 3 ⇒ (16) + 3 = 19
Also, knowledge(Nature) against the off chance that it will ID the creature: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative: 17, HP: 12, AC: 15
Kvalsir growls at the creature's trickery as he swipes at it again. "Blod og torden bære vår vrede!"
Standard Action: Attack the creature
Attack Roll: 1d20 + 3 ⇒ (8) + 3 = 11
Damage Roll: 1d6 + 3 ⇒ (6) + 3 = 9
Edit: Changed AC to reflect flat-footed.
Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative: 17, HP: 12, AC: 16
Kvalsir lets out a mighty roar as the halfling reveals its true self, and draws his scimitar to hack at the goblin. "Finally, a fight!" he screams, brushing away his tiredness with blood rage. "Dø, djevel! Føl stål av bladet mitt!" Twice he strikes at the creature, to no effect, starting an Ulfen song of battle as he does so.
Move Action: Draw Scimitar and Shield
Standard Action: Attack the creature
Note: If Kvalsir is not in range, then he instead takes another move action to move up to the creature.
Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 6
Damage Roll: 1d6 + 3 ⇒ (2) + 3 = 5
Damage Roll: 1d6 + 3 ⇒ (4) + 3 = 7
Kvalsir stands nearby scowling for much of the conversation, wishing that the talking would end so that he can get some sleep, the better to be prepared for killing later.
He yawns as Harlan and Maeve talk to the halfling, and idly glances around. Terrible place to call home. Better off somewhere settled; places like this fall easily to raiders. He snorts at the thought, considering the plan of attack that he'd make on such a stead. Probably more trouble than it's worth, though. Better to attack a town.
Perception Check: 1d20 + 7 ⇒ (3) + 7 = 10
Kvalsir, whose thirst for combat had waned as the hours dragged on, frowned slightly and let out a sleepy yawn. He nods tiredly as the discussion goes on, and looks for a safe place to rest. Fartil dyrene, how much further? I thought that combat would be soon... bah! To be on a ship, raiding as we pleased again. At least there were no long marsjer to find ofrene to plunder...
He lets out a small sigh as he continues on, perking up slightly at his next thought. At least there will be bekjempe tomorrow. This is good.
Kvalsir grins at Sandru's response, and happily sheathes his scimitar for the moment. "Is godt. Let us go a-viking, then, and see what these hunden morder have!"
Kvalsir snorts at Heng's comment (Why would I avoid combat?) and mutters a quick prayer to the Beastfather before announcing "Move aside, halv-ork. An Ulfen learns to find prey and enemies by the time he turns six!."
Kvalsir casts Deadeye's Lore. He gains a +4 Sacred bonus on all Survival checks, and can track while moving full speed for the next hour.
Survival: 1d20 + 14 ⇒ (1) + 14 = 15
...I'm actually shocked that I was able to use that spell. You may now imagine Kvalsir performing an Ulfen dance of joy. Drunkenly, of course. Even if I ended up with a crappy roll...
Kvalsir frowns, disappointed that glorious combat has, once more, eluded him for the time being. "I don't care what they're using, but they are clearly en trussel. I serve the coin jarl, so if he says 'kill them,' then I kill." he turns to Sandru with a hopeful look on his face. "We will kill them, yes? Too long sitting means lei kriger, which is very bad for the surrounding town." He grins at this last part, trying to pass it off as a joke, but it's obvious that it was only partially so. The chance to fight then taken away? This would not be good for me.
Grunting with effort, Kvalsir braces himself against the wagon once more and redoubles his efforts. "Skyve, faen!" he bellows as he applies himself to the wagon.
Strength Check: 1d20 + 3 ⇒ (5) + 3 = 8
Edit: The dice gods truly hate me right now.
Kvalsir lets out a loud yell as he spots the tracks, and jogs back to the others. "There are tracks leading away from here!" he says with a grin. This quickly turns to a frown as he notices the efforts to save the wagon, and the fact that wagons saved generally mean more gold and ale quickly penetrates his still-drunken state. Resheathing his scimitar and placing his shield on his back over his spear, Kvalsir moves to lend his muscles to the effort of saving the wagon. "Flytte, vogn!" he grunts as he tries to push it back with the others.
Strength Check to help as well.
1d20 + 3 ⇒ (5) + 3 = 8
Kvalsir jumps off of his horse as well, and scowls as he draws his scimitar and shield and looks about. "Is there nothing left to fight?" he bellows as he looks furiously about for any sign of the attackers. "Did we ride here for ingenting?" He growls as he stalks about the destruction, ignoring the wounded in favor of trying to find their attackers
If these checks are redundant, please feel free to work with whichever is more appropriate.
Perception check to look about:
1d20 + 7 ⇒ (5) + 7 = 12
Survival to try and follow any tracks:
1d20 + 10 ⇒ (6) + 10 = 16
Kvalsir comes charging out of his room, wargear at the ready. "Where is the fjende?" he bellows as he brandishes his spear. His shield and scimitar are strapped on his back, and his sling and pouch of bullets sit ready on his belt. "Let us bring the wrath of the Beastfather upon them!"
Go go drunken barbarian guard!
As Harlan's words sink in, Kvalsir grins maniacally and stops waving his spear around. "Is that so? Then there is time to prepare!"
With that, he runs into the Inn, roaring at anyone nearby to get out of his way, and goes to his room to put on his armor and grab his shield and scimitar. Today is a fine day to fight!
Kvalsir growls as he runs outside, blinking in the sunlight. The lack of apparent foes clearly irritates him, and he sourly turns around and growls at the others as they exit the building. "Hvad? Where are the enemies?" As his bloodlust settles, he shakes his head, as if clearing it, and turns to Harlan, ignoring the horse. "Hrrm? Hurry where? Do you know where enemies await, lillebror?"
As he speaks, Kvalsir brandishes his spear, waving it wildly about as if this action in and of itself will help him find something to fight.
Let me know if the Ulfen *coughNorwegiancough* words get to be too much. Normally they won't pop up nearly this often, but Kvalsir is a wee bit drunk right now.
Kvalsir, stands and lets out a bestial roar. He grabs his spear from its convenient spot leaning against the wall behind him. Hearing the screams from outside, he drunkenly rushes to the entrance of the dragon, clearly ready for a fight despite his lack of armor. "Sandru, klar til kamp! Angrep!" (Translation: Sandru, ready for battle! Attack!)
He has a large grin on his face as he rushes outside, and is clearly looking forward to combat.
Kvalsir nods in approval as he accepts his ale, raising the flagon in thanks, but having the presence of mind (thanks to lessons taught in previous forays to the Rusty Dragon) not to try and pinch Maeve as she leaves. He has a drink before turning to the remnants of his dinner, and begins picking out the bits of meat that still remained after consuming most of his dinner. He lets out a roar of laughter from time to time as the song commences, otherwise content to drink and listen to the others for now.
Kvalsir laughs at Harlan's comments and empties his flagon as Sandru responds. "Aye, and nyte ish what I am doing right now... Is gut to hvile between campingvogn vokter, heya?" He turns his attention to Harlan. "And don't worry lillebror, you will be kept shafe on the vei." He tries to take another drink, and frowns as he notices his empty flagon. "Woman, more ale! I have a mighty thirst tonight!"
I enjoy using Google Translate far too much.
Kvalsir snorts and takes another large drink of ale before toasting Sandru back. "'sright. Quality over numbers--and none are better than the Ulfen!" He glances over to Harlan. "Boy, come and drink. One day soon you will be ready to come with Sandru--then you shall be blooded, and halfway to being a man!" He lets out a hearty laugh before continuing. "Then, we shall have to find you a woman! Perhaps a tame Talish lass!" He laughs at his own "cleverness" once more.
Why hello, my name is Kvalsir Bjornserkr, and I'll be your crass barbarian for the duration of the trip. The emergency exits are to the back of the wagon train and please remember, this is a non-smoking wagon.
Kvalsir downs some ale of his own before commenting. "Aye, and it will allow you to pay your employees, eh Sandru? After all, coin jarls rule by coin, and coin ensures a golden army--but without it, the gold leaves!" He laughs at his own cleverness (or at least what he sees as cleverness) before letting out a large belch.
Ah, these southern lands are not so bad at times--and coin for golden-haired Ulfen, ha! If I cannot go a-viking, then a coin thane I shall remain for now! And this jarl is at least unlikely to get his caravan sunk.
"Coin jarl" seems like a decent title for someone paying an Ulfen mercenary. Similarly, "coin thane" seems decent for the mercenary.
Ok, I think that Kvalsir's pretty much set, except for appearance and items (and a complete statblock, but the basics are already listed on the profile). I might also tweak his spells a bit, although I think that they should work fairly decently for scouting right now, if not combat.
Sure thing; I'll have Kvalsir finished by tomorrow morning. Need to poke through Ult. Combat a bit first, but I have a rough sketch of him (as a druid) up on the profile already.
Edit: Wait! I just got a great build idea for him as a Bard(Savage Skald)/Ninja combo! He'd be able to shapeshift with spells and....
J/k. Probably not terribly amusing, but adding this amused me for some reason.
Ja. Thinking about it, though, casting might be the way to go, for the sake of Magic Fang & such. As far as stats, if I went caster I was planning on 14/16/14/10/14/10. Starting at level 2, he could bump up his Strength to 18 for 4 rounds one combat a day with Shifter's Blessing--which would be enough to swing a few times before running back to shoot arrows.
My main concern is if I try to split his focus between that and ranged attacks, he'll get screwed over on ranged or both (which is probably the case).
Hrrm. Druid stat split: 16/10 or 12/14 or 13/10/16/10. Focus more purely on Strength, get decent spells, and, eventually, Wild Shape. Yessss.... as long as no one minds another melee, that may be the way to go.
Heh, the real problem here is that I think I'd enjoy both concepts :P I enjoy making characters and, once they're made, enjoy playing them, but I always have issues just picking something to play. Ah well I think I'll go Druid (barring any amazing things for the Ranger in Ult. Combat), and handle some of the buffing, Harlan. Definitely need to keep the other concept in mind for future games, though.
On a druid related note, how do you feel about me taking the Ferocity subdomain, Nomad? Bear Shaman's have access to the Strength domain, but Ferocity seems to fit better.
Thanks for the thoughts, all!
Edit: It also occurred to me that the Ranger would not be so great at lower levels, whereas the Druid starts out fairly strong, and will let me RP him growing closer to Gozreh as Beastfather, while still focusing on Bears.... Interesting.
Message sent off as well. Looks like a Gish-heavy party between Parity, Malnival, and Maeve (to some degree); should be quite interesting. Given the current party setup, I'm thinking that Kvalsir might be of most use as a Druid or Ranger. If Druid,I'm still thinking of going Bear Shaman for flavor, while the Ranger would still be a Shapeshifter, but one focused on a mix of ranged combat and using his shifting for melee.
Any thoughts on this (i.e. anyone feel the desperate need for Kvalsir to be something else)? Right now, I'm leaning toward the Ranger, as it wouldn't have to rely on casting as much, and would help justify getting some ranged combat in. Still not sure if I'll go caster Ranger or Skirmisher, but we'll have a few levels to work things out before that matters anyways.
Yay for game!
Could you let us know the current party makeup as well, Nomad? Since Kvalsir can go several different ways, I'd like to build him to try and fit any gaps that we currently have.
Also, would you have gone on any of Sandru's expeditions with him, Harlan? If so, we might want to work out how well Kvalsir and you know each other.
As far as the email thing, would it be acceptable (for you and Maeve) if you posted your email and had us all send you a message? That way, we wouldn't have to post our emails on the board, and we can still use MapTools (which I've never used before--should be interesting). I also feel a bit uncomfortable posting my email here, but I'm not sure how else this would be viable, short of a move to a different site (unless there's a way to post links here fairly easily. Dunno, still fairly new to these boards).
Here’s my (Kalizkan's) application with Kvalsir Bjornserkr. To summarize the “Mechanics” section, I have several ways of working this character out—as a ranger, a druid, or a barbarian. If you would like me to pick only one of them, please let me know, and I’ll start statting it out and let you know which one it is. I’d be happy with any of the builds mentioned, though.
Any feedback is welcome, and please let me know if you have any questions.
Kvalsir was born in the distant Land of the Linnorm Kings, to Bjerekk and Sigrun, both of the small down of Skaeding, on the island of Battlewall. Bjerekk was a baresark, well known for his ferocity in combat, while Sigrun was a hedge shaman and follower of Gozreh. In his youth, Kvalsir spent most of his time training in combat with his father, and gained a reputation as a fierce fighter and effective raider by the time he turned sixteen.
However, by eighteen, Kvalsir began to show signs of being touched by Gozreh in his lesser-known aspect as the Beastfather. In battle, he became more animalistic, and his shipmates swore that he grew a bit bigger and hairier when the battle-fever was upon him. Intrigued by rumors that he was were-touched, Kvalsir decided to go a-viking for an extended period of time with the crew of Hrafnr Shortnose, in the hopes of discovering more of his gift away from the longhouses of his kin. After a few successes in raiding Northern Varisia, Hrafnr’s ship ran into some trouble in the Varisian gulf, sinking and leaving the surviving crewmembers without a way home. Still not ready to return to Battlewall, Kvalsir and a few of the others set themselves up as mercenaries, moving from raiding villages to guarding caravans and merchant vessels with surprising ease.
While working as a mercenary, his company made several runs with Sandru Vhiski, and Kvalsir grew to enjoy working with him. Upon hearing that Sandru was planning the long and dangerous trek to Tian Xia, Kvalsir was eager to join up, as it seemed a prime chance for him to learn more about his were-powers and explore lands in which no Ulfen had ever gone a-viking.
Campaign Trait: Caravan Guard (Sandru)
There are several ways that I could make Kvalsir and be fairly happy with and, if you wouldn’t mind, I’d like to offer up all of these options (although I can certainly pick one if you’d prefer). He could certainly be a ranger, potentially with the Shapeshifter variant (although I’ll have to think about it more to make sure that it’s actually mechanically viable), but I could also see him as a Druid (perhaps a Bear Shaman with the Ferocity domain) or (although this would be a bit of a stretch)a Barbarian with the Beast Totem line of rage powers. Broadly speaking, the Bear-shifting Viking idea sounds entertaining, and these seem like the best ways to achieve it mechanically (although I could certainly just make him act bear-like in combat).
Edit: Hrrm. It just occured to me that I might be able to pull off this concept with a Synthesist Summmoner as well. Of course, the relative lack of arcane casters had nothing to do with me making this realization... >.> Actually, that's a rather intriguing idea, now that I think about it.