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Kutho Axefist's page
39 posts. Alias of Wellard.
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Flurry of blows on the gnome knocking him down
"Kutho like gobbo's..Kutho thinks Gobbo's silly but fun..Snooty Gnome shut stupid face."
Kicks snooty gmnome into pit with Squealy Nord
I'm sorry guys..I'm overstretched on these boards and something has to go...and I'm afraid this is the game I feel most useless in...Laz you can continue using Kutho as a redshirt
Kutho lashes out at the Succubus but the confusing melee around him causes him to miss wildly
1d20+27=28(natural 1)
Kutho marks the demoness and knowing he cannot harm the Molydeus he tumbles away towards the statue she has adhered to.
Acrobatics 1d20+29=30
next round..
Kutho unleashes a flurry of blows on the stunned fiend with his lawful Kama spending a ki point to make the normal damage lawful for purposes of DR
1d20+27=36, 1d20+27=44, 1d20+27=35, 1d20+22=24, 1d20+17=35
Damage 1d6+12=15, 1d6=2(fire) , 2d6=5 (Law) , 1d6+12=18, 1d6=3(fire), 2d6=8(Law), 1d6+12=17, 1d6=2(fire), 2d6=6(Law), 1d6+12=13, 1d6=1(fire), 2d6=8(Law), 1d6+12=16, 1d6=2(fire), 2d6=6(Law)
Kutho hefts up a heavy pew focussing his inner strength to help him move it and drags it towards the door that Giorge is blocking
I got lucky..but it proved that taking an axiomatic weapon was a good idea...pity I couldnt have fitted holy in there as well though..it might have killed her then
Same initiatives??
Kutho gives a loud"KIAI" shout as he slashes at the demonic female
initiative 1d20+8=27,attacks(+5 axiomatic flaming,kifocus kama) 1d20+27=30, 1d20+27=29, 1d20+27=42, 1d20+22=36, 1d20+17=20
1d6+12=17, 1d6=5(fire), 2d6=9(lawful), 1d6+12=17, 1d6=2(fire), 2d6=10(lawful), 1d6+12=18, 1d6=5(fire), 2d6=11(lawful), 1d6+12=14, 1d6=1, 2d6=6, 1d6+12=18, 1d6=3(fire), 2d6=7(lawful)
"What in the...by the infinite planes of the abyss..what is that thing some sort of chaos beast?"
Kutho activates the kamas flame ability
"If it is then Pholtus cleansing light will deal with it"
Kutho draws his kama and moves towards where he thinks the sound is coming from...he remains alert to the danger.
"Agreed the faster we can get that cursed thing destroyed then the faster we can get out there and bash some heads"
Aye lets head for Greyhawk..even under siege it will be more secure than here"
Kutho walks over to the fallen nymph..no longer beautiful just another corpse in the long trail he knows stretches behind the party.
"Her spirit is free now at least ..what should we do with the shell?"
He searches her...laying anything of value aside
"Enough of this chit chat" Kutho growls"where do we go Giorge...and do you know what we must do to destroy this beast"
not sure I should be blind the save DC vs blinding beauty is only 17 at base..and even if she maxs Cha out a 31 will save should have passed
Current AC: 41 (45 vs AoO)
Current move 120ft
Kutho moves quickly down the eastern side of the field.
((move him 24 squares down the easternmost row))
Kutho knows honour is important but offering you're foes advantages like this are stupid
err guys..if he and his little friend are considered an adequate challenge for the group do you really think handicapping us like this is the proper way to do things?
"Awww Giorge..would you have us change the habits of a lifetime"
Kutho cricks his neck in a,familiar to his teammates,
'CRICK!'
"What could you possibly have to say to us that we would want to listen to..."
looking around Kutho searches for the corrupted Fey
I.C is playing silly buggers again
home roll
Perception 14+28=42
"Where's your pet b*tch anyway..."
Kutho winces slightly when the bell goes off
"Wonderful now we'll have company..more company than we care for I would guess"
Kutho backs up Tarlan
Kutho moves south down the corridor past Tarlan sticking to the shadows,reaching the corner he crouches and peers round the corner with his darkvision to see if any more foes lie in wait.
stealth 1d20+29=32
Kutho readies himself..he will attack the first goon in range of his nunchuckas...applying his dodge against that target to give him AC41
"Not again" yells Kutho..."Raizen..you'll have to save him again" Kutho stays well away from the trap
Kutho chases after the fleeing fae his mind working to heal his body.
Spend two Ki as a standard action to activate Wholeness of being..cure 20 points of damage.
move 90 feet after the foe
Kutho Axefist wrote: Kutho taking note that his fists are not very effective against the enemy pulls his nunchuckas from his belt and spins them in a blurring series of strikes aiming for nerve points and joints in the armour.
nunchuckas attack(vital strike)1d20+28=35, 1d20+28=43, 1d20+28=40, 1d20+23=37
normal damage 2d6=5, 2d6=8, 2d6=5, 2d6=5,holy 2d6=7, 2d6=7, 2d6=5, 2d6=11, axiomatic 2d6=6, 2d6=12, 2d6=6, 2d6=5 (forgot to add strength mod to normal damage so thats 7 points additional to each successful strike)
Kutho draws his nunchukas and from his position on the floor unleashes a torrent of blows against his attacker.
Rolls as above
sorry about the AC I had calculated it but forgot to put it on the profile
Kutho taking note that his fists are not very effective against the enemy pulls his nunchuckas from his belt and spins them in a blurring series of strikes aiming for nerve points and joints in the armour.
nunchuckas attack(vital strike)1d20+28=35, 1d20+28=43, 1d20+28=40, 1d20+23=37
normal damage 2d6=5, 2d6=8, 2d6=5, 2d6=5,holy 2d6=7, 2d6=7, 2d6=5, 2d6=11, axiomatic 2d6=6, 2d6=12, 2d6=6, 2d6=5 (forgot to add strength mod to normal damage so thats 7 points additional to each successful strike)
Base speed is 90 feet/round(yeh monks move fast dont they)which allows me to tumble 45 feet
I'll just attack the one on Raizen then
1d20+28=35
Kutho is careful not to let his guard down as the party returns to the Material plane...experience has taught him that the prime time for an ambush is when the enemy think they have no more to trouble them
One names as good as another..in a hundred years most people will have forgotten us and the ones who don't will tell stories that bear no relation to what we did? So you call this group what you like
Well he's done...244 HP isn't to be sneezed at...and I decided to worship Pholtus of the Blinding Light...nothing like having a religious bigot along for the ride
Attack routines next and I'm still not hitting that Great Wyrm much..which of course is why I took Vital Strike
Weapon Attacks
Unarmed +23/+18/+13
Unarmed Flurry +23/+23/+23/+18/+13
2d10+7 19-20 x2
+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp +27/+23/+18
Kama Flurry +27/+27/+27/+22/+17
1D6+12+1d6 Fire(+2d6 Vs Chaos) 19-20 x2
+4 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas +26/+21/+15(+28/+23/+18 vs Undead)
Nunchucka Flurry +26/+26/+26/+21/+18 (+28/+28/+28/+23/+18 vs undead)
1d6+11+1d6 Electrical(+2d6 vs Evil or Chaos +2d6 Vs Undead) x2(+1d8 Sonic)
Skills
4+5 Int=9x20=180(ranks)
Acrobatics +29 (18 rnks +3 +8 Dex)
Climb +28 (18 rnks +3 +7 Str)
Escape Artist +29 (18 rnks +3 +8 Dex)
Intimidate +29 (18 rnks +3 +8 Cha)
Know.(History)+26 (18 rnks +3 +5 Int)
Perception +28 (18 rnks +3 +7 Wis)
Ride +29 (18 rnks +3 +8 Dex)
Sense Motive +28 (18 rnks +3 +7 Wis)
Stealth +29 (18 rnks +3 +8 Dex)
Swim +28 (18 rnks +3 +7 Str)

Well heres the feats list and Equipment for the unarmed killing machine..yeh ok he has two weapons which are both a bit Munchkiny
Feats
Agile Maneuvers,Scorpion Style,Lightning Reflexes,Combat Reflexes, Toughness, Vital Strike,Weapon Finesse,Spring Attack,Combat Expertise, Whirlwind Attack
Bonus Feats
Dodge,Improved Grapple, Gorgons Fist,Medusa's Wrath,Improved Critical (unarmed), Mobility
Equipment
+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp
+3 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas 200302 Gp
Belt of Physical Perfection +6 144000 Gp
Headband of Mental Superiority +6 144000 GP
Ring of Protection +5 50000Gp
Ring of Regeneration 90000Gp
Amulet of Natural Armour +5 50000Gp
2 potions of Enlarge Person(CL10) 1000gp
7 potions of protection from Evil(CL1)350 GP
So lets calculate Kutho's AC...10+8(Dex)+7(Wis)+5(level)+5(Ring)+5(Amulet)= AC40(44 against AoO's) taking his stat boosting items into account...hmmm..so a great Wyrm red still only Misses me on a 1 and Pit Fiends and Balors will smack me about 50%-55% of the time
Oh yes Zagyg worship brought all sorts of fun into my 1&2E Oerth games...he tended to be a bit of a hands on god.
Kutho Axefist Half orc(outsider) monk(pt1)
48 years old
Stats rolls 2d6+6=16, 2d6+6=15, 2d6+6=14, 2d6+6=16, 2d6+6=13, 2d6+6=14
Str 18(includes +2 from Race)
Dex 20(+4 from levels)
Con 14
Int 15 (includes -2 for race and +2 for age)
Wis 18 (including +2 from race and +2 from Age)
Cha 15 (includes +2 for age)
Special Abilities
AC Bonus (Ex):+9(+4 from wisdom +5 from levels)
Flurry of blows,Unarmed Strike,Improved Evasion,,Maneuver training,Still Mind, Ki Pool 14 points(Magic,Lawful,Adamantine),Slow Fall (any distance), High jump, Purity of Body, Wholeness of body,Diamond Body, Diamond Soul(SR 30), Abundant Step,Quivering Palm, Tounge of the Sun and Moon, Empty body, Perfect Self(DR 10/magic)
Normal Attacks
BAB +15/+10/+5
Flurry of Blows BAB +15/+15/+15/+10/+5
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