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I gave presents to my players last year, each appropriate to the character from their god. Christmas is a Religious holiday.
This included the one character who hadn't chosen a god, so I chose a god for him. He was a Gnome Alchemist who wanted to change to Trap Breaker, so Nivi Rhombodazzle noted his wish and took a shine to him. I was VERY pleased to see a non-evil god with Trickery as a domain happened to be the same race as the character.
After receiving their "gifts" the gods took a particular interest in the characters, including one taking on the appearance of Gorum in the middle of a "prayer" fighting kata. And the summoner's eidolon looks a lot more silver dragon-ish after a "gift" from Apsu.
Chokehold Benefit: While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you succeed, you have pinned your opponent and hold the opponent in a chokehold. When you maintain the grapple, you also maintain the chokehold. A creature in a chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your chokehold. When the grapple is ended, so is the chokehold.
When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform.
Hmmm... I don't see a free pin attempt anywhere in the text. It allows you a different action when you make a grapple check. The check itself requires an action of some kind, usually, I believe, a standard action. It simply allows you to force the opponent to hold their breath while you grapple them, nothing more.
I gave my players "gifts" from their respective gods, Christmas is a religious holiday, isn't it? B-) In one case the player hadn't chosen a god, so a god chose him. It's given me a LOT of roleplaying material.
Also last year The Big Bang Theory had a great episode that included a Christmas themed D&D game.
Evil GM = Fun GM
Mostly I find moral simplicity to be boring! I enjoy creating situations where there are consequences for actions, and I'm pretty good at coming up with consequences the player's hadn't thought of.
Recently a healer NPC was going to be replaced with a PC. So I had the BBEG vampire cast a high powered Charm Person on the NPC, and she quite willingly joined him in teleporting away. Next the players discover the plague ravaging the major city is cured by an exlir containing vampire blood serum. Oh, and the city leaders put a bounty on the head of the new vampire in town. So... is the NPC a vampire? Looks like it. She's still healing people, and the city's adventurers are going after her for the bounty. What's a party to do?
Also I enjoy it when I come up with a situation, but not a solution. I love seeing what my players come up with. Often it's something I'd not thought of.
(P.S. The first line is a quote from my players... I'm SO proud of myself. B-))
Um... weeeeelllll..... according to Cat Burglar (Rogue; Catfolk), nope. They do not seem to exist.
Critical Focus makes no mention of selecting a weapon. It's always on.
Glad you're back! I respectfully request the Mammoth Rider prestige class. Thanks!
My wife plays a barbarian in my game. I wrote up a sheet listing her weapon attacks as normal, with power attack, raging, and with power attack and raging. Simple notebook paper and pencil. I have to update each level, but the numbers don't change much. I do love that declaring power attack is "Olga SMASH!" Hee!
2 things I believe are typos, but I'd like to make sure....
1. Desert terrain Difficult says:
Ultimate Campaign wrote:
Survival checks to avoid getting lost... gain a +1 bonus. Survival checks to get along in the wild increase by 5.
I expect Survival DCs are meant in both cases.
2. Desert doesn't appear in the Random Map Generation Terrain Types chart.
Um... I'd like to know how far across, one side to the opposite side, is an exploration hex.
According to Ultimate Campaign p. 154 "Each hex... is 12 miles across from corner to corner... an area just under 95 square miles."
Okay, that sounds like each side of the hex is 12 miles long. Unfortunately, per the math on Hexagon Wikipedia, Paizo's math doesn't work.
I expect there is something wrong with my assumptions.
I'm the GM and I'm planning for the party to travel to a distant city exploring the map on the way. To get the distance right, and I'm ok with approximately, I need to know how far it is across each hex.
Looks like it was fixed in the latest version. THANKS! It's my favorite Pathfinder tool!
My favorite quotes from RPG sessions... originally posted on RPG Geek
Squirrlelly's Wall O' Shame
I search my skeleton for bones
Player 1: (Crit fail Perception): I see Sand!
Go help the others, this dire rat is almost dead. (Famous last words)
May I search your person?
Let's split up!
Player: So the ogre's not going to attack the guy who insulted him?
Someday something is gonna screw you, and I'm gonna help it!
We still have a lot of gorgon poo, but that's because we haven't been to the store yet.
Character death is not a reward.
GM: Do you have any logs?
I ride the half-ogre into the pit.
Cats could kick your ass!
I don't want to throw too many monkeys into the wrench.
What is the storage capacity of the human mouth?
Can we disable the floor?
This is insane, but I'll do it anyway.
GM: The magical banana disappears.
I apologize to the party in advance.
Does that make Rice-A-Roni(TM) the smoldering death-hole treat?
I am NOT a natural disaster!
I'm crazy, not stupid!
Well... despite multiple ticket reports I still cannot use the macros that were in sCoreforge. I used to love this program, but I haven't been able to use ver 18.104.22.168 or 22.214.171.124. I am really disappointed. I enjoyed the support I have previously received. But I guess I'm no longer allowed to use it. I will sorely miss it. Good bye.
Hmmm... Does a spiky magic banana as a present from Gorum count?
All things being equal if it's funny I'll run it that direction. I established critical successes and fails for skills mostly because I thought it would be funny... Perception fail: Hey look a tree!!!!
Nice guide! But under Halflings you suggest Mammoth Rider
Sorry, but you must be level 9 to get in:
"Mammoth Rider Class Details
Hit Die: d12.
To qualify to become a mammoth rider, a character must fulfill all the following criteria.
Base Attack Bonus: +6.
Someone recently suggested business card holders. I'm working on using this idea. The Medium creatures fit nicely 3 per slot, the large fit with a medium in a slot, and I can get 4 smalls per slot. The holders go into a nice binder and I can alphabetize the pawns. The sheets cost me $3-4 for a pack of ten sheets with ten holders per page.
I've been running Pathfinder in a homebrew world. One of my players is a Summoner. His dragon-ish eidolon has an excellent Acrobatics skill. Of late the resilient, and nearly independent, eidolon has been using his skill to great effect by dancing in the Colossal City in my world. My discussion question:
Should I allow an eidolon to take levels in Bard, maybe even Dervish Dancer?
The eidolon has been taking cues from the Dervish Dancing Rogue and the Barbarian's fighting "prayers" to Gorum.
I love my players, they never fail to amuse me!
Yuan-ti got remade into serpentfolk with advanced and degenerate versions in Bestiary 2. They're nearly identical.
Also, I can understand removing Cure and Inflict Minor Wounds as Pathfinder shifted to and unlimited 0 level casting system.