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Skull

Kthulhu's page

Goblin Squad Member. Pathfinder Society Member. 10,119 posts (10,193 including aliases). 7 reviews. No lists. No wishlists. 1 Pathfinder Society character. 6 aliases.


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Shadow Lodge

1 person marked this as a favorite.
captain yesterday wrote:
I have no idea what the f+@* Vancian means, and if anyone links to Wikipedia rather than explain it I will burn this thread to the ground:-D

Refers to the works of Jack Vance, where magic worked similarly to how it does in D&D/Pathfinder. Except wizards tended to know VERY few spells. If you knew three spells, you were an archmage of unparalleled power.

As such, I suggest Pathfinder 2.0 truely make the it's spellcasters Vancian. They can begin at 1st level knowing one cantrip. At 5th level they can learn one 1st level spell. At 10th level, one 2nd level spell. At 15th level, one 3rd level spell. And at 20th level, those paragons of magical might can even learn to cast a single one of the highly vaunted 4th level spells!

Shadow Lodge

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I guess part of the problem is I have no f%#*ing clue what "trigger warnings" are.

Shadow Lodge

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Cavall wrote:
Well one should be mindful of the class. They couldn't learn something that divine classes do, and for good reason. There should be always a steady eye on stepping over that boundary.

Meh, I don't think it would be that big of a deal to give them a divine spell (short of any that specifically utilize the divine connection, such as Miracle). They do, after all, suffer from having a extremely small number of spells known. I think that WAY more than balances out giving them a non-arcane spell or two.

Shadow Lodge

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Liz Courts wrote:
More on-topic, when I mixed psionics and magic, I made one half as effective against the other, in regards to spell/power resistance.

I like that. It keeps the "psionics are different" flavor that I like, but does allow for intermingling.

Shadow Lodge

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I read it to mean that a sorcerer has the potential to learn any spell in the game, even ones outside of Wizard/Sorcerer list or his bloodline spells, at the GM's discretion.

Or, as noted above, research their own new spell.

Shadow Lodge

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Holy thread resurrection, Batman!

Shadow Lodge

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DrDeth wrote:
It doesnt have to be music. Henry the V's St Crispins day's speech is an example of Oratory.

...we shall not flag or fail. We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender!

Shadow Lodge

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Divine magic (obviously) comes from an external source...the entity your prayers are directed towards. You petition that entity to warp the laws of reality on your behalf.

Arcane magic is also an external force...however it's practitioners have learned to harnes that force (magic) more directly, without the need for an intermediary.

Psionics is an INTERNAL source. Psionic characters have honed their minds to the point where they can use them to accomplish extraordinary feats, without the need to rely on the external source (magic).

Psychic magic is the attempt to replicate psionic powers through the use of magic.

Shadow Lodge

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Simon Legrande wrote:
DrDeth wrote:
Riuk wrote:
I have never read Lovecraft ether I love the mythos but I just cant get into the books...
Try The Dream Quest.
Also, check out August Derleth. He picked up the mythos after Lovecraft died and wrote quite a few stories.

HARDCORE shunning.

Shadow Lodge

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I'd still love to see a film that does the Green Goblin justice.

Shadow Lodge

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Tomb Raider was a great. I do have one complaint about it, however. The "tombs" were each about the size of my apartment. It needed some tombs comparable to those in Anniversary. Hopefully the sequel rectifies that.

Shadow Lodge

1 person marked this as a favorite.
Tels wrote:
The only positive aspect of the class is the modular class design, but the mechanics provided are weak at best and awful at worst.

I think that the weakest aspect of the class is that it's four largely unrelated classes awkwardly shoved onto the same framework.

Shadow Lodge

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I prefer Dark City to The Matrix.

Similar concepts, but Dark City is a MUCH better movie.

Shadow Lodge

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Ignore everything in this thread to date. The best class is the class you have the most fun with.

Shadow Lodge

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Cyrad wrote:
kyrt-ryder wrote:
Cyrad wrote:
I don't like cure light wound wands because they trivialize healing in an unadventurous way.
Can you define an 'unadventurous way' as opposed to an 'adventurous way'?

I have nothing against players healing up after a fight. However, preparing, stocking, and managing long term resources are major tropes of adventuring. The game feels much less adventurous when the main long term resource (healing items) take the form of a little stick that has virtually no weight.

To use an analogy, imagine playing a wilderness survival game where you can easily and cheaply buy a package of pills that give you sustenance for 50 days and can fit in your back pocket.

I think any character that makes extensive use of wands should be forced to wear a top hat and have a pet rabbit.

EDIT: The player as well.

Shadow Lodge

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*rolls over*
*barely opens one eye to look at stars*
Ahhhh....not yet right. :)
*pulls covers back over facial tentacles*

Shadow Lodge

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pH unbalanced wrote:
Rynjin wrote:
GM DarkLightHitomi wrote:


**Not objectively false. It is subjective. Food is an art, not a science. Treating like a science will only lead to epic failure.

This statement is, actually, objectively false.

Look up molecular gastronomy some time. It is literally the science of making better tasting food.

Certain foods taste better prepared in certain ways. Whether that's thickness of cut, fattiness of meat, how it's cooked, what seasonings best complement the natural flavors and so on varies by dish, but it IS a science.

Personal taste may still vary, but generally speaking well prepared food tastes better, regardless of outliers who prefer something less so.

In this case, thinly sliced deli meats have more flavor.

That may be true. But taste is not the only factor in food enjoyment.

I like my deli meat sliced more thickly because I enjoy the feel of chewing thicker meat.

Same reason I dislike cuts of steaks that are typically "tender" or "melt-in-your-mouth".

I've never understood the obsession some people have with super-thinly sliced meat.

Give me a nice-sized slab! My ideal sandwich is pretty much a steak between two chunks of bread. With a nice thick slab of cheese, and a generous amount of fresh spinach leaves (no lettuce for me, thank you...spinach is better).

Shadow Lodge

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I"m fairly certain that Anzyr's GM is....Anzyr.

Shadow Lodge

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I find wizurds boring.

Shadow Lodge

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I think that some of the problem is that the majority of the Core Rulebook text wasn't written, it was copy/pasted from the SRD, and then modified. Which, if they stay as close to Pathfinder 1E as I fear they would for a 2E, would probably once again be the case...copy/paste from the PRD, and then modifications made.

The problem with that approach is that it's easy to miss modifications that you SHOULD have made, but didn't.

Shadow Lodge

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Jaelithe wrote:
Orthos wrote:
thejeff wrote:
In a more plot driven game, such things tend to distract from the quest that's the focus of the game.
This.
And since I don't employ APs or modules ...

You don't have to employ APs or modules to have a plot-driven game.

Shadow Lodge

1 person marked this as a favorite.
Indagare wrote:
1) No more arcane spell failure. I've yet to find any spell with a somatic component more complicated than hand gestures.

I'm wondering how you know this, since the actual workings of the somatic component are almost never spelled out. That "S" might mean anything from having to point at the target to having to do the Funky Chicken while playing air piano Ride of the Valkyries with your right hand and masturbating vigorously with your left hand. Also, don't forget the "M" and "V"...you also have to be licking owlbear dung while reciting the Thai alphabet backwards in Swedish.

Shadow Lodge

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Hopefully they can nerf some of the more massively overpowered martial options, and bolster some of the glaring weaknesses of the full spellcasting classes.

Shadow Lodge

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Yeah, in the old days they churned them out at a rate that most today would find completely unfeasible.

Shadow Lodge

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Orfamay Quest wrote:
Kthulhu wrote:
If you play a samurai, then you should HAVE a katana, but you should avoid ever actually USING it.
Depends on the time period, I think. Hard to duel with a spear.

Tell that to Gregor Clegane.

Shadow Lodge

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If you play a samurai, then you should HAVE a katana, but you should avoid ever actually USING it. Use your bow and your spear.

Shadow Lodge

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You can melt it down and make a better sword.

Then again, don't bother. Get some decent steel to make another sword, not katana pig iron.

Shadow Lodge

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Freehold DM wrote:
Kthulhu wrote:
New SHIELD is basically an unsanctioned organization with no semblance of legitimate authority. Yeah, it's slightly offset by the fact that Coulson doesn't seem that interested in abusing that power....but he DID show up to Afterlife in a bunch of heavily armed aircraft and told the Inhumans living there they they were now under SHIELD's authority. Again, with no actual legitimacy behind the organization.
it's a whedon show. Morals flicker into being like that annoying check engine light in your car - only at the most inopportune and often illogical times.

So I assume your hatred extends to the entire family, given that JOSS Whedon hasn't really had anything to do with the show since the pilot, and recent comments make it sound like he wishes that the show didn't exist.

Which has gotta make dinner parties awkward for the Whedon clan.

Shadow Lodge

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I've actually made that point on several occasions, minus the references to MtG. Unlike Pathfinder, D&D's primary point of sale is the FLGS (ok, these days it's probably Amazon, but the FLGS is more important to D&D than it is to Pathfinder, since Paizo's primary point of sale is it's webstore, specifically the subscriptions). As such, WotC wants to keep the FLGS happy. You know what doesn't make the FLGS happy? People deciding to just get a PDF and forgo the print edition. That's why I think WotC is going to have a substantial delay for PDFs.

There's also the bottleneck issue. WotC is already releasing about 4-6 PDFs weekly through OneBookShelf. And there are still a ton more from previous editions to release. They COULD flood OneBookShelf with every single PDF that is prepared, but customers would likely miss products they want to purchase in that deluge. It may be the same amount of money, but it's a lot more feasible for people to justify spending $10 a week for a year to purchase PDFs than spending $520 to purchase all the same PDFs all in one go.

Shadow Lodge

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Nah, stealth actually worked in 1E.

Shadow Lodge

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Serisan wrote:

In before "hookers and blow."

Reach Rods are amazing. Always keep one handy.

Especially when you get the hookers.

Shadow Lodge

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New SHIELD is basically an unsanctioned organization with no semblance of legitimate authority. Yeah, it's slightly offset by the fact that Coulson doesn't seem that interested in abusing that power....but he DID show up to Afterlife in a bunch of heavily armed aircraft and told the Inhumans living there they they were now under SHIELD's authority. Again, with no actual legitimacy behind the organization.

Shadow Lodge

2 people marked this as a favorite.
Kalindlara wrote:
baron arem heshvaun wrote:
Soon the stars will be right.
Miiiight want to throw a warning on that. ^_^

OK, I'll put a warning to it.

That link contains spoilers for Inauguration Day 2016.

Shadow Lodge

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MeanDM wrote:

I'd second Gina Carano, who's been trying to get a movie career started, although if the rumored negotiations to get her to fight in the UFC are true, it might make it weird, since they've said they might give her an immediate title shot against Ronda.

Ronda tends to piss off people, and likes to talk about her opponents, so filming could be awkward.

I don't really follow MMA much, but I do know that every time I've ever seen Ronda talk about Gina, she comes off as a massive fangirl.

Shadow Lodge

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TheMonocleRogue wrote:
I also hate campaigns that are homebrewed from scratch.

Every campaign is. Some just get typed up, given art, and put into an actual physical book.

Shadow Lodge

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knightnday wrote:
Kalindlara wrote:
LazarX wrote:

In my future games, I may only allow mythic to NPCs and monsters.

Let the shunning begin.

In at least one campaign, I'm planning to give the PCs assigned mythic abilities. Players getting options... that they didn't choose for themselves.

Now you'll see some shunning. ^_^

I've done something like that in a few games, albeit with feats and traits and other such things. It has gone well overall.

The secret would be to just tell them "You're getting this bonus extra ability". Instead of telling them "I've giving you a mythic rank, and you're taking THIS option."

Ignorace sometimes really is much more blissful.

Shadow Lodge

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Jaelithe wrote:
Kthulhu wrote:
One time I was GMing a game, and I said "no" to something a player asked.
I bet you still have the scars, too.

I didn't really expect such a violent reaction to my answer to the question "Is the door locked?"

Shadow Lodge

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One time I was GMing a game, and I said "no" to something a player asked.

Shadow Lodge

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Most of them don't follow up that fall with a fight to the death against a horde of orcs.

Spending months (if not years) in traction is the more likely follow-up.

Shadow Lodge

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Kobold Cleaver wrote:

This thread is getting weird.

Am I the only one who generally wants to have at least one low score?

While I always hope for all high scores (one day I will have six 18s!), I don't denounce a character with low scores as unplayable like it seems many here would do. I look at it as something to frame their personality around....how did a character that weak/clumsy/sickly/stupid/foolish/unnoticeable manage to become a adventurer.

Shadow Lodge

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TriOmegaZero wrote:
The only time it should come into play is when you are trying to actually play in a historical setting.

Even then it goes out the window unless you ban all classes other than commoner, expert, and warrior; and make it an E6 game.

Shadow Lodge

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Zhangar - I understand WHY they criticize them, but when they denounce them as unplayable or not fun, that's going way too far. I also enjoy playing those two classes, they are actually my favorite to play in the game.

But to be honest, a gestalt fighter/rogue character is about on part with where the power SHOULD be, especially with Paizo's tendency to give the best options in any given book to the classes that are already the most overpowered, and any decent-to-middling options for the less powerful classes behind a bunch of pee-requisites or about a half-a-dozen levels after they would actually be the equivalent of spellcaster options.

I honestly haven't looked at the unchained rogue too much yet, but really don't expect much improvement. This is, after all, the same company that gave us Sacred Geometry, yet considered the original version of Heirloom Weapon to be far too overpowered an option (for martial characters) to go un-nerfed.

Shadow Lodge

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thejeff wrote:
He was born in ... what became South Africa.

I was completely unaware of this. o.O

Shadow Lodge

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What's the fascination with painting other people's preferences on how to play the game as BADWRONGFUN?

Shadow Lodge

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They will know pain, and they will know fear, and then they will die.

Shadow Lodge

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GM DarkLightHitomi wrote:

Personally, I feel like more and more players are stuck thinking inside the limits that get imposed on them in computer RPGs, even though the advantage of pnp is the lack of such limits.

Nothing wrong with enjoying that style, but it does feel dumbed down sometimes, when people show creativity by doing old things in new combos rather than trying to do new things. I.E. in one game as a cleric in a prison game, we were faced with a lich well above our level. I asked the GM if I could "put all of myself into an attack of positive energy with no holding back, no thought of surviving it." He actually let me attempt it, and all the other players were doubly amazed not only that I tried it, but that I was allowed to try something outside the clearly defined abilities. (The lich unfortunately had 3 HP remaining. I rolled and managed to avoid death.)

I think the other players shouldn't be surprised by such things, even if it isn't their way to play. The fact that I rarely find a player that even attempts anything similar is sad.

I agree. I think some of this comes from the fact that 3.x/PFRPG is such a codified system. The answer to so many cool things that a player might try to do defaults to "You COULD try that if you had the right feat (and it's half a dozen prerequisite feats)." Eventually, players just settle into pre-defined actions, and don't really bother to try to play creatively anymore, since doing so often seems to be fighting the system.

It's one reason I find the accusation that more rules-light games are "dumbed-down" to be both ridiculous and annoying. If anything, rules-lighter games are the more mature and sophisticated games. It's certainly the direction the hobby has been drifting for the past few years.

Shadow Lodge

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Joynt Jezebel wrote:
He was very anti-semitic until he made Jewish friends, unless my memory fails me.

To include his (ex)wife.

Shadow Lodge

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Gilfalas wrote:
DungeonmasterCal wrote:
Gilfalas wrote:
And I personally am not a fan of DBZ. Too much grunting and staring with prettypretty lights.
I thought I was the only one who noticed the grunting all the time.
It's like half the show was gastrointestinal distress.

From what I know about the show, Goku can beat anyone if he spends enough episodes in a state of severe constipation to prepare for the fight.

Shadow Lodge

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A character that indescriminately slaughters (or attempts to) anything that is evil, regardless of whether or not it is actively engaged in evil isn't a palasin, he's a serial killer.

As for who is the greater evil, from what I can tell, the lich seems to largely be content to chill in his demiplane, while the apprentice is out actively causing harm to others. Their relative power levels don't matter, the apprentice is the greater evil because he's actively evil.

My suggestion: the lich disables the paladin without killing him. Petrification would be perfect. Maybe he even gives the party a scroll to un-petrify him, on the.condition they don't do so until they have left the lich's demiplane.

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