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Kthulhu's page
Goblin Squad Member. Pathfinder Adventure Path, Tales, Pawns Subscriber. Pathfinder Society Member. 6,591 posts (6,665 including aliases). 5 reviews. No lists. No wishlists. 1 Pathfinder Society character. 6 aliases.
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4 people marked this as a favorite.
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VRMH wrote: Oh, thanks a lot! Now I'm imagining a squad of dominatrix-cheerleaders... I was doing that before I saw this thread.

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Hama wrote: Have you any idea how many lines of code there is in a game engine nowdays? It takes hours to compile. That's how many. A single error can cause, say a giant hitting you with his club to send you flying into orbit. And it's a b*t*h to find. Because there are thousands upon thousands of lines of code that works. Some of it not as intended, but there are no errors or warnings. It works. So it's hard to find.
I generally tend not to judge things if i don't know how they work.
Well, quite frankly, if their overreaching their ability to fix a game, then maybe they should make somewhat less ambitious games.
I realize that it's a lot of code, and that it will be difficult to find. But that's their job. And if they want customers to continue to pay for their product, they should actually be trying to put out a product that is as bug-free as possible.
And if they nearly have a complete inability to code for the PS3, maybe they should just accept that, and quit trying.
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Claxon wrote: Artanthos wrote: Remove the wizards fingers, tongue and eyes.
It will be a long time before he memorizes any new spells and unlikely he'll be able use many of his currently memorized spells. At low levels yes, at high levels his friends ask, "Where is the cleric who can cast regeneration?" Unfortunately, he's had his fingers, tongue, and eyes removed.
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Mogre wrote: Thomas Long 175 wrote: Kick open the door. Charge in. Reflex saves. The trap was 2 steps into the room not on the door, so we couldn't look for it without starting the boss battle at the same time. 3 Caster level 10 empowered fireball traps :P 45d6 Reflex save of 19 for a level 5 party. That is great. The placement of the trap, that is. The damage is a bit much. Agreed. Traps should be brutal, and part of that brutality is achieved by playing with the expectations of them, expecially placement.
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Sincubus wrote: Zzzz* Can we get a "-" button?
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2 people marked this as a favorite.
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ZanThrax wrote: Jaelithe wrote: Ascalaphus wrote: It could be that your GM wants the "classic" trap experience, where people find and defeat traps with cleverness instead of Perception+Disable Device checks. The Philistine. Nothing says "role playing" like devising challenges for the players to overcome, instead of the highly skilled (and often more intelligent) characters that they're pretending to be. And nothing says "fun" like the riddle:
Riddle, DC 25
"What's the riddle, Mr. Fun GM?"
"ROLL THE DICE!!!"
Or the trap:
Trap, Perception DC 25, Disable Device DC 30, 1d6 damage
"What kind of trap just hit me? Can we salvage any components?"
"It's only components were two DCs and an effect"
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DrDeth wrote: Ascalaphus wrote:
It could be that your GM wants the "classic" trap experience, where people find and defeat traps with cleverness instead of Perception+Disable Device checks. Then why have skills? Why are you then playing a ROLE playing game as then your PC is exactly as clever and experienced as you are, no matter his exps, abilities or skills? Of course, what you're advocating is a purely ROLLplaying game.
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Little Big Adventure - Relentless
Little Big Adventure 2 - Twinsen's Odyssey
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Violetsaber wrote: Cthulhu is the most famous creaturein the Mythos, but he is far from "invincible". He's a reasonable CR 30, especially considering he was put back to sleep with a boat to the face. Actually, if you re-read the story, the boat to the face did NOT put him to sleep. Upon being hit by the boat, he took gaseous form, and then then Johhansen pushed the boat to it's max, running away as Cthulhu reformed.
Cthulhu returned to R'lyeh and his deathless sleep because the stars were only right for a very short time on that occassion.
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7 people marked this as a favorite.
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Hama wrote: And yet you license the franchise to the company voted WORST GAME COMPANY OF THE YEAR, twice in a row. That's right. Two years running. I'd just like to point out that gamers are staggeringly entitled, and this proves it. EA was NOT voted worst GAME company of the year....they were voted worst company of the year. Think about that. Some company have executives that steal millions of dollars from investors. But entitled gamers vote EA as worse than those companies because they don't like the ending of Mass Effect.
I'm sorry, but I can't take the whole EA is the worst company thing seriously. It's f@&&ing ridiculous. It doesn't make EA look bad, it makes gamers look like f!+@ing morons.
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4 people marked this as a favorite.
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Sincubus wrote: ... the only thing very American to me is the Kaiju Yes, I'm sure such a concept would never appeal to other cultures. For example, the Japanese.
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4 people marked this as a favorite.
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Juggernaut should be an aquired template, gained when you possess the artifact Crimson Gem of Cyttorak.
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4 people marked this as a favorite.
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Wizards are easily the most powerful characters in the game when you ignore all their weaknesses.
:P
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7 people marked this as a favorite.
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I find it amusing how many things are waived away by supporters of Schrodinger's Wizard as being under their Contingency spell. Since any single wizard can only have a single contingency active at one time. Oh well, why should they lock that down when they don't bother to lock down their spells memorized, etc?
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5 people marked this as a favorite.
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AM BARBARIAN keeps Schroedinger's Wizard in a box. A very small box. It's so small he had to remove the limbs and rearrange things in order to make the wizard fit so he could get the lid closed.
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5 people marked this as a favorite.
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If they do end up staggering them, I'd prefer to see something like a book of templates rather than immediately another NPC Codex.
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Thousands of nukes are boring
Thousand of giant robot mech suit punches is AWESOME
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I would imagine that the forthcoming campaign setting will give some more details on some of those gods (although I doubt it tackles all of them...then again this is FGG, they aren't afraid of making books that are big and heavy and do d8 bludgeoning damage at a minimum).
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There are a few posters here who I think have definately had their goalposts permanently affixed
...to a vehicle, for ease of movement.
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Actually, from what I've read, Julie Gardner was actually the driving force behind getting Doctor Who back on the air. Davies wasn't brought onto the project until it was already definitively going to happen.
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To be honest, I've never really thought the conversions between any of the pre-d20 editions were that complicated. It'd rate it as about the same as conversions between 3.5 and pathfinder....you can make it more complicated if you insist that everything is 100% converted, but for the most part you can just use the stats that are given and make any absolutely necessary conversions on-the-fly.
That ogre is a bit different than the offical by-the-Monster Manual ogre? Does it really matter?
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I realize that this is an unpopular view here, but I think that if you truly and completely fixed all the problems with 3.x/PFRPG, the end result would bear so little relation to what we have now that many people would end up hating it on principle alone.
And as long as backwards compatibility remains a goal, you aren't going to make too much progress in ironing out all the wrinkles.
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Yes, but my point is that for some people, when they are populating a world, inserting the token homosexuals (because let's face it, that's what some of you are asking for) may simply not occur to them.
When I hear the word "couple" I automatically think of a man and a woman.
When I hear the word "family" I automatically think of a father, a mother, and a kid or two.
Are there couples and families out there that don't conform to those mental images? Of course. But it's what comes to MY mind. I know some of you out there think that makes me evil, and that 1 out of every 10 times I think of a couple they should be a same sex couple. But that just ain't how it is. Sorry.
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We seem to have come back to the assertion that if you don't let the cause consume your entire life, you're a part of the problem.
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2 people marked this as a favorite.
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Ambrosia Slaad wrote: No one on the Paizo forums is nailing Christians to a cross or feeding them to lions or gunning them down in automatic weapon fire. Don't tell me what I can and can't do in my own free time!
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firefly the great wrote: I think if I tried adding romantic interests to my game, my players would kill them. It's just what they do. Kinky.
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11 people marked this as a favorite.
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_Cobalt_ wrote: Yet we don’t accuse Muslims of hatred or bigotry. Have you been in a coma for the last 12 years or so?
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3 people marked this as a favorite.
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You think that the Tomb of Horrors is the meat and potatoes of gaming, but think that death should be rare?
That's the kind of logic that makes HAL9000 kill people.
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4 people marked this as a favorite.
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Wesley got partially executed in The Princess Bride. The result is that you become Mostly Dead.
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The most bothersome aspect of this thread to me is the sentiment that if you don't let a cause completely consume your life, you are a part of the problem.
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3 people marked this as a favorite.
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RadiantSophia wrote: Delthyn wrote: Leave your views out of my campaign.
This isn't about YOUR campaign. Except we have quite a few post here that strongly imply that if someone's campaign doesn't feature homosexual relationships at least occasionally, then they must be a raging homophobic bigot.
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:P
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Vincent Takeda wrote:
thejeff wrote: How do you avoid the 'special snowflakes'? Any objection from anyone at the table would shut it down.
So we agree, the GM can shut down any concept that he doesn't want.
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Icyshadow wrote: Huh, thought someone with a green avatar said something to me. Must be my imagination. And you wonder why people here don't take you seriously.
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MMCJawa wrote: Yeah...I mean whereas most of the gods care and try to have an active presence in the affairs of the mortals, even if only through priesthoods, The Outer Gods are pretty much indifferent, and some of them probably closer to blind properties of the Universe than beings with actual personality. As a massive Lovecraft fan, that would be my take.
Of course, the exception that proves the rule is Nyarlathotep.
In fact, it'd be my personal take that Nyarlathotep is powering clerics of any of the Outer Gods.

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LazarX wrote: The black raven wrote: That is a houserule decided on the spot by the GM and not communicated to players before the game starts. And we all know how these are so good for the game. It must be nice to know a priori every instance that you'd need to make a house ruling on a game before the campaign even begins. Each campaign is different. And no matter how experienced the GM and the players are, there's always a chance you'll run into something unforeseen. Or have to make a ruling about a choice that you'd never imagine someone making before. Yeah. I've seen some people essentially espousing the view that unless the GM made a house rule / ruling known before the "campaign" began, that he has no right to impliment it later. Which makes me wonder if these people have ever actually played this game. As a player, I don't feel like i'm doing my job if I don't do something that GM didn't see coming every once in a while. And as a GM, I'm a bit disappointed if the players don't do something I would never have imagined.
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Pathfinder was essentially the second major reworking of the d20 system, (the first being 3.5). There comes a point when the bugs that remain can't be ironed out because they're inherently a part of the system.
I'm not opposed to a game system staying mostly the same throughout several editions. One of my favorite games is Call of Cthulhu. It has stayed remarkably stable through six editions...Paizo makes larger changes to the Pathfinder system in just their reprints than Chaosium has made in over 30 years across six editions.
But the difference, at least to me, is that the BRP system doesn't come with so many inherent flaws as does d20. I'm sure the Paizo Defense Force will be here to flame me now.
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Ilja wrote: That said, I have to recommend the games The Longest Journey and Dreamfall to everyone who wants a less combaty fantasy/scifi game. There is some combat in the game, but it's only a little and doesn't feel as much as "filler" as in other games. It focuses heavily on story, has some great dialogue and a bit of sneaking. There's also a third game in the series coming, and the possibility of a fourth.
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I'd buy Bestiary 4, 5, and 6 before NPC Codex 2. If they release NPC Codex 2, I'll probably buy the PDF. For any bestiary, I WILL buy both the PDF and the hardcover.
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Tirisfal wrote: At least Paizo doesn't oversupply us with classes and prestige classes like 3.5 did. I'm happy with the speed that things are being developed. Well, archetypes are becoming the new prestige classes. And they are flinging those out pretty steadily.

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Charlie Bell wrote: Dear Paizo,
Please kill off your successful business model by stopping releasing your most popular products.
I don't know about popularity, sales figures, etc, but I DO know that Paizo considers the AP line to be the core of its business, not the rulebook line.
Personally, I could also deal with a scaling-back of new rules content (and even some of the rules-oriented setting material). I could easily deal with the Player's Companion line being scaled back to 3-4 books per year, and the rulebook line back to one bestiary per year, and maybe another rulebook every year or two. That would leave the real meat of the setting material (Campaign Setting books and the AP volumes) at it's current rate, while turning the dial back on the inevitable power creep and abundance of the abhorrent "Timmy Cards". Maybe with the time they saved they could bring the Module line back to bi-monthly or even monthly, while keeping the recent increased page count. I personally find actual adventures more interesting than "Ooze-Slayer's Guide, Part III".
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A small purple dragon? Naming it anything other than Lockheed would be unacceptable.
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Greyhawk is a bit of a generic campaign setting, it's true. But that's because Greyhawk largely defined what a campaign setting was.
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see wrote: If Paizo hadn't announced Pathfinder, somebody else would have published a 3.x rulebook. There's a question as to how successful it would be without Paizo's APs and similar support, though. Someone did. Bad Axe Games put out Trailblazer, which is a different take on a revision of 3.5. It's not as purty, and has B&W pictures, but the system is actually a much better revision of 3.X than Pathfinder achieved. However, it didn't come from a familiar company, and they provided almost no support...little wonder it's fairly obscure.
Pathfinder's success is based on the recognition Paizo had gained in the industry prior to 4e, the enormous amount of quality support they have given the game, and their relatively high production values.
It's not based on a half-page legal annex that most players have never bothered to read.
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Might actually want to bother posting the stats if you want people to give you an opinion.
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I personally find 3e and 4e to be more similar to each other than either are to any of the pre-d20 editions.
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Piccolo wrote: ...I like the fact that Pathfinder has, since 1977, endured more playtesting and generally monkeying around than any other rules set. Essentially, I believe Pathfinder inherits the original D&D system, and as such evolved from that, unlike 4E. Did I skip the day that Paizo and/or Monte Cooke passed out the Kool-Aid?
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Terquem wrote: I get tired of seeing every halfling played like a kinder Blame 3e. Until then, halflings were essentially hobbits. With 3e, they became watered-down kender wannabes.
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