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Skull

Kthulhu's page

Goblin Squad Member. Pathfinder Society Member. 10,324 posts (10,398 including aliases). 7 reviews. No lists. No wishlists. 1 Pathfinder Society character. 6 aliases.


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Shadow Lodge

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It is definitely the GM's job to make adjustment to keep power levels decently balanced. However, it's the dev's job to provide a system where this is possible without that GM needing to rewrite vast swaths of the system and ignore other large swaths.

The Pathfinder devs are failing at that responsibility.

Shadow Lodge

2 people marked this as a favorite.
Zhangar wrote:

But Pharasma's also a really weird goddess, because a key part of her job is letting horrible things happen because they're supposed to.

Pharasma almost certainly knew Urgathoa would be the Patient zero of Undeath long before Urgathoa ever appeared at the Boneyard.

And it was Pharasma's duty to let it happen.

Being the goddess of destiny is a REALLY great excuse for incompetence, isn't it?

Shadow Lodge

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Myrryr wrote:

Not to mention the history as recorded in the Book of the Damned showed that the first mass death in the material plane sent souls 'washing up on shores of the outer planes' that never reached the Boneyard. Charon is said to most likely be the first daemon and he wasn't judged by Pharasma to go to Abaddon... Abaddon didn't exist, he just washed up on a nameless place in the Maelstrom, got hungry and decided to eat the other nearby souls and became the first daemon and took the name Horseman of Death.

Then basically she was blackmailed into sending NE souls to Abaddon.

Hmmm...I don't remember that bit...but wouldn't that role be more properly attributed to the Oinodaemon?

Another hole in Pharasma's supposed ultimate authority...she evidently isn't even powerful enough to prevent a soul that gets bored waiting in the queue from just wandering off and becoming a god in their own right. Thus, Urgathoa...and all undead.

Shadow Lodge

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Kalindlara wrote:
Quite valid... although it seems like the cultists' concept is the power source rather than the deity, which James Jacobs is quite against.

I've always like the idea (never officially espoused in Pathfinder, Call of Cthulhu, any edition of D&D, or any other RPG that I know of, but just my own personal theory) that the entity powering divine spells for most Mythos casters is Nyarlathotep. Azathoth may just be sitting in the center of the multiverse drooling and listening to music, but if you invoke it's name....Nyarlathotep is the force that answers. This is even somewhat supported by Lovecraft's assertion that Nyarlathotep is the heart and soul of the Outer Gods, as well as their messenger; and it is Nyarlathotep that enacts their will.

Shadow Lodge

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chbgraphicarts wrote:


I like that they added a bonus to Disguise checks, but it's +20 at lv1.

That's... kind of a knee-jerk reaction.

There's no build up? No "Bonus to Disguise Checks equal to your Class Level" or anything?

There's no reason to NOT just take a single-level dip to get a +20 on a Disguise checks; if there were a build-up at least there would be incentive to go several levels in (like how you have to play a Rogue to level 3 just to get natural Dex to Damage).

That's some of the most hilariously-awful design I've seen in a while.

Yeah...that's just...WTF?!?

Is there even a point to playing a rogue that doesn't take a single level dip into Vigilante now ?

Fine, it's only as the "social identity". That's still insane. I have to wonder if this is Paizo trolling the community at this point.

Shadow Lodge

1 person marked this as a favorite.
Rhedyn wrote:
chbgraphicarts wrote:
My honest reaction is: 4 separate classes in one is bad because it gives no singular identity to the class, and so it shouldn't be designed this way.
WHY!?

Let me reverse that on you. Why should four separate classes with little in common besides frequent use of the disguise skill be awkwardly shoehorned onto the framework of a single class?

Hell, it even kind of fails at being a vigilante. It's fine for rich playboy by day, adventurer by night like Batman, Iron Man, etc....but what about adventurer by night, all-but-unknown by day like Spidey?

Shadow Lodge

2 people marked this as a favorite.

I'd like to reiterate my hope that Cthulhu itself is NOT involved. There's way more to Lovecraft and his Mythos than just Cthulhu, and it is, quite frankly, overused as hell.

Plus, he's hanging out on Earth. Which seems to be quite a few parsecs away from Golarion.

Shadow Lodge

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
Pathfinder is heroic fantasy.

Where "heroic" is defined by a group of 4-6 guys beating up monsters that they are vastly more powerful than....before they put on a full wardrobe of magic items.

Meanwhile, over in Call of Cthulhu, a antiquarian, a Latin professor, and a detective save the world from an unspeakable evil, despite having to sacrifice their lives or sanity to do so.

Call of Cthulhu is heroic fantasy...Pathfinder is "bully" fantasy.

Shadow Lodge

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My first impression after reading through it, which has only grown stronger since, is that it's four separate classes awkwardly shoved onto the framework of one single class.

I'm not a fan of class bloat, but this is not the answer.

Shadow Lodge

1 person marked this as a favorite.
Zhangar wrote:
Desna might also be just as old as the Outer Gods, and actively opposes them.

What exactly is she opposing from 3 of the 4 ?

Azathoth just hangs out in the center of the multiverse listening to music. It doesn't actively cause anyone any trouble unless the show up to f%$# with it.
Note to all life forms within the Pathfinder-verse....don't go to the center of the multiverse and f$$@ with the entity there. That won't end well for you.

Yog-Sothoth might have some sort of agenda...he does pop up to impregnate creepy albino women every once in a while. He also seems to be the diety of choice for cultist wizards and sorcerers. But he's also literally Space & Time. He's everywhere and everywhen. If you're opposed to him, you're opposed to the multiverse existing.

Shub-Niggurath is basically Lamashtu turned up a few notches. It's basically life and sex and mutation. If Desna is opposed to sex and life, I question her "good" status. :P

Of course, these three aren't really all that active, other than as the concepts that they embody. I can see Desna actively opposing Nyarlathotep. The thing is....does she understand his goals or motivations any better than we pitiful mortals do? It's hard to effectively oppose someone if you aren't sure what the game they're playing is. You can play checkers against someone all day long, but if they're actually playing backgammon, you probably won't win.

Shadow Lodge

1 person marked this as a favorite.

Yeah, Lumley's stuff was never really even remotely true to the spirit of Lovecraft. Even before he started given the Great Old Ones good twins.

{vomits a bit in his mouth}

I mean, for f##&'s sake, he could have just used Nodens. Derleth & Co. had already turned him into the Mythos' resident White Hat. Did he really need to give us "good Cthulhu" ?!?!?

But I digress....

I dunno necessarily about Pharasma being the Alpha and the Omega. Lots of gods claim they were the first. Apsu and Tiamat say they were before anything else. Asmodeus claims that he and Ihys were the first. Just because she's got the Death slot, that doesn't necessarily make her older than any of the other primordial gods.

I also disagree that Fate necessarily predates Energy, Time, and Life. Without those things, nothing exists for fate to apply to. Also, you're saying something predated Time...which is meaningless.

Shadow Lodge

2 people marked this as a favorite.

I read it back when it came out, and still have a copy around somewhere. I liked the fluff, and that it was more narrowly focused on Lovecraft's works rather than wider array of authors that the BRP version focuses on. But Call of Cthulhu was never meant for d20 mechanics.

Brian Lumley's Titus Crow series also looks at certain of the mythos entities in a similar manner...but to the point where some of them ONLY exist as concepts, not as actual entities. Specifically:

Azathoth is nuclear destruction, which is one of the few ways that the mythos entities can be completely destroyed.

Shub-Niggurath is their ability to produce offspring with just about anything. It doesn't matter that you're a human male...that shoggoth is going to impregnate you.

Nyarlathotep is their shared telepathy. In the Dreamlands, he does actually exist as a separate entity, IIRC.

Yog-Sothoth, oddly enough, exists as a physical entity.

Shadow Lodge

10 people marked this as a favorite.
DM_aka_Dudemeister wrote:
I want my heroes to eff the ineffable.

Maybe part of the campaign will take place in The Loving Place. The downside? While your heroes are effing the ineffable, another ineffable is effing the eff out of them.

Shadow Lodge

3 people marked this as a favorite.

There is more to Lovecraft that just Cthulhu, you know.

I'd actually prefer this AP not involve Cthulhu at all...in terms of Lovecraftian stuff, it's way overdone.

If you really want a AP that ends with Cthulhu, there's always Throne of Night. {yeah, the final book supposedly ends with Cthulhu. sorry if I spoiled the AP that will never finish for anyone}

Shadow Lodge

2 people marked this as a favorite.

I think most of the RPG line since the APG has been largely unnecessary (bestiaries excepted....we always need MOAR MONSTERS!) There have been good bits in most of the following books, but in my less-than-humble opinion, it's like picking blueberries out of a field of poison ivy: They're there, and they're good, but you have to wonder if they're worth it.

But to be honest, the book that really soured me on Paizo doesn't really have anything to do with the RPG...it was the Visions of WAR art book. I won't go into why, if you really want to know, just read my review of it (especially my review of the "limited edition"...they should have limited that to zero copies).

The fact that the staff not only refuses to admit that the gulf between caster and martial characters exists, but also seems intent on widening it has only increases my disappointment with the company as a whole.

The sad thing is that I still think they put out great adventures, and they have a pretty good setting (assuming kitchen sink / jumbled jigsaw settings don't put you off). It's really just the RPG line that isn't living up to my expectations

And it's more than just my preference for simpler systems like S&W or 5e...even judging Pathfinder on it's own merits, I'm disappointed with the game past the APG.

I'm not really one for wordy posts, so I'll stop this here, although I will undoubtedly have more to say in reply to whatever discussion this post might happen to generate.

One thing: about the community...I actually like most of the people I've interacted with here (at least as much as you can like someone that you've only interacted with via posts)...even the ones I tend to disagree with. A few of them might hit some of my pet peeves on occasion, but I'd gladly hang out / have a beer with most of the posters here, even if I think we wouldn't be a good match gaming-wise. With a very few exceptions.

Shadow Lodge

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All Samy's fault, CONFIRMED!

Shadow Lodge

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Samy wrote:
Well, we know JJ is a huge Lovecraft buff, so if that's the sort of thing that happens in Lovecraft stories, then I'm sure he'll slip it in. I'd expect stuff to be pretty faithful considering how much he seems to love that material.

Well, considering this is Pathfinder, the default assumption is that you will be hitting the eldritch horrors with pointy sticks until they fall over. So not all that faithful.

Shadow Lodge

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Gorbacz wrote:
I hope we get to kill Kthulhu in this one!

Aww, I didn't know you cared!

Shadow Lodge

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137ben wrote:
Lemmy wrote:
HWalsh wrote:
Those kinds of tricks, traps, and actions have been done since day one. Since Gary Gygax HIMSELF for crying out loud.

Wow... The "Gary Gygax did it!" fallacy.... Hadn't seen one of those in a long time... Careful, everyone! It's an antique!

(BTW, GG would be considered a horrible GM by modern standards)

Well, he was, at one time, the absolute best DM in the world.

Of course, he was also, at the exact same time, the absolute worst DM in the world, due to being the only one.

Once again, Arneson is completely ignored.

Shadow Lodge

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Blazej wrote:

"I think it's a myth propagated by people with agendas."

Also I see this is a pretty great sign that people don't want to hear the developers talk ever. This post is from two years ago and it will never stop being brought up.

Probably because it's utterly dismissive of those who fail to agree with the official Paizo party line. That kind of thing doesn't tend to be forgotten.

Shadow Lodge

7 people marked this as a favorite.

Another note for Paizo / Chris:

Pushing out a errata that everyone damn well knows is going to be controversial five minutes before the entire staff leaves to go to GenCon doesn't exactly paint Paizo in the most positive light.

Shadow Lodge

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Rynjin wrote:
It's a myth propagated by people with agendas.

The agenda of a well-balanced game.

Shadow Lodge

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TriOmegaZero wrote:
I play Pathfinder because it's popular.

That's it in a nutshell. There are other games I prefer, but it's generally a lot easier to get someone to agree to play a game they've already played before than have them face the shock and horror of playing something different. :P

That being said, there should be an emphasis on the word PLAY in my first sentence. Pathfinder has diverged too far from my preference for me to really consider running it. I'd far rather run S&W, 5e, or CoC than even consider running PF. (Luckily conversion from Pathfinder to S&W or 5e is pretty easy).

Shadow Lodge

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Blazej wrote:

So options for them are either evil or incompetent. Even in the best possible light those are the only options available to describe them.

It brings to mind similar banter about WotC working on 4th edition. Then for Paizo working on Pathfinder RPG. Then again on WotC working on 5th edition. Why should I care about defending Paizo from you if I had long since found it pointless defending WotC from others? Is this alright because you villainization is right and theirs was wrong?

I have a friend who can say nothing good about WotC no matter how I tried to convince him and eventually, I just have to give up even though he is a friend. What do I say to a stranger in defense of a company that they just don't like?

Like I said, I TRIED to come up with other options, but I'm just not seeing any. I don't WANT to think of Paizo as either evil or incompetent. I'd love it if they were so good that Pathfinder was, at the very least, among my most favorite RPGs, instead of one that keeps slipping further down the list.

I want to like Paizo. And hell, in terms of adventures and customer service, I do. The rules design, however, is making me like even the adventures less.

If I didn't want to like them, I probably wouldn't be as vocal in my criticism. I'd just say "Eh, Paizo sucks anyway" and move on to a game that doesn't seem intent on sabotaging itself.

Shadow Lodge

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HWalsh wrote:

Kobold, it is simple, since the day I even came here there has been nothing but people accusing Paizo of things.

"Paizo loves Casters and hates Martials." Being the biggest one.

Perhaps that's due to the fact that Paizo tends to start casters at a higher tier than martial characters.

And from there they nerf martial options that border on mediocre, while in general ignoring the overpowered caster options (scarred witch doctor being an exception rather than the rule).

I really only see a few options for why that seems to be such a reoccurring trend for Paizo:

1. It's purposeful. They really don't give a s#&~ about martial characters, and truly want to promote Pathfinder as THE CASTER EDITION, but without actually admitting to it. This is the EVIL option.

2. It's not purposeful. They just really suck at trying to balance the game. This is the INCOMPETENT option.

...

I've tried to think of other options that paint them in a more positive light...but I'm really having a hard time coming up with anything. I'm sure some of the Paizo Defense Force members will come up with SOMETHING, no matter how ridiculously improbable.

Gorbacz ?!? (Bonus points if you can manage a defense of Paizo that doesn't rely on you trying to villainize WotC.)

Shadow Lodge

1 person marked this as a favorite.
HWalsh wrote:
TriOmegaZero wrote:

You obviously haven't paid attention to the 3PP offerings and support. Paizo doesn't make high-level stuff specifically because it doesn't sell as well as low-level stuff. Not because high-level is not meant to be played.

3PP isn't Paizo. What they did/do doesn't matter.

Nobody said its not meant to be played but it isn't supported. Not supported means not intended. A GM can run it, certainly, but its not ideal.

You notice Paizo's not done an AP for level 20-30 yet.

I often find it far more ideal than Paizo's offerings.

Dreamscarred Press puts out better mechanics.
Kobold Press has a better campaign setting.
Frog God Games puts out better adventures.

Shadow Lodge

5 people marked this as a favorite.

9 pages of errata for a 1st printing to a 2nd printing? I think we're pretty much seeing confirmation that there wont' be a Pathfinder 2E proper, they'll just gradually change things to the point where 1st printing books are utterly useless.

Shadow Lodge

4 people marked this as a favorite.
Rynjin wrote:
I kinda hope they go through and nerfstomp everything from every book released so far ...

Probably will. For the martial options. They might strengthen a few of the spellcaster options while they're at it, though.

Shadow Lodge

2 people marked this as a favorite.
Silver Surfer wrote:
Granted the martials got hit the hardest (probabaly too hard) but the casters got away lightly....too lightly

In other words, Paizo is sticking to their design parameters.

Shadow Lodge

1 person marked this as a favorite.
Digitalelf wrote:
MMCJawa wrote:
gods do withdraw power from those who don't roughly follow the dictates of their faith.

I can just imagine the player's reaction if a GM EVER said to the player that his cleric PC can't cast spells any more, or was denied any specific spell that the character prayed for... Would go over like the proverbial passing of gas in church...

It's something that as a DM, I would do (provided that the player of a cleric was playing the character rather flippantly towards his deity/religion), but I know that many players on these boards don't think it is the GM's place to take anything away from a player's character, especially standard class abilities.

Yeah, most people here that if a GM doesn't provide a Magic Mart with exactly the magic items everyone in the group wants, they're a horribad person who should be banned from roleplaying forever.

Denying a cleric their spells would likely go over like a lead lifejacket.

Shadow Lodge

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I've thought about using Frank N. Furter as a NPC and possible bad guy.

Shadow Lodge

1 person marked this as a favorite.
thejeff wrote:
Though the fantasy genre isn't really all that supportive of "hero sells his Named Weapon to buy a better Named Weapon".

What?!!?!?

In MY copy of Lord of the Rings, Aragon upgrades his sword a dozen times, Frodo buys a vorpal dagger and chucks that useless Dagger of Orc Detection +0 in the rubbish. Hell, even Sam Gamgee replaces Bill the Pony with a nightmare. The Fellowship had pony-burgers that night.

Shadow Lodge

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Arkalion is a BBEG. One who requires a GM who's gonna give a lot of leeway for a couple of things:

1) How he accomplishes these things. As several posters have pointed out, there are some gaping plotholes on this particular road from theorycraft to actual playability.

2) How he does this without any of the gods having smote him down while this plan was still in it's infancy, much less once it's actually in operation.

...

I just realized something. Arkalion is the anti-Buddha. He wants an endless cycle of resurrection and wants to eliminate the existing way that the cycle can be interrupted / ceased.

Shadow Lodge

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DrDeth suggested playing Chainmail in a fantasy setting with only a single character each to Gygax and Arneson while they were all out hunting brontosaurus.

Shadow Lodge

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DM Under The Bridge wrote:
PIXIE DUST wrote:

Ok this I have noticed a lot in certainother threads and quite honestly, it is getting old.

Honestly, it just sounds elitist for no reason. AD&D is nothing like PF...

What do you guys think Of this?

AD&D is nothing like PF? There are similarities and PF still uses some of the old AD&D rules! :D

Falling damage per ten feet and the base damage of longswords, the same names for many classes and the use of ability scores. To say they are nothing alike is false.

A lot of the TERMINOLOGY is the same, but a large amount of the underlying system has been had massive changes.

Palladium's Heroes Unlimited has many classes and the use of ability scores as well. Is it the same thing as AD&D and Pathfinder, in your view?

And as I pointed out in an earlier post, the falling damage rule is actually NOT the same (but it is based on a misunderstanding of how AD&D falling damage is supposed to work).

Shadow Lodge

2 people marked this as a favorite.

Seeing their reaction is the best part!

Shadow Lodge

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Take 1 standard goblin.

Apply every Advanced Bestiary template that will stack with the others.

Repeat with The Book of Monster Templates.

Repeat with templates from the SRD.

Repeat with Paizo-published templates.

Unleash this horrific monstrosity upon your players.

Upon being confronted with this bizarre and unique entity, they will undoubtedly attempt a Knowledge check.

Inform them it is a goblin.

Laugh evilly.

Shadow Lodge

1 person marked this as a favorite.

Meh, if Evil Dead hadn't stood out from it's contemporaries, then Evil Dead 2 and Army of Darkness would ever have been made. It'd also zap Bruce Campbell, Sam Raimi, and Rob Tapert back into obscurity.

Shadow Lodge

1 person marked this as a favorite.
Bandw2 wrote:
PLEASE NO MORE FEATS! WE NEED TO REDUCE THE NUMBER NOT MAKE MORE!

One of the fundamental design flaws is that class features are generally a lot more impressive than feats. But almost all of the fighter's class features are: bonus feat.

I see a lot of things that people suggest as feats, and think "that shouldn't be a feat, that should a class feature OR just something any character can do without burning a feat"

Shadow Lodge

3 people marked this as a favorite.
Ghostwasp wrote:
If you want "fighters" to cut mountains in half, jump for miles, or to be an anime character play a different game.

You know what predates every singe anime?

Pecos Bill, Paul Bunyan, John Henry, Baron Munchausen, and the like.

Shadow Lodge

1 person marked this as a favorite.
Anzyr wrote:
Kthulhu wrote:
I'd say that taking up permanent residence in the body of a demon qualifies as a bit abnormal. It would also make virtually any sort of social interaction all but impossible. Then again, from what he has said about Arkalion, he doesn't really go in for social interaction anyway. More of a murderous psychopath type personality.
That's what Shapechange is for (magic it really can solve problems). And he's not a murderous psychopath, though his diplomacy is of the "sandwich or loaded gun" variety. And let's be honest, if Nethys gets to be Neutral, I think Arkalion's Neutral alignment is safe.

According to your own description of his behavior, he shows up on a world, declares himself to be it's ruler, and murders anyone who objects.

If you don't think that's a murderous psychopath, then it's possible that YOUR sanity is in question.

And to be honest, everything you've said about that character just screams "My GM has no balls".

Assuming that my original hypothesis that you are your own GM is incorrect.

Shadow Lodge

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I can understand origin films for more obscure characters, or even for characters that haven't every really had their origins explored on screen before (like Wonder Woman). But for the next 20 years or so, no Superman/Batman/Spider-Man movie or TV show needs to devote more than a 5 minute flashback to their origin stories. And frankly, even that is 5 minutes wasted.

Shadow Lodge

3 people marked this as a favorite.
knightnday wrote:
The research is the bigger part of the problem; not everyone frequents the boards (or other boards) enough to know what all the abbreviations and terms are.

I spend a fair amount of time on the boards, and I occasionally run into abbreviations that I have to assume the poster pulled out of the ass-end of nowhere, because I don't have a clue what they mean.

Shadow Lodge

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I'd say that taking up permanent residence in the body of a demon qualifies as a bit abnormal. It would also make virtually any sort of social interaction all but impossible. Then again, from what he has said about Arkalion, he doesn't really go in for social interaction anyway. More of a murderous psychopath type personality.

Shadow Lodge

5 people marked this as a favorite.

If it was a joke, it was in pretty poor taste, given that he'd have to be extremely sheltered or a complete idiot to be unaware of the overwhelming opinion of the boards regarding the comparison of martial characters to spellcasters.

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