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Back to the subject of racial traits...
I'm also kind of on the fence.
On one hand, I don't want the race to be yet another possible list of poor choices. Choosing the race for a Pathfinder character is the hardest choice for me during character creation.
Currently, there aren't races to fit every character type. It always seems that, especially at first level, the stat mods and sometimes the racial traits themselves (holy crap Elan, survivable much?) are critical for surviving the first few levels (maybe 5) where the characters are most vulnerable to one-shots or other things beyond their control. As somewhat of an optimizer, I want to make sure that I make the best choices for my character concept, to not only aid mechanically, but to help ensure survival. Obviously, a list of playable races that fit every stat or beneficial racial trait would be prohibitively large, so while a gripe, there really is no fix for it, other than to homebrew a race, and beg your DM to allow it. So, alot of times I have to hold my nose and choose a race that fits concept and story the closest, or default to Aasimar again. This isn't cool, and makes the game less fun, for me at least. So, the solution seems to be, jsut have races as "skins" that only have culture and appearance fluff, and have stat mod choices unrelated to race, but to background that a player can make. Cool?
On the other hand, I like there being noticeable, mechanical, differences between the races that back up any fluff the "skin" provides.
What is the solution?