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Vedavrex Misraria

Kryzbyn's page

Goblin Squad Member. 8,259 posts (13,733 including aliases). No reviews. No lists. No wishlists. 41 aliases.


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Didn't matter one iota.

Most people, including my parents (devout Christians, all), saw how ridiculous it was, so it didn't matter.


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Head butting for justice!!


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Story wise I could see a cold war that would arise between magic users and psionicists...


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You'd have to invent magic spells that specificly effect some psionic powers, and vice versa.
Over time, these would occurr, I would think.


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It's not necessary.
I think it's just there to make the DM's job easier.
If it's not there, magic users can not counter psionics, can not identify psionics in use (unless they have the non-class skill to do so), and can not nullify psionics (no dispel, no anti-magic area). Also, the same is true of psionicists vs magic/spells.
I can see many story reasons to not have the transparency.

I've played in games before where psionicists were rare, but they most often became anti-mages, and policed errant magic users. We did not use transparency. It worked well, I thought, but then again I played the psionicist :)


3 people marked this as a favorite.

Riddick?

Improvise item fighter, that kills with coffe cups, sardine can keys, etc.


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Generaly, if I read through a class' mechanics and don't think of an idea I'd enjoy playing, I pass on it.


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Paizo folks go without saying...past and present.


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...and Gorbacz...

Maybe it'd be quicker to make a list of folks that don't rock...but, positive! Never mind :)


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EvilLincoln, fo sho!


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Cheapy, BBT, Ashiel, Ciretose, Tels, Orthos, Amberzombie...and almost everyone in the Avalon game.
You guys all rock.


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Dear God 0.0

People should be required to listen to Word Crimes...


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I like how an airliner being shot down "may" be a tragedy.


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Looking forward to the Iconic for this!


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Rynjin wrote:

Still not seeing why I should ever play one. Here's hoping the final version in the book does a better job of selling it.

What's been previewed here is a capstone (who cares? You're never going to use it), a name change for an ability that was neat, but very limited per day to the point that you'd almost never use its "upgrades" to grab multiple Feats (and no mention of that being changed), Knockout Blow coming in earlier (which is neat, but doesn't make the class).

Given that it was one of the bigger gripes, and sees no mention, it looks like the Brawler still essentially has "Bonus Feat, except without even the flexibility to pick one you want" as his 16th level ability (which essentially IS the capstone of most campaigns).

And it looks like the Brawler (sans archetype) may still be too dumb to figure out how to hit people with the heavy steel object attached to his arm (because of the baffling "Hey uh you're proficient in shields but not as weapons because uh").

I'm more excited over the fact that I can now multiclass it with MoMS than I am about the class itself.

Sorry to be the gloomy Gus on this one.

No apology necessary. Every group has its Eeyore ;)


1 person marked this as a favorite.

"...or who grossly violates the code of conduct..."
Grossly. Not "even just a little bit", but grossly.
Even so, it would be better if that was replaced with "frequently".
But grossly implies that there is indeed room to maneuver, just not in a way that utterly disregards the code.


1 person marked this as a favorite.

I hate that as well. You ain't alone.


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Wow.
You're the one guy that wants to codify RP. Most people look at the LG requirement for Paladin, and think that's too much.


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I've made a few homebrew classes and with minor tweaks, they end up alright. This one has been sitting in my head for a while, so I put all of the ideas I had on paper, and came up with this:
Mesmer table
Mesmer class info

I need some help, as even after a week or so, this still seems clunky, and broken.

Concept:
My version of the Memser is a psionic class that uses a specialized form of astral constructs, in addition to some party buffing, crowd control, and enemy penalizing, and doesn't completely suck in combat.

It became obvious almost immediately that a direct translation from the video game was not going to be possible. Mesmers in the game use illusions, which mechanically have their own baggage. So, I chose to use psionics and the astral construct, as they actually have form, can be damaged, can't be 'disbelieved' away, and can be "shatter"ed (detonated for damage or other negative or beneficial benefit).

I think even though it's rules clunky, you'll be able to see what I intend for each class ability. I'm hoping with some help from ya'll I can get this where either I'd like it to be, or where it needs to be.

Thanks in advance :)

EDIT: this uses DSP's Psionics...


1 person marked this as a favorite.

I guess I'm lucky.
I have two groups I game with:
a gamist first/rp second group and an RP is everything, bend all the rules group. I enjoy both, but if I only gamed in one group or the other I don't think I'd be happy.


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On everyone's.


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A Møøse once bit my sister... No realli! She was Karving her initials on the møøse with the sharpened end of an interspace tøøthbrush given her by Svenge - her brother-in-law - an Oslo dentist and star of many Norwegian møvies: "The Høt Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mølars of Horst Nordfink"...
Mynd you, møøse bites Kan be pretti nasti...

Goblin Squad Member

1 person marked this as a favorite.

Applied.


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You're not the only one that likes bubblebath.


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Rynjin wrote:
Rathendar wrote:
zergtitan wrote:

A Skald, a Barbarian, and a Bloodrager walk into a bar.....

They walk out of a ruined building that collapses behind them.

What? They don't walk away in a slow-motion stride without looking back as it explodes in Michael Bay worthy pyrotechnics behind them?
Of course they do.

The advertisement YouTube played had a ton of explosions in it...


1 person marked this as a favorite.

Blog said Spring of 2015 for Unchained. I doubt it.

Josh McIllwain on Mighty Meep! wrote:


The biggest reveal from the PaizoCon banquet is a brand new rulebook titled Pathfinder Unchained, a 256-page hardcover tome with many new and updated game mechanics. Details on the new book are sparse, but new game systems, a different magic item crafting structure and new magic items were promised as well as revised versions of existing classes like the barbarian, monk, rogue and summoner. The book is drawing many apt comparisons to the classic Unearthed Arcana book from Dungeons & Dragons' 1st edition, which expanded the existing rules in new and interesting ways. Pathfinder Unchained isn't an entirely new edition of the game, just a modification of a few of the common complaints that carried over from Pathfinder's legacy as a continuation of D&D 3.5.

One of the attendees at the banquet stated, "...it is described as the book that developers got to write without being chained down by something like backwards compatibility. So, a more powerful rogue, a monk with full BAB, a summoner that isn't broken beyond belief. These are the kind of optional rules they plan to introduce, allowing GMs to swap out pieces of existing rules that they don't like."

As a frustrated fan of the Pathfinder RPG, this is quite the good news indeed. Look for Pathfinder Unchained in Spring of 2015.


2 people marked this as a favorite.

I know, but I'm not the only one that thought of Clippy :)


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Ross Byers wrote:
Neongelion wrote:
What I'd like are AI that are perfectly sane yet still be villains.
Rational, maybe, if not sane. Have you heard of the Paperclip machine?

The intrepid adventurers have fought their way to the inner sanctum. Blood and sweat driven triumphs have led them here, now to face the Iron God. Intense light and clouds of steam flee the room as the doors part, revealing the twisted form of the metal god, who confronts them in a booming, voice of rending metal...

"Hey! It looks like you're writing a letter!"

Bah! Ninja'd by Orthos and Slaad...damn I should read these things once in a while.


2 people marked this as a favorite.

I'm looking forward to making Claymore-like characters with this class.


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DM_aka_Dudemeister wrote:

Bloodrager very exciting, but does anyone else want to caption the above picture with the voice of a high pitched nerd with a cleft pallet.

Bloodrager: "FOOLSH! You thought you could defeat me! But now I schummon forth my deadly schpinning hula hoopsch... OF DEATH!"

Merisiel: "Seriously?"

Sean Connery is a blood rager?


2 people marked this as a favorite.
Male Drow (noble) 14 Ranger
icehawk333 wrote:

You know, I'm kinda wondering, why are there humans?

If there are races like the kitsune, who don't even need to be incredibly predatory like dragons, and are capable of the same level of innovation as humans, and are Much more powerful, wize, intelligent, and charismatic, why are humans around?

To put it plainly, the kitsunes would have displaced humans long ago by simply being better competition, and creating new things faster due to their lifespan and experience they can find.

According to legend, the Kitsune were raised to sentience by Inari, a Japanese goddess. They've acted in a role of shepherd and teacher for humans (wheterh they liked it or not) for centuries. They are nature kami, and as such seek coexsistance with living things in most situations.

Rolling that idea into a monster race as such for 3.5, they certainly do have the power to eliminate mankind, but it's not what they are about. They are the flip side of dragons. Dragons are the apex predator that gives not a whit or care (usually) about the lives of sentients around them, other than as food or slaves, where the kitsune treat sentient mortals as children that need to be fostered and guided.
As far as breeding goes, I figure Kitsune have a more elven gestation period, but still can give birth to 1-8 babies at a time, the frequency of which greatly declines as they gain more tails. They still can enjoy and have sex, they just are far less likely to conceive.

Goblin Squad Member

1 person marked this as a favorite.

Yep. High hopes for this community.


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Goblins even get shot in the streets!


2 people marked this as a favorite.
Male Drow (noble) 14 Ranger

The first rule of Incorporeal Gestalt Robo Band Club is...


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Weeee wants it!


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WHOA! WE GOT A PROFESSIONAL THEORY CRAFTER! HIDE YO CLASS! HIDE YO ARCHETYPES!


1 person marked this as a favorite.
Male Kitsune (9-tailed) Professor of Eastern Philosophy and Planar studies (?)Sorceror/(?)Flowing Monk

The utter lack of self control and/or decorum.


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OP wrote:
No more hero's anymore

Hero's what? Their sword? Bed roll? Tent? Mount?

Or did you mean heroes?

Ninja'd by Kirth, of course :)


1 person marked this as a favorite.

Ridiculous.
Every class has something cool, and something not cool.
Everyone wants to play the cool stuff, and find ways to mitigate or remove the not cool stuff.

Doesn't matter if you're a rogue that wants to contribute more to combat,
A monk who wants to be chaotic, an inquisitor that wants to use a great sword (without having to pay a feat for it) regardless of the god they follow, or necromany being evil in and of itself.


1 person marked this as a favorite.

Move to where the spell doesn't protect your target and fire.


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Yes we can, and stop calling me Shirley.

Goblin Squad Member

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Might.

Goblin Squad Member

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SOE thought it was losing money on SWG because it wasn't theme-parkey enough, looking at eq2 and WoW's success. So, the revamped it and made it more theme parky with set classes and paths and quest lines.

It ruined the game.


1 person marked this as a favorite.
Male Drow (noble) 14 Ranger

I hope Lyn doesn't get upset by this.
This is half poking fun and half "dude wtf?"

I do take issue with the thought that perhaps things are trying to get pushed past Lyn knowing she doesn't have the time to examine every square inch of a character sheet.
This angers me, frankly.


2 people marked this as a favorite.
Male Drow (noble) 14 Ranger

We should build the other 4 lions and make Voltron.

Goblin Squad Member

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I do not wish to be bought out. Do not send me PMs asking.

Goblin Squad Member

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I should add, I do not regret pledging to these kickstarters.
I love Paizo, and Goblinworks. I want them to succeed, and I'm ok with not being a part of this one thing if it turns out to be something I won't enjoy.
I pledged to support the company, not for a product promised.

Goblin Squad Member

1 person marked this as a favorite.
Shane Gifford of Fidelis wrote:
Kryzbyn wrote:

Will it be possible to play a character that's wholely unaffiliated?

In an existing MMO, you can 'solo' to an extent and never have to join a guild to progress.
Can the same be said of PFO?

My counter argument is, why would you play a massively multiplayer game and go out of your way to avoid interacting with the other players?

I would urge you to give other people a chance. They aren't all bad, I promise. :)

Well, the drama from the landrush would be one reason. Reading that thread was painful, and did not instill hope in the community that will be the forerunners for this game's development.

I can't stand guild drama. I've been in all kinds of guilds, both as an officer and as a member, in several different MMOs. I don't pay a monthly fee for added stress, or to participate in someone else's pipe dreams of power. Ain't nobody got time for that.

I certainly don't. This game already feels to me like it's going to be more work than fun, if I participate, I don't want my progress in the hands of other people.

If that's the way it's supposed to be (WAI) then PFO is not the game for me.


1 person marked this as a favorite.
Andrea1 wrote:
** spoiler omitted **

Poor Brienne ;(

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