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It's pretty easy. I cuss moderately in my house, around my friends.
It seems backwards to me to have the PVP stuff in place before the safeguards are in place or whatever needs to be in place to prevent this kind of thing from happening.
Yes, you will get the PVPrs to fund the beta, but the folks that aren't as interested in PVP (not care bears, folks who realize there will be PVP but choose not to actively pursue it) will get frustrated and quit, and not only stop funding the beta, but also possibly not return.
I'd think at this stage of the game, you'd want to accomodate a wider variety of playstyle to get more subs for the beta (ie. Open Enrollment) for the time being. Err on the side of more subs while crowd forging, as it were.
Well, the class itself is pretty neat. Lots of flavor, kind of like a shadowdancer if it were a full 20 level class. It does have the paths like IG says, and they aren't overwhelming or "I win" buttons in any way, and fit well. They are basically for how you want to play your character, more tanky, more stealthy, or more casty, etc.
The archetype stuff is cool as well.
Well, I'm hoping they send a copy to Endzeitgeist for a review :)
I was thinking more prot pally, not necessarily for tankage (which is kinda pointless without aggro mechanics) but more for the Avenger's shield, consecrate, etc.The holy shock idea is a good one, though!
The rest was simply beast. I might throw that character at my Way of the Wicked players...
The Minis Maniac wrote:
Today is one of those days that has really gotten me down. I just feel after fighting (again) with my mother over trivial crap that if I had a choice I wouldn't be the gay man I am. I am so sick of being yelled at by both my parents. I'm sick of the blind hatred of my step-father. I'm sick of all the hateful comments I see on any political news site I go to. Or even online movie reviews of all things. I'm sick of the awkwardness that inevitably happens when ever I meet someone new and they find out I'm gay. I'm sick of all the people who want denounce my marriage to my husband or think it's their business to comment on it. I just really tired of it all today. These days really suck.
Someone famous said "Family is an accident of DNA" or the like.Don't feel obligated to subject yourself to pain just because you are related.
Traits. One may give you a +2 to initiative, but it's in a category you'd rather pick another trait in. So, you go with the +1 in a different category to still get a bonus to initiative. If that crappier +1 option did not exist, it wouldn't be an option.
It's not a victim statement. It's a critique of the idea represented.
The way the game is set up, if you specialize (for mechanical or flavor reasons) you take a hit in other areas to make up for it. This is no different.
If by "robbing players of agency" you mean "rob them of random chance" then I suppose that's correct.
Yep. Years ago, I was among a group of friends that noticed a similar problem when gaming.
The bigger problem, turned out being the GM that was non-confrontational to the point of not being able to say no to player requests that were absurd, like twisting RP situations into mechanical advantages that none of the other characters could take advantage of.
Don't play with that GM anymore, problem solved.
Well, this FAQ by Jason Bulmahn was telling:
The FAQ wrote:
Emphasis mine. So, I think it's safe to assume that the interpretation that involves not being able to flank with a ranged weapon was the correct one.Continuing to argue otherwise would be intentionally obtuse, imho.
Depends on what the perceived job of the GM is. Which, is almost always, group specific.
My players expect me to give them a fair shake, and not to leave the success of the campaign entirely to chance. So, I cheat. I have to. But in the capacity of being a GM, it's not cheating. It's Rule Zero.
Their trust comes in trusting that I will not abuse Rule Zero to screw them. But they are all aware that I will fudge die rolls, and lightly bend mechanics to make sure things go smoothly.
I do not know of any GM that does not do this.
Exactly my point, Wise One ;)
With my players, someone always plays a crafter (they usually take turns, like playing the healer) so that they can have said items. They do not rely on me as the GM, except to provide the time and money to do so.
Key items, like weapons or armor for a martial, spell books or staves for a caster, etc. I usually craft specifically for the character, and drop it in as treasure at key points.
Rest is random or module decided.
I think the summoner would be better off if the "eidolon" was just an advanced, existing, outsider, rather than it's own unique creature.
Druids still has summon nature's ally as a spontaneous ability, although it's not like an SLA with uses per day, but the druid can use both at the same time.
Maybe the summoner would be better served as an "arcane outsider druid" than what we have now?
Completely disagree.I don't know anyone that I game with that takes for granted that they will have a certain piece of gear by x level, or expect it.
That is not a default rule of the game; that is a play style choice in regards to magical items and their proliferation.
I get the vibe of "...alright you plebes, since my time is obviously much more important than yours, you need to do all the leg work and give me a TL;DR version of why you all play this game/class that's convincing enough for a superior gamer like myself to lower my standards to play with you all. And someone make me a sandwich."
I don't even know what the point of that comparison is. He's not using a longbow. Nothing he's showing involves shooting arrows at a field full of targets from a great distance with a longbow.
It's like comparing trap shooting to a sniper, and saying the trap shooter is doing it wrong. "He's not even using the right rifle..."
I would think at this point, an unaffiliated group's best tactic would be the denial of unhindered training for affiliated groups.
This isn't griefing, it's tactics. It's meaningful player interaction.