Sanvil Trett

Kryten Gallows's page

59 posts. Alias of Ragnadrok.


Full Name

Kryten Gallows

Race

Human Ace Pilot Operative 2 | HP: 16/16 SP: 12/12 RP: 3/4 | Fort: 0 Ref: 6 Will: 4 | EAC: 14 KAC: 15 CMAC: 23 | Init: +4

Classes/Levels

| Perception: +9 | Inspiration: (X) | Status: Normal

Gender

Male

Size

Medium

Age

36

Alignment

C/G

Strength 10
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 11

About Kryten Gallows

Theme Abilities:

Theme Knowledge:You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of
+1 to Dexterity at character creation.

Class Abilities:

Operative's Edge: Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Specialization: Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Thief
Perception and Slight of Hand, Can use Slight of Hand in Trick attack.

Trick Attack: As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Evasion:
If you succeed at a Reflex save against an effect that normally
has a partial effect on a successful save, you instead suffer
no effect. You gain this benefit only when unencumbered and
wearing light armor or no armor, and you lose the benefit when
you are helpless or otherwise unable to move.

Operative Exploit:
As you gain experience, you learn special tricks called operative exploits. You learn your first operative exploit at 2nd level, and you learn an additional exploit every 2 levels thereafter. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier (14).If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier (13). The list of operative exploits appears on page 95. You cannot learn the same exploit more than once unless it specially says otherwise.
Learned Exploits:
Nightvision (Ex)
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.

Skills:

(9)Acrobatics 2
(6)Athletics 2
(5)Bluff 1
(8)Computers 2
(8)Culture 2
(5)Disguise 1
(8)Engineering 2
(8)Medicine 2
(9)Perception 2
(12)Piloting 2
(7)Sense Motive 2
(11)Slight of Hand 2
(9)Stealth 2
(7)Survival 2

Feats:

1st:Skill Focus:Piloting
1st+:Weapon Focus:Small Arms

Attacks:

BAB: +1
Tactical Semi-Auto Pistol: +5 Atk 1d6P 9 rounds 30ft
Needler Pistol: +5 Atk 1d4P 6 Darts 30ft
Azimuth Laser Pistol: +5 Atk 1d4F 20 charges 80ft

Gear:

280 Credits
Industrial Backpack
Small Arm Rounds x 52
Darts x 25
Batteries x 3
Smoke Bombs x 2
Serum of Healing Mk 1 x 12
Engineering Tool Kit
R2E x 5
Personal Coms
Everyday Clothing x 2
Zero Grav Envirosuit
Travel Clothes
Tent
Hygiene Kit

Gear Clamp
Medpatch x 4