Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Shadowblack

Kryptonian Scion's page

Pathfinder Society Member. 31 posts (53 including aliases). 4 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.



My group has been playing Age of Worms, set in Eberron, for several months. We keep a community on Livejournal upon which everyone can post character thoughts, and I generally provide a narrative recap after each session.

You can find the journal here: http://community.livejournal.com/age_of_worms/

I wasn't too impressed by the official conversion notes provided for Eberron, so you will notice many differences in Keith Baker's vision of Age of Worms and mine.

From the community info page, our cast of characters:

Eliaon - This aberrant-marked Karrnathi human has a clear hint of elven blood in his veins. Despite the events of the last several months, Eliaon still has many secrets that he does not share with his companions. His power to channel divine energy, however, is unrivaled - even if the source of that energy is unclear.

Gabriel Moragan - A former soldier in service to Breland, to be sure. He still wears the Brelish officer's duster emblazoned with his lieutenant's chevron. In addition to a sword upon his hip, one might notice a pouch full of spell components. With the looming threat of the Age of Worms, Gabriel has found purpose in life--something that was taken from him when the Last War ended.

Leamshi Greybreeze - Little is known of this elven druid, who bears strange tattooes across his back. His memory is hazy, but the fortune teller Chezabet has foretold a destiny of darkness for him. Green worms and the name "Kyuss" ring distant bells in the druid's memory, and his mind is filled with echoes from events that occurred hundreds of years ago.

Locke Barsavi - Sharn is a difficult place for an orphan to grow up, especially when that orphan is a tiefling. Locke is an agile and clever rogue with a streak of something fiendish in his bloodline -- bad news for those who slew his mentor, whom he later gained vengeance for in the bowels of Sodden Hold. Thanks to a horrible, soul-imprisoning trap Locke has seen the results of the Age of Worms firsthand; he now seeks to stop it at any cost.

Kelv Thunderbrew - This dwarven warrior is a deadly whirlwind to those who find themselves on the wrong end of his twin waraxes. Like the other companions his carries a great burden and a dark secret. Though he was first motivated by gold and greed, Kelv has since found purpose in the quest to protect his new comrades and prevent the arrival of the Age of Worms.

I'll post the first recap entry, and if there's any actual interest in this journal I'll post more (sans PC entries) as time permits.


My group finished The Champion's Belt last night and we took some pics. I thought I'd post them so you folks could take a look.

The first photo is only included so you can see the size of our arena (the Red Ring in Eberron's city of Stormreach). It's not as massive as some that I've seen on these forums, but we had a great time.

Image 1

Image 2

Image 3

The Apostle nearly slew three of our five party members - its breath weapon brought the cleric to 1 Con, its bite brought the wizard to single-digit hit points, and the ranger/scout was swallowed whole and nearly dissolved by Con-damaging digestive acids. Thanks to quick thinking and fast acting, however, the cleric hit the badly injured Apostle with a heal spell from a scroll moments before the rogue died and became a spawn of Kyuss.


Is it the intent of the Savage Vampire template's Wild Shape special quality to allow the vampire to assume a form with more hit dice than he has?

The ability states that the vampire can transform into an animal as if it were a druid of level equal to 10 plus 1/2 his hit dice. I am wondering if the intent was only to give the vampire the abilities of a high level druid as cited in the text - i.e. number of wild shapes per day, size and types of creatures whose form can be taken.

There is no mention of whether or not the new form still cannot exceed the vampire's hit dice.

Thanks!


We get a monthly Forgotten Realms article - usually two between the special locations and Prestige Classes. They only take up 2 or 3 pages each, so it's not a horrible thing for the few people like myself who loathe FR.

That said, I think there are plenty of us that would love some monthly material focused on Eberron - adventure sites (Manifest Zones, lost ruins, aberrations' lairs), NPCs and their stats, write-ups on Gods of the Sovereign Host and their followers (and holy symbols).

A two-page printout of Keith Baker's "Dragonshards" every week is not enough for me, personally, and every other article is flavor I could have made up on my own - do I really need a web article TELLING me that there are magewrights whose occupations rely solely on lighting lamps, mending garments, or preparing food?

So, yeah. This was a way too long post which could have been summed up with two words: More Eberron.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.