I cannot say much more than what has been said previously. I was skeptical, not being the biggest Downer fan, but the art on these cards is very sexy and well done.
My only complaint is that the backs of the cards, instead of being elegantly simple, have the HARROW logo and box art picture of the fortune teller on them. It's a little jarring when trying to create an immersive atmosphere for a reading.
I'd been looking forward to this one since it appeared on the products list a few months ago. Not only do I absolutely adore fey - especially nasty, evil fey - but I was looking forward to the first Event-based adventure.
I read this module from start to finish and was INCREDIBLY happy with my purchase.
The half-evlen instigator of the adventure's horrible events has appropriate motivations, the events as written flow easily, and everything culminates into a scene of terror and bloodshed unlike anything you'd expect to see from a bunch of faeries!
The original monsters in this adventure are great - especially the final "boss" monster. However, there's plenty of other interaction both before and after the nightmarish slayings begin. This adventure even has a chase scene as the heroes try to catch the villain's quickling henchman.
I can't say much more without giving away the plot - but I highly recommend this adventure! Take a break from dungeon crawling and let your players explore the Carnival of Tears.
Reading the blurb for this module excited me. I love urban adventures. In particular, the following line is what made made up my mind on the purchase of Gallery of Evil:
"When the mad painter’s visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart."
Unfortunately, the adventure doesn't deliver. The heroes go into exactly ONE painting, and the landscape within features a single encounter. A fun encounter, to be sure, but not enough to make good on the blurb's promise.
The storyline leading up to the villain's mansion is very linear. The DM leads the PCs through several encounters by the nose, battering them with "clues" until, finally, their attention is forced to a painting of the villain that they would normally pay no attention to.
The saving grace of Gallery of Evil is the villain's lair at the end of the adventure, and the villain himself. Imron is presented in a unique fashion and, in a way, the heroes get to fight him three times -- a great way to get a party emotional invested in defeating their nemesis without using the old "teleport and fight another day" trick.
Overall a brilliant concept that was implemented poorly. Sorry Mister Greer.