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Recent posts by
Kryptonian Scion:
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I am awfully sick of the "villains redeem themselves" trend in the Spider-Man movies. Norman kind of did it in the last few seconds of his life, asking that his actions be hidden from his son; then Ock did it by DROWNING FUSION (I won't even start to rant on that); then in one film both Sandman and Harry redeem themselves? Ugh.
I could have done without Harry going hero. Spidey's victory should have been 100% Spidey.
Venom was okay. His lack of duality made me frown. Every time he said "I," I thought to myself: "he means we."
Thomas Haden Church will be Lowell from Wings for the rest of his life, for me. There is no part he can play - no matter how hostile or tragic, where I won't giggle and think of him sticking a screwdriver into a light socket over and over.
And finally, I'd like to state that I can happily live the rest of my life without ever hearing Kirsten Dunst sing another note. Her performance scenes were absolutely ear-grating, as well as mind-numbingly boring.
I loved the fights, though. Do you all really think Venom is gone for good? We didn't see a corpse, right? The scene ended very abruptly, and I'd assumed he'd pretty much vanished in a burst of fire. I truly hope he's not gone, because there is nothing I want to see LESS in a Spider-Man film than Carnage, who would be on deck next.
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“Today the internet is where people go to get this kind of information,” said Scott Rouse, Senior Brand Manager of Dungeons & Dragons®, Wizards of the Coast. “By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.”
BULLs#@!, BULLs#@!, BULLs#@!.
I, for one, cannot stand being forced to read gaming content on the internet. That's why I print out Dungeon's Web Enhancements and purchase BOOKS from WotC.
And most people who go to the internet for content, get it for free. If Wizards thinks they're going to get as many web subscribers as Paizo has DUNGEON and DRAGON subscribers, they're in for a rude awakening.
This is ridiculous.
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GVDammerung wrote:
A "fair" appraisal or "direct" appraisal is one divorced from the authorship and even the topic, to a substantial degree. It looks at just the language used and how the author presents his or her material within the specific medium and to what end in terms of reader comprehension, bearing in mind that we are talking about a game, which imposes a unique set of conditions on the writing
And despite the fact that people will retaliate to GVD's post calling him negative and a whiner, his appraisal is not only valid, but well-worded.
Someone demanded a better criticism from him than "following the alpha male," and he gave it. Whether or not you like Ed Greenwood, the points he made are incredibly true.
Nonetheless, Forgotten Realms fans will declare that this is complete BS. If nothing else, the Forgotten Realms has a fanatical fanbase, all of whom are willing to be completely blind to the worst writing and supplemental material available on the gaming market.
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Steev42 wrote:
So, the question is, can anyone help me find a clarification of this ruling?
Thanks for your help.
The wording on page 7 of Complete Arcane refers to invocations as spell-like abilities - plural. Semantically, the plural use in the entry implies that each invocation is a separate spell-like ability.
-KS
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T-Bone wrote:
I'll pick at the bones of any adventure I have lying around but what the h@!!s a dragon shard anyway?
I believe in October, the usefulness and purpose of Dragonshards will become better detailed.
The last two Eberron adventures and "The Queen with Burning Eyes" were not very good, IMO, but if written well I love any Eberron content.
In fact, since the tournament adventures were printed maybe Dungeon can also get their hands on Death in Darguun and the other "limited" Delve adventures run for the Mark of Heroes campaign.
I keep checking this site for the Dungeon #124 enhancement, so that I can read the Adventure Path 2 opener in Eberron context (I don't use other campaign worlds anymore - it caused me to cancel a Planescape campaign with 3 months of preparation behind it).
So, I would absolutely love more Eberron content. In every issue. On every page. Yeah.
I'll settle for whatever I can get, though.
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Give the Eberron bashing a rest. It's been a year. Alot of time, resources, and publicity have gone into the setting.
It's not going anywhere, thankfully.
Grow up and let go of the constant whining. Your ranting and pleas to kill it aren't going to give you results, they are just going to irritate everyone who has heard the complaints over and over for a year.
You lost the war. Eberron is successful. Boo hoo.
-KS
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Fleetfang wrote:
For the record, I don't LOATHE FR or Eb, but I'm not really that interested in seeing anything that's world specific unless the nations and people of Greyhawk got the same treatment.
...splintered readership, indeed. :)
I love Greyhawk, I grew up gaming in the Flaeness - but over the years I have seen gaming groups come and go. I now play with a relatively new group of players who don't have any knowledge of the long, long history of Greyhawk or it's movers and shakers.
I also don't have time to write up a 200-page campaign world guide to my own world - I tried it, and got tired of trying to come up with more history and political figures after about 5 pages. The real world also puts a damper on my ability to create enough depth in my own world to make it interesting.
Enter Eberron. I linked my gaming group to the web articles, hyped it up on our message boards, passed around the Countdown to Eberron articles, and in June we all grabbed it up off the shelves as quickly as possible. Starting at square one with the introduction of this world and bits and pieces of its history, I can get my gaming group onto the same page, and won't be asked "What's the Horned Society?" in the middle of an adventure.
Monthly tidbits in Dragon would help my group, and hopefully others, to further explore the details and politics of the world and enrich their gaming experience.
I wholly respect every DM out there who has a homebrew world they have labored for hours upon hours refining. I have done the same, but always get bored and have new ideas to incorporate. Time is a luxury I don't have these days - and neither do alot of DMs. Being able to add something new that is "official" to the campaign without waiting 4 months for a book release would be a blessing.
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We get a monthly Forgotten Realms article - usually two between the special locations and Prestige Classes. They only take up 2 or 3 pages each, so it's not a horrible thing for the few people like myself who loathe FR.
That said, I think there are plenty of us that would love some monthly material focused on Eberron - adventure sites (Manifest Zones, lost ruins, aberrations' lairs), NPCs and their stats, write-ups on Gods of the Sovereign Host and their followers (and holy symbols).
A two-page printout of Keith Baker's "Dragonshards" every week is not enough for me, personally, and every other article is flavor I could have made up on my own - do I really need a web article TELLING me that there are magewrights whose occupations rely solely on lighting lamps, mending garments, or preparing food?
So, yeah. This was a way too long post which could have been summed up with two words: More Eberron.
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