Hrugor Gurstweld

Krunchyfrogg's page

Organized Play Member. 159 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

I participated in the humble bundle, and I'm trying to get the boxed set shipped to me.

Paizo.com is sending me a message saying that my transaction has been denied.

My card is a debit card, and I checked with my bank. I was assured by them that there's no reason for this to be denied.

Is the excess traffic preventing the website from processing orders correctly?

Grand Lodge

Lamontius wrote:
IDKMYBFFROSE

thanks!

Grand Lodge

TIA

Grand Lodge

LMK which and why.

TIA.

Grand Lodge

UnArcaneElection wrote:


stuart haffenden wrote:
Battle Oracle? You gain loads and lose little.
Erikkerik wrote:
Yes you gain much, but also lose Sacred summons, which is quite important to this guide.
stuart haffenden wrote:
Damn, I forgot about the Aura prerequisite!

You can mitigate this problem by using the feat Summon Insert_Your_Good-Evil_Alignment_Axis_Here Monster instead of Sacred Summons. This set of feats did not exist at the time of the quoted posts:

Summon Evil Monster...

I thought the big thing about Sacred Summons is that it allows you to summon as a standard action instead of the summon spell taking a full round action.

The feats suggested here do not change the casting time.

That being said, I'm playing a game based in Ptolus, and the gods are different. I really wanted luck and travel domains, so I couldn't get a good alignment to take advantage of sacred summons (Rajek the Wanderer is true neutral). Does the build suffer a lot without this feat?

Grand Lodge

Fernn wrote:
Krunchyfrogg wrote:

Those all sound cool.

I'm really not familiar with pathfinder so much. Most of my gaming has been D&D 2nd edition or 5th edition.

I hate being an askhole, but if you could point me in the right direction, I'd really appreciate it.

Any and all advice is welcome, and thank you again.

I think this is the guide I thought I saw, it gives you a nice low down on a cleric, specifically one with a reach far striking weapon.

https://docs.google.com/open?id=0B5kvBvq2DEHjRWctNG05X0JINm8

And here is the Polearm Master, It is a fighter Archetype. Archetypes are exactly the same a fighter's base class, except for where the archetype description says otherwise.

http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/polearm-master

The feat I was talking about was

http://www.d20pfsrd.com/feats/combat-feats/phalanx-formation-combat

It all boils down to what you want your character to be, as well.

Do you want to be extremely combat savy? A lot of players like exceling in combat. If so fighter will be good, and for out of combat just roleplay situations.

As a cleric, it will be a bit hard to shore up on some feats, especially combat related ones, but you will be more versetile and capable of spellcasting.

Also Sidenote, The Inquisitor class could very well replace the cleric class. Think of Inquistors as more combat orientate, less healing clerics.

I don't know what it is, but I like that reach cleric - a lot.

I could take a coatl-blooded aasimar (+ 2 STR & WIS) and rock that build!

I need to find out what deities are in this world and see if I can get one that I like.

Grand Lodge

master_marshmallow wrote:

Reach wielding paladins are amazing in PFRPG.

The internet tells you to always play an Angel Blooded Aasimar, the Angelkin (Blood of Angels). They get +2 STR and +2 CHA.

STR 18
DEX 12
CON 14
INT 10
WIS 8
CHA 16

Archetype selection is difficult because I don't know what you want. Do you like spellcasting?

Exotic Weapon Fauchard is also a pretty standard choice, along with Power Attack and Lunge.

Spellcasting is cool, I do like it (in general), but I could take it or leave it with this character.

Grand Lodge

Secret Wizard wrote:

Another cool build would be a Fighter with Spear Dancer Style, but it works better as a Human

S15 D16+2 C14 I12 W10 CH7

Dawnflower Dervish archetype

Defender of the Society, Seeker

1. TWF, Weapon Focus (Monk's Spade), Spear Dacing Style
2. Weapon Finesse
3. Spear Dancing Spiral
4. Spear Dancing Reach
Weapon Training: Monk (has better Versatile Training options than Polearm, but Monk's Spade is a polearm anyway :P )
5. Advanced Weapon Training > Versatile Training (Acrobatics, Escape Artist)
6. ITWF
7. Combat Reflexes
8. Lunge
9. Double Slice
Weapon Training II: Advanced Weapon Training > Armed Bravery
10. Advanced Weapon Training > Trained Grace
11. Two-Weapon Rend
12. Stand Still

The character *must* be aasimar.

But thank you.

I'm wondering: if a paladin gets as many feats as a cleric, why is the build possible as a paladin but not as a cleric?

Grand Lodge

Those all sound cool.

I'm really not familiar with pathfinder so much. Most of my gaming has been D&D 2nd edition or 5th edition.

I hate being an askhole, but if you could point me in the right direction, I'd really appreciate it.

Any and all advice is welcome, and thank you again.

Grand Lodge

Goal: to create a 20 point buy pole weapon user. He can be any aasimar sub race (from the Aasimars Heirs of Glory supplement).

I'm thinking of the character as either a fighter, paladin, or even a cleric. I'll be starting at 8th level.

Thank you so much for your help.

Grand Lodge

Thanks everybody.

I've been out of PFS for a while, but was invited to a game and this character worked out great.

Grand Lodge

Dang it!

LOL, thanks. :)

Grand Lodge

Can you guys please point me towards this Seperatist option and Sacred Servant option?

Thank you.

Grand Lodge

Inquisitor Thrace wrote:

If you do dip cleric you will need to change deity (going off your profile: Sigreth with Shelyn)

There is one potential issue with changing your current deity, as paladins don't have anything that depends on a specific deity (like domains); a GM may require you to pay for an atonement, as an offering to your new deity. Best to check with your local Venture officer.

Below is a list of deity's with the travel domain and allow your alignment of LG (following the cleric rules of being only one step away):
Abadar
Apsu
Aegirran
Jaidz
Kurgess
Rowdrosh
Wadjet
Zohls

Otherwise some of the suggestions above might be better.
Feather step (by wand or shoes) would be my choice.

Thanks for pointing this out. Wiggy is actually a Paladin of Kurgess. I was going to go with Shelyn, but changed to Kurgess before 2nd level.

I need to edit her profile.

The wand of Featherstep seems like a good idea. I think I'd rather have something better in my boot slot. And my UAI is maxed out.

Grand Lodge

What's the question?

Grand Lodge

Hey all.

I have a 2nd level Paladin ready to advance to level 3. She has a 12 WIS, and is your typical Paladin in heavy armor.

In all 6 encounters I've had so far, there's been difficult terrain, or the Web and Grease spells, which really got in the way.

I am heavily tempted to dip a level into Cleric so I can take the Travel Domain and have the ability to ignore difficult terrain 1x/day.

I'd also gain some 1st level spells and the Luck Domain.

I think these benefits are worth the -1 BAB at this paint. What do you think?

TIA

Grand Lodge

ElterAgo wrote:
Krunchyfrogg wrote:

By this, I mean I am looking for the best 1st level character you can create to get you through first level, fully intending on completely reworking the character before advancing to 2nd level.

I have come up with the following character. Please advise on him, because I'm very willing to change things around.

Half Elf Cleric of Desna. Luck and Travel Domains
STR 18 DEX 14 CON 14 INT 7 WIS 12 CHA 12
Traits: Observant, reactionary
Alternate Racial Trait: Ancestral Arms (Fauchard)
Chain mail/ Fauchard/ Sling
Skill: Perception
Feat: Combat Reflexes

Let me know what you think!

It is reasonable. Personally, I would reduce strength to increase intelligence. Most of the opponents at first level are easy to hit and don't require huge damage numbers to take down. Especially at first level it can be helpful to have a few skill points in the monster knowledge skills, social skills, and/or UMD.

You will get some grief from some people if they realize you are doing this. Not sure I entirely understand why they get upset, but they do.

It seems they feel it mandatory that you run a character from level 1 up. the retraining rules are only there in case you messed up something in the build and want to fix it before it becomes a permanent part of your character OR if you suddenly decide "wow alchemist is way too complicated, I need to make something else." But you shouldn't be allowed to use it to just make a potentially weak low level character survive 1st level.

Doesn't make a lot of difference to me. But... {shrug}

I have a few simple and core 1st level PC's always in the folder. That way if the only table opening is for 1st level, I can still play and have something better than a pregen. They are a cleric (more of a caster than yours), a glassy barb, a tank-ish fighter, and a sneaky ranger.
Later (some time between that 1st sheet and 2nd level), I decide what kind of character I really want to play for the long haul. Then use the rebuild rules to run that...

Thanks. That's funny about people giving grief about this tactic: it was my first PFS GM who recommended it!

Grand Lodge

Liz Courts wrote:
Removed an unnecessarily fighty post, and changed the title of the thread to be less baiting.

I respect your decision as a moderator, but I disagree with it. I don't think my original title was "baiting" at all, and my intention of this thread was not to create the "best" first level character, but to create the most survivable first level character who will lose very few resources on his journey to 2nd level (even if it wasn't worded perfectly in my original post).

Grand Lodge

LazarX wrote:
Are you folks really that desperate to give Campaign Management reasons to rescind the first level retraining option? It was meant to clear up character creation regrets, not to be a tool for abuse.

Well, my intent is to get to second level. I play in a lot of 1st level "power games" intended to get people to level up. I like the ability to sit through some scenarios and have multiple 2nd level characters available to play when I want to.

Also, if your intent is to play a gunslinger, widely considered the most expensive class, it's nice to get through your first three sessions without losing too much money.

Grand Lodge

By this, I mean I am looking for the best 1st level character you can create to get you through first level, fully intending on completely reworking the character before advancing to 2nd level.

I have come up with the following character. Please advise on him, because I'm very willing to change things around.

Half Elf Cleric of Desna. Luck and Travel Domains

STR 18 DEX 14 CON 14 INT 7 WIS 12 CHA 12

Traits: Observant, reactionary

Alternate Racial Trait: Ancestral Arms (Fauchard)

Chain mail/ Fauchard/ Sling

Skill: Perception

Feat: Combat Reflexes

Let me know what you think!

Grand Lodge

Dale McCoy Jr wrote:

My thoughts: I like it.

Now where's some kind of license, any kind of license to produce compatible material. Because Wizards is not coming anywhere close to meeting the demand for adventures, additional crunch, settings, etc.

After Pathfinder became a more successful game than D&D 3.5, do you think WotC is going to let that happen again?

Grand Lodge

Shimmerburn wrote:
The one thing I can say about 5E is that if you are trying to teach kids (I have two 13/9) the game, it works better. Less rules, less to remember and a lot less reading.

Don't forget the math. There's a looooooot less math.

Grand Lodge

I understand why Pathfinder is so popular.

It took a good D&D 3.5 edition. It made it better.

It's actively supported. When D&D tried to compete and released 4e, which was a complete dud (from what I've been told, I never actually played 3.5 or 4 e), it only strengthened Pathfinder.

And now, Pathfinder has a HUGE following. Now, WotC releases a new edition of D&D.

Is it that much of a stretch to say that people who absolutely love their Pathfinder, and have for years, aren't going to give it up?

Grand Lodge

Jiggy wrote:
Krunchyfrogg wrote:
One thing I'm not a fan of in D&D is the Paladin class. Maybe I haven't seen them in action enough yet, but losing the alignment restriction bothers me. That's not the only thing that bothers me about the class, but I can't really put my finger on what it is. :/
I've been playing alongside one recently. Have any questions? It's definitely felt (from my secondhand perspective, at least) like a divine warrior. I haven't looked too closely at the mechanics, but I bet they left it open to also serve the same role for other alignments than LG (sort of filling the paladin/warpriest/inquisitor/battlecleric role all in one class instead of bloating into a bunch of very similar ones).

I'm not sure. But if I do have any questions, I'll bring them to you.

Thank you.

Grand Lodge

2 people marked this as a favorite.

I love 5e. It's so easy.

I understand why Pathfinder is so popular. I just prefer the simplicity of 5e.

I started playing D&D in the early 80's. I stopped for 10 years, and just started playing again in January of 2015.

Being new to both systems makes my choice easy. I have made a friend who is brand new to RPGs. She has only played Pathfinder, and is overwhelmed at times. I have tried to get her to try 5e, because I think the mechanics are a lot friendlier.

I don't think rules have anything to do with roleplaying. But I do enjoy how 5e D&D forces a player to choose a background, and forces a player to choose a fault.

It's a starting point for players who often show up with a character sheet that is nothing more than numbers. For the record: that is NOT an attack on Pathfinder. D&D has been like that since it's inception, until now.

One thing I'm not a fan of in D&D is the Paladin class. Maybe I haven't seen them in action enough yet, but losing the alignment restriction bothers me. That's not the only thing that bothers me about the class, but I can't really put my finger on what it is. :/

Grand Lodge

If you're set a Fauchard (nice choice!), a Half Elf works as well, since you can swap out the Skill Focus for an Exotic Weapon Proficiency.

Depends if you value an extra skill point every level over the racial mods of a Half Elf.

I always recommend Weapon Focus for warrior builds. It's "only" +1, but dice can be cruel and when your whole build is about killing baddies, you should scrape any bonus to hit that you can.

Anyway, I had never heard of the feat Spear Dancer recommended above, but that is really nice looking! Plus, Dance just fits a Paladin of Shelyn.

Spending feats on Improved Trip is a good option with the Fauchard as well.

Lunge is fantastic.

Grand Lodge

I like it! Nice job!

Grand Lodge

Thanks guys. CHA is going to be low. Like 5-7 low.

Grand Lodge

Are traits in the "campaign" category legal in Pathfinder Society?

I am curious about the trait "Optimistic Gambler"

Grand Lodge

1 person marked this as a favorite.

http://zenithgames.blogspot.com/2015/01/axes-guide-to-finding-divinity.html

That's a working link to Axe's Guide to Finding Divinity.

Grand Lodge

http://zenithgames.blogspot.com/2015/01/axes-guide-to-finding-divinity.html

That's a working link to Axe's Guide to Finding Divinity.

Grand Lodge

The answer of "the DM will scale difficulty to match" is an interesting one, but what about a Society game, where it's all pre-made?

Also, I get the feeling these "tiers" many have created are for high level versions of these characters. What about tiers at different levels?

Surely, at low levels, unarmored spellchuckers aren't "tier 1"

Grand Lodge

blackbloodtroll wrote:
Krunchyfrogg wrote:
The problem with Paladins of non-Lawful Good alignment is that once they're allowed, everybody will want to play them.
You say this, like it's a bad thing.

I think Paladin in an inherently powerful class. Maybe the most powerful on low levels.

Yes, I can see it being a bad thing if the table is full of Paladins.

EDIT: I see the real "bad thing" being the fact everybody shies away from LG like it's a huge disadvantage to their character.

Grand Lodge

The problem with Paladins of non-Lawful Good alignment is that once they're allowed, everybody will want to play them.

It's like Lawful Good has a terrible stigma upon it, which is unfortunate.

If you don't believe me, take a look around and find some non-Paladins who chose to be LG. They're probably more rare than the Paladins!

Grand Lodge

I can't say I understand most of this thread, but I do like it!

Can you get around that last problem with a different stat array? Perhaps race? I would guess getting that INT to 13 could negate the need for a level of Brawler (?).

BTW, I think it's awesome there's a build with a ton of classes in it. While I generally like single classes better, I think it's refreshing to see a cool build with a lot of classes like this one.

Grand Lodge

TimD wrote:

I have about a dozen "perpetual 1st level characters" that I built to use when playing at 1st, especially for balancing a table.

Here's my melee/back-up healer, Kermitus, cleric of Immonhiel.
** spoiler omitted **...

Wow, that really is the ultimate 1st level character. I'd definitely edit him if I were going beyond first level, but damn!

Grand Lodge

Hey guys, can anybody suggest a popular film or book character that would have a 7-8 INT and a 14-17 WIS?

I'm having a hard time figuring out how to role play it.

Thank you.

Grand Lodge

Nice guide, thank you.

Grand Lodge

grimdog73 wrote:

could he not choose the same class twice and choose a different benefit each time he leveled up? Say he takes a skill point each odd level, and an extra hp each even level...two FCB's.....I'm just spitballing here....

I was under the impression you could do this anyway.

Grand Lodge

How's this character working out for you?

I always come up with great concepts on paper, but I always have the most fun with a dwarf fighter or cleric (or both!).

While these characters ARE powerful, sometimes it just helps me to "get back to basics" (and still kick ass).

Grand Lodge

TriOmegaZero wrote:

Regardless of how many favored classes you have, you still only get one favored class bonus at each level.

So a half-elf taking a favored class twice is negating the usefulness of his racial trait.

Devil's advocate would say you're gimping your half elf if you make him a single-classed character, since you're not taking advantage of this bonus.

Grand Lodge

Wait, you can retrain traits?

How/where can I read about this?

Grand Lodge

Could you please direct me to an online resource to buying all this stuff? I have a bunch of money and PP to spend.

Thanks!

Grand Lodge

Right.

If this were legal, most half elves would choose it in one class. Even if you took the "basic" bonus of an extra skill and an extra HP per level, I think that's pretty significant.

Grand Lodge

If this trait is crappy, what are some good spellchuckin' traits?

Grand Lodge

Somebody brought this up at the table last night, and the GM said he'd allow it for this session, even though he thought it was wrong.

He didn't want to take time away from playing for a minor bonus.

Can you do this? As a half elf, can you choose your "two favored classes" as the same class, twice?

Grand Lodge

Precocious Spellcaster seems like a great trait.

It is listed as a regional trait. What region does it belong to? I might want to use it in a PFS game. Is that possible?

Grand Lodge

I'm starting to like the swashbuckler!!

Grand Lodge

thanks!!

Grand Lodge

I want to see if this works.

Human Arcanist

STR 10 DEX 12 CON 14 INT 20 WIS 10 CHA 7

Feats:
Spell Focus: Evocation
Spell Specialization: Magic Missile

Exploit:
Potent Magic

When I spend a point, I can hurl a 5th level Magic Missile, as a first level character. With a 20 INT, that's 4 times a day.

I haven't explored any traits yet, to see if I can boost anything. I'd probably choose observant as one of them.

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