okay, so because of lack of ablitly and sleep the past 2 weeks, tonight will be the first chance I get to really get back into it because the wife is not going to bug me tonight.
DM, I am just letting you know that, I will be gone from 26th to the 6th of January. I will have a limited access to the net for at least the first 4 days after that I will have acces but not a whole lot. Please run my char as you see fit till I come back please!
Thank you
How To Apply
1. Submit a character concept using the criteria below. You don't need to spend a ton of time on a super-fleshed out backstory. I'm planning on just playing this module, and from what I've read in some recent recruitment threads, these games drag on or die due to inactivity. If I choose your character, we can beef up his/her history as needed.
2. Respond to the questions as your character.
3. Answer the player questions.
Character Creation
1. Level 3 Character, 20-point buy.
2. 3,000 Starting Gold. Characters should spend no more than half their total wealth on any single item.
3. Core Races only. Alternate racial traits and archetypes from the Advanced Race Guide are allowed.
4. All Paizo-created classes and archetypes are allowed (Core, APG, UM, UC).
5. Two traits - both can't be of the same type.
If there's a Paizo-created source that you'd like to use that I haven't listed here, please let me know.
Character Questions
1. Where in Golarion where you born? Brevoy (region) Gronzi Forest
2. Why did you become a mercenary/adventurer? I became an adventurer to get out of the rut that I hvae been in lately
3. How do you contribute on the battlefield? I contribute to the battlefield with the amount of damage I do on the battlefield with my bow
I'll be looking to fill all four core roles (martial, arcane, skill and divine), so make sure it's clear what your contribution to the party will be. I realize hybrid characters make this difficult.
Player Questions
1. How strictly do you like to abide by the rules? I like to make sure that the rules are followed but having fun over rules the games for me
2. How many PBP games are you currently playing? Currently in 2
3. Have you ever played the Feast of Ravenmoor module? Nope
Drake Ghosthowl:
---------------------------------------------------------------
Drake Ghosthowl
Male Human Ranger 3
LN Medium Humanoid (human)
Hero Points 1
Init +5; Senses Perception +6
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Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 32 (3d10+6)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +1
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Offense
--------------------
Speed 30 ft.
Melee Handaxe +2 (1d6+1/x3) and
. . Scimitar +2 (1d6+1/18-20/x2)
Ranged Darkwood Composite longbow (Str +3) +4/+4 (1d8+2/x3)-Rapid Shot.. with out +6
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 14, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot
Traits Devotee of the Green (Knowledge [nature]), Reactionary
Skills Bluff +1 (+3 vs. goblinoids), Climb +7, Handle Animal +7, Heal +6, Knowledge (geography) +9 (+11 vs. goblinoids, +11 while in forest terrain), Knowledge (nature) +9 (+11 vs. goblinoids), Perception +6 (+8 vs. goblinoids, +8 while in forest terrain), Ride +9, Sense Motive +0 (+2 vs. goblinoids), Spellcraft +8, Stealth +9 (+11 while in forest terrain), Survival +6 (+8 vs. goblinoids, +8 while in forest terrain, +7 to track), Swim +1 (+5 to resist nonlethal damage from exhaustion)
Languages Common, Cyclops, Elven
SQ combat styles (archery), favored terrain (forest +2), hero points, track, wild empathy
Combat Gear Potion of barkskin +2, Potion of cat's grace, Potion of cure moderate wounds, Potion of invisibility; Other Gear Leaf armor, Arrows (40), Darkwood Composite longbow (Str +3), Handaxe, Scimitar, 547 GP
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/40
Potion of barkskin +2 - 0/1
Potion of cat's grace - 0/1
Potion of cure moderate wounds - 0/1
Potion of invisibility - 0/1
--------------------
Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
I got the items on there, but not 100% of the gear if selected I will post the gear afterwards.
There is a alias for this but right now it is being used for a dead campgain I want to leave it like that till I know I get this spot sir.
Mark for intrest here, I will come up with the answers when I can today. I will post if you do not mind sir as myself here, and then create the char tonight when I get home, I can do it there alot quicker at home then at work.
Unnamed Hero
Male Human Fighter (Two-Handed Fighter) 3
N Medium Humanoid (human)
Hero Points 1
Init +3; Senses Perception +0
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Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 29 (3d10+3)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 Scythe +7 (2d4+9/x4)
Special Attacks overhand chop, shattering strike +1
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 13, Int 12, Wis 11, Cha 12
Base Atk +3; CMB +6 (+7 Sundering); CMD 19 (20 vs. Sunder)
Feats Dodge, Furious Focus, Power Attack -1/+2, Taldan Conscript, Weapon Focus (Scythe)
Traits Harrow Born (Varisian), Killer
Skills Acrobatics -2 (-6 jump), Climb +5, Escape Artist -2, Fly -2, Handle Animal +7, Intimidate +7, Ride +4, Stealth -2, Survival +6, Swim -1
Languages Catfolk, Common
SQ hero points
Combat Gear Potion of bull's strength, Potion of haste; Other Gear Scale mail, +1 Scythe, Belt of tumbling, Cap of light, 150 GP
--------------------
TRACKED RESOURCES
--------------------
Potion of bull's strength - 0/2
Potion of haste - 0/1
--------------------
Special Abilities
--------------------
Belt of tumbling +4 competence bonus on Acrobatics to move through threatened square or enemy's space.
Cap of light Can radiate light at will, as the spell.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon's critical modifier to its critical bonus damage.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Taldan Conscript When wielding a farm implement (such as a hand axe, pick, pitchfork, or scythe) as a weapon, you get a +1 bonus on damage rolls. When fighting alongside other conscripts you get a +1 bonus on initiative checks.
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This is my final one! I have decided, I haven't came up with a name yet, but I swear this is all.
I've had the chance to do this today so I thought I would,
So sorry I have been gone a while, it's been a f'ed up month with me.
*grumble grumble* ok..... so.
things have been extremely goofy, I did not relaize that my wife was going to be gone all last night.. so no time to do it. tonight she is home and I should (hopefully) have time to get it back up. sorry
Arugh! man, this week has been hard for me. I am going to PROMISE get this done tonight since my son can not use my pc at home! arugh!!! I want to get things kicked off.
I am going to finish my stuff off tonight. I have been extermely busy. I am going to use the same status there and have the correct inofmration for you soon.
I will have to go over the char again soon, I have to get those on there, I was dead tierd when I did that so who knows. Please let me know when you want everything by so I have a deadline.
Unnamed Hero
Male Catfolk Wizard 3
CG Medium Humanoid
Hero Points 1
Init +2; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 17 (3d6+3)
Fort +2, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +1 Darkwood Light crossbow +4 (1d8+1/19-20/x2)
Wizard Spells Prepared (CL 3):
2 (2/day) Fox's Cunning, Fiery Shuriken, Fire Breath (DC 15)
1 (3/day) Chill Touch (DC 14), Obscuring Mist, Magic Missile, Mage Armor
0 (at will) Acid Splash, Drench (DC 13), Drench (DC 13), Ray of Frost
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 17, Wis 11, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Craft Wondrous Item, Scribe Scroll, Spell Mastery (3)
Traits Deft Dodger, Theoretical Magician
Skills Fly +8, Knowledge (arcana) +9, Knowledge (religion) +9, Linguistics +7, Perception +7, Profession (soldier) +5, Sense Motive +2, Spellcraft +11, Stealth +4, Survival +2
Languages Catfolk, Celestial, Common, Gnoll, Goblin, Orc
SQ +2 to reflex saves, acid dart (6/day), arcane bonds (arcane familiar, weasel), cat's luck (1/day), deliver touch spells through familiar, empathic link with familiar, hero points, opposition schools (abjuration, divination), share spells with familiar, specialized schools (conjuration), sprinter, summoner's charm (+1 rds)
Combat Gear Potion of barkskin +2, Potion of cure light wounds, Potion of mage armor, Wand of magic missile; Other Gear +1 Darkwood Light crossbow, Bag of everlasting dung, Catching cape (1 uses), Feather token (whip), Stubborn nail, Canteen, False-bottomed cup, Fishhook, Fishing net, Flint and steel, Grappling bolt, Marbles, Pot, Scroll case (empty), Spell component pouch, Spellbook, compact, Whetstone, Wizard's kit, 412 GP, 9 SP, 8 CP
--------------------
TRACKED RESOURCES
--------------------
Acid Dart (6/day) (Su) - 0/6
Cat's Luck (1/day) (Ex) - 0/1
Catching cape (1 uses) - 0/1
Feather token (whip) - 0/1
Potion of barkskin +2 - 0/1
Potion of cure light wounds - 0/1
Potion of mage armor - 0/2
Stubborn nail - 0/2
Wand of magic missile - 0/50
--------------------
Special Abilities
--------------------
+2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (6/day) (Su) 30' Ranged touch attack deals 1d6+1 Acid damage.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catching cape (1 uses) Grants 20% miss chance against ranged attacks for 1 minute or until you're missed.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Mastery (3) You can prepare spells without a spellbook.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
okay... so Now, I am just at a loss. I am not sure what I want to play at all...
Some one please guide me on what They think I should play..
I was thinking Druid, or Barbain, or Fighter, or wizard, or Something HELP....
lost player Isle 1
Okay I am changing things up a tad bit I am goin to go Orc barbain Titan mauler with a large great sword and then take fighter two handed from there on out
Wilrana
Female Halfling Sorcerer 1
NN Small Humanoid (halfling)
Hero Points 1
Init +5; Senses Perception +2
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 6 (1d6)
Fort +1, Ref +4, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy mace +0 (1d6-1/x2)
Ranged Sling +4 (1d3-1/x2)
Sorcerer Spells Known (CL 1, +0 melee touch, +4 ranged touch):
1 (4/day) Shield, Burning Hands (DC 14)
0 (at will) Acid Splash, Read Magic, Detect Magic, Mage Hand, Touch of Fatigue (DC 13), Jolt
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 10, Int 15, Wis 10, Cha 17
Base Atk +0; CMB -2; CMD 11
Feats Eschew Materials, Expanded Arcana (Sorcerer)
Traits Magical Talent (Spark) (1/day) (Sp), Reactionary, Reclaiming Your Roots
Skills Acrobatics +5 (+1 jump), Climb +1, Fly +9, Knowledge (arcana) +6, Linguistics +3, Perception +2, Spellcraft +6, Stealth +7, Use Magic Device +7
Languages Common, Dwarven, Goblin, Halfling, Ignan
SQ Efreeti, Fearless, Fire Ray (1d6) (6/day), Hero Points (1)
Combat Gear Heavy mace, Sling; Other Gear Wand of Magic Missile
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TRACKED RESOURCES
--------------------
Fire Ray (1d6) (6/day) (Sp) - 0/6
Magical Talent (Spark) (1/day) (Sp) - 0/1
Wand of Magic Missile - 0/20
--------------------
Special Abilities
--------------------
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Fire Ray (1d6) (6/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Magical Talent (Spark) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Alucard
Male Human Inquisitor (Vampire Hunter) 1
CN Medium Humanoid (human)
Hero Points 1
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1); Judgement of Sacred Healing 1
Fort +3, Ref +1, Will +5
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Sonic)
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scorpion whip +1 (1d4+1/x2)
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Inquisitor (Vampire Hunter) Spells Known (CL 1, +1 melee touch, +1 ranged touch):
1 (2/day) True Strike, Magic Weapon (DC 14)
0 (at will) Acid Splash, Guidance, Light, Disrupt Undead
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 13, Int 13, Wis 16, Cha 13
Base Atk +0; CMB +1; CMD 12
Feats Judgment Surge (1/day), Weapon Finesse
Traits Prehensile Whip, Subject of Study (Undead)
Skills Acrobatics -1, Climb +3, Escape Artist -1, Fly -1, Heal +7, Intimidate +6, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +7, Ride -1, Sense Motive +8, Spellcraft +5, Stealth +3, Survival +3 (+4 to track), Swim -1 Modifiers Monster Lore
Languages Abyssal, Common
SQ Divine Retribution (1d6+1) (6/day) (DC 13), Hero Points (1), Inquisitor (Vampire Hunter) Domain: Vengeance Inquisition, Judgement (1/day)
Combat Gear Chain shirt, Scorpion whip; Other Gear Backpack (14 @ 41 lbs), Bedroll, Belt pouch (3 @ 1.3 lbs), Candle (10), Flint and steel, Holy symbol, wooden (calistria), Holy text (calistria), Inquisitor's kit, Manacles, Mess kit, Pot, Rope, Soap, Spell component pouch, Torch (10), Trail rations (5)
--------------------
TRACKED RESOURCES
--------------------
Divine Retribution (1d6+1) (6/day) (DC 13) (Sp) - 0/6
Judgement (1/day) (Su) - 0/1
Judgment Surge (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Divine Retribution (1d6+1) (6/day) (DC 13) (Sp) Standard, foe in 30 ft takes damage from nonmagical accident (Ref half).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor (Vampire Hunter) Domain: Vengeance Inquisition Deities: Calistria, Lamashtu, Norgorber, Rovagug, Urgathoa.
Granted Powers: Vengeance is justice naked of pretense. On your oath, you will deliver justice so unbounded.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Sonic) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Subject of Study (Undead) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided
So for my concept I think I will stick with minotaur and then I start at level 2 so okay.. I still might do the titan mauler to get the large weapon and then go fighter after that starting at 4th level. maybe go back in forth I am not sure, I want to see what the group is going to do, I like to play a range of chars and right now, I am feeling tankish here so I think it would be fun to do this
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my Information:
PLEASE PM ME IF ANY QUESTIONS ABOUT MY GAME OR CHAR CONCEPTS
rpgramen - RotRL (No Information yet)
Valmoon - CARRION CROWN (Char Concept approved by GM)
Krumthi - Badger Clan Trails (GM)
Tiessa LOF (Char Concept,Thinking)
DarkLightHitomi Maginexus (Char Concept not approved or submitted yet)
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I am going to change up my char a little bit and I will have it posted by next week, this week I am behind on things, and I am not fully able to do much of anything
minotaur, Barbain (Titan Mauler)3 Then going to go fighter after this.
Working as a brute force, not too smart working as a wandering guard around the city.
I do have a question though what are the stats for the minotaur though?
My discovery for my 2nd level was explosive bombs so 10ft radius and things start on fire!!!! 1d6 +5 plus 1d6 fire damage that is hit and takes a full round action to stop so awesome and it keeps burning
I think Thayer are safe just stay more then 10ft away from the enemies
I am also not able to buy it at this point in time. There was something that I saw but it said it had a bunch of spoilers in it so I stayed away since I have never played this one at all.
I am not sure when mine will be ready at the moment, but it should be before the end of next week when it is all out there for everyone to get into. I have all my paperwork gathered now, so I am ready to start converting and start getting my requirements ready.
Also I figure if we stagger the starting of games it might be a bit easier on all of us as well.
. . . . . .
---------------------------------------------
my Information:
PLEASE PM ME IF ANY QUESTIONS ABOUT MY GAME OR CHAR CONCEPTS
rpgramen - RotRL (No Char Concept yet)
Valmoon - CC (Char Concept okayed by GM)
Krumthi - Homebrew (GM) Robert -dropped
Tiessa LOF (Char Concept, but thinking)
DarkLightHitomi ??? (No Char Concept yet)
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Well, I am doing some thinking, I have never played this game before, so I am kind of wondering what everyone else would be playing, I do have a couple of things in mind though, just because it is a little bit of a kick back for me, I was thinking maybe Ranger/Wizard going into arcane archer, I am not 100% though, I would like others thoughts on this that have played it and tell me how you would think it would work out.
With in the week I should have requirements ready for me game and a storyline put into place I already have a great idea so I will just extend on that one I am going to make a conversion though from forgotten realms over to the pathfinder system the last time ran this it was all the back in AD&D version 2.5 (with players options) also I will give you all a little bit of a clue it is more feudal Japan then the Middle Ages
For my home brew I am thinking level 5-7 for a change here I normally start at level 1 but u think that a change would be a little better for me if that is okay with the group I am thinking. Something with pathfinder rules set someplace in the river kingdom area at least that is my first thought but I would be willing to do something else if this is not okay with people
I am in 2 Skulls and shackles games PC in both and 2 more games that are going super slow Ptolus Nights and Dungeon Days and The Darkness Below Maure Castle.....
I do not own any AP's but skulls and Shackles and the first book of the Shatters stars, I have done Homebrew 90% of the time, and I am not used to doing AP's I normally get them to read over and get idea's I have always wanted to try the skull and shackles one but since that has been done a lot and a lot of people own it I will not volunteer for it, I can do homebrew it gives us a little bit more freedom in my mind
I am currently wanting to play in the following games
Kingmaker, Rise of the Runelords, Carrion Crown and, Jade Regent.
The latter of the which would be the one I want to play in most at the time.
wouldn't be too bad, I do not think. I have some time, but not sure if that there would be enough time, i could commit to 1 -2 post in one game at at time maybe but if I was GMing a game at the same time it might be harder, so if you came up with a round robin type thing then ya I think it would work
I would be intrested if the gates are still open I can fulfill any role if nessecry I think that is how I come up with my best chars is thru need I would love to play in this