I have a few questions about a monk using two weapon fighting (NOT flurry) with his unarmed monk special strikes.
Monk special unarmed strike power extract:
Now the monk does a full attack against an opponent using TWF and power attack and both attacks hit.
My thinking is the two attacks do the same damage that is:
Thanks for any help
Here is the scenario:
Tiefling with racial trait to have a Bite natural Weapon.
Now our druid beast shapes into a wolf that has a bite attack too.
Question is: is the bite attack in wolf shape of our druid improved by the feats INA and WF that were learnt for his Tiefling bite ?
I am wondering about the Maneuver Master monk archetype power called "Flurry of Maneuvers":
My question is: can you mix normal attacks and maneuvers while doing a "flurry of maneuvers" ?
For example, lets talk about a level 1 Maneuver master monk.
Thanks for your answers
Just curious because i cant really find any official word about it:
Does extra attack a monk can get while flurrying and spending one Ki point
If i am not wrong, I think you can only take Terrain dominance over one terrain that has already been selected for Terrain mastery, which isnt the case here.
But, headband bonus and threefold aspect bonus should NOT stack seen they are both enhancement bonuses, right ?
First the exact description of the powers:
Heighten Feat wrote:
Magical Lineage trait wrote:
Now let's say Gandalf the level 18 wizard knows the feat Heighten.
If Gandalf wants to memorize an heightened flesh to stone to level 9 (instead of level 6, the actual spell level of a flesh to stone), he has to memorize it in one of his level 9 slots.
So far so good...
Now let's say Gandalf has the trait Magical Lineage for the spell flesh to stone. If Gandalf wants to memorize an heightened flesh to stone to level 9, which level slot has he to use ?
I have the feeling, because of the magical lineage trait, that would be a level 8 slot but i d like confirmation.
Thanks for any answer !
I am pondering about creating a feat allowing the gain of extra tricks for a ranger with the skirmisher variant as i didnt find any already existing feat duplicating this effect.
Something like :
What do you think ? Is two new tricks for one feat enough/too much/not enough ?
Thanks for any advice !
Here is the description of the Aura of Chaos from the Protean subdomain:
I am not sure how it works exactly...- if the save is successfull, do you think the ennemy can do ONLY the action he picked or any combination of actions including the one he picked ?
- if the save is failed, do you think the ennemy can do ONLY ONE action different than the one he picked or any combination of actions excluding the one he picked ?
- do you think ennemy know exactly how the power work to chose his action or has he to chose his action without knowing whats happening and the consequences ?
If anyone already played with that power, please enlighten me !
Myself i find the Arbiter (inevitable) very very good.
It is very resilient because of two things:
Add to that some good SLAs (commune and protect/chaos) and the ability to fly coupled with the flyby attack feat and a good 16 DEX for easy delivery of touch spells from the master... yeah i like it a lot :)
Main drawback ? You have to be Lawful Neutral.
Exact text of the magical lineage trait :
From APG wrote:
Here is the question:Lets say i create a lvl 1 wizard and take this trait.
Can i pick a spell that i dont know yet (i.e. a level 2 or more spell) ?
RAW, i d say yes, but i want cofirmation.
I have a question about the Ranger skirmisher trick named "Vengeance strike":
Vengeance strike wrote:
Official FAQ about "Ally" definition wrote:
According to the FAQ quoted, i'd say that you can use the Vengeance strike when an adjacent ennemy hits you (or of course an ally).
Am i wrong ?
Thanks for your enlightments !
Quick question about some witch hex to the specialists roaming in that thread:
Do you think Evil eye can have an impact on the following target stats :
As RAW, i think the answer is no, but i would like your opinions about it and do you think this would overpower the hex if we houseruled it to work for these stats too ?