Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Krovax Draverian's page

290 posts. Alias of Thron.

About Krovax Draverian

Advancement Choices:

1st: class (archetype);

Krovax Draverian
Male Aasimar (Aasimar) Cleric of Ruzel 12
Age 32
LE Medium Outsider (Native)
Init +9; Senses: Darkvision 60'; Perception +10
AC 23, touch 13, flat-footed 20 (+3 dex, +10 armor)
HP 129 (12d8+3 Con+5/Tier)
Fort +11, Ref +7, Will +12
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Speed 30 ft.
Melee Vythrax, 2 Handed +18/+13 (1d8+12, 19-20/x2)
Space 5 ft., Reach 5 ft.
Aura, Orisons
Channel Negative Energy: 6d6, 10/day, DC: 25
Channel Smite: +6 Attack, +6d6 damage, DC: 25
Command Undead: 21/22 HD controlled, DC: 28
Animate Dead: xx/88 HD controlled

Undead Subdomain

Death's Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (6). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (10).

Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Domain Spells: 1st— cause fear , 2nd— ghoul touch , 3rd— animate dead , 4th— enervation, 5th— slay living , 6th— create undead , 7th— destruction , 8th— create greater undead , 9th— energy drain.

Inevitable Subdomain

Command (Su): As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command . A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (7).

Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. (6 rounds, 2/day)

Domain Spells: 1st— protection from chaos , 2nd— align weapon (law only), 3rd— command undead, 4th— order's wrath , 5th— command (greater), 6th— planar binding (inevitables only), 7th— dictum , 8th— shield of law , 9th— summon monster IX (law spell only).
0, DC 14: detect magic, read magic, mending, guidance
1, DC 15: endure elements, ant haul, bless x2, _____, protection from chaos*
2, DC 16: undetectable alignment, silence x2, _____ x2, align weapon (law)*
3, DC 17: magic vestment, stone shape x2, dispel magic x2, command undead*
4, DC 18: greater magic weapon, tongues, blessing of fervor x2, enervation*
5, DC 19: righteous might, flame strike, wall of stone, slay living*
6, DC 20: heal, harm, create undead*

Tier 1: Crusader, Channel Smite (Mythic)

Fleet Charge (Ex):
As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.
Hard to Kill (Ex):
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su):
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (15/day). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su):
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Tier 2: Legendary Item (Ex), Ability Score Increase (Dexterity)
Amazing Initiative (Ex):
At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way more than once per round.

Tier 3: Legendary Item (Ex), Command Undead (Mythic)
Recuperation (Ex):
At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.

Tier 4:Ability Score Increase (Dexterity), Enhanced Ability (Dexterity), Surge +1d8
Tier 5: Undead Master (Mythic), Enhanced Ability (Strength)
Mythic Saving Throws (Ex):
At 5th tier, whenever you succeed at a saving throw against a spell or special ability, you suffer no effects as long as that ability didn't come from a mythic source (such as a creature with a mythic tier or mythic ranks). If you fail a saving throw that results from a mythic source, you take the full effects as normal.

Tier 6: Legendary Item (Ex) Ability Score Increase (Strength)
Force of Will (Ex):
At 7th tier, you can exert your will to force events to unfold as you would like. As an immediate action, you can expend one use of mythic power to reroll a d20 roll you just made, or force any non-mythic creature to reroll a d20 roll it just made. You can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower.

Str 26, Dex 16, Con 16, Int 8, Wis 18, Cha 24
Base Atk +9/+4; CMB +17 (misc mods); CMD 27

Pride: You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a —2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Natural-Born Leader: You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Beacon of Faith: You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.

Heavy Armor Proficiency, Command Undead, Undead Master, Leadership, Channel Smite, Improved Channel, Greater Channel Smite

Skills: 24 Ranks
Perception +10 (6 Ranks+4 Wis)
Ride +8 (10 Ranks + 0 Dex - 2 ACP)
Knowledge (Religion) +5 (3 Ranks+3 Class-1 Int)
Diplomacy +15 (5 Ranks+3 Class+7 Cha)

Racial Modifiers:
+2 Strength, +2 Charisma

Native Outsider: Aasimars are outsiders with the native subtype.

Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Aasimars have a base speed of 30 feet.

Darkvision: Aasimars can see in the dark up to 60 feet.

Skilled: Aasimars have a +2 racial bonus on Heal and Knowledge (Planes) checks.

Spell-Like Ability: Aasimars can use Alter Self once per day as a spell-like ability (caster level equal to the aasimar's class level).

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Languages: Common, Celestial
Location: On Persons
Belt of physical might +4 (Str, Con), Headband of mental prowess +4 (Wis, Cha), +1 Dragon Bane Longsword (Vythrax), Glamered Mithral Full Plate +1

Location: On Dragon Mount
Exotic Military Saddle

Carrying Capacity Light: 0-306 lbs. Medium: 307–613 lbs. Heavy: 614–920 lbs.
Money: 200 GP SP CP
Total Weight: 33 lbs.


House Draverian was once a highly respected name in the North. Ages ago, it was once the name of a line of Linnorm Kings, but this all ended when Baba Yaga arrived, slaughtering the Ulfen who fought against her and driving out the rest, carving for herself and her seed the nation of Irrisen. Since that ancient time, those of the nearly forgotten Draverian family have served the warriors of the Blackravens, taking every opportunity to strike back at those who have taken their homeland.

While their line has nearly all but been dismissed, their proud beginnings have always been passed from father to sons, hoping that one day, one of their number would again rise up and reclaim their former glory. It was to this, that Krovax was born. He grew up on the stories. He was obsessed with them. And he devoted himself to Gorum in hopes that the war god would lend aid to his families cause. When he came of age, he enlisted with the Blackravens, as had his father and his father’s father. During his training, he excelled in swordsman ship, and used his raw strength to his advantage in sparring. He made a name for himself, and was eventually tasked with leading a group of Blackraven initiates north, as it was rumored that a small raiding party of Irrisen scouts had crossed the borders and were traveling across the plains toward Trollheim.

The group of 15 initiates crossed the Iceflow and headed out to find their quarry. Eventually, they found the tracks they had sought, but discovered something they weren’t expecting. Troll tracks. This band had at least one troll with them, that much their scout was certain. A large portion of their number wanted to turn back, but Krovax forbid it. He wasn’t about to be made a failure on his first mission out. Five of their number refused to continue the hunt, and Krovax decided to send them back to Blackraven Hall, their true colors revealed, to report their findings to Huscarl Stenvast.

The remaining of their number pressed on, and after a couple days tracking, finally located their quarry. The band had already sacked a nearby farm, and had made camp in the remains of the battle. The farmer and his family were dead, save their three small children, whom were in chains and crying at the edge of the fire light. Their foes numbered five in total, including the ice troll that was currently feasting on the body of the farmer’s wife, much to the disgust of the soldiers working with him.

Krovax’s plan was simple. Fire on the camp with bows, then charge in for the kill to avoid any errant shots hitting the children. After the initial volley, their opposition had been reduced to only two soldiers and the troll. Soon enough, all that remained was the troll, which fought with a fury matched only by others of its kind. It’s vicious blows sent Blackravens flying backwards, but their sheer number was more than it could handle. It eventually fell to a violent slice from Krovax’s blade, and was laid to rest with the flames of the raiding parties camp fire.

Fortunately, none of his comrade’s wounds were too severe, and Krovax was able to mend them up with Gorum’s blessings. They freed the children, and claimed the skull of the troll to add to the collection on the walls of Blackraven Hall. On the return march, Krovax’s band met up with Huscarl Stenvast, leading a small troop of experienced Blackravens, as well as the five who had abandoned him earlier. Krovax said nothing, but simply handed the charred skull over to his superior officer, all the while glaring at the ones who had abandoned him in the field days ago.

The Labyrinth of the Titan:

It was four years after the fight with the troll when Krovax was promoted to a full fledged Blackraven. In that time, he had been taken out on several patrols and performed well in the field. He had even earned some respect from a longtime Blackraven named Gundar Darkwine, son of the current Castellan of Trollheim. The man had introduced Krovax to his family once, when they were visiting. It was then that he met, and became enamored with, Gundar’s sister, Liandra. She seemed to take a fancy to the strong Blackraven as well, and during the festivities that night at Blackraven Hall, Krovax was fortunate enough to be able to talk with her at length.

A week later, Gundar requested Krovax to join him on a mission to investigate a labyrinth just on the other side of the Irrisen border that had been discovered. If there was anything that could be of use against the Witch Queen’s hordes, Gundar wanted to secure it before their enemies did. Krovax wouldn’t even consider refusing, and joined the band of 20 Blackravens as they crossed into hostile territory.

They managed to locate the ruin’s cave entrance without being detected, and proceeded down into the depths of the earth. Radok, their scout, pulled Gundar aside, but not so that the other’s could not hear. “This stonework, it’s not Ulfen make. I don’t recognize any of these runes or markings,” the man said, running his hand over the etchings into the walls.

Gundar examined them as well, and said, “Me either. Keep an eye out for traps, brother. We don’t know who, or what, last called this place home.”

After what seemed an eternity of descending into the twisting depths of the cavern, they finally arrived at a branching, one path left, one path right going in opposite directions. Radok turned to their commander and said, “What do you think, captain? Split up or stay together?”

Thinking but for a moment, Gundar replied, “Stick together, we have strength in numbers,” as he motioned for the path to the right.

The troop continued on, and it eventually became clear that they had entered into some sort of maze. During their search, they came upon a long dried pool of blood, as well as a rent helmet on the ground. Radok called for a halt, and carefully retrieved the helm and returned to the formation. “Irrisen make, sir,” was all that he said as he handed it to Gundar, spitting as he does so, as if the words themselves left a foul taste in his mouth.

Krovax looked at it resting in his friend’s hands, and said, “I worry less about the Irrisen than I do about what caused that,” he pointed to the large gash in the metalwork of the helm. Whatever had created that was large and strong.

Gundar nodded, and responded, “Keep an eye out men, we aren’t alone here.”

As they began to move on, the right wall of the path almost seemed to erupt amongst them, and the area suddenly got darker, obscuring their vision. Krovax managed to see enough however. A large creature of nearly pure muscle burst through the wall, its head sporting two large horns. In its hands was a greataxe larger than any he had seen before, and the beast used it with great efficiency as it sliced through two of their number before reaching out and taking hold of a third, then using what appeared to be wings, flew up and out of the fight before any of their force could retaliate.

Those on the opposite side of the leadership turned and fled back down the tunnels, despite Gundar’s commands to regroup. He turned to Radok, Krovax, and the other three remaining Blackravens and said, “Move! Keep moving!”

During the next hour, the screams of their comrades as they succumbed to the beasts fury haunted the remaining Blackravens. Eventually, the screams stopped, but the beast found a new way to taunt them. “Grundak thill nal di wik thra, Ulfan!”

Gundar turned to Radok, asking, “What did it say?”

The scout, clearly shaken up, simply said, “Basically…it’s thanking us for dinner…”

Eventually, the creature made another attack at the main force. It dove down from above, but not as silently as it had hoped. Radok managed to hit it with an arrow, and Krovax managed to land a glancing blow to the creature’s leg. However, it was not enough to keep it from slaughtering the remaining Blackraven’s amongst their number, killing another two and flying off with the third.

Krovax could not recall the man’s name…Gideon…Gudrion…it mattered not at the moment. But the man’s death cries seemed to echo throughout the maze.

Finally, after what felt like an eternity, the party made it to what had to be the center of the maze. There, resting on a podium, was what appeared to be a large, stone tome, bound by six rings. Nothing more was in the large square chamber. At first, Krovax felt sick, realizing that so many good men had died, and for what? A stone book? He fell to a knee and did his best to not vomit at the thought. His distress, however, would have to wait…

It was then that the area around them became shrouded in darkness once again. Krovax quickly regained his composure and the three Blackraven’s stood with their backs to each other, Radok with his bow, Gundar his axe, and Krovax’s blade all ready to strike. From above, the beast muttered something else before laughing, and suddenly their formation was forced apart as the monster slammed into them.

Gundar and Krovax both rolled back up to their feet and turned to face the creature. There, standing before them, was the creature that had harassed them for so long. It appeared to be a minotaur, but the foul thing had wings like a bat. It held it’s axe in one hand, and casually tossed the broken form of Radok aside, as it set it’s gaze upon the two remaining Ulfen.

As one, the two warrior’s charged forth. Before Krovax could get reach his foe, however, the beast sliced out with its axe, opening a vicious wound across the young man’s chest and sending him flying back into the wall. Krovax’s breathing became labored, and he desperately whispered, “Gorum, do not let the line of Draverian end this day…”

His prayer was answered, and a small amount of healing energy closed the worst of the wound. Able to focus again on the fight, Krovax looked across the way to see Gundar locked in a heated battle with the monster. Both combatants had appeared to sustain heavy injuries, but Gundar was clearly on the losing side. Krovax fought to his feet and began running to rejoin the fight. He was too late, however, as the beast made a final flurry of attacks with the weapon it wielded, first taking out one of his friend’s legs, causing him to fall to his knees, and then a second that was aimed for his friend’s neck. Gundar’s eyes made contact with Krovax’s, and a look of calm was painted on his face as the axe removed his head as cleanly as a guillotine.

“NOOO!” Krovax yelled, unable to make it in time to save his friend. Rage overtook him, and he charged the creature, slicing out with his blade and removing the beasts arm just below the elbow. The minotaur bellowed in pain and rage, and attempted to impale Krovax with its horns. Krovax just barely managed to sidestep the attack, and with one fluid motion turned and sliced down with his weapon, opening a huge gash along the beast’s neck, severing it’s carotid.

It rolled over onto its back, and muttered something in its guttural language that Krovax did not understand. Krovax stepped over to it, turning his sword point down, and said, “I’ve heard enough,” and thrust the blade down into the beast’s heart.

He then moved over beside his friend, and sat for a while, thinking about nothing, doing nothing. After a while, however, he stood to go see what so many had given their lives for. As he approached the book, the runes on its surface, which at first he did not understand, slowly began to retake shape. Eventually, they took the form of Ulfen runework, and read:

The Book of the Titan
Only the worthy, only the chosen, only the child of destiny, may claim the power within this stone.

Confused, Krovax reached for the edge and turned the cover aside. On the inside of both outer slabs of stone, were what appeared to be seamlessly merged pieces of obsidian constituting the “pages” of the tome. Again, the runes did not make sense to Krovax. He reached out and slowly rubbed his hand over the pages, expecting the runes to change like the cover had. However, what happened next was beyond the young man’s comprehension.

A pulse of power sent the Blackraven flying back to the center of the room. He sat back up, and looked at the book reflexively. It was now levitating nearly three feet off the podium, and was wreathed in some sort of energy. What appeared to be red lightning coalesced along its surface, and began lashing out about the room. One bolt struck Krovax, and instead of dissipating like the others, it seemed to take hold of the man, and began lifting him into the air. Krovax struggled against it, but was unable to escape. Soon, another, then another bolt latched itself to Krovax’s form, as the runes of the book itself appeared to be breaking apart from it and becoming the lightning.

Finally, a pure beam of red energy erupted from the open book, enveloping Krovax entirely. The book itself appeared to crumble away, its shards feeding the energy. As it made its way into Krovax, the man could not maintain consciousness anymore, and everything faded to black…

When he awoke, he awoke to a world of no light. His darkvision was enough to let him see he was alone, as well as the unmoving forms of Radok and Gunar nearby. The tome, however, was gone. He made his way over to Radok, and relit the man’s torch, before beginning his escape from this labyrinth. It took him quite some time, but eventually, he made his way to the surface once again.

None at Blackraven Hall believed his story, nor did Freyr Darkwine. For what it was worth, Liandra believed him, but her father forbid her to see the young Ulfen again. In his grief at the loss of his son, he also managed to have Krovax cast out of the Blackravens, using every ounce of power with the organization he had to make it happen.

Krovax, for the first time in his life, was alone.

Vythrax, the Undying:

It had been roughly a year since Krovax had been banished from Blackraven Hall at Castellan Darkwine's insistence. His family had turned their backs on him as well, claiming he had dishonored their name further by creating such a lie to dishonor so many of his brothers in arms. True, his story did make much of his fellow Blackravens out to be cowards, but the truth was the truth, and Krovax would not back down from his story.

He spent the intervening time as a simple mercenary, trying to make ends meet, but soon realized that the new power coursing within his veins could very well provide him with another way to regain his honor and force Freyr Darkwine into allowing him to marry his daughter, Liandra. As such, he sought to make a name for himself as an adventurer, putting to rest the monsters and threats of the northern wilds. He chased down every rumor of threats, dungeons, and monsters that he could come across. Unfortunately, most of them proved exaggerated, or outright fruitless endeavors.

That is, until one night at a tavern, he overheard an exasperated farmer retell a tale about how his family and farm had been destroyed by undead monstrosities. While scoffed by everyone else at the tavern, Krovax called him over to his table.

"What is this trouble you are talking about, farmer?" he asked as the man sat down quietly.

"Four...four months farm was burned to the ground and my wife and two sons butchered," the man replied.

"Why were you spared?"

The farmer looks down at the table, and says, almost a whisper, "I wasn't there. I was here, passed out drunk off of my head. By the time I came to my senses and made my way home, it was too late. I followed the tracks for two days, but never found anything..." he pauses, fear growing in his eyes, "anything except...more death. I managed to catch up to the fiends that did it as they ransacked a camp in the forest. They were the dead, walking again! The campfire lit 'em up well enough! Not a drop of flesh on 'em, and they tore those poor souls to bits, just like my family. After seeing that, I fled back here for help, but nobody believes, me. They figure it was just an accident, and nobody was willing to follow the trail as long as I had."

Krovax stood, and said, "Show me."

Krovax followed the man back to his farm, still in serious disrepair. They passed by without stopping, without a word, and continued on. The farmer continued leading Krovax to northwest towards the Stormspear Mountains. Eventually, when he realized the path was unchanging, Krovax told the farmer to turn back, and that he would continue the pursuit. The man obliged, not brave enough to continue much further anyway, and Krovax trudged on alone.

After weeks of travel, the priest eventually arrived at the base of the mountains. He continued his trek, doing as best as he could to maintain his previous heading. Eventually, he came upon a bluff that overlooked a small valley within the mountains. From there, he was able to spot a man made entrance into the rock face, the markings of which caused shivers to run along his spine. The markings matched those of the labyrinth where Gundar, Radok, and so many other Blackravens died.

He waited there for some time, watching the entrance, looking for some other sign, but mostly to muster the courage to enter into a place so similar to the one he had barely escaped before. After hours of vigilance, he gave up on any clues being gained from here, and made his way down to the doorway.

As he approached, he could feel the power within him thrumming with new life. It was clear the two places were linked, but exactly how was beyond the Ulfen Aasimar. With a prayer to Gorum and several enhancing spells, Krovax entered.

Inside, Krovax was bombarded with the same fearful sensation caused by the dangers of the labyrinth, though this place was entirely different. Where the previous dungeon had been a maze, this one appeared to be some sort of temple, though on an enormous scale. Inside the foyer, Krovax could see that this place had been attempted to be re-purposed, as many of the ancient runes had been scratched out and replaced with new ones of more sinister design. Ahead, he could hear the sound of a raspy chant in a language Krovax had never heard before echoing through the slightly ajar doorway into the next chamber.

Krovax cautiously stepped through the gigantic door, and was greeted by a sight that would be the stuff of nightmares to most mortals. Inside, the temple had been desecrated by undeath, dozens of skeletal warriors were scattered around the chamber, and the altar itself had been covered with the remains and parts of humans and other creatures alike. Standing before the altar itself was a human figure clad in plate armor, it's arms held aloft in some form of prayer. The creature turned it's head at Krovax's entrance, two points of blue light glowing from the empty eye sockets of its skull.

The creature stopped it's prayer, and turned to face Krovax. It held skeletal hand up and pointed to the human, and said, "Slay the intruder. I cannot be interrupted, not when I am so close!" At the creatures command, the skeletal horde all turned and drew a variety of weapons, and charged at the lone human.

Krovax steeled himself against the coming onslaught. "If any act is worthy of clearing my name and restoring my place, this is it." He started walking forward slowly to meet his foes. He fought his way through the horde valiantly, slicing out at his sword at individual skeletons, and using the power of Gorum to slaughter waves at a time when he became surrounded. The meager skeletons did not stand much of a chance against the wrath of the War God being channeled through Krovax.

The room quickly emptied, leaving only Krovax and the undead champion at the altar. The creature drew a black sword from it's side, and the two rushed headlong into battle with each other. The fight was violent, it quickly became clear that his foe was no mere skeleton and was drawing from a well of power similar to that which Krovax had within himself. The creature's strikes carried with them a dark energy that seemed to pull the life from Krovax's veins. However, Krovax responded in kind, using the holy power of Gorum to destroy this unholy being.

As the battle reached it's climax, the creature grew frustrated, and glared at it's blade as if it were not working as the skeleton desired. Krovax seized the opportunity, and with one final strike, caused the creature to nearly disintegrate beneath the power of Gorum's wrath. All that remained were the creature's armor and the sword.

Krovax sat down on one of the huge steps beside the remains of the creature before him, hoping to catch his breath. However, his rest was short lived as the room began to light up with the same red energy as before in the labyrinth. Krovax stood, grasping his blade, expecting an attack to come at any moment. Instead, he was blasted with an arc of the red lightning, driving him to a knee and forcing him to drop his weapon, which clattered down the stairs.

Like before, bolt after bolt of the energy struck out and took hold of his body, levitating him into the air. Somehow, the energy pulsing around him caused the stone book to re-materialize in the air before Krovax, seemingly pulled from his own body. On the surface of the obsidian pages, new runes were etched along it's surface by the same energies holding the man and book aloft. When the writing was done, the book again broke apart and rejoined with Krovax.

As the man fell back to the ground, he started to black out, but as he did so, he heard a voice echo through the hall. It said but one word, "Interesting..."

When Krovax awoke, he clutched at his head, which felt like it was about to explode from the pounding head ache he was experiencing. As he sat up, he heard the voice again, "Easy, mortal. Don't rise too fast." Krovax scrambled to his feet, falling to a knee once thanks to a bout of vertigo that had overtaken him, and looked frantically for his sword.

"I told you to take it slow. There is nothing you need fear here, Heavenborn."

"Huh...who is that? Where are you!? What is going on!?" Krovax demanded, seeing nothing but the remains of the undead he had slain scattered about the hall.

"My name is Vythrax, and it is thanks to my help that you managed to survive your fight with Barthelius the Damned."

Krovax tried to pinpoint the voice, but he could find nobody else within the hall. Yet it sounded so close. "Show yourself then, if you are the ally you claim to be!"

A sigh echoed through the hall, "Down here. I am the sword the creature was wielding."

Krovax turned, and looked upon the blade. It was made of some sort of black metal, and it's pommel had a ruby that, in this light, appeared to be looking at him. He reached down and lifted the sword to examine it. "And what, might I ask, is your name Heavenborn? It is awfully rude to not introduce yourself to someone who just saved your life."

Krovax, still unsure if he had lost his mind or if this was real, responded, "I am Krovax Draverian. How do you know of my heritage?"

Vythrax replied, "I have been on this realm for ages, and in that time, I've learned to spot the signs. But you are asking the wrong question..."

Krovax pondered what the sword just said, and after a few moments, he asked, "How, and why, did you help me?"

The sword chuckled a moment before saying, "Well, Barthelius tried to call upon my own power to help him in his fight against you, which I denied him. As to the 'why'...I chose to help you because I could sense that you had become attuned."

"Attuned? What do you mean attuned?" Krovax asked.

"To the Book," Vythrax replied bluntly. "To the Book of the Titans. It is what ultimately drew you to these ruins. It is what has given you your new power, the power to fulfill your destiny, whatever that may be. It is also sentience."

"Can you explain it to me, what is happening? What has happened?"

"Yes, mortal, I can. But it will take some time. Perhaps you should make yourself comfortable."

Krovax placed the sword within it's sheath and strapped it to his side, and began cleansing the site around him as Vythrax begun weaving it's story.

Unfortunately for Krovax, the story that he was told was twisted and full of lies. By the end of the tale, Vythrax had convinced Krovax to remain at the temple and "train" under his tutelage. Much of this time was actually spent by Vythrax learning about Krovax, and finding chinks in his psychological armor to unravel. Learning about his long perceived right to eventually become a ruler, as well as his love which had been prevented by Freyr Darkwine, Vythrax began weaving his trap.

After months of promises that Krovax was destined to become a Linnorm King, as well as guarantees on methods to win over Liandra's heart, Krovax became convinced that the sword had become the only true friend and ally he had ever known.

By the time he emerged from the mountains, Krovax was a changed man. He had cast aside his allegiance to Gorum, who now in his mind had done nothing but lead him on a road of despair and turmoil. Now, he had grown to revere the same lord Vythrax served: Ruzel.




Ht: ' "
Wt: lbs
Reference Image
Description here....

Dragon Stats:
The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.

Silver Dragon, Old
LE Gargantuan Undead
Init +3; Senses dragon senses, fog vision; Perception +30
Aura cold (5 ft., 1d6 cold), frightful presence (240 ft., DC 26)

AC 36, touch 6, flat-footed 36 (0 Dex, +30 natural, -4 size)
hp 262 (21d12+126) (Change to d8's, +126 Cha, +21 HP Toughness)
Fort +18, Ref +14, Will +20
DR 10/magic and slashing; Fire Resistance 10; Immune cold, electricity, magic missile; SR 28

Speed 40 ft., fly 250 ft. (clumsy); cloudwalking, graceful flight
Melee slam +xx (), bite +30 (4d6+15/19–20), 2 claws +29 (2d8+10), tail slap +27 (2d8+15), 2 wings +27 (2d6+5)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, DC 26, 16d8 cold), crush (4d6+15, DC 26), paralyzing breath, tail sweep (2d6+15, DC 26)
Spell-Like Abilities (CL 21th; concentration +27)

At will—control winds, detect evil, feather fall, fog cloud
Spells Known (CL 11th; concentration +17)

5th (5/day)—flame strike (DC 21), plane shift
4th (7/day)—dimension door, restoration, solid fog
3rd (7/day)—cure serious wounds, dispel magic, hold person (DC 19), wind wall
2nd (8/day)—augury, calm emotions (DC 18), cure moderate wounds, invisibility, web (DC 18)
1st (8/day)—alarm, bless, divine favor, shield, true strike
0 (at will)—detect magic, flare (DC 16), light, message, prestidigitation, read magic, stabilize, resistance, virtue

Note: A silver dragon can cast cleric spells as arcane spells
Str 35, Dex 10, Con 23, Int 22, Wis 23, Cha 22
Base Atk +21; CMB +35; CMD 45 (49 vs. trip)
Feats Critical Focus, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite), Toughness
Skills Acrobatics +20 (+24 jump), Diplomacy +30, Fly +13, Heal +30, Intimidate +30, Knowledge (arcana, history, local, nobility) +30, Perception +30, Sense Motive +30, Spellcraft +30
Languages Auran, Common, Draconic, Dwarven, Giant, Halfling, Terran
SQ change shape


Change Shape (Su)

A silver dragon can assume any animal or humanoid form 3/day as if using polymorph.

Cloudwalking (Su)

A very young or older silver dragon can tread on clouds or fog as though on solid ground.

Cold Aura (Su)

An old or older silver dragon is surrounded by an aura of cold. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon's turn. An ancient dragon's aura extends to 10 feet. A great wyrm's aura damage increases to 2d6. A silver dragon can suppress or activate this aura at will as a free action.

Fog Vision (Ex)

A juvenile or older silver dragon can see perfectly well in fog and clouds.

Graceful Flight (Ex)

A young or older silver dragon's aerial maneuverability is one step better than normal.

Paralyzing Breath (Su)

Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Castle (7,090 gp)

Rooms: 2 Armories, 2 Bedrooms, 2 Bunks, 1 Cell, 1 Courtyard, 1 Crypt, 4 Defensive Walls, 1 Drawbridge, 1 Escape Route, 1 Garden, 1 Gatehouse, 1 Gauntlet, 1 Kitchen, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Stall, 2 Storages
Score: 21
Level 1: 120
Level 2: 12
Level 3: 6
Level 4: 4
Level 5: 2
Level 6: 2
+1 Dragon Bane Longsword(Intelligent, Intelligent, Upgradeable, Unstoppable Strike, Rejuvenating {60 hp}, Everlasting)

Int: 14, Wis: 10, Cha: 12
Languages: Common, Draconic, Infernal
Speech, Senses 30', CL: 12
Telepathy, Spellcasting: Shocking Grasp (5d6) 3/day, Magic Missile (5, 1d4+1) 3/day, Unseen Servant (12 hr) 1/day

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.