About Krovax Draverian
Feats Command Undead, Channel Smite, Improved Channel, Undead Master
Spells *Domain Spell
Armor Expert (Trait): You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Description: Krovax is a tall, imposing figure, even when out of his Hellknight armor. His hair is as dark as a raven's feathers, and shares their sheen in the light. He generally keeps it pulled back, but allowing it to hang down to his massive shoulders. His green eyes can cut through those he gazes upon, as they have a lifeless quality despite their vivid coloration.
Personality: Cold and calculating, even for a Hellknight, Krovax has been raised and tempered under the scrutiny of his peers for his practices in magics that are widely discouraged across the world. As such, he maintains an intense level of discipline and control over his thralls, be they living or dead. Many avoid speaking to the man due to the creatures he surrounds himself with, however those brave or confident enough to converse with him find him to be polite and very respectful. However, his temper flares when someone creates difficulties for what he is pursuing, be they subordinate, friend, or foe.
Background: Krovax Draverian was once a young priest of Iomedae, who in his early years studied the denizens of the undead in an effort to better fight them. Over time, his studies led him to begin to subtly respect the undead he had fought against for so long. Seeking to learn more about the more obscure creatures of dark magic, Krovax began taking private tutelage from an old traveler who he had found to be quite learned in the arts of necromancy. The man, named Felrath, taught Krovax many secrets of the dark arts, and eventually Krovax began to study the Whispering Way. However, his studies had a coercive affect on his young mind, and he began to believe their teachings rather than those of Iomedae. Eventually, he was fully convinced that the undead could be used for the good of his Order, and he began using necromancy in the field, all the while seeking out the secrets of attaining his own evolution into the pinnacle of Undeath, Lichhood.
After attaining the rank of Armiger, Krovax had been stationed in Dekarium for several years, leading forays of Armigers into the Barrowood in search of a runaway halfling slave that had reportedly taken refuge with the hidden Druid enclaves within. Despite little proof of their presence, the strange way the forest and it's creatures seemed to fight back against his regiment was all the evidence he needed to relentlessly pursue the total subjugation of those who would dare defy the Order of the Chain in it's pursuit of it's quarry and Cheliax's authority over the forest. As he prepared for what he thought was going to be the final push into the heart of the forest, word arrived of the loss of Westcrown.
With the fleet away, reinforcements were being called in to reclaim the city from the thieves who now claimed it as their own. Hellknight Threviath, his superior officer overseeing the Barrowood campaign, tasked Krovax and his detachment with lending aid to the besieged port. Krovax was furious at first with being robbed of his opportunity to claim his prize, but realized that this was perhaps an opportunity to attain full admission to the Order despite Threviath's personal distaste for his methods.
His force sailed south on the Adivian to Westpool, then marched on towards Westcrown to reinforce the other forces preparing there. As he looked out upon the port, he quickly realized this would not be a typical siege. They were up against cutthroats, thugs, and assassins, not soldiers. These men hadn't earned their position through working their way legitimately up the ladder of advancement, but through the chaos of revolution and betrayal. They represented everything the Order of the Chain were against.
As the battle of Westcrown wore on, his talents proved invaluable in keeping forces available, at least in his own mind. Many of his companions and superior officers, however, found his use of necromancy distasteful, yet they could not deny it's effectiveness. As such, when word arrived that forces were needed in the Shackles, it was no surprise to Armiger Drevarian that he was among the Hellknight squires selected to go on the mission. Refusing to let the constant shuffle of posts deter him, he continued his research into attaining his own personal evolution, as he knew that as long as he performed in his role as he was tasked, he would eventually work his way up the ranks and start making the calls himself, just like Master of Blades Mardinus.