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Krovax Draverian's page

315 posts. Alias of Thron.

About Krovax Draverian

Krovax Draverian
Dhampir cleric (undead lord) 2
LE Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
AC 17, touch 10, flat-footed 17
hp 18 (2d8+2)
Fort +3, Ref +0, Will +5; +2 bonus vs. disease and mind-affecting
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses light sensitivity
Speed 30 ft.
Melee: Greatsword +3 (2d6 + 3, 19-20/x2)
Special Attacks channel negative energy 6/day (DC 14, 1d6), death's kiss
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day?detect undead
Cleric (Undead Lord) Spells Prepared (CL 2nd; concentration +4)
. . 1st - cause fear[D], bless, bless, (empty slot)(DC 13)
. . 0th - create water, detect magic, mending, spark
. . D Domain spell; Domain Death (Undead subdomain)
Str 14, Dex 10, Con 10, Int 10, Wis 14, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Command Undead, Heavy Armor Proficiency
Traits Reactionary, Influence (Intimidate)
Intimidate +8 (1 Rank, 3 Cha, 1 Trait, 3 Class)
Knowledge (religion) +4 (1 Rank, 0 Int, 3 Class)
Perception +5 (1 Rank, 2 Wis, 2 Race)
Spellcraft +4 (1 Rank, 0 Int, 3 Class)
Racial Modifiers +2 Bluff, +2 Perception
Languages Common
SQ corpse companion, resist level drain
Special Abilities
Cleric (Undead Lord) Domain (Undead)
Cleric Channel Negative Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Command Undead (DC 14) Channel energy can take control of undead.
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death's Kiss (1 rounds, 5/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 save vs. disease, mind affecting effects.
Location: On Person
Great Sword
Splint Mail
Iron Holy Symbol
Scroll of Inflict Light Wounds (4)

Carrying Capacity Light: 0-58 lbs. Medium: 57–116 lbs. Heavy: 117–175 lbs.
Money: 3 GP, 5 SP, 0 CP
Total Weight: 54 lbs.

Location: Corpse Companion
Four-Mirror Armor
Heavy Steel Shield
Masterwork Backpack
Silk Rope
Trail Rations (3 days)

Carrying Capacity Light: 0-76 lbs. Medium: 77–153 lbs. Heavy: 154–230 lbs.
Total Weight: 76 lbs.

Corpse Companion - Bloody Human Skeleton:

NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0

AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +2 natural, +2 Shield)
hp 6 (1d8+2); fast healing 1
Fort +2, Ref +2, Will +2
Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits

Speed 30 ft.
Melee: Longsword +2 (1d8+2)

Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear: Four-Mirror Armor, Heavy Steel Shield, Longsword

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