"Tunnels sounds like a good way to get trapped, but the surface leaves us a little exposed." Krol voices outloud as he tries to make a choice between the two. "So far we don't know what might be below the ground, but we do know what's above so if we did go through the tunnels we would have little to no knowledge of what could be down there."
sorry, I've not responsed in a while. Been busy with a new job. Krol listens closely to the conversation, seeing what he can learn from this as Ava sits next to him and as he can see that they are now out of damage he casts a spell on Ava, which regenerates her flesh slightly. 1d10 + 5 ⇒ (10) + 5 = 15 1d10 + 5 ⇒ (3) + 5 = 8 Spellcraft DC 17: The spell is Rejuvinate Eidolon
Ava is still standing, though wounded. I'll post ahead of time. Krol Krolmnite casts a spell of grease under the bear in his attempts to trip up the enormous beast. Reflex save DC 16 Ava Ava puts her full focus on attacks into the wolf, flanking with Hobbs, her attacks flailing all but her bite which manages to dig in deep on the creature. PA Bite: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26 damage: 1d6 + 7 ⇒ (2) + 7 = 9 PA Claw 1: 1d20 + 6 - 2 + 2 ⇒ (3) + 6 - 2 + 2 = 9 PA Claw 2: 1d20 + 6 - 2 + 2 ⇒ (2) + 6 - 2 + 2 = 8 PA Tail: 1d20 + 6 - 2 + 2 ⇒ (1) + 6 - 2 + 2 = 7
Damn, didn't realise about the per level. Hmm...I'll focus it on those who will benefit most from it in combat. Ava, Berbas, Elesandira, Duncan and Hops. Those affected gain a +1 to attack, Dodge bonus to AC and Reflex. You also gain another attack at your highest bab, but since we're 5th level I doupt anyone has a second attack.
Sorry for the recent inactivity. Life has been kicking my ass recently. "Wait until I cast my spell." Krol says to the group as he awaits the beasts to get closer.
She will prepare to charge as soon as Krol's spell goes off.
You aren't the only one Berbas, but I think I have the gist of what's going on. Krol nods taking this all in and trying to understand and process it all.
When he says this she nods and begins to sniff the air.
Nor Krol I'm afraid. Krol walks over to Elesandira with a concerned look on his face.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Krol gets down on one knee and looks close at this strange object.
I am totally going to want the notes on this adventure after it finishes. It's too awesome.
"A ship that travels in the sky? Interesting." Krol takes note of this and wonders how such a thing can exsist. "Such a vessel could help us in our travels. Imagine being able to fly up high above mountains and over land. I'd like to learn more about this ship and perhaps construct such a thing at a later date, but for now let us find a way inside, but what do we do with the large tube we've been travelling with?" I believe we were transporting it, but no one's mentioned it in so long I have no idea where it's gone.
DM Carbide - Dark Road wrote:
"What's the matter Versey?" Krol asks getting his weapon ready and Ava stepping forward, getting her claws out ready in case. "Do you see some kind of danger or monster nearby?"
Elesandira wrote: "What would 'it' look like? Because there is something metallic in the undergrowth." "Really? I see nothing?" Krol tries to peer but is unable to see anything whilst Ava tries to look as hard as she can but she can't quite make it out. "I see many plants, maybe like those that attacked us? If so we should just throw in the flasks to be sure." Ava is +6 so just not enough.
Knowledge Nature (untrained)1d20 + 1 ⇒ (19) + 1 = 20 Only able to reach DC 10 since untrained and this is a shot in the dark, but none of them are your guarden variety wildlife I assume. "I don't recognise many of these plants, but then again I was never a good guardener." Krol shrugs with a smile making this small joke. "Best we stick close. I don't know what, if anything, could be hiding in the undergrowth."
Elesandira wrote:
"nice to meet you, Elesandira." he smiles and puts out his hand to shake. "If you don't mind, me and ava would like to take the first watch. Once I fall asleep she dissappears so it would be better if she were here if something starts up. Not to mention she has an acute sense of smell."
Krol nods as he understands the urgency here. He takes a look into the distance and back to the group.
1d20 + 11 ⇒ (2) + 11 = 13
Eretria Whitethorne wrote: Eretria steps forward, glancing over Krolmnite and Ava before smiling slightly, "I am Eretria Whitethorne, sorceress." Krol extends his hand out with a smile. "Nice to meet you, Eretria." he gives a look to the rest of the group "I hope we are to work well together."Darc Jonash wrote: The half-orc eyes the newcomers suspiciously, especially the woman who eyes speak to him of death. He puffs his chest, looking straight at the woman as if to challenge her, he says "Darc" and waits for her to speak. At this Ava strightens up and looks back to Darc, almost accepting the challenge, but not taking a step. As she and Krol exchange looks she takes a step back and relaxes. Krol moves over to Darc and offers his hand too with a smile. "Nice to meet you, Darc." he says this with a bright smileDM Carbide - Dark Road wrote: Besmarial dips in greeting. "The Powers of Nirvana think it wise to repair the world, and it is my honor to serve Their will." "I would be interested in exploring these worlds, but I am certain Desna would like the world to be repaired. She wouldn't have one of her followers gift me with my companion otherwise." at this he then realises he should tell the group a bit more about himself and Ava. "I am a summoner. Someone who has gained a supernatural and unexplained link to a outsider. Ava is that outsider joined with me after I saved her mother's life. Azatas have a different way of looking at life than we do, but I accepted this gift." at this he gives a signal to Ava who lets down her hood, revealing the blood-red scales around her neck, her sharp nails as strong as steel as she demonstraits on a nearby tree. She also opens her mouth to show off a pair of fangs and a reptilian tail reveals itself under her robe before she hides it away again along with putting her hood back up and unrolling her sleeves. "I hope our skills can help you repair the world or worlds as I have heard stories of other worlds being shown in these rifts. The thought of some of these evil places bleeding into our world is terrorfying." he shudders for a moment before looking over to Besmarial. "So...where to?"
Do I have his invitation? 1d20 + 11 ⇒ (8) + 11 = 19 Interesting, a Cassissian. Pester Gallowsmith must've made his deity happy indeed to have such a companion." he says more studying Besmarial than actually answering the question. "I've studied your kind, but didn't think I'd actually see one." he then pads down his pickets, searching through for something.
Seeing as him and Ava's attempts at trying to hide were futile he takes his hand off the vail and leaves it secured to his belt for quick use and takes a step forward. Ava joining him.
Knowledge Arcana DC 10:
This is the symbol usually associated with those who have been blessed (or cursed) with a link to a creature born on the other planes. They are said to take any strange and curious forms. He looks back to the other figure who is with him.
DM: Krol will try to blend in and hide, wanting to study these new approching strangers. He's disturbed by what just happened and for a moment he was going to go out to them, but for the moment he doesn't know if they are friendly or not. Krol: 1d20 + 3 ⇒ (7) + 3 = 10 Ava: 1d20 + 5 ⇒ (3) + 5 = 8 Krol realises that he hasn't hidden well, neither has Ava but he remains hidden anyway, grasping a vail of alchemist's fire just in case they attempt to attack and are as unfriendly as he fears that they might be.
kk, will be checking the gamethread. For the moment I just finished the character, which was difficulty considering and just threw most of the cash at random non-magic gear. Krolmnite Unerhill:
Krolmnite Underhill Male Gnome Summoner 4 CG Small Humanoid (gnome) Init +2; Senses bond senses (4 rounds/day), low-light vision; Perception +2 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size) hp 42 (4d8+12) Fort +5, Ref +4, Will +5; +2 vs. illusions, +2 trait bonus vs. fear Defensive Abilities defensive training, shield ally (+2 ac/saves); Resist shield ally (+2 ac/saves) -------------------- Offense -------------------- Speed 15 ft. Melee Masterwork Longspear +3 (1d6-2/x3) and . . Masterwork Morningstar +3 (1d6-2/x2) Ranged Masterwork Light crossbow +7 (1d6/19-20/x2) Special Attacks hatred Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day), Summon Monster II (7/day) Summoner Spells Known (CL 4): 2 (2/day) Haste, Summon Eidolon 1 (4/day) Shield, Mage Armor, Grease (DC 16), Rejuvenate Eidolon, Lesser 0 (at will) Acid Splash, Read Magic, Detect Magic, Mending, Guidance, Message -------------------- Statistics -------------------- Str 6, Dex 15, Con 16, Int 12, Wis 10, Cha 18 Base Atk +3; CMB +0; CMD 12 Feats Augment Summoning, Spell Focus (Conjuration) Traits Classically Schooled, Stoic Optimism Skills Acrobatics -1 (-9 jump), Climb -5, Escape Artist -1, Fly +1, Knowledge (arcana) +8, Knowledge (planes) +10, Perception +2, Ride -1, Spellcraft +9, Stealth +3, Swim -5, Use Magic Device +11 Languages Common, Draconic, Gnome, Sylvan SQ eidolon link, illusion resistance, life link, share spells with eidolon Combat Gear Wand of Cure Moderate Wounds, Acid, Alchemical grease, Alchemist's fire, Tanglefoot bag, Thunderstone; Other Gear +1 Chain shirt, Crossbow bolts (10), Masterwork Light crossbow, Masterwork Longspear, Masterwork Morningstar, Cloak of resistance +1, Backpack, masterwork (6 @ 9.736 lbs), 65 PP, 10 GP, 4.8 SP, 7 CP -------------------- TRACKED RESOURCES -------------------- Acid - 0/1 Alchemical grease - 0/1 Alchemist's fire - 0/1 Bond Senses (4 rounds/day) (Ex) - 0/4 Crossbow bolts - 0/10 Dancing Lights (1/day) (Sp) - 1/1 Ghost Sound (1/day) (Sp) - 0/1 Prestidigitation (1/day) (Sp) - 0/1 Speak with Animals (1/day) (Sp) - 0/1 Summon Monster II (7/day) (Sp) - 0/7 Tanglefoot bag - 0/1 Thunderstone - 0/1 Cash: 65pp, 10gp, 5sp, 7cp
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Ava: Ava Female Biped (Claws) CG Medium Outsider Init +1; Senses darkvision, scent; Perception +5 -------------------- Defense -------------------- AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural) hp 29 (+3) Fort +4, Ref +2, Will +3 Defensive Abilities evasion -------------------- Offense -------------------- Speed 20 ft. Melee Bite (Bite) +6 (1d6+3/x2) and . . Claw x2 (Claws) +6 x2 (1d6+3/x2) and . . Tail slap (Tail Slap) +4 (1d6+1/x2) -------------------- Statistics -------------------- Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11 Base Atk +3; CMB +6; CMD 17 Feats Multiattack, Power Attack -1/+2 Skills Acrobatics +0 (+2 to balance, -4 jump), Bluff +5, Climb +0, Escape Artist -2, Fly -2, Perception +5, Ride -2, Sense Motive +6, Stealth +4, Swim +0 Modifiers tail Languages Common SQ magic attacks Combat Gear Acid (4), Alchemical grease (4), Alchemist's fire (4), Caltrops (5), Holy water (6), Smokestick (5), Tanglefoot bag (3), Tanglefoot bag, Thunderstone (3), Tindertwig (10); Other Gear Backpack, masterwork (89 @ 126.25 lbs), Bedroll, Blanket, winter, Crowbar, Everburning torch, Flask x10, Folding ladder, Grappling hook, Mirror, Oil (5), Rope (2), Sack (empty) x10, Saw, Scholar's outfit, Small Tent, Trail rations (10), Twine (50'), Waterskin -------------------- TRACKED RESOURCES -------------------- Acid - 0/4 Alchemical grease - 0/4 Alchemist's fire - 0/4 Everburning torch - 0/1 Holy water - 0/6 Smokestick - 0/5 Tanglefoot bag - 0/3 Tanglefoot bag - 0/1 Thunderstone - 0/3 Trail rations - 0/10 -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Evasion (Ex) No damage on successful reflex save. Magic Attacks (Ex) Your natural attacks are magic. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Tail (Ex) Tail grants +2 Acrobatics checks for balance. -------------------- Eidolon: Ava appears like a azata which has a beautiful female body combined with scaled and lizard-like arms, legs and neck area. Her hands appear to be claws and though she appears human, her teeth have fangs which she can bite with. The tail keeps her momentum and can be used as a deadly weapon in combat. She wears a simple robe to cover up the humanoid nakedness as unlike her realm, people frown upon nudity in this world and to keep her origin somewhat covered. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Not sure I understand what you mean by the rolls there? Roll that and then add Con? Bit unusual, but at the same time I can see the many benefits from avoiding someone rolling a 1 and messing up their character hp values, especially if they're a barbarian or Fighter. Krols levels: 2nd: 1d3 + 5 ⇒ (1) + 5 = 6
Ava's HD: 2nd: 1d4 + 6 ⇒ (3) + 6 = 9
lol I somehow have more HP than my Eidolon. Think I might give her toughness or something. So many feats that could be good. Light armour prof so get her light armour, toughness to add a few more hps, Dodge to increase her AC or power attack to get some extra damage in. Since she has 4 attacks to make, the extra damage would be very nice. Any suggestions?
Hi sorry I've not replied in a while, been a little railed recently and thinking over a character concept. Battling over "what fits the group" or just to go with what I'd enjoy. Have to admit, I don't feel anything for my bard but here's my summoner. I'm currently editing him in Herolab and should have him up tomorrow when my better half is back home. The backstory can remain unchanged if you wish, I'll have to add the new amount of GP and equipment so it shouldn't take too long. edit: oh, how do you calculate HP after 1st? averagge or roll?
Krolmnite Underhill wrote:
and the numbers are done. As you can see, Ava is my personal pack mule :D Krol:
Krolmnite Underhill Male Gnome Summoner 2 CG Small Humanoid (gnome) Init +2; Senses bond senses (2 rounds/day), low-light vision; Perception +2 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size) hp 18 (2d8+4) Fort +2, Ref +2, Will +3; +2 vs. illusions Defensive Abilities defensive training -------------------- Offense -------------------- Speed 15 ft. Melee Longspear +0 (1d6-2/x3) Ranged Light crossbow +4 (1d6/19-20/x2) Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day), Summon Monster I (7/day) Summoner Spells Known (CL 2): 1 (3/day) Mage Armor, Grease (DC 16), Rejuvenate Eidolon, Lesser 0 (at will) Acid Splash, Read Magic, Detect Magic, Guidance, Message -------------------- Statistics -------------------- Str 6, Dex 15, Con 15, Int 12, Wis 10, Cha 18 Base Atk +1; CMB -2; CMD 10 Feats Spell Focus (Conjuration) Traits Classically Schooled, Rich Parents Skills Acrobatics -1 (-9 jump), Climb -5, Escape Artist -1, Fly +1, Knowledge (arcana) +6, Knowledge (planes) +8, Perception +2, Ride -1, Spellcraft +7, Stealth +3, Swim -5, Use Magic Device +9 Languages Common, Draconic, Gnome, Sylvan SQ eidolon link, hatred, illusion resistance, life link, share spells with eidolon Combat Gear Acid, Alchemist's fire, Tanglefoot bag (2), Thunderstone; Other Gear Chain shirt, Crossbow bolts (20), Light crossbow, Longspear, Backpack, masterwork (5 @ 11 lbs), 13 PP, 9 GP, 4.8 SP, 9 CP -------------------- TRACKED RESOURCES -------------------- Acid - 0/1 Alchemist's fire - 0/1 Bond Senses (2 rounds/day) (Ex) - 0/2 Crossbow bolts - 0/20 Dancing Lights (1/day) (Sp) - 1/1 Ghost Sound (1/day) (Sp) - 0/1 Prestidigitation (1/day) (Sp) - 0/1 Speak with Animals (1/day) (Sp) - 0/1 Summon Monster I (7/day) (Sp) - 0/7 Tanglefoot bag - 0/2 Thunderstone - 0/1 -------------------- Special Abilities -------------------- Bond Senses (2 rounds/day) (Ex) Share your Eidolon's senses. Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots. Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day. Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids. Illusion Resistance +2 racial bonus to saves against illusions. Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day. Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead. Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Summon Monster I (7/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Ava: Ava Female Biped (Claws) CG Medium Outsider Init +1; Senses darkvision, scent; Perception +5 -------------------- Defense -------------------- AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural) hp 19 (+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion -------------------- Offense -------------------- Speed 30 ft. Melee Bite +5 (1d6+3) and Claw x2 +3 (1d4+1) or Bite +5 (1d6+3) -------------------- Statistics -------------------- Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11 Base Atk +2; CMB +5; CMD 16 Feats Multiattack Skills Acrobatics +2 (+4 to balance), Knowledge (planes) +2, Perception +5, Sense Motive +5, Stealth +6 Modifiers tail Languages Common Combat Gear Acid (4), Alchemist's fire (4), Tanglefoot bag (2), Thunderstone (4); Other Gear Backpack, masterwork (29 @ 31.5 lbs), Bedroll, Blanket, winter, Crowbar, Everburning torch, Flask, Flask, Flask, Flask, Sack (empty), Sack (empty), Sack (empty), Sack (empty), Sack (empty), Torch, Trail rations (10), Traveler's outfit, Waterskin. -------------------- TRACKED RESOURCES -------------------- Acid - 0/4 Alchemist's fire - 0/4 Everburning torch - 0/1 Tanglefoot bag - 0/2 Thunderstone - 0/4 Torch - 0/1 Trail rations - 0/10 -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Evasion (Ex) No damage on successful reflex save. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Tail (Ex) Tail grants +2 Acrobatics checks for balance. --------------------
Terri Riverrun wrote:
Ah, where are my manners? I should've been doing this for others who I've experienced with. Thanks for you support :) Having a look back, I don't recognise anyone besides Terri who I know as DM Salsa from their game. Can't comment as a player, but as a DM he was very good at bringing the story to life. just need to alter equipment on herolab and Krol should be ready to go.
|