Initiative +2
Hp: 13
Offense
BAB +1, CMB +4
Dagger(+4, 1d4+3, 19-20/x2)
Sap(+4, 1d6+3, x2)
Longsword(+4, 1d8+3, 19-20/x2)
Defense
AC 16, Touch 12, Flatfooted 14
Fortitude +4, Reflex +2, Will +1
CMD 16
Feats, skills and traits:
Feats – Improved Unarmed Strike, Improved Grapple, Skill Focus (Knowledge – Local
Skills – Diplomacy +6, Knowledge – Local +5, Sense Motive +6, Survival +5
Traits – Ease of Faith, Suspicious
Equipment - Used 143.5gp
Dagger(2gp, 1lbs.), Sap(1gp, 2lbs.), Longsword*(15gp, 4lbs.)
Chain shirt(100gp, 25lbs)
Backpack*(2gp, 2lbs.), Bedroll*(0.1gp, 5lbs.), Winter blanket*(0.5gp, 3lbs.), Crowbar*(2gp, 5lbs.), Flint and Steel(1gp), Hooded Lantern*(7gp, 2lbs), Oil* x4 (0.4gp, 4 lbs.), Hemp Rope*(1gp, 10lbs.), Soap*(0.5gp, 1lbs.), Waterskin*(1gp, 4lbs), Cold-weather outfit*(8gp, 7lbs), Traveller's outfit(1*) x2(2gp, 10lbs), MSI Badge
* Not normally carried
Districts of Magnimar/Prestige Points:
A: Alabaster and Marble Districts
B: Naos, Irespan, and Bridgeward
C: The Capital District, Grand Arch, and Vista - 1
D: The Bazaar of Sails, Dockway, Beacon’s Point + 1
E: Lowcleft and Keystone + 1
F: Rag’s End and The Marches - 1
G: Silver Shore, Kyver’s Islet, and Ordelia
H: Underbridge