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Kristen Gipson's page

FullStarFullStarFullStarFullStarFullStar Venture-Captain, Illinois—Carbondale. 288 posts (291 including aliases). 25 reviews. 3 lists. No wishlists. 18 Pathfinder Society characters.



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The Jeweled Sage scenario we all have been waiting for

*****

I am thrilled that history of the jeweled sages is finally coming to light. I thought the author did a fantastic job with this scenario. I was also very happy with the choice of the author, because I felt his scenario of the Destiny Trilogy was the best hands down.

When I played this, it was at a con and the GM was not thoroughly prepared for the massiveness of this scenario. However, the awesomeness of it shined through regardless. My husband and I just kept whispering about how awesome this was and that we would have to run it soon for a handpicked group at home.

When I ran this, I was amazed by the amount of information in this scenario. They players loved the concept. One thing that really slowed the table down was the environment. I appreciated the uniqueness of the different enemies and of course the fact that some of the enemies might be allies and vice versa. It just depends on player interactions.

Overall, I thought this scenario was amazing, but there is one major flaw. The scenario takes a ridiculous amount of time to run. This scenario will not be able to fit into a 4 hr slot without dropping a lot of the fluff. Ideally, this scenario fits comfortably in a 6-7 hr slot. I truly hope this is not the direction of 7-11s in the future.


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Nice Roleplay Scenario

****( )

This scenario is interesting, investigative scenario. It depends too heavily on social skills though. I particularily like that it has easter eggs about other scenarios, but are not game changing and if players haven't played those scenario it doesn't affect the story. This story's bread and butter is in the roleplay potential. I had very different experiences from running and playing this.

Playing:
It was the last slot of a three day con and the GMd already commented that this scenario should only take 2.5 hours. He didn't get into the roleplay and had a monotone voice. We were rushed through the roleplay and didn't get to REALLY experience the scenario. We enjoyed that combats though and it was interesting because the party was nothing but arcane casters and a counterfeit mage rogue. On the boat, we split the party and had all the combats going at once.We won with flying colors. Slaves freed, paperwork saved, boat saved, Capt dead. It lasted ~2.5 hours.

GMing:
I had a fairly balanced party (1 veteran, 2 new players, and 2 players that are something in between). The 2 new players didn't get into the roleplaying, but the others really got into it. The veteran was playing a bard and had a blast. The combats were a little touch and go, but in the players defense I was rolling pretty baller. In the end, they freed the slaves, saved the boat, killed the capt, and only found the signature "Pasha". One of the players stated this scenario is easily within his top 5 favorite scenarios. It lasted 3.5 hours.

This scenario depends heavily on the roleplay. A party of players who are just murder hobos and don't want to talk probably wont enjoy this.


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Mass Combat halted the Scenario's Potential

***( )( )

I made sure to keep a clear head and an unbiased opinion going into this scenario, due to others' reviews. I appreciate that mass combat has been introduced to Society, but after seeing it in action there is no place for it.

(2 Stars) I felt there was just too much mass combat. After the first wave and securing the village that is were it should have ended. I would have been happy if that's were it ended. There also should have had some kind of PC repercussions to player choices in the mass combats, other then you army dies and you have to go get another one.

There was no roleplaying in this scenario. I understand that this was solely supposed to be a combat scenario, but even just a little bit of roleplaying would have been appreciated. Even in scenarios that were primarily roleplay, there was some combat.

(4 Stars) I did enjoy the rest of the scenario after the mass combat was done. I really liked the troop fight. That was really cool and I would like to see more combats like this in society. Travelling thorough the trap doors and then fighting a magus that trys to push you out the mouth is awesome.

Overall, I felt the scenario was held back by the mass combat and that the author did a good job with what he had to work with.


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Make sure to bring your thinking caps!

****( )

I played this over the weekend. I made sure I went into this scenario without any expectations, because of the hype this particular scenario has. I was pleasantly surprised, to enjoy the scenario. Yes, parts of this scenario are difficult, however, it makes players think outside of the box.

Things I expect out of a 7-11 scenario;
1. Interesting roleplay (check)
2. Difficult combats that make players think and just not hand them the "win" (check)
3. New/rarely used Monsters (check)
4. Awesome storyline that connects to previous scenarios (check)

The biggest problem I have with this scenario is that because of the amount of content in the scenario, it is incredibly hard to fit it in a 4 hr slot. Yes, I am aware that 7-11s are written with a 5 hr slot intention, but it is kind of hard to plan for 5 hr slots for 7-11s when a lot of 1-5s get done in 3 hrs or less. So most game stores and cons plan for 4 hr slots.


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Great Story Scenario

****( )

Larry Wilhelm is an amazing author. He adds so much flavor to a scenario. Furnace is no exception. The setting and encounters are very cool. My only complaint is that this scenario is not up to the power level that a 7-11 should be. The ease of the adventure is definitely overshadowed by the story and plot line, so that makes up for it.

I thorough enjoyed this scenario and would love to run it again.


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