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Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
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Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–09: The Blakros Matrimony (PFRPG) PDF
***** by pathar

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Xanesha

Kristen Gipson's page

FullStarFullStarFullStar Pathfinder Society GM. 128 posts (131 including aliases). 6 reviews. 1 list. No wishlists. 12 Pathfinder Society characters.

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*****

Really, really great concept


After reading this, I havent played or ran it yet, I am REALLY excited about this scenario. I absolutely love the fact that even though pathfinders are escorting him, they still have to make sure he doesn't get himself into trouble from basic wilderness hazards.

Just the overall plot of the scenario is very clever. This might be my new favorite, time will tell.




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Blah Dungeon Crawl


I recently ran this twice (once at each tier) at a local con.

If you are a player who likes combats and rolling dice (rather then roleplay), then this is the scenario for you.

story:
+2
I love the fact that she has been wronged by the hellknights. I like that story has at least a little bit of tie-in to the Blakros Matrimony, The Disappeared, The Fortress of the Nail story arc. However, I feel that this is just a boring dungeon crawl. You literally walk from tile to tile and only stop for an encounter.

roleplay:
+2
This scenario has roleplay possibilities. You can easily roleplay out of combat the first encounter. You take a typical sewer creature that you almost never speak with and give it a voice. I, personally, REALLY love this. This is, however, almost the only roleplaying capable in this scenario. There is potential for other roleplay, but a PC needs to speak an rather obscure language. When you start talking your way through the second encounter, a stealthy NPC provkes a fight.

combat:
+3
I like the otyughs, we have just seen them recently. They are not overpowering, they just make you work for it. Same goes for the rangers. The plants are extremly underwhelming. I understand that they inflict more conditions than anything, but the saves and their attacks are so low that the conditions typically dont stick. The electric plant curatin hazard was a nice touch. The same goes for the oozes. Their attacks are so low or they dont have a lot of HP so they do not stay around long enough to do much of anything. The BBEG fight was well done. You give her battle field control spells and let her minions do all the heavy work.

overall: +2
There is a nice foundation established for a good story, but it quickly becomes a boring dungeon crawl. There is very little roleplay possibilities and the combats are what you would expect when to parade the Korvosan sewers. If you are going to be parading through the sewers give it more flavor, then just parading through the sewers, killing the things that live there.




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Alright scenario


I am surprised this has had so many good reviews. The beginning and end are pretty good. I have issues with everything in between. There isn't even box text. You just move from map to map to map killing undead. That's it. I enjoyed the story. It just felt like it is the first draft.




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Decent story, executed poorly


I have now GMd this three times now. I like the idea behind the story.

The combats are not difficult by any means. The first fight is a joke. It would be easy anyways, but you also have NPCs fighting as well. The last fight is the only one that last more then two rounds and that is because of obscurring mists. I could look over the poor combats if there was some opportunities for good roleplaying, but those lack as well.




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*****

Absolutly Love It


I have played and GMd it twice now. Will be running again this upcoming weekend at a con.

I love the theme of the temple. The ranger/rogues were typically cake walks, but compared to the guardians and Aglorn they needed to be. The description of the false gate is a bit hard to understand. I made a model with turing wheels to help make it easier for my players to understand. The last fight is awesome. All my players are just shocked when I pull out this huge map with swinging rope bridges they have to cross to make it to the gate.

So, in between an awesome backstory, great diety themed temple, and an epic bbeg fight, I can happily say this is my favorite scenario. Nudging out Rebel's Ransom. Please keep up the good work.


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