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Kristen Gipson's page

RPG Superstar 2015 Star Voter. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Illinois—Carbondale. 302 posts (305 including aliases). 25 reviews. 3 lists. No wishlists. 19 Pathfinder Society characters.


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Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Majuba wrote:

I agree with John F, this isn't going to be a problem (and I *hate* a lot of non-core spells).

Now which scenario has {redacted} in it?

I would like to say this isn't going to happen, but this hasn't been the first time I have seen something like this. Someone asked which scenarios had wizards with pit spells on the Pathfinder Society Facebook Page.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Fomsie wrote:
Kristen Gipson wrote:
Gnasher wrote:
Quote:
Result: Wizards are, once again, the undisputed God class that makes DMs from Gencon to PFS Core tables cry bitterly into their screens

Really? Those guys are volunteers and deserve to have some fun too you know. They put a lot of work in so you can have your munchkin character. Cut them a break and maybe play ball with them instead of acting like a jerk who just wants to exploit the game.

This is the kind of character a GM should have the right, no, duty, to bury in a hole behind the shed.

The OP is just a troll that hasn't GMd a single game of PFS. He doesn't care about the time and effort that GMs put into making any experience good, regardless as to whether it's at GenCon or not. All he cares about is "winning". So he can just have his fun and be proud trying to accumulate this list all by himself.
Whoa now. While I agree that the OP is most likely a troll, be careful about assuming how much GM experience has based on there number of PFS sessions. While this is a PFS forum, PFS is only a small portion of Pathfinder, and there are many players with vast amounts of experience as GMs without ever sitting down at a PFS table. Hopefully not your intent, but that "dismissive of anyone with less stars" mentality creeps up more often than it should and can really be a turn off to society play. Especially when it comes from a VO.

I was not being dismissive of his lack of stars. I sometimes forget that there is other roleplaying other than PFS. He very well could GM for a home group and just play PFS. I have known many people who do that. However, he is talking about making the GMs at GenCon cry over how his character breaks the scenario. That greatly offends me. I have however GMd at GenCon the past 2 years. GMs get the specials and new scenarios (the events that are always filled) the weekend before the event. Giving 4-5 days for them to prepare. That is a huge time crunch for anyone, not including jobs.

Roleplaying should be fun for everyone invovled, not revolved around whether the character is broken enough that it makes it unenjoyable for the person running the game.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Gnasher wrote:
Quote:
Result: Wizards are, once again, the undisputed God class that makes DMs from Gencon to PFS Core tables cry bitterly into their screens

Really? Those guys are volunteers and deserve to have some fun too you know. They put a lot of work in so you can have your munchkin character. Cut them a break and maybe play ball with them instead of acting like a jerk who just wants to exploit the game.

This is the kind of character a GM should have the right, no, duty, to bury in a hole behind the shed.

The OP is just a troll that hasn't GMd a single game of PFS. He doesn't care about the time and effort that GMs put into making any experience good, regardless as to whether it's at GenCon or not. All he cares about is "winning". So he can just have his fun and be proud trying to accumulate this list all by himself.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Qstor wrote:
For a charity auction I liked what he did at Winter War let players play a scenario that's been retired. I'm not sure if the players got credit or not.

We did receive chronicles. They were updated to PF rules and exclusive boons added.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

A couple of weeks ago on a Know Direction podcast, John Compton, was a guest. He stated that it is possible that aasimar and tiefling boons make an appearance at Gencon

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

@Serlan

Michael Brock, Global Organized Play Coordinator wrote:
Mark Moreland wrote:
If the chronicle sheet on a Season 0 scenario offers items that don't exist anymore, cross it out. If it offers an item that's changed, replace it with the new item. Otherwise, you don't need to make any changes at all. Unless Mike, as campaign coordinator, wishes to handle this differently and puts a clarifying rule in the FAQ, then the quoted statement from Josh remains valid.
It remains as it has been (see quote above).

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Muser wrote:
One special also features mythic rules, but is only used by enemies.

Actually, there are multiple scenarios where enemies use mythic rules.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

We have yet to have a table go off that is Core. People do seem interested in Southern Illinois. We already had the February schedule on Warhorn when the Core announcement came live. Some of our players have no interest in Core, so we intend to offer Core and Normal both at our game days.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

GM Lamplighter wrote:
The older multi-table specials often only need 3 tables to run... a lot of areas can do that with planning.

Year of the Shadow lodge-3 tables

Blood under Absalom-4 tables
Race for the Runecarved key-4 table
Siege of diamond city-5 tables
Legacy of the stone lords-5 tables

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

This is the evidence pertaining to Paths We Choose

Mike Brock wrote:

John Francis wrote:

I don't believe that it counts as a special for any purposes.
It was originally intended to be that way, but after some further consideration campaign management felt that it was too important a scenario to make it hard for anybody to get a chance to play it as early in season 6 as possible. As a result it was opened up so that anyone could run it (even a no-star GM at a single-table game day)

^this

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Favorite: Traitor's Lodge, Storming the Diamond Gate, Rebel's Ransom

Least: Halls of Dwarven Lore, Goblinblood Dead, Sanos Abduction

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Yes, It was very fun. Haven't GMd it since.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

That and the paladin couldn't smite it either, lol!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Sammy T wrote:
Saturday Morning: PFS 6-11 The Slave Master's Mirror (play)

Yay! Glad to have you at one of my tables again, but no Bruno this time.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Mike Bohlmann wrote:

Sunday morning: Seagang Expedition player

Yay Mike! We are playing our level 4 ratfolk rogue and magus.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Friday afternoon: Slave Masters Mirror- GM
Friday evening: *redacted*

Saturday morning: Slave Masters mirror-GM
Saturday afternoon: Open
Saturday evening-Rebels Ransom- GM

Sunday morning: The Seagang Expedition- Player
Sunday afternoon: The Slave Master's Mirror- Player

Scarab Sages

I have been waiting for the return of Pasha since the easter egg in

Spoiler:
Storming the Diamond Gate.
I am looking forward to running this a few times at a February con.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Mystic Lemur wrote:
And those aren't the same thing because...?

When people say dedicated charger they typically refer to a spirited charger with a lance. Beast Totem barbarian could 3 base attacks, 1 attack with haste, and any natural attacks (bite). So you are looking a 4+ attacks. So that's a bunch of extra dmg for 11,665gp.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

A dedicated charger is not the problem. Pouncers are the problem.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

I ran We Be Golbins, Too! and it was a blast.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

technic siege, blakros matrimony, day of the demon, beacon below, cultist's kiss,port godless, dots-part 2, the sealed gate

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

It's not so much that the factions retired, but more that they evolved.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Ollysta is still alive and kicking.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Conrgats on the promotion!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

Congrats and welcome to the team!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Forbidden Furnace of Forgotten Koor is definitely one you should look at.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Haven't used any of the ACG, but the ones most used in our region is Kyra (almost always), Valeros, Seelah, and Seoni.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Guide to Organized Play pg 33 wrote:
Season 0 scenarios were written under the 3.5 rules set of the world’s oldest roleplaying game, before the release of the Pathfinder Roleplaying Game. If a creature in the scenario also appears in the Pathfinder RPG Bestiary,Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and maintains the same CR between both rules sets, you may use the Pathfinder RPG stats in place of the 3.5 stats. This is the only substitution allowed in these scenarios.

This particular scenario is written with 3.5 rules. Posions don't have a CR and since the DC and the effects are the same, it is just fine to use the updated version where the wording is a little clearer.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

PRD wrote:

BLUE WHINNIS

Type poison, injury; Save Fortitude DC 14

Frequency1/round for 2 rounds

Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Blue Whinnis is a poison with initial and secondary effects. The initial (1 con dmg) happens when the the 1st fortitude save is failed. The secondary (unconscious 1d3 hrs) happens when the 2nd fortitude save is failed.

The PC will only ever take con dmg once.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Looks like you got them all

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Way to go Pirate Rob!!!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Hmmm. I took 2 emails for me. I did tell them I had an event coming up that needed to be registered. So they might have been a little more prompt. Maybe try calling them if you get a chance. A phone ringing is harder to ignore than emails.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
Kristen Gipson wrote:

In this specific scenario, after you roll the will save and before the result of the save (fail or succeed) is determined, I would ask if you are happy with your roll. If I see hesitation, I will ask again.

I was specifically meaning that after you told me I failed my Will save against an illusion and then told me to make a Fort save, I would know what the result of failing that Fort save was likely going to be and have a good idea of whether or not I wanted to reroll the Fort save without you even asking.

After, the result of the first save is revealed and there is a request of course you know what to expect if the result is failed. Players will still give hesitation on whether they want to use the rolls if the save is close (low 20s). Typically, if something is casting the save-or-suck or save-or-die spells they have more then one. So if the save is close they still might want to save it.

This kinda situation happened to me just the other day. I dropped a 5 (for a 15) on a will save. My character made the spellcraft check to determine baleful polymorph had just been cast. Of course I used my reroll. My GM didn't need to ask. Of course the 15 failed and when I rerolled it was a 30. So this is pretty darn similar to the scenario the OP posted. I had a 10 will save I would not have elected to roll the way he suggested, I would have just banked on the +10 that the character had and failed and would have been turned into a rabbit.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

DrakeRoberts wrote:
Acedio wrote:
I don't see anything particularly problematic with trying to goad players into consuming their rerolls, even when you know their original roll succeeded. But goading them into using the reroll on inconsequential stuff seems a little dirty to me. If they do that on their own that's a different story, I guess.

This is my opinion. It's fine to ask about rerolls for everything, or for instances where it might 'matter' (defined as some gain, although not necessarily crucial gain) and is close one way or another. It's another thing to pick and choose to ask about rerolls mostly for rolls you know will have no benefit/penalty either way.

Chris Mortika is rather good at handling this, in my opinion. Then again, he's also good at making useless (or perhaps, more correctly, spurious) rolls be worth something anyhow (or seem to be).

In the end, it comes down to a single principle: this is a cooperative game, not a competitive one... and that applies to GM/Player interactions as much as Player/Player interactions. If your goal as a GM is to kill and screw over your PCs, you shouldn't be GMing. On the other hand, if your goal as GM is to challenge your PCs, make them think and work hard, scare them and build tension, and then ultimately have them succeed in a much more rewarding manner than they would have had everything just been easy peasy... then you are a GM I'd love to play with and get to know better.

I too have played under Chris Mortika and even till this day, his table of Haunting of Hinojai that I played 2 1/2 years ago was the best PFS experience I ever played or GMd. I try to make all of my tables that amazing. Every single of us was sitting in the edge of our chairs in suspense they entire time. Why, because we're in a haunted house and he's a great story teller. A lot of scenarios do not have to type of suspense. So I at least try to incorporate it in rerolls.

Cooperation, is the sole reason I play roleplaying games. I am not a fan of competitive games. So I do everything I possibly can to make the scenarios I run not be GM vs players. I know I do not like that as a player.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Disk Elemental wrote:
Kristen Gipson wrote:
Yes, I get players to use their rerolls. Sometimes they are necessary sometimes they are not. But isn't the whole purpose of the shirts and folios using them. More often then not they are just used on day jobs.
Isn't one of the main rules of PFS that the GM can make changes/improvise things, as long as it doesn't force the players to expend resources?

^that is stated no where. However, the guide does say this.

page 33 wrote:
As a Pathfinder Society GM, you have the right and responsibility to make whatever judgements, within the rules, that you feel are necessary at your table to ensure everyone has a fair and fun experience.

I make my tables fun. Do I find it enjoyable if someone rerolls an already succeeded save and now they fail, yes. Does that make me a horrible GM, no. Players enjoy me as a GM. I do my upmost best to make sure players have a good time. I try to make scenarios I don't particularly like, the best ones ever written.

I, as a GM, take a different approach to low tier scenarios (softball)than I do high tier scenarios (Big Leagues). Why, because characters can afforded to be raised. Does this make me a bad GM, no. It me being realistic.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
Kristen Gipson wrote:
I too, try to weasel my players out of there rerolls.
I really don't know how else I was supposed to read that other than deliberate action on your part.

I already stated my wording was very poor. I whole heartedly agree that my initial post sounds very devious. Yes, I get players to use their rerolls. Sometimes they are necessary sometimes they are not. But isn't the whole purpose of the shirts and folios using them. More often then not they are just used on day jobs.

trollbill wrote:
Kristen Gipson wrote:
I try to keep my players on their toes and they seem to enjoy my reroll tactic, because when it comes to tense times, reroll a phantasmal killer, they can't read my poker face.
Heh...I wouldn't need to read your face for that one. Being told I just failed a Will save against illusion and then told I need to make a Fortitude save tells me I just got hit with Phantasmal Killer. That or the GM describing the horrifying things I am seeing in my mind.

In this specific scenario, after you roll the will save and before the result of the save (fail or succeed) is determined, I would ask if you are happy with your roll. If I see hesitation, I will ask again.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Warhorn is also our go-to for signups. We try to have our main groups schedule (Saturdays) out a month in advance due to setting 8-10 tables in a day. The weekly schedule is usually only put out a week or two in advance. This seems to work well enough for weekdays since a lot of people just plan their weekday events at the beginning of the week.

Also, all of the organizers in our region have access to the spreadsheet that we keep track of everyone's play/GM records, to make it easier to plan. We try to make sure that there is at least one scenario for everyone to play.

Enforcing Warhorn has been our biggest hurdle, even though we have been doing it this way for 3 years. We seat new players first, then signups, then GMs, and finally walkups. Yes, some people have been turned away, although it doesn't happen very often. We had hoped once players get turned away, they would listen to us and sign up on Warhorn. Some people got the hint, others just refuse. Most of our GMs pack an extra low level scenario just in case.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
The issue here is that you are deliberately trying to trick the players into wasting their precious reroll. I really don't know any players that enjoy being punked by the GM.

I do not go deliberately out of the way to get people to waste their rolls. I do not ask a player everytime the roll their d20 if they want to reroll it. I do ask them if it is a very obviously low roll or if they just barely met the DC if the would like to reroll. I even, jokingly, ask players if the want to reroll if the very obviously (30+) make a DC. The players know they made the made the check without a doubt and they'll joking say "oh, I don't know I think I'll have to stay". .

Either way, I try to make my tables fun. Yes, there have been deaths at my tables, but I can guarantee 100% deaths have not occurred from previous 'wasted' rerolls. I try to keep my players on their toes and they seem to enjoy my reroll tactic, because when it comes to tense times, reroll a phantasmal killer, they can't read my poker face.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Jiggy wrote:
Kristen Gipson wrote:

I too, try to weasel my players out of there rerolls. There have been times I have gotten players to use them on made up skill just that it absolutely makes no difference whether they save or fail. I just constantly remind my players "are you happy with that roll." I try my very best to get my players to reroll checks they make.

My players know I do this so when it comes to a serious roll, there's a very good chance they have already spent their reroll on something else.

OP, just keep in mind, the reroll has to be used before the first result is determined. Most GMs don't care when it's used, but that is one way to get players to cash them in.

I'm imagining a player who dies/fails due to a low roll, and then finds out that the thing they used up their reroll on earlier in the scenario was something you "made up" (your words). I'm trying to envision a situation where this happens and your actions as GM aren't reprimand-worthy, but I'm coming up blank. Perhaps some clarification from you would help?

Absolutely, my wording was poor there and I meant nothing malicious by it.

Example: when a player goes off book and I have to make a NPC up on the fly and the want to talk to them. The information I would give them wouldn't be anything they didn't already know, but just worded differently. If they get at 10 on a diplo check I would ask them if they are happy with that roll. Sometimes people reroll, sometimes they don't.

Another thing is I try to bring up some of the faction missions (items), just for flavor. I have never had someone use a reroll on this, but I could see it happening. I don't include faction missions unless I think it adds to the story.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

2 people marked this as a favorite.

I too, try to weasel my players out of there rerolls. There have been times I have gotten players to use them on made up skill just that it absolutely makes no difference whether they save or fail. I just constantly remind my players "are you happy with that roll." I try my very best to get my players to reroll checks they make.

My players know I do this so when it comes to a serious roll, there's a very good chance they have already spent their reroll on something else.

OP, just keep in mind, the reroll has to be used before the first result is determined. Most GMs don't care when it's used, but that is one way to get players to cash them in.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

I ran this over the weekend at subtier 8-9. My table absolutely loved it and thought it was really cool. They were all GMs and they look forward to running it.

Overall, they did very well. They spread 1 rumor about the aspis, found rand, after knocking out the alchemist they charmed him. He freely told them about the Copper Buffalo. They paid Uzoma's debt and got the gem on the way to the bar. They easily dealt with the bar without any escapes.

With 4 hrs left, the Mystic Theurge (of Pharasma) bought a scroll of animate object, but refused to animate dead. In the mean time, the nature oracle hired a really good tracker and went by himself to find the root. I asked at least three separate times if anyone else was coming. No one wanted to. When the oracle and guide found the root, they heard a huge splash, looked up and seen the Behemoth Hippo in all his glory. (Everyone LOVED the hippo and wished that we encountered them more). Hippo won initiative and trampled both of them and they took dmg. The guide ended up unconscious and the oracle cast blindness/deafness, made they save by 1. Hippo wasn't very happy, charged and bit him did enough dmg to knock him unconscious. Luckily, the oracle had and ability that whenever he went unconscious he gained fast healing 1 for 1d4 rounds. With everyone unconscious, but not dead. It took some discussion about whether hippos are herbivore or are carnivorous. The ruling that I ended up going with was that, yes, hippos are herbavores, they hippo only attacked because they invaded his territory and now that they are no longer moving he left them. In the meantime the oracle healed from his wounds and arrived back in town the next day, not dead, but also did not participate in the siege.

The siege went fairly well. They animated the armor and the giant frilled lizard. After dispelling the globe of invulnerability, the wizard was able to torch everyone with a 67 dmg fireball and the magus finished off the sorcerer.

We knew going in that we were gonna take our time and not look at the clock. In between new rules discussions, table talk, and dinner it took 7 hrs.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

The pregens that were available for use were CRB, UC, and ACG.

Scarab Sages

James Wygle wrote:
Kristen Gipson wrote:
I'm inclined to say the last one, but like Nefreet said "best bet is to look on PACG forums."
Technically, the character from the base set doesn't have to be in the class deck, they just have to have the same class as the class deck.

I am aware, however, the OP is wanting to play Alhazra as a cleric and since Alhazra is an oracle and the oracle class doesn't have a deck yet, that means Alhazra is unavailable to play as a character in organized play.

Lem the bard, for example, there are multiple versions of him. Any of those options are viable as long as he is played with the bard class deck.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Darrell Impey UK wrote:
With a tweeked additional resources out today, are we likely to see v6.1 of the Guide out in the near future?

The additional resource page gets edited monthly/bimonthly.

The only reason a version 5.1 was released was due to easily misinterpreted wording and editing mistakes.

Scarab Sages

on page 6 wrote:
Promo cards may not be used when building Adventure Card Guild character decks.

So I would imagine Ranzak is out as well.

Scarab Sages

KL Sanchez wrote:

And I don't know if I'm even in the right forum (should it be in the PACG Rules forum?).

This is a question for the PACG organized play events, and it comes from this block of text in v 1.1 of the PDF:

"All the cards must come from your Class Deck, with one exception: You may substitute any character of the appropriate class (along with a matching role and token card) from a base set or Character Add-On Deck. For example, if you’re using the Fighter Class Deck, you may use the fighter Valeros from the Rise of the Runelords base set or the Skull & Shackles base set."

This makes me wonder if Alahazra is then playable via Class Deck, and if so, what Deck class would she belong to? Cleric? Sorceror? Bard? It also makes me wonder if Amiri is compatible, and if so, which Deck? Fighter?

I'm still trying to decide which character to take into Organized Play, but tops on my list of S&S characters is Alahazra and Ranzak, who I didn't think were going to be playable ('til maybe now) except in home games.

On the other hand, does this actually mean it must be a character who is in both S&S (or RotR) and the class decks, like Harsk, Meri, Val, Seoni, Ezren, or Kyra? I'm not inclined to think so, but the example referenced Val specifically, which made me wonder.

I'm inclined to say the last one, but like Nefreet said "best bet is to look on PACG forums."

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

CarbonCon is less than a month away.

Sign ups are going to start piling in soon. So if you are interested in attending, don't wait, otherwise some of the tables you would like to play in will be full.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

A couple things.

1. Thanks Kyle for putting your notes on PFSprep.com. I usually don't use the site, because the notes are typically just stat blocks and I prefer my notes to be more thorough. Your's however has spells, poisons, feats, etc. I was more then happy to use yours.
2. WTF is up with that map. The size of 2 flips maps, geez louise. I did take someone's recommendation and just draw out the manor.
3. I really like the idea of this scenario. I am curious as to how it will play out. Other scenarios like this, I have felt the plot gets lost in the tasks. I hope that is not the case.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Yes, I also had this problem. They were able to take care of it for me. It did take a couple days.

Email webmaster@paizo.com

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Thanks, apparently I skimmed over that and I kept focusing on the faction mission sections.

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