Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Seoni

Kristen Gipson's page

RPG Superstar 2015 Star Voter. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Illinois—Carbondale. 313 posts (316 including aliases). 25 reviews. 3 lists. No wishlists. 23 Pathfinder Society characters.


RSS

1 to 50 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

I find a high initiative most useful for characters that buff and those that use sneak attack. I know some people think that its the bees knees to have double digit initiative modifiers. When the majority of the baddies in scenarios have less than a +5 modifier, it then becomes trying to act before other party members and not just the baddies.

Most of my characters have a +3-6 initiative modifier. I do have one that is +14, but that was unintentional when the character was built (dex based Ifrit Inquisitor).

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

personwholives wrote:
If I GM 5 games with a character (before playing said character at all), then decide to build something, can I assign a new faction card to said character and immediately check off all the boxes for GMing games, even though I didn't decide on a faction until after those games?
Guide to Organized Play pg 38 wrote:
youdo not need to build the character until you actually play it

So long as the character is only GM credit it shouldn't matter if you have five different ideas and what factions they were, it just matters what faction you are when you actually set down to play the character. Just make sure you have the proper card when you play.

personwholives wrote:
How do these cards interact with 1st level rebuilds? If I change factions as part of my rebuild, do I lose all credit on the existing card (i.e. if I had, say 1 GM box checked, and I switch factions, can I move that GM box to the new card)? What if I change back? (i.e. start as Dark archives, check one box (doesn't matter which). Decide I don't like that idea, switch to Grand Lodge. Decide to completely rebuild character, now it fits in dark archives again. New card, or use old card?)

That is actually a really good question. I'm inclined to say no, because of the "no retroactive credit" and the "if you switch to a different faction you lose all credit on the current card" rules. However, I really don't think it should be that way, at least not to GM credit.

Scarab Sages

Personally, when I was told these were going to be created last Gencon I was so incredibly excited. I was told there they should be released sometime in oct/nov. So I patiently wanted. I checked the website around that time to see when the release date was, it was pushed backed to Jan. Since then the release date has been moved back to March and now May. That is 4 different releases. I am so incredibly disappointed by all of this. I understand that it is just face cards, but this has been the only new release I have been excited about in the 2014-2015 product line.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

2 people marked this as a favorite.

I have had a player take a talking, shrunken head from Skykeep, because he felt bad for it since it just looked at a wall all day. He then proceeded to go adventuring with it. When the character seekered out, it was passed on as an heirloom to his daughter (different # character). She now adventures with it.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Avatar-1 wrote:

Is it possible to tick off two boxes with one action?

For The Exchange, if you roll at least 100gp on a day job check, can you cross off both the 100gp box and the 50gp box?

I would say no, because each card says once per scenario. That is of course unless the goal says that it doesn't prevent you from checking another box (i.e. Grand Lodge adventuring in other nations goal)and neither of those goals allow that.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

The Stolen Heir
the Horn of Aroden

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

With the interactives the only requirement you need is the table number. The year it debuted at Gencon it was only available in the convention circuit. Now it is available to the public and as long as you can get the four tables you are good

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Congratulations Carl!

Thank you for dragging us into Golarion and helping make sure everything runs smoothly in Southern Illinois. We could not have done it without you.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
evdjj3j wrote:
Please don't make the faction cards part of Core Campaign. Simplicity is the reason I'm so excited about the Core Campaign.

The faction cards are just something extra that each person can have their PC do if they want their character more involved with their faction. Since that is a the primary problem that people had when the faction missions were dissolved 1 1/2 years ago. With this in mind faction cards should be an option for CORE.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

tuypo1 wrote:
i do wonder why they dont update the venture captain list on the pdf as soon as things change instead of waiting for the full update

Because that list is updated very frequently. It changes pretty close to a weekly basis.

Right now, IT has it setup tp automatically update the organizer page whenever the settings are changed when someone is promoted or resigns as an officer. The list in the back of the guide is something that would have to be updated manually and there are things of higher priority that Paizo makes sure gets done before that.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Stefan Hill wrote:
If I was writing a PFS adventure what resources would I be allowed to use. Obviously PFS adventures aren't born, they are written and written under some assumptions. Those assumptions would form our groups limits on developing our non-PFS games, again, because we like the idea of PF CORE.

The authors were able to use any resources available that were not 3rd party. It is my understanding that the authors were not supposed to use information from more than 5 different books. However, that might change, because as of recent (past 2-3 months) the new scenarios have an appendix in the back of the scenario with all of the stat blocks of creatures not printed in the scenario.

Of course the older scenarios, season 0 and 1, are almost all core only, cause the other books were not published yet.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Majuba wrote:

I agree with John F, this isn't going to be a problem (and I *hate* a lot of non-core spells).

Now which scenario has {redacted} in it?

I would like to say this isn't going to happen, but this hasn't been the first time I have seen something like this. Someone asked which scenarios had wizards with pit spells on the Pathfinder Society Facebook Page.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Fomsie wrote:
Kristen Gipson wrote:
Gnasher wrote:
Quote:
Result: Wizards are, once again, the undisputed God class that makes DMs from Gencon to PFS Core tables cry bitterly into their screens

Really? Those guys are volunteers and deserve to have some fun too you know. They put a lot of work in so you can have your munchkin character. Cut them a break and maybe play ball with them instead of acting like a jerk who just wants to exploit the game.

This is the kind of character a GM should have the right, no, duty, to bury in a hole behind the shed.

The OP is just a troll that hasn't GMd a single game of PFS. He doesn't care about the time and effort that GMs put into making any experience good, regardless as to whether it's at GenCon or not. All he cares about is "winning". So he can just have his fun and be proud trying to accumulate this list all by himself.
Whoa now. While I agree that the OP is most likely a troll, be careful about assuming how much GM experience has based on there number of PFS sessions. While this is a PFS forum, PFS is only a small portion of Pathfinder, and there are many players with vast amounts of experience as GMs without ever sitting down at a PFS table. Hopefully not your intent, but that "dismissive of anyone with less stars" mentality creeps up more often than it should and can really be a turn off to society play. Especially when it comes from a VO.

I was not being dismissive of his lack of stars. I sometimes forget that there is other roleplaying other than PFS. He very well could GM for a home group and just play PFS. I have known many people who do that. However, he is talking about making the GMs at GenCon cry over how his character breaks the scenario. That greatly offends me. I have however GMd at GenCon the past 2 years. GMs get the specials and new scenarios (the events that are always filled) the weekend before the event. Giving 4-5 days for them to prepare. That is a huge time crunch for anyone, not including jobs.

Roleplaying should be fun for everyone invovled, not revolved around whether the character is broken enough that it makes it unenjoyable for the person running the game.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Gnasher wrote:
Quote:
Result: Wizards are, once again, the undisputed God class that makes DMs from Gencon to PFS Core tables cry bitterly into their screens

Really? Those guys are volunteers and deserve to have some fun too you know. They put a lot of work in so you can have your munchkin character. Cut them a break and maybe play ball with them instead of acting like a jerk who just wants to exploit the game.

This is the kind of character a GM should have the right, no, duty, to bury in a hole behind the shed.

The OP is just a troll that hasn't GMd a single game of PFS. He doesn't care about the time and effort that GMs put into making any experience good, regardless as to whether it's at GenCon or not. All he cares about is "winning". So he can just have his fun and be proud trying to accumulate this list all by himself.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Qstor wrote:
For a charity auction I liked what he did at Winter War let players play a scenario that's been retired. I'm not sure if the players got credit or not.

We did receive chronicles. They were updated to PF rules and exclusive boons added.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

A couple of weeks ago on a Know Direction podcast, John Compton, was a guest. He stated that it is possible that aasimar and tiefling boons make an appearance at Gencon

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

@Serlan

Michael Brock, Global Organized Play Coordinator wrote:
Mark Moreland wrote:
If the chronicle sheet on a Season 0 scenario offers items that don't exist anymore, cross it out. If it offers an item that's changed, replace it with the new item. Otherwise, you don't need to make any changes at all. Unless Mike, as campaign coordinator, wishes to handle this differently and puts a clarifying rule in the FAQ, then the quoted statement from Josh remains valid.
It remains as it has been (see quote above).

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.
Muser wrote:
One special also features mythic rules, but is only used by enemies.

Actually, there are multiple scenarios where enemies use mythic rules.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

We have yet to have a table go off that is Core. People do seem interested in Southern Illinois. We already had the February schedule on Warhorn when the Core announcement came live. Some of our players have no interest in Core, so we intend to offer Core and Normal both at our game days.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

GM Lamplighter wrote:
The older multi-table specials often only need 3 tables to run... a lot of areas can do that with planning.

Year of the Shadow lodge-3 tables

Blood under Absalom-4 tables
Race for the Runecarved key-4 table
Siege of diamond city-5 tables
Legacy of the stone lords-5 tables

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

This is the evidence pertaining to Paths We Choose

Mike Brock wrote:

John Francis wrote:

I don't believe that it counts as a special for any purposes.
It was originally intended to be that way, but after some further consideration campaign management felt that it was too important a scenario to make it hard for anybody to get a chance to play it as early in season 6 as possible. As a result it was opened up so that anyone could run it (even a no-star GM at a single-table game day)

^this

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Favorite: Traitor's Lodge, Storming the Diamond Gate, Rebel's Ransom

Least: Halls of Dwarven Lore, Goblinblood Dead, Sanos Abduction

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Yes, It was very fun. Haven't GMd it since.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

That and the paladin couldn't smite it either, lol!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Sammy T wrote:
Saturday Morning: PFS 6-11 The Slave Master's Mirror (play)

Yay! Glad to have you at one of my tables again, but no Bruno this time.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Mike Bohlmann wrote:

Sunday morning: Seagang Expedition player

Yay Mike! We are playing our level 4 ratfolk rogue and magus.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Friday afternoon: Slave Masters Mirror- GM
Friday evening: *redacted*

Saturday morning: Slave Masters mirror-GM
Saturday afternoon: Open
Saturday evening-Rebels Ransom- GM

Sunday morning: The Seagang Expedition- Player
Sunday afternoon: The Slave Master's Mirror- Player

Scarab Sages

I have been waiting for the return of Pasha since the easter egg in

Spoiler:
Storming the Diamond Gate.
I am looking forward to running this a few times at a February con.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Mystic Lemur wrote:
And those aren't the same thing because...?

When people say dedicated charger they typically refer to a spirited charger with a lance. Beast Totem barbarian could 3 base attacks, 1 attack with haste, and any natural attacks (bite). So you are looking a 4+ attacks. So that's a bunch of extra dmg for 11,665gp.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

A dedicated charger is not the problem. Pouncers are the problem.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

I ran We Be Golbins, Too! and it was a blast.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

technic siege, blakros matrimony, day of the demon, beacon below, cultist's kiss,port godless, dots-part 2, the sealed gate

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

It's not so much that the factions retired, but more that they evolved.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Ollysta is still alive and kicking.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Conrgats on the promotion!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

1 person marked this as a favorite.

Congrats and welcome to the team!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Forbidden Furnace of Forgotten Koor is definitely one you should look at.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Haven't used any of the ACG, but the ones most used in our region is Kyra (almost always), Valeros, Seelah, and Seoni.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Guide to Organized Play pg 33 wrote:
Season 0 scenarios were written under the 3.5 rules set of the world’s oldest roleplaying game, before the release of the Pathfinder Roleplaying Game. If a creature in the scenario also appears in the Pathfinder RPG Bestiary,Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and maintains the same CR between both rules sets, you may use the Pathfinder RPG stats in place of the 3.5 stats. This is the only substitution allowed in these scenarios.

This particular scenario is written with 3.5 rules. Posions don't have a CR and since the DC and the effects are the same, it is just fine to use the updated version where the wording is a little clearer.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

PRD wrote:

BLUE WHINNIS

Type poison, injury; Save Fortitude DC 14

Frequency1/round for 2 rounds

Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Blue Whinnis is a poison with initial and secondary effects. The initial (1 con dmg) happens when the the 1st fortitude save is failed. The secondary (unconscious 1d3 hrs) happens when the 2nd fortitude save is failed.

The PC will only ever take con dmg once.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Looks like you got them all

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Way to go Pirate Rob!!!

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Hmmm. I took 2 emails for me. I did tell them I had an event coming up that needed to be registered. So they might have been a little more prompt. Maybe try calling them if you get a chance. A phone ringing is harder to ignore than emails.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
Kristen Gipson wrote:

In this specific scenario, after you roll the will save and before the result of the save (fail or succeed) is determined, I would ask if you are happy with your roll. If I see hesitation, I will ask again.

I was specifically meaning that after you told me I failed my Will save against an illusion and then told me to make a Fort save, I would know what the result of failing that Fort save was likely going to be and have a good idea of whether or not I wanted to reroll the Fort save without you even asking.

After, the result of the first save is revealed and there is a request of course you know what to expect if the result is failed. Players will still give hesitation on whether they want to use the rolls if the save is close (low 20s). Typically, if something is casting the save-or-suck or save-or-die spells they have more then one. So if the save is close they still might want to save it.

This kinda situation happened to me just the other day. I dropped a 5 (for a 15) on a will save. My character made the spellcraft check to determine baleful polymorph had just been cast. Of course I used my reroll. My GM didn't need to ask. Of course the 15 failed and when I rerolled it was a 30. So this is pretty darn similar to the scenario the OP posted. I had a 10 will save I would not have elected to roll the way he suggested, I would have just banked on the +10 that the character had and failed and would have been turned into a rabbit.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

DrakeRoberts wrote:
Acedio wrote:
I don't see anything particularly problematic with trying to goad players into consuming their rerolls, even when you know their original roll succeeded. But goading them into using the reroll on inconsequential stuff seems a little dirty to me. If they do that on their own that's a different story, I guess.

This is my opinion. It's fine to ask about rerolls for everything, or for instances where it might 'matter' (defined as some gain, although not necessarily crucial gain) and is close one way or another. It's another thing to pick and choose to ask about rerolls mostly for rolls you know will have no benefit/penalty either way.

Chris Mortika is rather good at handling this, in my opinion. Then again, he's also good at making useless (or perhaps, more correctly, spurious) rolls be worth something anyhow (or seem to be).

In the end, it comes down to a single principle: this is a cooperative game, not a competitive one... and that applies to GM/Player interactions as much as Player/Player interactions. If your goal as a GM is to kill and screw over your PCs, you shouldn't be GMing. On the other hand, if your goal as GM is to challenge your PCs, make them think and work hard, scare them and build tension, and then ultimately have them succeed in a much more rewarding manner than they would have had everything just been easy peasy... then you are a GM I'd love to play with and get to know better.

I too have played under Chris Mortika and even till this day, his table of Haunting of Hinojai that I played 2 1/2 years ago was the best PFS experience I ever played or GMd. I try to make all of my tables that amazing. Every single of us was sitting in the edge of our chairs in suspense they entire time. Why, because we're in a haunted house and he's a great story teller. A lot of scenarios do not have to type of suspense. So I at least try to incorporate it in rerolls.

Cooperation, is the sole reason I play roleplaying games. I am not a fan of competitive games. So I do everything I possibly can to make the scenarios I run not be GM vs players. I know I do not like that as a player.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Disk Elemental wrote:
Kristen Gipson wrote:
Yes, I get players to use their rerolls. Sometimes they are necessary sometimes they are not. But isn't the whole purpose of the shirts and folios using them. More often then not they are just used on day jobs.
Isn't one of the main rules of PFS that the GM can make changes/improvise things, as long as it doesn't force the players to expend resources?

^that is stated no where. However, the guide does say this.

page 33 wrote:
As a Pathfinder Society GM, you have the right and responsibility to make whatever judgements, within the rules, that you feel are necessary at your table to ensure everyone has a fair and fun experience.

I make my tables fun. Do I find it enjoyable if someone rerolls an already succeeded save and now they fail, yes. Does that make me a horrible GM, no. Players enjoy me as a GM. I do my upmost best to make sure players have a good time. I try to make scenarios I don't particularly like, the best ones ever written.

I, as a GM, take a different approach to low tier scenarios (softball)than I do high tier scenarios (Big Leagues). Why, because characters can afforded to be raised. Does this make me a bad GM, no. It me being realistic.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
Kristen Gipson wrote:
I too, try to weasel my players out of there rerolls.
I really don't know how else I was supposed to read that other than deliberate action on your part.

I already stated my wording was very poor. I whole heartedly agree that my initial post sounds very devious. Yes, I get players to use their rerolls. Sometimes they are necessary sometimes they are not. But isn't the whole purpose of the shirts and folios using them. More often then not they are just used on day jobs.

trollbill wrote:
Kristen Gipson wrote:
I try to keep my players on their toes and they seem to enjoy my reroll tactic, because when it comes to tense times, reroll a phantasmal killer, they can't read my poker face.
Heh...I wouldn't need to read your face for that one. Being told I just failed a Will save against illusion and then told I need to make a Fortitude save tells me I just got hit with Phantasmal Killer. That or the GM describing the horrifying things I am seeing in my mind.

In this specific scenario, after you roll the will save and before the result of the save (fail or succeed) is determined, I would ask if you are happy with your roll. If I see hesitation, I will ask again.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Warhorn is also our go-to for signups. We try to have our main groups schedule (Saturdays) out a month in advance due to setting 8-10 tables in a day. The weekly schedule is usually only put out a week or two in advance. This seems to work well enough for weekdays since a lot of people just plan their weekday events at the beginning of the week.

Also, all of the organizers in our region have access to the spreadsheet that we keep track of everyone's play/GM records, to make it easier to plan. We try to make sure that there is at least one scenario for everyone to play.

Enforcing Warhorn has been our biggest hurdle, even though we have been doing it this way for 3 years. We seat new players first, then signups, then GMs, and finally walkups. Yes, some people have been turned away, although it doesn't happen very often. We had hoped once players get turned away, they would listen to us and sign up on Warhorn. Some people got the hint, others just refuse. Most of our GMs pack an extra low level scenario just in case.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

trollbill wrote:
The issue here is that you are deliberately trying to trick the players into wasting their precious reroll. I really don't know any players that enjoy being punked by the GM.

I do not go deliberately out of the way to get people to waste their rolls. I do not ask a player everytime the roll their d20 if they want to reroll it. I do ask them if it is a very obviously low roll or if they just barely met the DC if the would like to reroll. I even, jokingly, ask players if the want to reroll if the very obviously (30+) make a DC. The players know they made the made the check without a doubt and they'll joking say "oh, I don't know I think I'll have to stay". .

Either way, I try to make my tables fun. Yes, there have been deaths at my tables, but I can guarantee 100% deaths have not occurred from previous 'wasted' rerolls. I try to keep my players on their toes and they seem to enjoy my reroll tactic, because when it comes to tense times, reroll a phantasmal killer, they can't read my poker face.

Scarab Sages ***** RPG Venture-Captain, Illinois—Carbondale

Jiggy wrote:
Kristen Gipson wrote:

I too, try to weasel my players out of there rerolls. There have been times I have gotten players to use them on made up skill just that it absolutely makes no difference whether they save or fail. I just constantly remind my players "are you happy with that roll." I try my very best to get my players to reroll checks they make.

My players know I do this so when it comes to a serious roll, there's a very good chance they have already spent their reroll on something else.

OP, just keep in mind, the reroll has to be used before the first result is determined. Most GMs don't care when it's used, but that is one way to get players to cash them in.

I'm imagining a player who dies/fails due to a low roll, and then finds out that the thing they used up their reroll on earlier in the scenario was something you "made up" (your words). I'm trying to envision a situation where this happens and your actions as GM aren't reprimand-worthy, but I'm coming up blank. Perhaps some clarification from you would help?

Absolutely, my wording was poor there and I meant nothing malicious by it.

Example: when a player goes off book and I have to make a NPC up on the fly and the want to talk to them. The information I would give them wouldn't be anything they didn't already know, but just worded differently. If they get at 10 on a diplo check I would ask them if they are happy with that roll. Sometimes people reroll, sometimes they don't.

Another thing is I try to bring up some of the faction missions (items), just for flavor. I have never had someone use a reroll on this, but I could see it happening. I don't include faction missions unless I think it adds to the story.

1 to 50 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.