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Kardinnyr Azrinrae

Krisam's page

264 posts (2,162 including aliases). 1 review. 2 lists. No wishlists. 17 aliases.


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Rolling hps for Devin:

lvl 2:rogue: 1d8 + 1 ⇒ (4) + 1 = 5

lvl 3:sorceror: 1d6 + 1 ⇒ (4) + 1 = 5


Okay, I've decided against using El Mano Sangre, Guiterrez the half-orc bloodrager from Ber. Man, that was hard. *cries* But I think Aziel, the tiefling gunslinger/fighter from Danor, will be more fun in the end.

I'll try to get a profile up shortly.


Woot! This will be so awesome.

Also, dot.


Hahaha. I never actually wanted to punch Darth Vader until I saw episodes II and III. Actually, I never wanted to punch the Jedi before all three of the first episodes, either.

Sorry I wasn't clear - while the PC hasn't actually gone around committing good acts OR bad acts, his alignment is still good, thanks to those house rules. He never became evil - the powers are just a way to tempt him to become evil. He doesn't so much need a spark to remind him of the good in humanity as he needs to realize that the god he worships is Evil and has goals that are totally incompatible with his, and his morals.


Thanks for your response, Nearyn. Good advice, too, except... I was originally playing 3e with a lot of house rules, the relevant one being that I didn't require alignments to match class or deity. I decided to fall more in line with the regular rules when we switched to Pathfinder.

In-game, we had treated the character as retaining his good alignment, but being tempted to the dark side by the powers he'd been granted by a deceitful god (ie. the local population thinks Bane is a good god. I'm still brewing a few ideas why the PC was chosen for these powers, but I'd love to hear new ideas). He hasn't actually commited any heinous acts yet, though, and doesn't believe his faith in Bane is evil, just necessary. Bane is still trying to tempt him to use his powers to evil ends, though. Thus, the change to paladin isn't quite as unlikely as it might otherwise be.

Also, because it's a pbem (and going quite slowly at the moment), I can't draw out the change too long, because years of real time will pass! Thus I'm thinking some sort of intense event that has him reject evil in favor of good (and hopefully the new force) in a sudden blast. Possibly endangering his crush due to her connection to Mielikki, which Bane will be all about destroying, thus catalysing his decision to abandon the teachings of Bane (and the powers that go with them).


bump?


Make your rolls here if you like - just note which character it's for, since I don't know all your aliases.


My players (KFR0) stay out, please.:

I'm running a 1345DR FR pbem game in which one player has given his character a level of antipaladin in service to Bane. He has agreed with me on a character arc that has his antipaladin eventually rise to become a normal paladin, though he hasn't chosen another god (and I'm kind of hoping he won't for metaplot reasons, so that he can gain his new powers from a new force I'll be introducing, though this would hopefully be a surprise, so I can't tell the player about it now).

Other background: his PC has a serious crush on another PC from the same area, who is ostensibly a follower of the same dark pantheon as himself (I gathered a handful of deities and made them a new pantheon under Bane), but who in reality is a follower of Mielikki. I'm thinking she could help advance the antipaladin's character arc, but I haven't made any agreements with her player yet.

Other other background: The campaign will have a strong fey presence. Also, it being a pbem, we're a pretty RP-heavy group.

So far I've just been sending the PC nightmares about an upcoming event, with urgings to commit dark deeds in preparation for standing against it - but with a slender ray of light offering another path, referencing his long-gone parents. I was hoping I could get some more ideas of how to encourage the PC to make a decision between good and evil, ramping up the intensity until the change takes place. I've considered having him find an intelligent weapon belonging to the new force (and making it the source of the light in his nightmares), but I'm not sure if that would be too railroady. Then again, since we've agreed on his arc, I'm not sure railroady is a problem.

So, any fun ideas? Or lacking that, any interesting metaphors I could place in his dreams?


@dien:
Since I've decided Baird is going semi-incognito (the better to mesh with the dwarves in the party without starting a brawl), maybe he came to Talas to enlist his aid before leaving Kyonin? Or perhaps this: Baird is quite a bit younger now, so maybe Talas has helped him learn about dwarven history by allowing him access to the city's libraries, and once Talas learned of his plan to go delving, he insisted on coming along to keep the hot-headed Baird out of trouble?


OK, it looks like we have skills covered, so I'll go with Deepsight instead of Breadth of Experience.


If Talas is going with Breadth of Experience, maybe I should choose something else? Deepsight is looking good... and then I could lower Baird's age a bit. What do you guys think, should we double up on skills or trust Talas to let us know things? ;)


dien wrote:
Do these backstory mentions of Baird work for you, Krisam?

Sure, sounds good to me. Baird might not admit it, but he'd be relieved to see a friendly familiar face, and he does have a soft spot for elves. He might even have been a friend of Talas, whenever the Ironhames were passing through. Certainly the family would have been grateful for his mother's support.


YoricksRequiem wrote:


Looks good! The same above applies to you if you wanted to up your age a bit more (Dwarven Middle Age kicks in at 125 and you're already 100). In such a case where you only get one Flaw / Feat, I'd just check out to make sure that you didn't choose one that won't ever come up.

Heh, thanks, but while Baird may have reached the hill, he isn't quite over it yet. I'd actually have liked to make him just a little younger, but there's yonder prereqs to consider.

I also keep thinking that dwarves get older than they do - must be thinking of elves. I may have some kind of mental block regarding nonhuman aging; I thought something similar with Bad Ben. :P

EDIT: Due to Baird's background (his family fled to the protection of the elves for the civil war), it would actually be quite likely that he might know Tarthiel. The Ironhame family's reputation among the dwarves isn't good because of it, though. Let me know if you want to build on that potential relationship.


Baird Ironhame ready for inspection.


I wouldn't mind a larger group. I can recommend i.jason and karlprosek, whom you know from the Mummy's Mask game. Also, I should have a sheet for you up soon.


Yeehaw! I'll post a more thorough idea later, but I'm thinking of a plain old dwarf fighter, possibly with an archetype.

Really looking forward to this!


While I would really like to play in this setting, I think I've gotten too used to the ease with which I can understand Pathfinder. I'm getting a bit confused about the old rules, which used to make sense to me before 3e. I think I'll withdraw from the running - best of luck to the rest of you, and good gaming!


Fair enough. I've just read enough alignment threads that I thought I'd ask to be sure.


I had a question...


I did post my character back in post #70, but here he is again. I waited with the spells in case you wanted to choose them or something? I need to read up on events for that year and the years immediately previous so I can come up with a background that meshes into the story well... or maybe I'll wait with that 'til I know if I get chosen. I understand that the elven Retreat was canceled, though? That might be an interesting jumping-off point.


Kiesylan is here. Hopefully I haven't screwed it up completely. I waited with the spells since I saw you were choosing them for someone else?


starting gold: 5d4 ⇒ (3, 4, 4, 4, 4) = 19


GM Silver wrote:

Part of how the game works involves using the points you have to make your character, not rerolling the character until you meet prerequisites. You've got a good set of scores with three 14s, so no.

Now, you can still be an elf who learns the Bladesong style, nothing is stopping you from doing that.

Also, because of racial modifiers, you can still be a Bladesinger... if you're a drow.

The choice is yours.

Fair enough. I'll work out the details of my character tonight!


DM, could I roll again to try to meet the prereqs of the class I want?


I would be interested in playing a gold or moon elf bladesinger. Here goes:

4d6 ⇒ (4, 3, 4, 6) = 17 14
4d6 ⇒ (4, 5, 3, 2) = 14 12
4d6 ⇒ (4, 4, 4, 1) = 13 12
4d6 ⇒ (3, 5, 6, 1) = 15 14
4d6 ⇒ (6, 1, 1, 6) = 14 13
4d6 ⇒ (1, 5, 6, 3) = 15 14

Aww, I don't meet the prereqs. Can I roll again?


I'm interested! I'm thinking of a paladin of Iomedae - anything I should be wary of? I'll post what I have in a spoiler in a bit.

EDIT:

Khanoor:

Sureelah Naalah Khanoor
female human (Keleshite) paladin (Iomedae) 1 LG
hgt: 5’6 wgt: 120 lbs
eyes: light blue
hair: dark brown, long
age: 20

STR 14 +2
DEX 12 +1
CON 10 +0
INT 13 +1
WIS 10 +0
CHA 18 +4

Concept: A steely desert paladin is seeking justice and redemption in the eyes of her family.

Appearance:
Khanoor has long, dark hair braided to her waist and a steely blue gaze that is startling against her tanned olive skin. She wears a turban wrapped around the base of her helmet and a glaive across her back. Perched high atop her camel, her armor is light to withstand the desert heat, and her gear is scuffed and worn with long use.

Background:
From a great civilization in the desert wastes of Katapesh, Khanoor grew up as the daughter of a merchant, a middle-class life that she held dear and has never forgotten. Her baby sister and brothers called her "Lala," as did her father; her older siblings and mother stuck with the more dignified Sureelah. Her mother wanted her to be a proper demure lady, but Khanoor was too tough and certain of herself to accept such a role.

Her family fell on hard times, and to avoid an arranged marriage Khanoor signed on with a mercenary group. Though she sent all her wages back to her family, her "irresponsible escape" strained her relations with them, and she rarely communicates with them.

The mercenaries always called her by her last name, and it stuck; now it's how she thinks of herself. Among the mercenaries there was no concern for whether the fighting they did was for a good cause or a bad one, which disturbed her. Often she would take solace in the teachings of Iomedae, the faith of one of the foreigners among the mercenaries, and in the end those teachings caused her to leave the mercenary group.

Attacked by gnolls when she was reluctantly returning to the city, she underwent a trial by fire in a long, running fight with them, alone in the desert. Through her cunning and faith she prevailed, for Iomedae heard her prayers and helped her to force the gnolls to flee. As she stood over the body of one of them and watched the remainder go for reinforcements, she pledged her life to Iomedae, finding peace in her principles.

Then she ran, because taking on a whole pack of gnolls alone was something only a fool would do.

Unwilling to go creeping back home, she was still forced to return to the city, where she sold her camel for money to live on and stayed far from the ward she had grown up in. Determined to show the world that there was a better path through Iomedae's grace, she looked for an opportunity to prove it.

Traits:
Armor expert (combat)
Finding Haleen, if possible.

When I ask what to be wary of, I guess what I really mean is: how do you see paladins behaving in your world?


DM, did you decide on a year? Is 1518 all right?


Whoops! Thanks for the catch, DM. I replaced Furious Focus with Double Slice.

Darksmokepuncher: A brawler Hodor-type character might be interesting?


Here's Thorfinn reskinned as a slayer, in case you prefer:

Thorfinn Skovlund:

CLASS: Slayer (<-- Favored)

Str 15
Dex 18 (racial +2)
Con 12
Int 12
Wis 12
Cha 11

SENSES Perception +7

DEFENSE
AC 18 Touch 14 FF 14 (+4 Dex, +4 armor)

CMD 19

HP: 19 (d8+1)

SAVES
Fort: +4
Ref: +7
Will: +3

OFFENSE
Init: +4

Melee
dagger +7 (1d4+2, 19-20) P/S Weapon finesse
MW handaxe +8 (1d6+2, x3) Weapon finesse
PAFF: +8 (1d6+4, x3) Weapon finesse, Power attack, Furious focus
TWF: +6/+6 (1d6+2/1d6+1, x3) Weapon finesse, Two-weapon fighting
TWF PAFF: +6/+5 (1d6+4/1d6+2, x3) Weapon finesse, Power attack, Furious focus, Two-weapon fighting

Ranged
dagger +7 (1d4+2, 19-20) 10' P/S
MW comp.lngbow +7 (1d8, x3) 110' P

+1 att/dmg vs FT
SA +1d6

BAB: +3 CMB: +5

Class abilities

Favored target (Ex)
Track (Ex)
Sneak Attack: +1d6

Traits:
Armor expert (combat)
Indomitable faith (faith)
Pride (drawback)
Under siege (religion)

Feats:
Furious focus
Power attack
Two-weapon fighting
Weapon finesse

Skills:
Bluff +1
Intimidate +6
Knowledge: geography +7
Knowledge: local +7
Perception +7
Ride +8
Sense motive +6
Stealth +10
Survival +7 (+1 to track)
Swim +6

+1 to Bluff, Knowledge, Perception, Sense motive, Survival vs. Favored Target


Here is Thorfinn, aka Finn the Forester.


OK, I'll try my luck again then:

4d6 ⇒ (5, 6, 4, 4) = 19 15
4d6 ⇒ (2, 3, 4, 5) = 14 12
4d6 ⇒ (5, 5, 4, 6) = 20 16
4d6 ⇒ (5, 6, 1, 1) = 13 12
4d6 ⇒ (6, 2, 1, 3) = 12 11
4d6 ⇒ (6, 2, 2, 4) = 14 12

Much better than the 5 point buy I rolled last! Still working on the crunch and fluff, update later.


"We are red, we are white, we are Danish dynamite!" ;) Maybe a raid gone wrong is responsible for all the Vikings in the area?

DM, what are you using as the Common tongue? English? If the spell-less ranger isn't okay, I could reskin as a fighter, but I'm really, really hoping the ranger is okay.

I should have Thorfinn up for consideration sometime tomorrow.


In that case, I'll jump in with some rolls (assuming the spell-less ranger is an allowed class, since it's 3pp).

4d6 ⇒ (3, 3, 2, 6) = 1412
4d6 ⇒ (4, 2, 6, 1) = 1312
4d6 ⇒ (4, 4, 2, 2) = 1210
4d6 ⇒ (2, 2, 3, 6) = 1311
4d6 ⇒ (1, 2, 4, 2) = 98
4d6 ⇒ (3, 4, 2, 5) = 1412

Sheesh. I guess it's 20 point buy, then.

I was also thinking of making a Dane, looking for his lost brothers who mysteriously disappeared after a storm off the coast. Maybe it's not so mysterious and they just drowned, but he thinks Odin has shown him a sign that they're alive.


I'd be interested to try a Viking raider spell-less ranger, if that boat hasn't sailed (so to speak)?


I'm running a play-by-email (pbem) Rise of the Runelords game on Yahoo Groups that has space for one more, if you enjoy writing. We're early in the second module. Send me a private message if you're interested (go to my profile and hit 'send private message').


Heh! I can't help but picture that scene from the beginning of Kung Fu Panda. "We should hang out." "Agreed."

Feralkind shall rule these sands!


So, here's Koshu with a tentative backstory, pending mixing it up with the rest of you. I can't believe there are no lion avatars. :P I plan to make him a fighter from level 4.

One question for Ray: Koshu gets 2 claw attacks. Can he use them now with a full-round action since they're primary natural weapons, or does he have to wait 'til his bab is +6? I've assumed he doesn't need Two-Weapon Fighting to use them (since they are natural weapons, again), but if that's in error please let me know.


wicked_raygun wrote:
Is cat veneration a thing in Osirion?

I'm not sure, but I think that was part of the Old Gods worship, if it existed. I don't think it exists now. At least, I'm treating it that way in my catfolk's backstory. If anyone knows otherwise, please give me a holler.


Thanks, Raygun and YR. On reading through the Player's Guide, I've decided my paladin concept doesn't quite suit the setting. Now I'm leaning more toward a catfolk fighter/ranger, assuming the race is okayed.

Gah! So many ideas, so little time to play them all... hehehe.


*glee*

Raygun, the feat from 3.5 I'm interested in is Short Haft. It wouldn't come up until around level 3, but since it has feat prerequisites I thought I'd ask now.

Edit: Also, how much does a camel cost? Some places I read 150gp, others I read that it's the same as a light horse (75gp).


1 person marked this as a favorite.

I'm thinking about subscribing just for this AP. I love the concept of Numeria, can't wait to hear more!


Woohoo! Thanks! :D Working on it now.


Not to jump the gun (pun partially intended) or anything, but I've been following the gameplay thread and I'm definitely still interested in this game, if you're going to be recruiting again...


As a player I enjoy knowing a lot about a setting, but it isn't strictly necessary. As a DM, I love to know details about a setting that can bring it to life for me, and thus for my players with a little effort. Generic Trading Town is a boring place, you know? And often, other people's view of what the town/area/gods/whatever should be makes it more fresh than yet another one I've cranked out.


OK, I stayed up a bit longer than I should have, but here's my concept:

Name: Benjamin Alderly Löwenwal
Race: half-elf
Class: fighter (gunslinger?)/magus (kensai)

Folk did bad things to survive the bad old days of the Great Collide and the death of the named gods... everyone knows that. But what my family did... Hangman, forgive them. And forgive me.

A no-good rustler who made his name in The Big Drop with an elven curve blade (and a rifle? of rare accuracy), a merciless manner and the plain gumption of a man who's got nothing to lose.

"He ain't much to look at, at first glance; just another dusty road-rider in a grey poncho with his hat pulled down low. Oh, sure, he's got the looks them elf-folk always got, with dark hair an' green eyes an' them pearly whites what ain't never felt a man's fist, but that ain't what brings him to your attention. It's the _sense_ of him, if ye ken me right, an aura of doom that he brings with him like a damn cloud o' buzzards. But he's sharp - ain't nothin' escapes his eye. An' when he looks up, an' sees you lookin' right at him - well, best you have a quick draw hand, friend."


Dot for interest! I won't be able to post a character til Monday, though. Family weekend.

I am thinking of a martial class, though, likely elven or half-elven or human. A no-good rustler, come from a mysterious past to an uncertain future.

Edit: DM, would you be willing to allow Open Design's Gunfighter fighter archetype? (From the Expanded Gunslinger)


I think I'll bow out of the running for this one, good gaming to those of you who do get in instead! And thank you to nightdeath for the opportunity!

And yes, special thanks to Dal Selpher for the PM, without which I may not have realized there was a spot available for me.


Consider this my dot for interest:

Jeris, ratfolk urban druid:

Jeris
male ratfolk urban druid 1 CG
hgt: 4’0 wgt: 60 lbs
eyes: black
hair: dark gray, light grey right foot
age: 24

STR 11
DEX 16
CON 10
INT 14
WIS 16
CHA 10

Appearance:
A sleek dark gray ratfolk with a light grey right foot, Jeris wears a dull brown tunic and breeches with an equally dull gray cloak over it. There the dullness ends. He's festooned with tiny tokens, from rat skulls and cat's claws to crow feathers and carved bones and wooden beads.

Background:
Ratfolk are the lowest of the low; living in slums and sewers, they're seen as beggars and thieves at best. To be honest, that's often what they are. But among their own kind, the ratfolk of Korvosa have a strong community, and try to make their way through life with as little trouble and notice from the big folk as possible. With such curious young ones, this is a challenge, but the ratfolk thrive in the city.

Reviled by the big folk, Jeris is a respected member of his community, second in line to become the nest's shaman when the old shaman steps down. His patience and good sense have saved more than one ratfolk who got into trouble with the gangs of the city. That was why his nest rallied around him when one of his many ratlings went missing. They searched the nooks and crannies of the city, and quickly found the young ratfolk in the clutches of Gaedren Lamm.

Jeris knew about Gaedren. In fact, his habit of gambling had left him in debt to the man. He realized that his little ratling had been taken as payment due on his debt. Not wanting the rest of his nest to know about that little fact, Jeris thanked them for their help, assured them he needed no further aid, and left his wife to go get his child back - before Gaedren got the tyke caught by the authorities for theft or worse.

Drawback: Family Ties

Traits:
Iron Liver (equipment)
Missing Child (campaign): Missing Son or Daughter
Slippery (combat)

Feats:
Aspect of the Beast: Predator’s Leap (Ex)


I really, really want to play a druid with an insect swarm companion... but as there are no rules for this, chances are I'll never get to do it. :( My poor, filthy druid, bereft of insects crawling over his skin... *sob sob*


Zogar the Kellid ranger from the applicant pool, hoping for another shot!

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