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A GM who isn't capable of planning for -any- group, regardless of class/race/species/gender composition, is either inexperienced (which is fair enough ... everyone needs to learn), or simply not trying hard enough.
"I don't want evil-aligned characters in my campaign" has become a soft, cushy pillow for a lot of GMs to hide their face in. But being a GM is about preparation, it's -meant- to be a challenge and it's meant ... at times ... to include the surprising and unexpected.
Gee, thanks for clearing that up for us. I guess 47% of DMs out there aren't worth their salt.
I don't think TrustNo1, or anyone else, has to justify not wanting to deal with certain alignments (or anything else) in their games. The DM is there to relax and have fun too, not just to work overtime. If they have a vision they want to share, it's fine to say "no thanks" and pass. If you don't like the games available, run the game you want to see. Trying to browbeat the DM into changing the rules because you don't like them? Not so fine.