Kribage |
Sorry for the thread resurrection. I know this has gone without comment for a while, but I just found it and had some thoughts.
First of all, thanks! This is awesome and fills a niche, specifically the surgeon / doctor idea. Chirurgeon doesn't do enough, Vivisectionist has some flavor baggage and isn't quite there. This really hits the theme spot on and I think the mechanics are quite solid.
A few thoughts:
-Why Wisdom instead of Intelligence? I rather like the idea of an Int-based healing class, and it seems more in keeping with the concept. That would also mean undoing the skill points change. You could allow a stat mod replacement on Heal checks, subbing in Int for Wis.
-The healing side of surgical strike seems a bit weak. Compare to channel energy, for instance. I'm not saying it should be as good as that, but it's way way worse. Maybe add your mod to the healing done at level 1 (comparable to bombs in that regard)?
-Quick Surgeon: I'd love it if this let you combine attacks and healing actions.
-Conditional Strike: Minor thing, the name makes me think that the strike is somehow conditional. Maybe "Condition Strike"? Also, I think this would be a way to make surgical strikes for healing be a decent action, if this allowed removing the affected conditions.
-Anesthetic: This seems unnecessary given the competence bonus to Heal checks. I know it was inherited from Chirurgeon, but just doesn't feel needed anymore.
I'm planning on running a Weird West adventure with a gunslinger, occultist and some others, and I'll be using this class as the town doctor. Thanks again!