Sironu

Krestin's page

88 posts. Organized Play character for Michael_Hopkins.


Full Name

Krestin Swift

Race

Kitsune

Classes/Levels

Sorcerer (Fey/Undead) 2 14/14 | AC 13 T 12 FF 11 | Fort +2 Ref +2 Will 0 | Init +4 | Per -1 Low-Light Vision

Gender

Male

Size

Medium

Age

17

Alignment

NG

Strength 7
Dexterity 15
Constitution 14
Intelligence 8
Wisdom 8
Charisma 20

About Krestin

Krestin Swift
Male Kitsune (Tian) Sorcerer (Crossblooded[Fey/Undead]) 2
NG Medium Humanoid/Kitsune(Shapechanger) (Kitsune)
Init +4; Senses Low-Light Vision Perception -1
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 bracers, +2 dexterity)
hp 14 (2d6+4)
Fort +2, Ref +2, Will 0
Concentration +9
--------------------
Offense
--------------------
Speed 30ft./x4
Melee Club -1 (1d6-2/20x2)
. . . Toothy Bite (Natural Form) -1 (1d4-2/20x2)
Spells
Kitsune SLA: 3/day Dancing Lights
Bloodline SLA: 8/day Laughing Touch
1 DC 16: 6/6 Mage Armor
0 DC 15: (At Will) Acid Splash ; Daze (DC 19) ; Detect Magic ; Light
--------------------
Statistics
--------------------
Str 7, Dex 15, Con 14, Int 8, Wis 8, Cha 20
Base Atk +1; CMB -1; CMD 11
Feats Eschew Materials, Spell Focus(Enchantment)
Traits Focused Mind, Reactionary
Skills Use Magic Device +9
Languages Common, Senzar, Tien
Combat Gear Alchemist's Fire
Other Gear Bracers of Armor +1 ; Traveler's Outfit, Masterwork Backpack,
Bedroll, Waterskin, Elven Trail Rations (1), Oldlaw Whiskey
Money 54 gp, 9 sp
--------------------
Special Abilities
--------------------
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

Bloodline Arcana(Fey): Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.

Bloodline Arcana(Undead): Some undead are susceptible to your mind- affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.