About KregimieBackground:
Kregimie is a gnome rogue from the gnome city of Wispil, located in the Verduran Woods. Whenever he isn't tinkering with small devices or trap mechanisms, he is planning out his next practical joke. He looks at humor as his "medicine" since he was almost a victim of the Bleaching when he was younger.
He grew up as an apprentice of his blacksmith father, but found the work too mundane and uninspiring. He was saved by The Wonderseekers, who took him away from home and onto an adventure that was able to rekindle the flame of curiosity in him. He hasn't looked back since. He has returned to his hometown once and again since then, but lives his life to explore what this strange world has to offer. Kregimie, or Kreg as his friends call him, delights in diffusing tension with a good gnome joke when things get tough. He is known for the series of moves he does before disarming any traps, and is so superstitious that he finds himself unable to try to disable any device before doing routine. Male Gnome Rogue (Scout archetype) 7
Init +3 --------------------
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Feats Light Armor Prof, Dodge, Point Blank Shot, Weapon Focus Longspear Traits Natural Gifted
Natural Gifted:
For unknown reasons, you have deeper reserves of magical energy than those around you. Perhaps you are descended from a family of powerful arcane casters, or maybe you believe this trait marks you as destined for magical greatness. Wherever the truth lies, you gain an additional use of one of your gnome magic spell-like abilities each day. (from Gnomes of Golarion) Skills
Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan ---------------------------
Befuddling Strike (Ex):
When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds. Source: Advanced Player's Guide Evasion (Ex):
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Offensive Defense (Ex):
When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round. Source: Advanced Player's Guide Peerless Maneuver (2/day)(Ex):
Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result. She must choose to use this talent before making the Acrobatics check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses. Source: Advanced Player's Guide Scout's Charge:
At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge. Sneak Attack +4d6:
Trap Sense +2:
Trapfinding +3:
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Spoiler:
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Items Worn:
Head: Hat of Disguise Neck: Hand of the Mage Body: +1 Chain Shirt Shoulders: Cloak of Resistance +1 Arms: Ring 1: Ring of Protection +1 Ring 2: Waist: Feet: Gear:
+1 Corrosive Longspear (8,305 GP) +1 Shortbow (2,525 GP) MW Morningstar (308 GP) Hat of Disguise (1,800 GP) Hand of the Mage (900 GP) +1 Chain Shirt (1,250 GP) Cloak of Resistance +1 (1,000 GP) Ring of Protection +1 (2,000 GP) Bag of Holding 1 (2,500 GP) Bedroll (1 SP) Caltrops x3 (3 GP) Flint and Steel (1 GP) Grappling Hook (1 GP) Piton x6 (6 SP) Trail Rations x7 (3 GP, 5 SP) Silk Rope (10 GP) MW Thieves' Tools (100 GP) MW tools for traps (50 GP) Waterskin (1 GP) Potions/Wands/etc/:
Potion of Cure Light Wounds x6 300 GP Potion of Cure Moderate Wounds x2 600 GP Potion of Fly 750 GP Potion of Invisibility x3 900 GP Wealth:
417 GP, 8 SP Dice codes:
Longspear: [dice]1d20+10[/dice], damage: [dice]1d6+4[/dice] plus [dice]1d6[/dice] acid damage, plus [dice]4d6[/dice] sneak attack. Plus, I get +4 to my AC against that foe for one round (Offensive Defense) and he is -2 on attacks against me for [dice]1d4[/dice] rounds (Befuddling Strike).[/ooc] |