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Kragg Stoneheart's page

919 posts. Alias of Neltji.

Full Name

Kraag Stoneheart




Cleric 3 24/24 hp, saves 5/2/7 AC 18/11/17






160 (That is snow in my beard)

Special Abilities

3rd level cleric abilites (fire and earth domains)






Dwarf, Undercommon, Gnomes and Common


priest and wisdom giver to younger more impetuous dwarves and gnomes

Strength 14
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 18
Charisma 12

About Kragg Stoneheart

Kragg Stoneheart VIII
Male Dwarf Cleric 2
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4
AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 24 (3d8+6)
Fort +5, Ref +2, Will +7; +2 trait bonus vs. charm and compulson, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee warhammer +4 (1d8+2/×3)
Ranged sling +3 (1d4+2/×2)
Special Attacks Channel Energy 2d6 [][][][], hatred
Spell-Like Abilities
7/day—acid dart~1d6+1 [][][][][][][]
7/day-fire bolt~1d6+1 [][][][][][][]
Cleric Spells Prepared (CL 2nd; concentration +6):
2nd (2/day)—shield other [], lesser restoration [], produce flame (D) []
1st (3/day)—comprehend languages [], bless [], command [], Burning hands (D)[]
0 (at will)—create water, resistance, guidance, detect magic []
Str 14, Dex 12, Con 14, Int 13, Wis 18, Cha 12
Base Atk +1; CMB +3; CMD 14
Feats Breadth of Experience
Traits birthmark, Brewmaster
Skills Craft (alchemy) +6 (+8 on checks related to metal or stone), Craft (armor) +6 (+8 on checks related to metal or stone), Craft (weapons) +6 (+8 on checks related to metal or stone), Diplomacy +5 Heal +8, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +7, linguistics +2, Profession (brewer) +11 (+13 on checks related to metal or stone), Sense Motive +8, spellcraft +5; Racial Modifiers craftsman, stonecunning
Languages Common, Dwarven, Undercommon
SQ aura, domains (earth, fire), fire bolt, hardy, slow and steady, spontaneous casting, stability, variant channeling (ale/wine variant channeling)
Other Gear Scale mail, Heavy wooden shield, Sling, Sling bullets (40), Warhammer, Alchemy crafting kit, Artisan's tools (Craft [armor]), Artisan's tools (Craft [weapons]), Backpack (empty), Bedroll, Blanket, Dwarven stout (per mug), Flint and steel, Grooming kit, Hip flask, Mess kit, Miner's pick, Mug/tankard, Rope (2), Sack (empty), Saw, Shovel, Tent, small, Trail rations (20), 89 GP, 12 SP, 2 CP

40gp in goo for reagents

1 forge: +10 gp/Goods roll per day
2 apprentices grant total of +4 gp/Goods per day
Kragg working at the forge grants +10 gp/Goods per day + Kragg's skill modifier.
If selecting gp add modifiers to d20 roll and divide by 10 per day.

gp per day with Kragg = (take 10+10+4+10+8+2)/10 =4.4gp per day
gp per day w/o Kragg = (take 10+10+4)/10 = 2.4gp per day

cure light wounds potion x1
Special Abilities
Acid Dart (1d6+1) (7/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Ale/Wine Variant Channeling Ignore nauseated & sickened, or become nauseated.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fire Bolt (1d6+0) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.

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Earth Domain: acid dart d6+1/2 levels 3+wis per day
6th level acid resist 10; 12th level acid resist 20
domain spells: magic stone, soften earth and stone, stone shape, spike stones, wall of stone, stoneskin, elemental body IV, earthquake, elemental swarm

Fire Domain Fire bolt d6+1/2 levels 3+wis per day
6th level fire resist 10; 12th level fire resist 20
domain spells: burning hands, produce flame, fireball, wall of fire, fire shield, fire seeds, elemental body IV, incendiary cloud, elemental swarm

1st month of downtime generated 25 gp + 4 days exploring. Claimed 3 armors and 1 rapier as well.

[spoiler=links to strange woman reference by Zuth or Ardwal]

At the shrine of Ardwal

Asleep at the Xan

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