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Kragg Stoneheart's page

575 posts. Alias of Neltji.

Full Name

Kraag Stoneheart




Ranger 4/ Rogue 1






120 (That is snow in my beard)


Lawful Neutral


Dwarf and Common


Porter and object for harassment by Magnum

Strength 19
Dexterity 14
Constitution 15
Intelligence 8
Wisdom 12
Charisma 8

About Kragg Stoneheart

Init +2 (+2 more in cold), Darkvision 60 ft, Perception +8, (+2 cold, +2 human)


Banner: +1 to hit and fear

AC: 19, touch 12, flat-foot 17 (+7 breast, +2 dex);
HP: 47, current: 50 damage, 0 subdual
CMD: 20 (+4 to trip and bull rush)
Fort +6, Ref +6, Will: +5 (+2 if spell, poison, or spell-like ability)

Speed: 20 ft,
Melee:+1/+1 Dwarven Ugrosh (s)(2-hand): to hit +9, dam 1d8 +10~20/x3 or
+1/+1 Dwarven Ugrosh (p)(2-hand): to hit +9, dam 1d6 +10~20/x3 or
+1/+1 Dwarven Ugrosh (s/p): to hit +7/+7, dam 1d8+7/1d6+3~20/x3 Range: MW composite longbow (p): to hit: +6, dam 1d8+5~20/x3
CMB: +9
Sneak attack +1d6
Space: 5 ft; Reach 5 ft

Armor Prof (lt, med)
Shield Prof (not tower)
Simple Weapons all
Martial Weapons all
Dwarven Weapons
Luck of Stonecrusher replaced by Magrim's Presence: +3 will saves
Trained by Rock
Two-weapon fighting
Power Attack

Ranks: lvl 5*4 = 20
Acrobatics: +8 (+2 dex, +4 rank, -3 armor +5 boots)
Bluff: -1, +2 if human
Climb: +6 (+4 str, -3 armor, +2 rank, +3 class)
Diplomacy: -1
Disable device: +9 (+2 dex, +5 rank, +3 class, +2 MW tools, -3 armor)
Handle Animal: -1
Heal: +1
Intimidate: -1
knowledge (local): human only +1
Knowledge (dungeon): +3 (-1 int, +1 rank, +3 class)
Knowledge (geography): +3, +2 cold (-1 int, +1 rank, +3 class)
Knowledge (nature): +3 (-1 int, +1 rank, +3 class)
Perception: +9, +2 if human, +2 if cold,+2 if stonework, +1 traps (+1 wis, +5 rank, +3 class)
Ride: -1 (+2 dex, -3 armor)
Sense Motive: +1, +2 if human
Stealth: +10 (+2 dex, -3 armor, +3 rank, +3 class, +5 cloak) +2 in snowy terrain
Survival: +8, +1 if tracking, +2 if human, +2 if cold (+1 wis, +4 rank, +3 class)
Swim: +5 (+4 str, -3 armor, +1 rank, +3 class)


+1 breastplate with spikes (40 lbs)
MW composite londbow +5 str (3 lbs)
40 arrows (6 lbs)
+1/+1 dwarven ugrosh (12 lbs)
explorer's outfit ( - lbs)
cold weather outfit (7 lbs)
belt pouch (.5 lbs) x2
alchemist fire (1 lb) x2
backpack (2 lbs)
bedroll (5 lbs)
flint and steel ( - lbs)
sack (.5 lbs)
50 ft hemp rope (10 lbs)
waterskin (4 lbs)
whetstone (1 lbs)
trail rations (1 lbs) x81 (50 x2 in sack to be dropped if needed)
gaseous form potion
9 potions enlarge
belt of strength +2 (1 lbs)
ring of feather fall
Laen ring from Kib
boots of elven kind (1 lbs)
cloak of elven kind (1 lbs)
pearl of power 1
Free from storeroom: 6 rations, 2 waterskins, mapping supplies, cure light wounds potion, oil of magic weapon,

164.5 lbs (133 light load, 134-266 medium, 267-400 heavy)
1701.6gp in gems, 46.72gp in coins

Racial Abilities:

• Darkvision: see w/out light to specified range (black-and-white only); presence of light does not spoil darkvision
• Defensive Training: +4 Dodge bonus to AC vs. Giants
• Greed: +2 Racial bonus to Appraise nonmagical goods w/ precious metals or gemstones
• Hardy: +2 Racial bonus on saves vs. poison, spells, and spell-like abilities
• Hatred (orcs and goblinoids): +1 bonus on attack rolls vs. hated foes
• Slow and Steady: speed is never modified by armor or encumbrance
• Stability: +4 Racial bonus to CMD vs. bull rush/trip while on ground
• Stonecunning: +2 bonus on Perception checks to notice unusual stonework; make check to notice such if passing w/in 10', even if not actively looking
• Weapon Familiarity (Dwarven): proficient w/ Battleaxe, Heavy Pick, Warhammer; all Dwarven Weapons

Class Abilities:

- Favored Enemy (Ex): Human +2
- Track (Ex): Gain +1 on Survival checks to follow/identify tracks
- Wild Empathy (Ex): Spend 1 min and roll 1d20+2 to improve attitude animal w/in 30' as if using Diplomacy; influence magical beast w/ Int of 1 or 2 at –4 penalty
-Two-weapon fighting progression
-Favored Terrain: cold: +2 init, know (geography), perception, stealth, survival
-Spells 1/day: longstrider used
-Hunter's Bond: companions: move action to grant party half favored enemy bonus for 1 round

Kragg was raised in the traditional dwarven hard obey your elders and honor the Dwarven gods. What make Kragg a bit different is his outlook on the human scum that his dwarven brethren help defend and protect. Kragg has grown up seeing the fall of his kith and kin, dying for the humans and for what? Kragg has no empathy for what the humans have become. They have little to no honor as a whole. As such, Kragg has studied and trained in the arts of war to counter the advance that the humans have made in their lust for land and resources. Given the opportunity, Kragg would prefer not to work with the humans in general. Perhaps if the right human were to join with them, however, then maybe Kragg could find some change of heart and not loathe them all.

quartermaster goods:

+2 icy burst dagger stolen
20 +2 human bane arrows
wand endure elements 38 left
wand of clairvoyance 25 charges
9 castings of augury with focus
wand cure mod full
wand cure light 12/50 used
wand cure light full
+2 Fullplate for Bigmug
cloak of resistance for Bigmug
Staff of Earth and Stone
Spade of Excavation stolen

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