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Profile
About Kraeg IronforgeStats
Spoiler:
Init: +2 Senses: Darkvision (60 ft.); Spot +1, Listen +1 ----------
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Special:
Gear
Spoiler:
Equipment: Quarterstaff Dagger Heavy Crossbow Bolt Case (10 bolts) Spell Component Pouch Backpack: -Bedroll -Candle x 5 -Ink (vial) -Inkpen -Parchment x 5 -Case, Map/Scroll (empty) -Bolt x 10 -Silk Rope (50 ft) -Waterskin -Rations (4 days) -Mug, clay -Ale (1 gal.) -Acid, flask x 2 Pouch, Belt: -Pipe, clay -Tobacco (1 lb.) -Flint & Steel -Chalk -Coins (see wealth) Spellbook:
1st level:
Wealth:
Background
Spoiler:
In Janderhoff, a city of smiths, the Ironforge family is well-known for their weaponcraft in general, and axes in particular. Ironforge waraxes have been wielded throughout history by great warriors, generals, and even kings; their smiths justifiably take great pride in their work and their tradition. Every dwarf in the Ironforge family aspires to the title of Master Craftsman, and the possibility that maybe someday he or she will craft a weapon fit for royalty. All except one.
Though not suited to the forge, Kraeg was gifted with a keen intellect, and when he began training as a mage-smith, he showed a natural talent for it. His skill with mage craft ensured him the respect of the family, for even the greatest smith knows that if he wishes his weapons to be wielded by the greatest of warriors, they must be enchanted. There was only one problem, Kraeg had no interest in spending his days enchanting axes. He was bored, and therefore uninspired. As disappointing as it was to his family, an uninspired mage-smith makes uninspired weapons. Humans fill the world with uninspired weapons, and Kraeg’s family saw no reason to force him to help them. So Kraeg left Janderhoff and journeyed to Magnimar, seeking…something. While in Magnimar, Kraeg ran into a party of adventurers in a tavern, and he knew immediately what it was that he wanted to do with his life.
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