Golden Goblin Statue

Korvin's page

74 posts. Alias of Lukan Swane "Swaney".


Full Name

Korvin

Race

Goblin

Classes/Levels

Rogue (KM) 1

Gender

Male

Size

Small

Age

17

Alignment

CG

Languages

Goblin, Common

Strength 10
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 13
Charisma 8

About Korvin

Basics:
AC:17
Touch:14 Flat:14
CMD: 12

HP: 10/10

BAB: 0
CMB: -1
Fort: +2
Ref: +5
Will: +1

Init: +5
Speed: 30'


Racial Traits:
Goblins of the Gargaraxan tribe had been integrated so thoroughly in the forgotten nation of Celtara, their social and mental aspects are now vastly different from those of regular goblins. Known as scouts, writers and brewers, now they are only somewhat accepted, as they still face stigma from those who are not native to the once-again Stolen Lands.

+2 Dexterity, +2 Wisdom, -2 Strength: Gargaraxan Goblins are perceptive and nimble, but their smaller stature makes them weaker than bigger races.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.

Normal Speed: Goblins have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Sneaky: Goblins gain a +4 racial bonus to Stealth checks.

Stalker: Perception and Stealth are always class skills for goblins.

Nimble Attacks: Goblins receive Weapon Finesse as a free bonus feat.

Swarming: Goblins are used to living and fighting communally with other goblins. Up to two goblins can share the same square at the same time. If two goblins that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Languages: Goblins begin play speaking Goblin. Goblins with a high intelligence score can choose any of these bonus languages: Common, Draconic, Dwarven and Orc.


Class Features:
Sneak Attack

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Hidden Blade

A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

This ability replaces trapfinding.

Sneak Stab (Ex)

A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

This ability is identical in all other ways to sneak attack, and supplements that ability.

Blade Sense (Ex)

At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.

This ability replaces trap sense.


Feats:
Weapon Finesse, Two-Weapon Fighting

Traits:
Reactionary
Corporate Spy
You have been raised by a shrewd merchant or business owner that has shown you the ins and out of how to run a business during troubled times. You gain a +1 to any bonus when you fill the role of the spymaster.

Basic Attacks:

Single Attack: Dagger +4 1d3
Two-Weapon Fighting: Dagger (x2) +2 1d3, +2 1d3
Shortbow +4 1d4

Skills (*Class Skill, #Trained):
1. 10 Skill Points (+8Class+1INT+1Favored Class)
+7 (+6, In Armor) Acrobatics*# (1)
+1 Appraise*
+3 Bluff*# (1)
+4 (+3)Climb*# (1)
((+1 Craft*))
-1 Diplomacy*
+7 (+6) Disable Device*# (1)
-1 Disguise*
+7 (+6) Escape Artist*# (1)
+3 (+2) Fly
+1 Heal
+0 Intimidate*
+5 Knowledge (Dungeoneering)*# (1)
+5 Knowledge Local*# (1)
+5 Perception*# (1)
((-1 Perform*))
((+1 Profession*))
+3 (+2) Ride
+2 Sense Motive*
+7 (+6) Sleight of Hand*# (1)
+15 (+14) Stealth*# (1)
+1 Survival
+0 (-1)Swim
-1 Use Magic Device*

Equipment:
Gear
Studded Leather (10lbs)
Short Sword x2 (2lb)
Shortbow (1lb)
Arrows (20) (4lbs)
Tools, Thieves (1lb)
Periscope (3lbs)
Marbles (2lbs)
Rope, Silk (5lbs)
Backpack (.5lbs)
28.5/33lbs
Money
PP:
GP: 1
SP: 9
CP:

Appearance/Personality:
Korvin is an average Gargaraxan goblin. The only thing that stands out is his personality. The mistreatment he received during his youth had warped his mind. He found the easiest way to get out of any situation was to lie, so he did, and became quite good at it. Even if he is not threatened or has no reason to lie, he will tend to make something up. He especially likes to stir up good-humored trouble by putting words in others mouths. Other than being a compulsive liar, he has a good nature and tends to want to do good. He is extremely caring and loyal to a fault.

Background:
Korvin was born into a world much different than his parents once knew. The influx of the races from Brevoy had created insurmountable problems for him and his Gargaraxan goblin brothers and sisters. Living in a small city that had once belonged to Celtara in the past, they had found themselves over-run. The humans considered themselves far superior and little by little had used claims of nobility and title to suppress the monstrous races.

Eventually Korvin's family, once famous brew-masters, found themselves pushed into poverty. They were now located deep within the slum district, where every day had become a life or death struggle, battling against starvation and disease. Korvin knew only stories of the lavish lifestyle afforded to his family in the past and these stories drove forth a great ambition in the small goblin - an ambition to one day re-establish the great nation of Celtara.

Korvin had been relentlessly tormented, beaten, and abused by the self-proclaimed higher-born races that had invaded the city since his birth. He felt no sympathy when he gave into his natural talents and began his descent into thievery. He always had an unnatural attraction to knives and light blades. Although he would usually only use them in self-defense, he became quite adept at fighting with knives. His small stature required that he knew where to strike to make it count.

His parent's could brew no more, and even if they could, they would never make any coin. Korvin felt justified in his new art as a way to survive. Sneaking into houses at night, he would steal all that he could. In the morning, he would fence the stolen goods and trade it for food and water, bringing it back for his family and others in the downtrodden monstrous community. He had created a reputation both good and bad. It was this reputation that would eventually lead him down a path ever closer towards his desire and destiny.

In-Depth Background
A young Korvin balances on the back of a bench nearby as his parents discuss the taxes levied by the newest lord of the city. He deftly places his tiny, green feet along the narrow edge. His arms teeter back and forth from his sides stopping just before he reaches the edge. He brings them in close and spins around to walk back the way he came.

“We just can’t afford it any more. We are completely in debt…” his father pleads to the tax collector, his sharp teeth glinting from the noon sun’s rays. Although his words echo sophistication, the evolution of his short, green body has lagged behind. He still resembles the feral goblins found in the rest of Golarion, but it is a resemblance covered in fine clothing.

“If you can’t pay, bootlicker, then we will take your brewery as payment. You should be glad you have that as payment. The gallows are full of your kind that couldn’t make payment.” The tax collector rudely responds - his human arrogance blatantly on display for all to see. The other well-to-do humans walk by and nod in approval at the tax collector’s comments. They also scowl at the young goblin on the bench. “Absolutely revolting,” a young aristocrat blurts out as she walks by, lifting her long dress up as if not to get any of the goblin’s grime on it.

The scene dramatically changes, as if it were a dream. The young goblin, Korvin, now a few years older, is seen curling up into a ball and clutching to a wooden dog in a dimly-lit alleyway . Above him stand a half-elven and two human children. They badger him relentlessly, tormenting him to give up his toy, but the goblin refuses and receives a few kicks to his ribs in kind. As the blood trickles from his mouth, he begins to speak, “Ya don’t want this pup, it has… goblin measles all o’vr it!” His first lie, but it works wonders. The children run off screaming to the nearest well to wash themselves as Korvin stands and smiles. The stolen toy his.

Fading once more, the scene shifts again. Korvin, now almost full-grown, is crouching down behind a barrel in the warehouse district waiting for the owner to lock the large cargo doors with a flimsy and frail lock. The sound of screeching, rusty metal wakes him from his daze. The lock’s loud click perks up his ears as he peeks over the top of the barrel. His red eyes penetrate the darkness of the moonless night, revealing that no one is around. He quickly runs to the door and begins to pick the lock with a few tools he had scavenged. A grin stretches from ear to ear as he slides the lock off the chains. He quickly darts into the building after pushing the door open just enough to squeeze through. A few minutes later he returns with a sack slung over his back and the same grin on his face.

It was only a matter of moments before the scene changes back to the same alley where he had been kicked and beaten as a child. This time he hands out food and bread to scaly kobold and goblin children alike. The alley is flooded with the monstrous races, all living in squalor. Many of the monstrous races are without homes and without fathers – for unlike Korvin, their fathers could not barter their livelihood to commute a prison sentence and eventually a slow death. Korvin is a provider for many of them and his reputation begins to grow.

A few seconds later he is seen talking with his father. “It is not right. I will not have my son thieving!” Korvin’s father demands. The poor old goblin resorts to coopering - a trade he had learned from his father as part of his apprenticeship in brewing. Although it was a paying job, he did not make nearly enough to get by, but no monstrous race did – unless they had extreme wealth or power behind them.

“But I ain’t stealin’ fer me! I’m stealin’ for dem!” Korvin replies, pointing outside the small, barely furnished apartment. Korvin knows how to speak well, but he chooses not to. He adopts the voice of the streets that he found himself in so often.

“You’ll never be able to restore our good name and our company if you keep this up!” His father retorts as he pulls a book from a shelf. Tears begin to fill his eyes as he rubs his hand over the cover. “These recipes have lasted for generations. These were the best brews for thousands of miles in all directions. Now, no one can enjoy them, simply because they are made by us!”

“An’ you think I is doin’ somethin’ wrong by taken wut was ours back!” Korvin shouts as he storms out of the apartment.