Nolzur's Orb

Korina, Daughter of Yog-Sothoth's page

183 posts. Alias of Rednal.


Full Name

Korina

Race

Human

Classes/Levels

Oracle 1 / Summoner (Master Summoner) 1 | HP: 9/9 | AC: 12, T: 12, FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +1, CMD: 13 | Init: +8 | Perception: +1 |

Gender

Female

Size

Medium

Age

18

Alignment

CN

Deity

Yog-Sothoth

Strength 13
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Korina, Daughter of Yog-Sothoth

Appearance
Appearance 2

Korina
Female human oracle (dual-cursed oracle) 1/summoner (master summoner) 1/gestalt 1
CN Medium humanoid (human)
Init +8; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 1st; concentration +5)
. . 9/day—summoning mastery
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cure light wounds, protection from evil, sanctuary (DC 15)
. . 0 (at will)—create water, detect magic, ghost sound (DC 14), mage hand, mending, spark[APG] (DC 14), stabilize
. . Mystery Dark tapestry
Summoner (Master Summoner) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—shield, summon monster I
. . 0 (at will)—acid splash, message, open/close (DC 14), read magic
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Statistics
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Str 13, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Extra Revelation[APG], Improved Initiative
Traits reactionary, touched by divinity
Skills Diplomacy +8, Fly +6, Knowledge (dungeoneering) +6, Knowledge (religion) +6, Perception +1, Spellcraft +6, Use Magic Device +8
Languages Abyssal, Aklo, Celestial, Custom Language, Hallit
SQ lesser eidolon, life link, oracle's curses (haunted, tongues), revelations (misfortune, pierce the veil)
Other Gear 150 gp
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Special Abilities
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Spoiler:
Darkvision (60 feet) You can see in the dark (black and white vision only).
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a {
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Tongues (Aklo) You can only understand and speak one language in combat.

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Korina's Summoning List:

SUMMON MONSTER I:
Gorbel, Sagari, Vilstrak

SUMMON MONSTER II:
Akata, Dossenus, Fleshdreg, Reefclaw, Slime Crawler (Larval), 1d3 from SMI

SUMMON MONSTER III:
Choker, Lurking Ray (Executioner's Hood), T'Shann, Volt, 1d3 from SMII, 1d4+1 from lower than that

SUMMON MONSTER IV:
Belabra, Gambado, Grick, Mythic Rust Monster, Nightgaunt, Rust Monster, Vampiric Mist, 1d3 from SMIII, 1d4+1 from lower than that

SUMMON MONSTER V:
Cloaker, Elder Thing, Gibbering Mouther, Lunarma, Stone Roper, 1d3 from SMIV, 1d4+1 from lower than that

SUMMON MONSTER VI:
Arcanoplasm, Denizen of Leng, Destrachan, Drider, Hound of Tindalos, Lurking Ray (Lurker Above), Mythic Drider, Mythic Greater Byakhee, Neh-Thalggu, Shantak, 1d3 from SMV, 1d4+1 from lower than that

SUMMON MONSTER VII:
Bedlam, Brume, Colour Out Of Space, Draconid, Mythic Hound of Tindalos, Mythic Neh-Thalggu, Mythic Shantak, Spawn of Yog-Sothogh, Tentacled Horror, Yithian, 1d3 from SMVI, 1d4+1 from lower than that

SUMMON MONSTER VIII:
Dark Young of Shub-Niggurath, Evil Eye, Moon-Beast, Mythic Colour Out Of Space, Royal Naga, 1d3 from SMVII, 1d4+1 from lower than that

SUMMON MONSTER IX:
Azruverda, Charybdis, Flying Polyp, Ghorazagh, Mythic Moon Beast, Vemerak, 1d3 from SMVIII, 1d4+1 from lower than that

*All of Korina's creatures are summoned with the Entropic template, the ability to understand and communicate in Aklo (when possible), and a Neutral moral alignment, as they are ultimately the servants of chaotic neutral gods. Mythic creatures require an expenditure of Mythic Power to summon.

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Backstory:
They say that when you stare into the Abyss, the Abyss will stare back at you... but what looks back if you stare into a madness beyond anything mortals can conceive of, which even Gods step away from lest it turn its notice their way?

A city that's on the edge of blighted, terrifying lands can experience many strange things... and such was the case of a particular young girl who found herself orphaned by the ongoing battle against the forces of darkness. However, nobody in the city had ever imagined the chain of events that was about to unfold. The earliest years of her life were the quietest and most peaceful for her, and she was under the care of two reasonably kind residents of the city who'd known her parents before they died. Even at a young age, however, Korina had begun to show signs of being... strange.

This being Kenabres, a place not always noted for its tolerance, strangeness was enough to get her pulled in for examination. They tested her body and soul to the utmost, noting the irregularities in a human - eyes a blood-like red, skin that was abnormally pale in the harshest sun, and hair so lacking in color it almost seemed to draw in the world around it. Some simply considered her an albino, and the testing indeed revealed a great deal of magic in her body... but however hard they searched for signs of evil, they couldn't find even the faintest response. They weren't entirely certain what had happened to her until they contacted the Riftwardens and learned more about the tattoo that had appeared on her back.

The inquisitors had not been especially gentle with Korina during their interrogations - her oddities, and their inability to find a reason for them, had immensely frustrated them. She'd been chained up so she could look outside, endured multiple beatings by those determined to get a confession, and generally exposed to the worst that the city had to offer... but finally, after all was said and done, even Hulrun Shappok was forced to acknowledge that there was no taint of evil in her... and with many apologies, they let the girl go.

All in all, the testing had taken several months, because they were quite certain there was something wrong with her... it was simply their misfortune that they never looked in the right direction, because Korina's body hid secrets that even she did not understand. As with the others who bore the Sign of the Seeker's Spiral, Korina's parents had been exposed to incredible planar energies that seeped through into the world... but they weren't the energies of the normal planes. Unbeknownst to her parents, they had been exposed to the power of the Dark Tapestry, a place of madness beyond mortal minds, and that same energy had infused their child from the very moment of conception. Even had they known that, however, it was unlikely they would have known another important truth - the Dark Tapestry was a place, but also an entity so alien to the universe that the words to adequately describe it did not exist. Yet across the land, secretive cults would whisper its name - Yog-Sothoth, the Key and the Gate, who was everywhere and nowhere at once. In a very real sense, Korina had three parents, and her eldritch heritage manifested in two blessings and a curse.

The first blessing was the status of being an Oracle of Yog-Sothoth, given divine powers no mortal could normally replicate to use throughout her life. Unlike most gods, however, the Key and the Gate did not take notice of the Material Plane, nor expect anything of its followers. The greatest battles of good and evil were utterly irrelevant, but it did seem to empower its own (if not actually care about them).

The second blessing was the power of summoning, calling upon the denizens of the Dark Tapestry and bringing them into the world as she willed. However, her calls brought forth more than mere Aberrations - the twisted creatures often existed in ways that should not have been possible. Yet there was only one reason they responded when Korina called out for them - to the entities of the Dark Tapestry, Korina feels familiar. It wouldn't be wrong to say that many of her summons are actually related to her, and those that aren't tend to venerate her eldritch parent and aid her for its sake. None of them care for good or evil except as it affects Korina's safety, and they're quite happy to dispatch any entity that comes to threaten her. She looks at things in ways others don't, though, and actually thinks her summons are very cute...

The curse was a part of the first blessing - strange things have been known to happen around Korina, as she seems to exist as a weak point between the Dark Tapestry (her third parent) and the Material Plane. Things move oddly, or resist her, and it was these events that first had her brought in for examination.

If the lords of Kenabres knew the extent of her heritage, they would doubtless be terrified. After all, mortals often fear what they cannot understand... and so she has been careful to avoid calling too much notice to what she can do. Since her release from the interrogations of the city's elite, Korina has worked to support the city. She's quite a bit smarter than people give her credit for, and a public showing of aid has helped put to rest many of the fears about her. Nevertheless, a few problems still remain...

No matter what she's done to protect the city, the leaders of Kenabres might not react well if they learned the truth. She's been shamed by them before, punished and humiliated because of their fears, and that's already driven her to succeed... but how much worse might it be if they knew the truth?

Korina also has a very distinct set of morals, tinged by the alien views of her ancestry. She sees shades of gray far more often than mere black-and-white, and she's occasionally been known to do something completely unrelated to good or evil because it seems better to her. Despite this, there are none who can truly call her evil...

Except for those who would enjoy tempting her, of course. Quite frankly, most of those who are related to the Dark Tapestry are both insane and incredibly evil, and her summoned protectors are frightening. She wields far more power than any normal cultist could dream of, and what evil could be accomplished in the world if some dark and twisted force could convince her to help? Surely at least a few of them would be willing to try...

In the end, even the gods may not know what will become of Korina. Put simply, she's too strange for the world to understand. All people do know is that she offers her friendship and loyalty to those who will repay her in kind, without caring about their views of the world. All she asks in return is acceptance... and for the sake of her true friends, she would gladly unleash nightmares beyond imagining upon the armies of the Abyss and show the demons what happens when evil stares into madness and the madness stares back.

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Personality:

Many people have found it difficult to properly describe Korina's morality. For the most part, they generally agree that she's a "neutral" sort of person. She doesn't go out of her way to do good things simply for the sake of doing good, but at the same time, she's clearly not evil. However, that's when things begin to break down, as she's been known to display what's best thought of as a type of rational insanity.

At least, that's how mortals would probably do it. Korina's body and mind have been infused with the power of the Dark Tapestry, and she sees things very differently than other people do. Sometimes she'll be selfish, sometimes she'll be selfless. She might strictly obey every law in one region, then show no care at all for the regulations in another place. She doesn't seem to have a good understanding of personal space, though her natural charm means most people don't actually mind too much.

Oh, and she loves her summons in ways that probably aren't totally appropriate. No matter how twisted its form, she thinks it's cute - and she'll happily treat a Hound of Tindalos like a puppy or tickle a Tentacled Horror... though at least she manages to keep her head in combat.

Korina usually speaks rationally, and clearly knows exactly what she's doing... she just has a perspective on things that mortal people don't.

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Thuaarlla (Korina's Eidolon)

Spoiler:
Thuaarlla
Quadruped
CN Small outsider
Init +3; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 10 ()
Fort +2, Ref +5, Will +0
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Offense
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Speed 40 ft.
Melee bite +2 (1d4)
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Statistics
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Str 10, Dex 16, Con 11, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +0; CMD 13 (can't be tripped)
Feats Alertness
Skills Acrobatics +3 (+7 to jump), Bluff +4, Perception +14, Sense Motive +14, Stealth +19; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).

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Levelup Ideas:

Feat (5th level?) - Divine Protection - Add Charisma Modifier to all Saving Throws.

Feat (7th Level?) - Focused Summoning - You may exclude your allies from the effects of Supernatural and Extraordinary abilities that your summoned creatures possess.