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Korihor's page

704 posts. Alias of mittean.


Female Chelaxian


HP: 12/12 | Init + 2 | AC 12/Tch 12/FF 10 | FRW 1/2/4 | Perception +2

About Korihor

==To Those of Faith==

Cross-blooded/ Wild-blooded Arcane/ Sage Sorcerer 1/ Wizard (Universalist) 1
NG female medium humanoid (human Chelaxian)

Init +2 (+2 Dex) Senses Perception +2

AC 12 (+2 Dex) Tch 12 FF 10
DR none
MaxDex - ACP - ASF 0%
HP 12/12 (2d6+2)
FRW 1/2/4

Spd 30 ft. x4
- Dagger +0 (1d4, 19/x2)
- Dagger +2 (1d4, 19/x2) 10 ft.

Special attacks

Sorcerer spells known CL 2nd; Concentration +8
Sorcerer cantrips 5/day DC 15
- Detect magic (જાદુ શોધો) Concentration, up to 1 minute
- Read magic
- Daze (பிரம்மிக்கவை)*
- Light (Ilûm "আলো")
- Mending
Sorcerer 1st level spells 3+2 (5)/day DC 17
- Magic missile (জাদু ক্ষেপণাস্ত্র)

Wizard spells memorized CL 1st; Concentration +7
Wizard cantrips 3/day DC 16
Wizard 1st level spells 1+2/day DC 17

Korihor's Tattoo on her back

Spell writings:
Enchantment (Tamil), Evocation (Bengali), Abjuration (Armenian), Transmutation (Georgian), Divination (Gujarati), Necromancy (Arabic), Goblin (Icelandic).

Space 5 ft. Reach 5 ft.

Str 10 (+0) Dex 15 (+2) Con 13 (+1) Int 20 (+5) Wis 10 (+0) Cha 14 (+2)
Bab +0 CMB +0 CMD 12

Feats Eschew materials (PFCR 123), Improved counterspell (PFCR 126-127), Simple weapons, Spellcasting prodigy (INT), Scribe scroll

Traits Magical Knack (Sorcerer) (PFAPG 329)
Chellish Ambassador - Originally hailing from Cheliax, you've moved here to assist your employer--a prominent Chellish dignitary serving as an ambassador to Absalom--and now live in what was once the Temple of Aroden before his disappearance. Recently, the ambassador has been on edge, hearing news of some new religious upstart planning to claim the Temple of Aroden as his own, and force you and the other Chellish residents to either purchase or construct a new embassy somewhere in the city. Having been embroiled in Chellish politics your whole life, you've developed a level of political savvy; whenever you roll either a Diplomacy check to persuade another person or a Sense Motive to determine if someone is lying to you, you gain a +2 trait bonus on your roll.

Skills Appraise +10, Bluff +6, Craft (calligraphy) +11, Intimidate +6, Knowledge (arcana) +12, Knowledge (history) +10, Knowledge (local) +10, Knowledge (religion) +10, Spellcraft +12, Use Magic Device +6

Special qualities Heart of the Fields (PFAPG 23), Bloodline arcana, Arcane bond (Ex or Sp), Hand of the Apprentice, Favored class: Wizard (spells)
Languages Common

Age 23 Height 5 ft. 6 in. Weight 118 lbs.
Hair Deep brown dreadlocks Eyes Honey
Birthplace Little Mingin, Cheliax

Combat gear Dagger (x1) (1 lb., carried),
Gear worn Clothes (5 lbs.),

Encumbrance 6 lbs. encumbrance
Carrying capacity 33/66/100 100/200/500
GP 66 SP 0 CP 0

Korihor's outfit



1st level

Korihor's honey eyes are soft and warm, and stark against her bronze skin. Her dark brown dreadlocks grace her shoulders. She has a noble posture, almost challenging. A tattoo of an upside-down tree runs down her neck, spreading across her shoulders. It's actually not one tattoo, but hundreds of tiny magical sygil tattoo's, forming the image of a tree.

Korihor is very against inequality. She has been an outcast, and homeless, for good portions of her life, so she feels for the underdog, the marginalized. But she feels she's been "accused" of attacks against people and places, with her magic. She worries she's a bit of an unintended terrorist. So she has latched onto a few incidences she's read about that involved real terrorists...elves. Because of her frustration over her own situation, she tends to read the worst in elves, and comes across as mildly racist.

She's brilliant, but a bit of an alcoholic. She can't sleep without a drink. She loves a good cigar, but will complain about someone tracking in dirt, or not washing their face. Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation.

Korihor is a hard woman to love. She's brilliant, and believes she is on a mission to civilize the world, one person at a time. She believes that society is doomed because of the way people treat each other, and the way the species treat each other. She believes that there is a problem with the rich crushing the poor, even though she doesn't believe that there is something inherently wrong with being rich.
She distrusts magic, feeling it is only abused, and dislikes religion, feeling it is a big con. The conundrum of her life lies in the fact that she seems to seep magic from every pore. She would prefer to just read a book, cook an extravagant meal, enjoy an expensive scotch and cigar, and live out her life in a warm place overlooking the sea.

Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation. She believes in the best of mankind, but also believes that most people are idiots; sheep, with no willpower to make an informed choice for themselves, bent on treating each other poorly simply for a lack of understanding, or because they want a cookie.

She was born to the north of Corentyn in Cheliax, in the small village of Little Mingin, a dirty fishing village on the Arcadian Ocean. Her family sent her away to school in West Crown because "weird things always happened around her", the final straw being when she gave the mayor's daughter's a purple beard.

At fifteen her tattoo appeared, growing steadily down her back. She was afraid it was a disease, or infection of some sort. Her fears, it seems to her, were confirmed. She is infected with magical energy. It took the form of a slowly growing upside down tree, made of of thousands of tiny arcane symbols, one by one appearing on her skin, bleeding down her back, slowly over the years. Every time something strange happened around her, the tattoo grew a little more.

At the age of 21, she awoke in an inn she was staying at in the city of Manaket in Rahadoum, while working as a freelance researcher for Venture Captain Obo...or what remained of the inn. Her bed alone stood unharmed, on an untouched rise in a crater where the 'Three Barmaids' once stood. She believes she destroyed it with her magic. That was when her Mark changed from a tiny shoot to a tiny sapling on her back.

She wants nothing more than to control this magic, so it can't hurt anyone else. She can't let this thing inside her destroy everything around her.

Unbeknownst to her, her family's home was destroyed in the same fashion, at that same moment, back in Little Mingin.

Fleeing, she jumped a ship heading up the Uta river, up over the pass and down into the Sodden Lands. Over the next year, driven by fear of hurting anyone, she made her way to The Shackles, where the amount of alcohol they served seemed to match her thirst well. Fleeing a misunderstanding and a debt, she boarded a ship bound for Absalom.

She is a human, and rumor had it her grandmother was a tiefling, being from Cheliax, but she honestly considers herself human (no matter what those kids said). She cannot stand racism, and will quickly lose her cool if she see's it in practice.

She is not a hero, and has done nothing she considers special.

Korihor wants to figure out why her tree tattoo began to what it means.

Aside from that, she is really wanting to learn how to cook rice the way they did in Manaket. It was like little pillows of air. That, and the perfect scotch. She hears rumors that there is a scotch from the Worldwound that has stopped the battle there, simply so demons and Paladins could share it.


Natural 20's -
Critical's -
Natural 1's -
Fumbles -
Rolls - (19+6+14+19+7+15+5)=75
Number of rolls - 7
Average rolls - 14
Bluff average - 19 (25+20+12+21)=78
Perception average - 8 (7+9)=16
Sense motive average - 19
Attacks = ()
Number of attacks
% hit - / = %
Magic missile attacks:

Max magic damage dealt -
Total magic damage dealt -
Average magical damage dealt -
Max physical damage dealt -
Total physical damage dealt -
Max physical damage taken -
Total physical damage taken -

Game start - 6/29/2015 (2/17/2016) 234 days
Posts 138 - (.6 per day, 21% of posts)
Through 650
Reached level 2 on day 230

Build in future:

Heading for Ultimate magus
Alacritous cogitation
Retributive spell
Reserve feats
level 4 wizard
Maximize spell
Prepare second level spells.


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