About Kor Tiger-Spirit
HP 9 (1d8 +1)
AC 15 Touch 15 Flat-Footed 12 (+2 Dex; +2 Wis; +1Dodge)
Fort +4 (+2 base; +1 Con; +1 Luck)
Ref +5 (+2 base; +2 Dex; +1 Luck)
Will +5 (+2 base; +2 Wis; +1 Luck)
Escape Artist +2
Knowledge (history) +4
Sense Motive +6
Unarmed Strike +3 (1d6+3; 20; x2)
Flurry of Blows +2/+2 (1d6+3/1d6+3; 20; x2)
Elemental Fist +3 (1d6 +3 +1d6(elemental); 20; x2)
Traits, Class Abilities & Feats:
Bullied (+1 on AoO Attack Rolls made with an Unarmed Strike)
Outcast (+1 on Survival/Becomes a class skill)
What's left of a prison outfit, shredded from years of lashings.
| Kor was once the lowest of the low. Abandoned as a whelp, he was ever an outcast; mocked, derided, and driven from town to town. As soon as he would show up in a new place, his worthless appearance would start the cycle over. Eventually Kor began to fight back and he learned that if he wasn't going to be loved he could at least be feared. He still moved from town to town, but now he beat lifeless anyone who looked at him with scorn or refused to serve him a pint.
| After having been chased out of yet another town for his violent ways, Kor was on the road once more. Alone in the middle of the wild, Kor was startled by a noise behind him. Turning sharply, he was just able to see the great cat leaping through the air before it forcibly bore him to the ground. Surprisingly, with death's jaws inches from his face, Kor felt peace for the first time in his life and welcomed the end of the suffering of his life. Yet as he heard the beast's victory roar, he did not feel the bite of fangs or rip of claws. The great cat simply moved off of Kor and began to walk off into the distance.
Not even thinking about what he was doing, Kor set off in the direction the cat had left. He followed the animals trail for days, never able to catch sight of the creature but always close enough that the trail stayed fresh. Eventually, the trail led to the doors of a sprawling monastery and then vanished.
| Still filled with the sense of peace, Kor walked into the monastery. He had found one of the houses of Irori, the Master of Masters. Here, no one cared about his appearance or his violent past. Here there was only reflection, meditation, and training. Everyone was dedicated to perfecting themselves in some way, and the masters only sought to guide those who struggled along their path. Kor had not only found a place he could call home, but a place he could learn to come to terms with his anger.
| Kor studied at the monastery for years, learning how to induce the same calm he had felt on the day he first came to the house of Irori and use it to channel his anger into fire or flame. He had become an initiate in the way of the Four Winds. On the third anniversary of his arrival, Kor left to explore the world anew. Just because he had forgotten his past, however, did not mean that the rest of the world had. He was recognized in the first town he came across and taken into custody for the string of murders he had committed. Now every day is a test of his patience, his control. He continues to follow the teachings of Irori in his own way, seeking greater enlightenment and understanding of himself. He no longer loses himself in the drunken rages of his years before the monastery, but his desire for physical perfection ensures he never shirks from a potential challenge.
At six and a half feet, Kor stands taller and broader than all but the largest of men. His body is covered in scars, both from the bar brawls of his past and the more recent ones from the lash across his back. He is bald, but for a single braid of hair. He has a surreal appearance brought on by his extreme calm.