Corsair

Kolret's page

29 posts. Organized Play character for Keltor Dox.


Race

| HP: 12/12 | AC: 19 (Tch: 12; FF: 17) | CMB: +4; CMD: 15 (+2 v trip) | F: +4; R: +2; W: -1 | Init: +2 |

Classes/Levels

| Speed 30 ft | Perc: -1 KnD: +5 SensM: -1 | Active Conditions: none

Gender

| NG Male Half-orc Phalanx Soldier (Fighter) 1

About Kolret

Death is nothing. But to live defeated and inglorious is to die daily.

Kolret Character Sheet

Kolret the Bastard
Male Half-orc Phalanx Soldier (Fighter)
NG Medium Humanoid (Human)(Orc) Age: 18
Deity: Arqueros, the Golden Bulwark

Init +2 (+2 Dex); Senses Darkvision 60 ft; Perception -1

Defenses

AC: 19;Touch: 12; FF: 17; (+2 Dex, +5 AC, +2 Shield)
HP: 12 (1d10+2)
Fort: 4 Ref: 2 Will: -1

Offense

Speed: 20 ft
Space: 5 ft; Reach: 5 ft (10 ft with Longspear)
Melee: Longspear +4 (1d8+3/x3) Reach 10; Shortspear +4 (1d6+3/x2) Range 20 +2; Short Sword +4 (1d6+3/19-20 x2), Dagger +4 (1d4+3/19-20 x2) Range 10 +2
Ranged:

Statistics

STR 17 DEX 14 CON 15 INT 13 WIS 8 CHA 10
BAB: +1; CMB: +4; CMD: 15 (+2 against trip)
Languages: Common, Orc, Goblin
Worn Gear: Longspear, Shortspear, Short Sword, Dagger, Scale Mail, Heavy Wooden Shield
Other Gear: Explorer's Outfit, Backpack, Bedroll, Belt with Pouch, Flint & Steel, Mess Kit, Hemp Rope (100 ft), Soap, Torches (3), Trails Rations (10), Waterskin (2), Potion CLW, small tent, winter blanket, and a piece of trail map
Light Load: 49/86
GP: 24

Skills:

Acrobatics(): +2
Appraise(): +1
Bluff(): 0
*Climb(): +3
*Craft(): +1
Diplomacy(): 0
Disable Device(): +2
Disguise(): 0
Escape Artist(): +2
Fly(): +2
*Handle Animal(): -1
Heal(): -1
*Intimidate(1): +7 (+1 Brute, +2 Intimidating)
Knowledge (Arcana)(): +1
*Knowledge (Dungeoneering)(1): +5
*Knowledge (Engineering)(): +1
Knowledge (Geography)(): +1
Knowledge (History)(): +1
Knowledge (Local)(): +1
Knowledge (Nature)(): +1
Knowledge (Nobility)(): +1
Knowledge (Planes)(): +1
Knowledge (Religion)(): +1
Linguistics(): +1
Perception(): -1
Perform(): 0
*Profession(): -1
*Ride(): +2
Sense Motive(): -1
Sleight of Hand(): +2
Spellcraft(): +1
Stealth(): +2
*Survival(1): +3
*Swim(): +3
Use Magic Device(): 0

Traits and Feats:

Traits

Brute
Benefits: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you

Shield Bearer
Benefit When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.

Feats

Combat Expertise
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Improved Trip
Prerequisite: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Special Abilities:

Racials:

Intimidating
Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Ferocity
Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Fighter:

Bonus Feats
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.