Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Verik Vancaskerkin

Kolo's page

39 posts. Alias of William Senn.


Facebook Twitter Email
Full Name

Koloarkestri Isgrimnur

Race

Halfling

Classes/Levels

Spellthief 3

About Kolo

Character Sheet:
Koloarkestri Isgrimnur
Male Halfling Spellthief 3
Alignment: N
Deity: Agnostic
Height: 3'0"
Weight: 34lbs
Hair: light brown
Eyes: grey
Skin: tanned
Age: 21

Str: 10 (+0) [2 points, -2 race]
Dex: 18 (+4) [10 points, +2 race]
Con: 12 (+1) [2 points]
Int: 14 (+2) [5 points]
Wis: 11 (+0) [1 point]
Cha: 16 (+3) [5 points, +2 race]

Class and Racial abilities:
Small (+1 bonus to AC and attack rolls, -1 penalty to CMB and CMD, +4 bonus to Stealth checks)
Fearless (+2 saves vs fear)
Halfling Luck (+1 all saves)
Keen Senses (+2 to Perception checks)
Sure-Footed (+2 to Acrobatics and Climb checks)
Sneak Attack (+1d6)
Steal Spell (-1d6 sneak attack damage to steal 0 or 1st level spell for 1 hour; up to 3 spell levels stored)
Trapfinding (add half Spellthief level to Disable Device checks and Perception checks to find traps)
Detect Magic (cast detect magic 3/day)
Spellgrace (+1 saves vs spells)
Steal Spell Effect (-1d6 sneak attack damage to steal one active spell effect for 3 minutes)
Steal Energy Resistance 10 (-1d6 sneak attack damage to steal energy resistance 10 for 1 minute)

Hit Dice: 3d8+6
Hit Points: 38
AC: 19 (+4 Armor, +4 Dex, +1 Size) [Touch 15, Flat-footed 15]
Init: +4 (+4 Dex)
Speed: 20ft

Saves:
Fortitude +4 [+1 base, +1 Con, +1 Racial, +1 Resistance], +1 vs spells
Reflex +7 [+1 base, +4 Dex, +1 Racial, +1 Resistance], +1 vs spells
Will +5 [+3 base, +0 Wis, +1 Racial, +1 Resistance], +1 vs spells, +2 vs fear

BAB: +2
Melee Atk: masterwork short sword +8 (1d4 / 19-20)
Ranged Atk: masterwork shortbow +8 (1d4 / x3)

CMB: +1
CMD: 15

Skills:
Acrobatics +11 (3 ranks, +4 Dex, +3 Class Skill, +2 Racial, -1 ACP), -4 to jump
Bluff +9 (3 ranks, +3 Cha, +3 Class Skill)
Disable Device +12 (3 ranks, +4 Dex, +3 Class Skill, +2 Tools, +1 Trapfinding, -1 ACP)
Escape Artist +9 (3 ranks, +4 Dex, +3 Class Skill, -1 ACP)
Perception +9 (3 ranks, +0 Wis,+3 Class Skill, +2 Racial), +1 to find traps
Spellcraft +8 (3 ranks, +2 Int, +3 Class Skill)
Stealth +13 (3 ranks, +4 Dex, +3 Class Skill, +4 Size, -1 ACP)
Use Magic Device +9 (3 ranks, +3 Cha, +3 Class Skill)

Feats:
Weapon Finesse
Nimble Moves

Languages:
Common, Halfling, Dwarven, Gnome

Equipment:
cloak of resistance +1
feather token: anchor x2
feather token: tree
masterwork chain shirt
masterwork short sword
masterwork short bow
shortspear (kabob)
dagger (carving knife)
20 arrows
backpack
bedroll
waterskin
whetstone
tindertwig x10
masterwork thieves' tools
belt pouch
spell component pouch
courtier's outfit

Money:
320gp in mixed gems
2pp
15gp
45sp
38cp

Carrying Capacity:
Light Load: 0-25 lbs
Medium Load: 25-50 lbs
Heavy Load: 50-75 lbs
Current Load: 24.875 lbs

Appearance:
Kolo is short, even for a halfling, but he carries himself confidently. He keeps his sandy brown hair neatly trimmed, his face clean-shaven, and his gear dirt-free. His clothes are typically of drab, earthen colors that don't boldly proclaim his presence.

Background:
Born and raised in the Dwarven village of Dwisby, Koloarkestri ("Kolo" to most) is the youngest son of a relatively prosperous merchant family with small interests in businesses catering to the trickle of outsiders who come through town. As such, he has been in constant contact with people with experiences far outside those found in the grim little village; this, combined with his low position on the inheritence ladder, has developed within him a considerable amount of wanderlust and adventurous spirit.

Having practiced his "adventuring" skills at night on (and in) the buildings in town -- always harmlessly, but thoroughly -- Kolo has decided that if he doesn't get any real adventuring done soon, he'll go crazy. Dwisby may be home, but it's not the life for Koloarkestri Isgrimnur! There's rumors around town of a group of adventurers that have braved the halls of Tharkad-Kul and come back, sane and healthy; Kolo plans to attach himself to them and get himself some adventure, even if he has to just follow them on his own.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.