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Kolm Godhand's page

242 posts. Alias of Edgar Lamoureux.

Full Name

Kolm Godhand


Fighter/Barbarian 3







Special Abilities






Strength 16
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 8

About Kolm Godhand

Stat Block:

Male Dwarf Barbarian (Invulnerable Rager) 3
Medium Humanoid (Dwarf)
Init +2; Senses Darkvision (60 feet); Perception +7
AC 18, touch 12, flat-footed 16. . (+6 armor, +2 Dex)
hp 51 (3d12+12)
Fort +7, Ref +3, Will +2
Defensive Abilities Defensive Training; DR 1/-;, 2/lethal; Resist Extreme Endurance Fire
Spd 30 ft.
Melee Heavy Shield Bash +6 (1d4+3/20/x2) and
. . Chakram +5 (1d8+3/20/x2) and
. . Dwarven Dorn-dergar +8 (1d10+5/20/x2) and
. . Masterwork Dwarven Dorn-dergar +9 (1d10+5/20/x2) and
. . Unarmed Strike +6 (1d3+3/20/x2) and
. . Waraxe, Dwarven +6 (1d10+3/20/x3)
Ranged Chakram +5 (1d8+3/20/x2)
Str 16, Dex 14, Con 18, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Combat Reflexes, Power Attack -1/+2, Raging Vitality, Weapon Focus: Dwarven Dorn-dergar
Traits Glory of Old, Ruthless
Skills Acrobatics -1, Climb +4, Craft (Weapons) +4, Escape Artist -1, Fly -1, Knowledge (Dungeoneering) +3, Perception +7, Ride +3, Stealth -1, Swim +4
Languages Common, Dwarven
SQ Fast Movement +10 (Ex), Greed, Hardy +2, Hatred, Rage (12 rounds/day) (Ex), Ram, portable, Reckless Abandon (+/-1) (Ex), Slow and Steady, Stability, Stonecunning +2
Combat Gear Chakram (10), Dwarven Dorn-dergar, Masterwork Breastplate, Masterwork Dwarven Dorn-dergar, Masterwork Shield, Heavy Steel, Waraxe, Dwarven; Other Gear Backpack, Masterwork, Crowbar, Feather Token, Sky Hook, Muleback Cords, Pocket Watch, Potion of Bear's Endurance (2), Potion of Enlarge Person (6), Ram, portable, Sack (1 @ 2.72 lbs) 127 GP, 9 SP
Combat Reflexes +2 You may make additional Attacks of Opportunity equal to your Dexterity modifier per round. You may also make Attacks of Opportunity while flat-footed.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Ram, portable +2 to STR checks to break open a door, and allows a second helper (+2).
Reckless Abandon (+/-1) (Ex) Trade AC penalty for to hit bonus while raging.
Ruthless You gain a +1 trait bonus on attack rolls to confirm critical hits.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon Guard +1 +1 CMD vs. Disarm and Sunder or other effects targeeting your chosen weapon
Weapon Master's Chosen Weapon The weapon master must select a single type of weapon (Such as a longsword or a shortbow). All of his abilities apply to that weapon type.
Weapon Training +1 +1 to hit and damage with your chosen weapon.

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