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About Kolm GodhandStat Block:
Male Dwarf Barbarian (Invulnerable Rager) 3 Medium Humanoid (Dwarf) Init +2; Senses Darkvision (60 feet); Perception +7 -------------------- DEFENSE -------------------- AC 18, touch 12, flat-footed 16. . (+6 armor, +2 Dex) hp 51 (3d12+12) Fort +7, Ref +3, Will +2 Defensive Abilities Defensive Training; DR 1/-;, 2/lethal; Resist Extreme Endurance Fire -------------------- OFFENSE -------------------- Spd 30 ft. Melee Heavy Shield Bash +6 (1d4+3/20/x2) and . . Chakram +5 (1d8+3/20/x2) and . . Dwarven Dorn-dergar +8 (1d10+5/20/x2) and . . Masterwork Dwarven Dorn-dergar +9 (1d10+5/20/x2) and . . Unarmed Strike +6 (1d3+3/20/x2) and . . Waraxe, Dwarven +6 (1d10+3/20/x3) Ranged Chakram +5 (1d8+3/20/x2) -------------------- STATISTICS -------------------- Str 16, Dex 14, Con 18, Int 10, Wis 12, Cha 8 Base Atk +3; CMB +6; CMD 18 Feats Combat Reflexes, Power Attack -1/+2, Raging Vitality, Weapon Focus: Dwarven Dorn-dergar Traits Glory of Old, Ruthless Skills Acrobatics -1, Climb +4, Craft (Weapons) +4, Escape Artist -1, Fly -1, Knowledge (Dungeoneering) +3, Perception +7, Ride +3, Stealth -1, Swim +4 Languages Common, Dwarven SQ Fast Movement +10 (Ex), Greed, Hardy +2, Hatred, Rage (12 rounds/day) (Ex), Ram, portable, Reckless Abandon (+/-1) (Ex), Slow and Steady, Stability, Stonecunning +2 Combat Gear Chakram (10), Dwarven Dorn-dergar, Masterwork Breastplate, Masterwork Dwarven Dorn-dergar, Masterwork Shield, Heavy Steel, Waraxe, Dwarven; Other Gear Backpack, Masterwork, Crowbar, Feather Token, Sky Hook, Muleback Cords, Pocket Watch, Potion of Bear's Endurance (2), Potion of Enlarge Person (6), Ram, portable, Sack (1 @ 2.72 lbs) 127 GP, 9 SP -------------------- SPECIAL ABILITIES -------------------- Combat Reflexes +2 You may make additional Attacks of Opportunity equal to your Dexterity modifier per round. You may also make Attacks of Opportunity while flat-footed. Damage Reduction (1/-) You have Damage Reduction against all attacks. Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype. Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison. Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 racial bonus to attacks against Orcs and Goblinoids. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious. Ram, portable +2 to STR checks to break open a door, and allows a second helper (+2). Reckless Abandon (+/-1) (Ex) Trade AC penalty for to hit bonus while raging. Ruthless You gain a +1 trait bonus on attack rolls to confirm critical hits. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 to avoid being bull rushed or tripped while standing. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Weapon Guard +1 +1 CMD vs. Disarm and Sunder or other effects targeeting your chosen weapon Weapon Master's Chosen Weapon The weapon master must select a single type of weapon (Such as a longsword or a shortbow). All of his abilities apply to that weapon type. Weapon Training +1 +1 to hit and damage with your chosen weapon. |
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