I'm doing a 13th age experiment in Golarion and I'm going to use some strung together pathfinder modules. So I have a couple options and was hoping someone might chime in with some pros/cons of each I haven't thought of (and if they think there's an obvious adventure for one of these groups I HAVEN'T thought of)
For game reasons I'd like to keep them roughly geographically grouped.
Hollow's Last Hope
Crown of the Kobold King
Carnival of Tears
Revenge of the Kobold King
Hungry are the Dead
Obvious Pro: I have the Guide to Darkmoon Vale available
Obvious Pro 2: Tim Hitchcock and Nick Logue - what's not to love about that!
Con: Having Darkmoon Vale limits interaction of One Unique Thing and backgrounds
The Godsmouth Heresy
Feast of Ravenmoor
Dawn of the Scarlet Sun
Conquest of the Bloodsworn Vale
Seven Swords of Sin
Obvious Pro: I have the Rise of the Runelords Player's guide available
Con: a fair amount of travel between adventures, as these are much more scattered than the darkmoon vale adventures.
Nirmathis/Last Wall area:
Crypt of Everflame
Into the Haunted Forest (possibly first, unsure)
Masks of the Living God
City of Golden Death
Pros: Crypt of Everflame has a very strong 1st adventure together hook.
Con: That limits backgrounds somewhat for 13th age, possibly more than I'm comfortable with.