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Heathansson wrote:
That brings me back... you're right, the heat in Texas can get quite oppressive. I used to live in Houston, and the humindity there just made it oppresive. The Finn wrote:
I don't mind mine being made available... I just don't have an appropriate place to put it (aside from werecabbages, and that only covers a small fraction of the writers). Send me an email at neddiheht (at) yahoo.com and I'll see if I can get mine updated this weekend and send it to you. It's an excel file, just as a note. It'll save you a lot of flipping through issues. - Ashavan baudot wrote:
They must have just done the CW notices for that issue, as I also got notice that one of mine will grace that issue. Still doesn't bump me high enough to challenge Russell Brown, undisputed King of the Campaign Workbook, but hey. - Ashavan The Finn wrote:
Issue 114. I suspect several of us have our own indexes of these articles, but I don't know of a publically accessible one. - Ashavan It should be noted that the reason issue 112 is available in PDF is that the issue has SOLD OUT, at least that is my understanding. This is a distinction not shared by most other issues. I imagine, therefore, that it must have been a very popular issue. That said, I'll admit it is also one that I haven't read, so I can't comment personally on the adventure. But for people asking why... clearly that sort of dungeon crawl DOES sell. At least when a gamer celebrity authors it. - Ashavan Talion09 wrote:
This is actually quite good - I would try to use a little less passive voice, but I suspect that you would have made it to the meeting with this one if they didn't have something similar. - Ashavan Valegrim wrote: I must add; the game does look great; great animation; pretty good power displays and all that; is a lot of fun at first; it just gets very weary on you after eight months or so. I really can't speak to that, as I haven't had the game for that long. Right now it's still very fun. - Ashavan I like CoH and CoV. That said, if you are having problems with a newer game, you may very well have trouble with CoV, which has more stringent requirements than CoH. I enjoy both games, and don't get bothered by the repetitiveness too much... but then, I was raised on PacMan. I do wish that travel powers came earlier, as much of early play is dedicated to running from area to area to do missions... travel powers (available at 14th level) cut this considerably. Character creation is great fun and the options are truly spectacular. In addition, characters can go on missions for additional costumes at 20th, 30th and 40th levels. And you can go on a mission to get a cape at 20th. As I said, I enjoy the game immensely and would recommend it... but I do hear the complaints voiced earlier about repetitiveness from a number of people online. It depends to some degree on your expectations. The game is very combat focused, and combat tends to be a little repetitive. - Ashavan Jonathan Drain wrote:
Jonathan - There's a special exemption for conversions from previous editions done in a certain way. It's on the wizards website. - Ashavan Murastrix Irthosgix wrote: My thoughts exactly Koldoon. I save my axes for the orcs, rail guns for my power armored drow police, and a heightened dismissal for Outsiders (unless the PC's gear looks tempting enough). Besides I think everyone is just tense because we're all forced to painfully await the complete psionics for next month.... ugh... waiting painful... maybe I won't go there, cause that might just be me. You're not alone, I'm waiting for that too. Soon. - Ashavan Takasi wrote:
I won't dispute that WotC is providing a lot of support for Eberron... it's a new setting without a core group of historical supporters, and clearly they want it to take hold. I do, however, dispute that this means they intend for it to replace their other settings. Also, the fact that a lot of young gamers play World of Warcraft and other such high magic games (and I'll take your word for it that they are high magic, as I've never played them) - many probably have. But others are being introduced to D&D without such prejudices, by uncles and aunts and parents who grew up loving the game... and they may not all share your love of Eberron. For the record, I like Eberron, and I think the player's guide, precisely because it provided a route for all the "generic" capstone elements, is one of the best buys for people playing Eberron. That said, your tone is dismissive of campaign settings that have a much larger fan base than Eberron does. You make assumptions about WotC plans, and frankly most of us here can only speculate about those. Rich product support for new settings is normal. Forgotten Realms enjoyed similar support when it was new, as did Ravenloft, Planescape, and Spelljammer - though I never felt Dark Sun did. I hope Eberron sticks around. I like it. But as I like several settings, I also hope that generic adventures with occasional conversion notes and very setting specific adventures remain the norm. - Ashavan Nicolas Logue wrote:
So you were the lucky chosen one. I suspected as much. I'm afraid I don't have any tales of doom to tell you, as in 27 years of gaming, I've never encountered them as a player. If it will help give you ideas, I can post my rejected outline to werecabbages for you to peek at. - Ashavan Aberzombie wrote: I'm predicting that Eberroon will be (deservedly) dead and buried within about 3 years. Anyone want to start a betting pool? Of course, we'd have to screen for age; can't have the kiddies who are under 18 doing something bad like a little gambling. Or is it 21? Damn, I can't remember! This is really sad... people betting on the demise of a setting the WotC seems to have gambled quite a bit on. Please note, Eberron dying will NOT bring back Greyhawk. I keep on hearing that Eberron sucks because Greyhawk is great. I'm not sure I agree. Don't get me wrong, I like Greyhawk. I like FR. I don't like the current execution of the FR books, however... I much preferred the original series of FR supplements. My husband DMs a group of six. We're all over 30 and far from the target demographic, but frankly.... I love Eberron, and I think the rest of our group enjoys it too. I read the books and I don't feel (as I do frequently for FR) that I'm reading a dry and dusty history book that makes me want to fall asleep. Is it perfect? No. But it's damned k00l. I like kalashtar and the Inspired and the Lords of Dust. I like the imagery of the broken bridge between Karrnath and Thrane. I like the lightningrail and the mournland. I think the airships could have seen a better execution, but that won't stop me from using them. I like dinosaur riding halfling warriors. I'm saddened to see people betting on Eberron's demise. It's a good setting. I don't understand why so many people have to rag on it. They can't just say they don't like it. They have to try to make it bad. And it's not. Feel free to say you don't like the setting. That's fine, everybody has different tastes. But saying it's bad... I've read an awful lot of posts that talk about how bad Eberron is, and they all seem to boil down to "I just don't like the setting." I wish people would just be honest, say they don't like it, and not feel a need to try to tear it down to prove that it's bad. You don't need to prove it's bad to justify not liking it, okay. When you do that, it makes those of us who do like it feel pretty crappy. - Ashavan Antoine7 wrote:
I like Sleep, Burning Hands, Color Spray and Mage Armor. You can tell my bias a little here... Mage Armor is good because it helps keep the sorcerer alive, the other three all potentially affect multiple targets. - Ashavan Stebehil wrote: I don´t remeber too exactly how it started, but I was always a bookworm, reading stories from the (now deceased) german author Michael Ende, starting with his books for children , and migrating to Neverending Story (thats how the title would translate, I´m not aware if there is an english translation) and Momo, both having been made into movies (The Neverending Story movie is awful...)and both being fantastic books, if not your typical fantasy. The book has an english translation. I would say the movie was incomplete, rather than awful, as it ends halfway into the story. The completion, the second movie, definitely qualified as awful. - Ashavan Talion09 wrote:
Talion09- Wait for campaign workbooks varies radically. I have two critical threats (these are in the same category) that I submitted in January and February of 2005, over a year ago, that I haven't heard anything on (except that they'd received them). Several that I've submitted since have already been through the full process and been published in the magazine. As for queries... if it's an immediate no (and don't feel bad about this, as many of the published authors here have it happen to us all too frequently... the gray render can be cruel to vulnerable queries with too few ranks in Tumble) then you should hear fairly quickly, within a month or so. Otherwise you must wait for the submissions meeting, where the few greenlights will be issued. Even then the wait can get fairly long... I've waited as long as three months after a submissions meeting to receive my rejections. Forget the ones you've already submitted... focus on writing more - the trick is to constantly have something awaiting the editors' approval... it's a useful cushion against the gut wrenching pain of the rejections. - Ashavan Phil. L wrote:
I would attribute this to the AP as well, as that means at least one adventure in every issue is solicited rather than accepted from a query - lessening the number of slots remaining by a third. - Ashavan Phil. L wrote: Though to be fair Koldoon, A monk's fighting prowess is partially linked to his Wisdom bonus, so you could say their's an association (albeit a tenuous one). Of course, designers (particularly FR designers) seem to love linking abilities together in items for powerful NPCs like Storm Silverhand or Elminster. I might accept that, if the item can only be used by monks (thus requiring a use magic device check for others). And I would require the crafter to have monk levels as well. - Ashavan Savaun Blackhawk wrote:
For an ordinary animal you may be right, but for a familiar you wouldn't need a leash, the bond would be enough. Likewise, a familiar is likely to prefer the company of the wizard/sorcerer that it's bonded to and be unlikely to go slither up a tree, even if such a position would be more comfortable. Familiars are NOT animal companions... and you needn't fear them running off like a pet. - Ashavan Tequila Sunrise wrote:
No - amulets seem to me to be single function, or the few that have multiple functions tend to have related multiple functions. An amulet of natural armor and displacement - maybe... the two are reasonably related. Natural armor and damage resistance.... maybe, again the two are reasonably related. But natural armor and wisdom seem to be too different for this to be reasonable. Also, given that I would not give such a device to an NPC, it goes without saying that I wouldn't allow a PC to make one. - Ashavan Bob the fighter wrote: I started reading the series with my then girlfreind a few years ago. I do enjoy the early books i even enjoyed Narcissus in chains but i think it is getting to be more about sex than plot It certainly makes me not want to buy the hardcover versions or any at all at times maybe i just feel this way but what does anyone else think is it just sex now or what I had high hopes after Obsidian Butterfly, where the sex was more in the background, that she was returning to storytelling, but that fell apart, sadly. The last two books have been relatively feeble attempts to hold the sex scenes together. *sigh* it started as such a good series too! - Ashavan Zherog wrote:
You're in good company Zherog.... I'm trying to pull the shredded tatters of my queries together and see if there is ANYTHING I can salvage from them... I should note that I managed successfully to salvage a campaign workbook and a critical threat from the last batch, so I'm hoping to manage something similar here. - Ashavan Tatterdemalion wrote:
Here's my suggestion - WRITE A LETTER - not an email, not a typewritten business letter, but a handwritten letter on that quaint stationary you can get at any decent stationary store (or even the hallmark store). Businesses and governments set little store in mass produced email petitions and form letter drives, but handwritten letters show a level of concern among customers that they tend to at least give consideration to. The letter should: State that you are a customer, preferrably a repeat customer, and give examples of products you have purchased (and perhaps those you intend to purchase). State your grievance clearly. Ask them to remedy it (preferably stating concrete actions you'd like them to consider taking) Provide contact information for them to reach you. Convince your friends to write too. Make the letters brief, but personal - why greyhawk is important to you. --
- Ashavan I had this problem to some degree in the Saltmarsh adventures... the characters would have been way too powerful after the first several if I hadn't made adjustments. Also, the number of creatures encountered is often so high as to skyrocket the EL -- which also often needs adjustment. That said, they emerged from U3 just over 6th level, which isn't too far off.... and they barely snuck out having discovered the information they needed for the town to mount its attack. I would say for balance that U2 was the most difficult as characters would be much too high level if they had taken a hack and slash approach to this module... they lucked out and chose (inadvertantly) a path that led them to the chief, who was willing to listen to them (based largely on a stellar intimidate check from the party's main fighter at just the right time). - Ashavan Jonathan Drain wrote:
Winning Races wasn't exactly scrapped - they'll still run it as a feature if they see submissions of an appropriate quality at an appropriate time. I love new races, but I understand the humanoid with animal head problem. Unfortunately, the further you get from this concept the more difficulty a DM has in bringing the new race into the campaign. - Ashavan SirMarcus wrote: My complaint is this - In the first paragraph is "With some adaptation, this adventure can be played in any urban environment regardless of setting". I STRONGLY disagree! Obviously Mr. Logue's (or whomever's) idea of "some" and mine differ vastly. It's a wonderful adventure, as I already stated but much of it hinges on the rail station - NOT an easy thing to adjust to your standard medieval setting! SirMarcus - I have to suspect that he had an idea of how it might be converted. He regularly reads the boards, hopefully he'll stop by and offer suggestions. On the other hand - "some" is an evil word, because "some work" means a lot of different things to a lot of different people. That said... even if Nick doesn't have any ideas, you've got a board full of folks who may be able to give you suggestions (I would myself, but my husband runs our Eberron game, and I don't read the Eberron adventures because he's intending on running us through many of them). - Ashavan Craig Clark wrote:
While I'd love to see it done officially, I suspect they'll avoid it because it's part of a series. - Ashavan Marc Radle wrote:
Marc - I've done a conversion, and I have to say that it was NOT an altogether easy one. Almost every creature is a humanoid with class levels, so it was quite time consuming. Worthwhile though! the party really enjoyed it. - Ashavan I have a bit of a skewed perspective, as I started at age 6! That said, I would ease him into it, introducing the rules slowly. My brother introduced his youngest (who was about 10 at the time) in a game that only included family members - his other two children, myself, and my husband. You might want to start with a game that is more storytelling and less rules based - Changeling from Whitewolf (which uses the Vampire rules set) would fit the bill, and has the advantage that childlike wonder is a part of the game at the outset... though the setting is out of print, I'm sure you could find a reasonably priced copy on ebay. Ultradan wrote:
I have that too, and every once in a while I'll play. For some reason I always prefered space ace to Dragon's Lair though. Zherog wrote:
Zorlan and Merrix d'Cannith are rivals... each controls the activities of the house in different parts of Eberron.... essentially, Merrix is stepping on Zorlan's toes with this expedition. I was intending Taint to be a warlock, but to include other possibilities for DMs who didn't have the Complete Arcane book. I frequently gloss over the rewards unless they are significant (ie. something other than gold pieces) and I probably shouldn't. - Ashavan Sadly, I'm afraid none of mine made it past the gray render this time. Here's my favorite: An Eberron adventure titled "Taint of the Mournland" Koldoon wrote:
Fake Healer wrote:
Might and Magic rocked. Especially the first one. - Ashavan Aberzombie wrote:
The Dark Naga has been done, and most serpent races, including the naga, have been treated in Serpent Kingdoms. Sphinx was in issue 244
All of those issues were some time ago, but the existence of a prior article can make it much more difficult to get an ecology article past Wes. - Ashavan It's sad to see such hostility to a new Campaign World. I like Eberron, and I play in a weekly Eberron game. Frankly, I haven't submitted a lot of Eberron ideas to Dragon because I figure if they want Eberron stuff they'll commission Keith Baker to do it. I also get nervous about what new books will be coming out and how I can place articles within that framework without getting hit by the "that'll be covered in XXX book from wizards due out next year" syndrome. I am always thrilled to see Eberron material in Dragon and hope they put more of it out. - Ashavan Russell Brown wrote:
Russell - You've gotten twice as many CWs in as anyone else... it's amazing! If you have a secret to your seemingly endless supply of ideas, I'd love to hear it! ;) As for adventure proposals... I haven't had great luck either (crosses fingers for the three currently in the black hole) so I feel your pain. - Ashavan drsparnum wrote: I'd like to see any groups fully fleshed out on the table (if you can meet a bunch of goblins led by a L3 fighter and a L5 adept - stat 'em out). That part is harder to do than you think... the campaign workback format doesn't have room for much more than 3 stat blocks of any size. Remember that an average stat block runs somewhere in the neighborhood of 250 words, and can easily get to four or even 500 words. With a 1250 word format, the writers have to keep stat blocks to a minimum in Campaign Workbooks. This makes standard humanoid creatures with class levels the most difficult things to include - unless you use the default stats from the MM. Any creature from a non MM source would have to be stated out, and therefore would use one of those three slots. I suppose in a very low level encounter table four stat blocks might be possible, but that word count gets real tight real fast. - Ashavan
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