Harsk

Koldir Shadowhammer's page

147 posts. Alias of Jehova.


Full Name

Koldir Shadowhammer

Race

Dwarf

Classes/Levels

Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Gender

Male

Size

Medium

Age

103

Deity

None

Languages

Common, Dwarven

Occupation

Adventurer

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 18
Charisma 6

About Koldir Shadowhammer

Koldir Shadowhammer

Male Dwarf Cleric 1

N Medium Humanoid (Dwarf)
Init: +5; Senses Darkvision 60 ft., Perception +11

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DEFENSE 
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AC 20, touch 12, flat-footed 18 [+2 dex, +6 armor, +2 shield]
HP 19 (2d8+4); Favored Class +2
Fort +5, Ref +2, Will +7
CMD: 15 (19 vs bull rush or trip)

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OFFENSE 
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Speed: 20 ft.
Base Attack: +1
Melee: Mwk. Warhammer +4 (1d8+2/x3)

Ranged: Light Crossbow +3 (1d8/19-20/x2)
Space: 5 ft., Reach 5 ft
CMB: +3 (+5 on grapple vs aberrations)

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STATISTICS 
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Str 14, Dex 14, Con 14, Int 10, Wis 18, Cha 6

Base Atk: +0; CMB: +3; CMD: 15
Feats: Blind-Fight, Extra Channel

Traits: Reactionary, Eyes and Ears of the City

Skills: Perception +11, Stealth +3
Languages: Common, Dwarven


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SPECIAL ABILITIES 
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Deep Warrior: Koldir has a +2 dodge bonus to AC against aberrations, and +2 racial bonus to his CMB on attempts to grapple aberrations.

Hardy: Koldir has a +2 racial bonus on saving throws against poison, spells, and spell-like abilities

Stability: Koldir has a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Stonecunning: Koldir has a +2 bonus on Perception checks to potentially notice unusual stonework. He automatically receives a check to notice such features whenever he passes within 10 feet of them.

Hatred: Koldir has a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.


Channel Energy (Su): 3 times per day, as a standard action, Koldir can channel positive energy in a 30-foot radius burst centered on himself. The burst heals living creatures (or damages undead) for 1d6 points of damage, DC 9.

Night Hunter (Su): 7 times per day, as a standard action, Koldir can blend into an area of dim light or darkness, becoming invisible (as per Invisibility) to creatures without darkvision for 2 rounds.

Copycat (Sp): 7 times per day, as a move action, Koldir can create an illusory double of himself, as per Mirror Image. The double lasts for 2 rounds.

Domains: Trickery, Night

Spells: 0th: Spark, Create Water, Detect Magic, Guidance 1st: Obscuring Mist, Cause Fear (DC15), Bane (DC 15), Sleep (DC 15) [Domain Spell]

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GEAR/ENCUMBRANCE 
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Posessions:
Mwk. breastplate, 350 gp, 30 lbs.

masterwork warhammer, 312 gp, 5 lbs.
masterwork heavy steel shield, 170 gp, 15 lbs.
cracked incandescent blue sphere ioun stone, 200 gp, 0 lbs.
cracked dusty rose prism ion stone, 500 gp, 0 lbs.
Light crossbow, 35 gp, 4 lbs.
20 crossbow bolts, 2 gp, 2 lbs.
Wooden holy symbol, 1 gp, 0 lbs.
Explorer's outfit, 0 gp, 5 lbs.
50 ft. silk rope, 10 gp, 5 lbs.
Grappling hook, 1 gp, 4 lbs.
Vermin repellent, 5 gp, 0 lbs. (20/20)
3 bear traps, 6 gp, 30 lbs.

Cash on hand: 4 sp

Current Load: Medium

Armor Check Penalty: -4

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NARRATIVE INFORMATION 
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Brief Backstory
Koldir grew up fast and hard on the streets of Cavenies. He didn't play well with other street urchins, and so turned to his personal ideals, that the strong should flourish and the weak should get out of their way. He eventually gained a certain amount of personal power drawn from his unwavering beliefs, mostly in the areas of thievery and sneaking... Using this he was able to "make" enough money to get out of Cavenies and wander the country. It's been over four decades since then, and in his travels Koldir has softened, has begun to appreciate the value of kindness and respect a little bit more each day. He feels guilt for both his past behavior and the starving people he left behind, securing escape only for himself. He is currently looking for some way to find and make friends, to show off his newfound kindness, and to test his powers.

Personality
Koldir is gruff, even by dwarven standards, and he has a difficult time getting along in social situations. Nevertheless, he has a strong desire to prove to others that he is worth something, and that he is not the cruel young dwarf he used to be, so he acts as friendly as he is able in most situations. Koldir is used to violence, and has few qualms about smashing those that deserve it with his trusty warhammer, but he would prefer to stick to the shadows and avoid such confrontation when possible. Although he has renounced his old ways, Koldir occasionaly slips back into selfishness and cruelty.