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John Compton wrote:
Thank you for the clear reply John
Question for John/Mike.
I recently started running this module with a mixed table of level 12 and 13 chracters under the assumption that notice has been given that this module would be sanctioned for pfs (eventually) and we would do sign in/reporting/chronicles once it was done.
We are not very far in but now I'm not sure of what happens as far as the level 12 players having the possable option to recive the 4th chronicle.
Would we have needed a party of level 12's only to hand out the rewards under the seeker option or will the level 12 players have the option to gain the 4th chronicle adventuring in a mixed party?
*edit Thanks for putting the chronicles together for this.
Mike and all the development team thank you for the continued efforts. Alot of what you do is thankless stuff and cat herding but you keep striving to improve pfs and are taking the feedback to heart by having major meeting like this.
Looking forward to more info on the changes to come.
Also ban gunslingers pls
I was looking to clarify how levels of a prestige class work for spells per level and the bonus spell that a thassilonian wizard has for his specilized school.
The bonus spell reads as follows:
The way I read this is that a level 5 sin wizard with 2 levels of lets say bloatmage gains 2 bonus slots for his level 4 spells because the prestige class increases his effective wizard level to 7.
Is this the correct interpretation?
I hate to sound like a broken record. I kept asking for dragons demand. I understand with the lead up to paizocon and getting all those scenarios ready and finishing the development of the first batch of season 6 scenarios on top of emerald spire on top of mummies mask... etc I know John is busy.
I have been holding off scheduling to run this for some of our many players that have more then one high level chracter that have already put a character through eyes to wait for the chronicles.
I did not get a chance to catch John in a free moment at paizocon but any chance for an update for the chronicles? Some of us are still waiting on this.
So with paizocon only a couple of days away I thought I would post a topic to discussing some of the ways for GM's to run games in the big room better. I was at paizocon last year so most of my ideas come from that experience but I am hopeful that other people will comment with ideas that they have found at other con's and that as GM’s we can strive to make each experience fun.
~Noise control/GMing in a noisy room~
*if you try to shout over all the tables around you the whole convention your voice will be very stressed before the first day ends and it’s going to affect you the rest of the weekend and not be fun. So tips to cut down on the noise.
*Print the venture office briefing. Give everyone a chance to read it then take it back. At the start of every game you are surrounded by people trying to read block text clearly. If you don't have to fight to be heard all the players will understand the mission and it will make transitioning into the adventure smoother.
*Print the Knowledge check information and let the player who makes the check convey the information to the group. It helps to get the players interacting with each other early on and encourage them to do so in character.
*Look at the person you are speaking to!!!! Try not to get stuck sitting with your head down reading text. Your voice will not carry as well and you will end up having to repeat yourself a lot.
*Keep control of the chatter. If your whole table is talking all the time all at once you’re going to have a hard time hearing and being heard and the tables around you will be negatively affected.
~Auditing players pre game~
*one thing you should not do is spend the first half hour of a game slot pouring through character sheets and chronicles looking for mistakes. You end up losing a lot of game time and it can come across very adversarial. Here are some of my recommendations.
*As players make player introductions look over character sheets/hero labs and their inventory tracking sheet. Ask questions about any ability’s you don’t understand as your reading it and try to get a basic understanding of what the character is and does. You don’t need to know every trick, it’s the players job to understand the character and be able to explain it.
*Have a copy of the additional resources printed and if you have to cross reference something ask a 3rd party player to do it so that you can keep things moving. Make sure that the player is not using something like d20pfsrd or herolabs as the source for abilities and items but don’t make it into a witch hunt. Ideally you should be able to do this as the introductions happen.
*Check to see if they know what they should have for a bonus to hit, damage, concentration check etc. Get a sense of what they do best, if it seems high ask how.
*Ask questions!!!!!!!!!!!!!!!!!!!!! and one of the best ones would be does this character have aspects that have been subject to table variation and try to sort those out before the game starts. Let the player know where you stand on a rule beforehand and it will save on rules discussion that bring the game to a crawl mid game.
*Chronicles or inventory sheets not filled out properly
*Gun Slingers continuing to double dip in the bonus dex damage.
*Cleric’s that take extra channel more than once.
*Mounts with barding and items but not the feats to wear or use them.
*People in medium or heavy encumbrance but not taking the penalties or even calculating the encumbrance weight they are at.
*Zen Archer trying to use rapid shot & many shot during a flurry of arrows
It can be very easy to lose track of time. Some season 5 games are hard to get done in the time slot. Here are some tips.
*If the player has a mount or companion or summoned creature make sure they have access to the stat block for it and can have it at the ready. If they are taking an excessive amount of time offer a warning but be prepared to take the creature over as GM. You can’t let Fluffy the Wonder Bison take 5 min to resolve a turn.
*When in combat inform players of the order and give advanced warning so that they can plan out their actions ahead of time. Be prepared to put players that are indecisive on delay if needed but give them a fair warning before doing so.
*Ask players to roll all the damage dice at the same time as the too hit.
Fill out the bottom part of the chronicles beforehand to save you some time finishing the end of the game.
*Have Stat block organized so that you can see all the information you need before had. If they have spells or abilities you don’t know try to have those printed so that you don’t need to stop the game to reference them. Printing more than one copy can keep you from flipping back and forth.
Yes that’s right Smile. Enjoy the game you are running interact with the players, be funny give bad guys some dialog during combat, toss an insult out (By Besmaria’s barnacled arse!) expand on the flavor of text. Your sitting with a bunch of people that enjoy the same thing you do, make it fun!
If anyone else has some good ideas please post them.
Michael Brock wrote:
Well if not as a leader hopefully he will continue to appear in many a bath house to offer his secrets for a price for scenarios to come.
Played it last night and thats what I wanted to do but the gm was not really on board with the idea. So we voted for the most qualified one who has not been found hog tied in a closet in a prior scenario.
Zrinka Znidarcic wrote:
This rule has no bearing on a character level 1-2 playing in tier 4-5 in a level 1-5 scenario.
It is specificly for some of the older level 1-7 scenarios and multi level special events like seige of the diamond city.
In those cases a level 1-2 player can not play in tier 6-7 because it is more then one step away (the "step" being tier 3-4).
I present 6 mighty adventurers who bested the Waking Rune hard mode.
Nailo Tealeaf, the undefeated alchemist.
Despite the chalange put before these 6 they were able to overcome a 7 hour battle of wills and end the Runelord of Sloth.
René P wrote:
If it makes a difference the grab can happen before the Hamatula Strike.
In terms of each attack there is no before hamatula strike. Its part of the attack. The double up on grapple constrict would not happen as far as I can see.
Master Bruno's option Version B would be the correct (and devastating) full attack.
An interesting combo but to be honest I would personaly prefer to never see someone this fully specialized at a pfs table.
My half orc ranger has a pteradon mount from the racial feat beast rider. I have to cast ant haul on it to make sure he stays in light load but it makes for an effective and monstrous animal compaion who is also a flying mount.
I took this feat after a pack of hill giants beat my axe beak mount to death on some stairs.
I asked the question to customer service last week what steps would need to be taken to drop the subscription at the end of mummy's mask and the answer I got from Erik Keith was that after paizo ships book 5 to then send in an email to customer service asking to end my adventure path subscription after book 6. Paizo can then set my subscription to end with mummy's mask and I won't get charged with iron gods.
Its a personal taste thing and for me iron gods offers no attraction. I hope to learn more about the next ap and if I like it I will re subscribe.
I agree with John that for special events hard mode is a great extra flair to put on select adventures.
I am running hard mode waking rune this weekend and looking forward to it. The group who signed up has been preping to work as a team we have had alot of build up.
When I ran weapons a couple of weeks ago the party did not want hard mode and that was good. They were 2 rounds away from total failure and likly would not have survived the additional chalanges.
As lomg as players understand what they can do I like how hard mode offers additional risks and opertunities for teamwork and creative problem solving rather then seeing superheros just power attacking and oneshoting everything.
It would be nice if in the future hard mode also allowed for changes in enemy alignment. More chaotic neutral big bads!
I have been running this for a few groups and this is the pace I have been seeing or expect to see for each section
Intro and Witch tower 4-5 hours
So your looking at 25-30ish hours for just the enconters depending on how well you bring the town to life, side quests, breaks for food and distraction add more time as needed.
Gone and made Aeteperax angry now,,,, I hope your happy John!
At paizocon I had the good fortune to meet John and I'm going to say the over/under for how many bites it would take to gobble him up should be around 2.
More serously I get that it's not John's fault for the hold up. Without knowing for certain I would guess he has been told a few dates now when the chronicles would be released. There is a lot of product coming down the pipe. The next adventure path,10 new classes splat book, beast 4, etc. Some of these are big expensive hadcover books that I'm sure are more of a priority to get them right before they go off to production. What were asking for is a set of 4 pdfs paizo won't make any money. Plus paizocon, gencon, pax are all big distractions. I understand why the chronicles are not a focus as a consumer I do.
That said this is the first of the new modules as a cordinator I want to get these included into our scheduled organized play events to show to the player base. It has not been as easy as I have hoped. I'm not sure if I want to scheduel the new modules going forward but now the second has already been pushed back and we are still waiting on the chronicles for what will be about 2 months.
It does not reflect well on the new format and might drive away people from buying all the things that were added for this. A promotional poster, a set of adventure cards, a paper pawns print. I know I'm not intrest in pre-ordering them from paizo or my local store if it is for an adventure I would need to wait 2 months to get chronicles for.
Any progress been made on the chronicles for this adventure (cough still waiting on ones for dragon's demand) Is it going to be similar to the dragon's demand with 3 chronicles and a bonus? A bunch of my local players have expressed intrest in playing this once it comes out so would be good to get a rough idea how I am going to plan out the sessions.
John Compton wrote:
Chronicle sheets for this will be showing up very soon after Gen Con.
John, any update on the Chronicles? I was hopeing to finish running my first group through act 1 this weekend and then have another group starting act 1 next week. Would like to start schedualing when act 2 will run and get chronicles to players.
Well this was my first Paizocon so I can't compare it to any others so here were my impressions
They say that people make a con great and these people any many more that I meet really were the key to that.
Looking forward to next year
They started out by thinking about playing down but talked themselves out of it and into playing up when one player changed to his "tanky dwarf fighter". Personaly the only season 4 I have played up in with 5 players has been king of the stairs and it was like a 9 hour game that had us on the verge of a tpk for hours (Myron Pauls ran it it was fantastic!).
Well unless Dennis, Mike or Mark wants to change something I'm going to report the game tonight as a fail and all players getting 0 or in the case of one faction mission 1 pp. The party did not hold the line for even one wave. I can't see Tsuneo finding anything to be impressed about.
What I read Dennis it said that the Kirin appear after the PC's confront the Final encounter regardless if they are unable to defeat him. Since the PC never made it out of the first encounter no Kirin to save them.
Ok so did I make a mistake? I have not reported the session yet and can make changes to chronicles. I'm not trying to screw players but if the kirin save the day no matter what is no way to fail the mission?
*edit that last part could come off a bit confrontational and that's not my intent*
Ran this tonight and had the following happen. Had 5 PC's with an APL of 5 that decided to play up. They did not have very good skills for adding to defences and basically barricaded windows placed the bear traps inside the house and used the oil to make a square that they ignited with a necklace of fireballs that trapped 2 mooks for a couple rounds till it burned down then just waited till the attacking force showed up.
PCs split themselves up between the floors and once combat started the Grapple fighter moved through the second floor unblocked windows as the mooks moved to the lower floor. The grapple fighters caught 2 caster PC's upstairs and grappled both. As the rest of the party defended downstairs one of the castors upstairs was pinned and carried over the water and dropped and the other was pinned and tied up. So now it's 3 pc vs 9 NPC's and it just went downhill. The PC who was dropped outside had a bad swim and climb and basically gave up and waled along the bottom till he finally found a place to walk ashore. the rest of the PC's were able to finish off the conscripts but eventually were all grappled pinned and tied up and that was the first wave...
So ended up calling the game at that point. It will be reported as a failure but the scenario did not really have any description of what happens if the whole group is captured so I ruled the following:
Looking forward to running this again and making it to the second wave!
I like this idea. Though I'm not sure on how many race boons will be issued I think it should be a a rare boon indeed. Fact is some people can't attend the big cons due to age, geographic location, family commitment etc. To have something like this as a way to potentially reward those who still support PFS locally is something I can really get behind.
With the last faq update the spell listed in the ring of counterspells will not work with the spell cast into it. Invisibility purge is not a targeted spell but an area effect. Should the spell in the ring be changed to dispel magic or another targeted spell so that it works or have the ring do nothing?
I have so far avoided posting in the goldilocks arguments but this one seems way more constructive than the others turned into.
Its going to be very hard to add hard/average/easy to scenarios. I think it comes down to reading the reviews and putting in as much time as you can as a gm to prep a game.
Leaving things mostly as is:
The power creep, skewed wealth per level and increased basic table size required a lot of these changes. Is it perfect? no, but paizo has and is listening. The important thing is to keep puting forth constructive arguments and ideas. Orgainzed play has grown to the point where no matter what happens not everyone will be happy.
Liz if a person was going to be gming enough games to qualify for the free con pass but had already bought the con pass prior to signing up as a gm how is that going to work on their piazo account? Will the pass be refunded back as a credit after the con? Should we let organizators know at the con, or send something in before hand?
I'm in this boat but may not be the only one so thought I should ask the question publicaly rather than e-mail
Had the chance to run this last night, was very dangerous game for 4 players at the high tier, review will be posted later but as I did more prep a couple other things poped into my mind.
In reguards to the imentesh protean's and the stats given for the sphinx shape. Should it not also include the spell resistance, dr and elemetal resistance/immune in this form? Change shape functions as polymorph but calls out that the creature "retains most of it's own physical qualities".
Also after a further review of change shape as a whole I agree with seraphimpunk that the stats were not calculated correctly on how the beast shape spell cast by a large creature would work. I think Mark is incorrect in restarting the stats as if the creature were medium creature when it goes from a large form to another large form.
I would have loved more time to run this game, I think 7 hours is how long it go in an enviroment with no time restriction.
I agree with this change, but as a discussion as an alternative perhaps this:
What about adjusting the fame caps?
Current fame/purchase cap
Under 5 0 gp
Would reduce how early people could get the signature items or major enhancements and would level out the playing field as people are still getting PP at the same rate playing up or down
So I have been trying to get the interactive maps printed and have not had any luck with taking a snapshot of an area and sending it to a printer. At first it seems ok but when I check the printer status only a couple of bits have been sent and even after 2:ours of waiting nothing more seems to happen. Never had this problem with modules or scenarios. Can anyone offer some help on what I might be doing wrong.
Thanks to not only Scott and Myron but a big thank you to all the members of the Manitoba group that provided so many enriching game experences since I became a member. You guys are what makes it worth while to me and look forward to continuing to do my best to expand the player base and offer great games to both new and experenced players!
My first pfs game was last winter and since then pfs and pathfinder home games has become a big part of my life. I'm honoured to move into the officer ranks.
Looking forward to meeting a bunch new players from all over, other venture officers & store coordinators, contributors and paizo peoples at paizocon this year!