Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull & Shackles 2 of 6) (PFRPG)
***** by Talyseon

Pathfinder Society Scenario #4–17: Tower of the Ironwood Watch (PFRPG) PDF
****( ) by Itzeebitzee

Pathfinder Battles—Shattered Star: Gug
***** by Itzeebitzee

Pathfinder Battles—Shattered Star: Iron Golem
***( )( ) by Itzeebitzee

Pathfinder Battles—Shattered Star: Cleric of Zon-Kuthon
*( )( )( )( ) by Itzeebitzee

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Dolthysuun

Kolby Sample's page

Goblin Squad Member. Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber. FullStarFullStar Pathfinder Society GM. 64 posts (69 including aliases). 6 reviews. No lists. 1 wishlist. 10 Pathfinder Society characters. 2 aliases.

RSS

Search Posts
Search Kolby Sample's posts:

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>
**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I have so far avoided posting in the goldilocks arguments but this one seems way more constructive than the others turned into.

Its going to be very hard to add hard/average/easy to scenarios. I think it comes down to reading the reviews and putting in as much time as you can as a gm to prep a game.

Leaving things mostly as is:
-add more alternate tactics/spells
*using king of the storval stairs as an example it has is a combat where the tactics withhold a spell at gm's call. Though this is subjective to a gm's experence it creates an enviroment where you can increase or decrease a major aspect of an encounter. Perhaps ability or tactics should be looked at as more optional in the writen tactics for a group playing up vs one at the top of a teir.

The power creep, skewed wealth per level and increased basic table size required a lot of these changes. Is it perfect? no, but paizo has and is listening. The important thing is to keep puting forth constructive arguments and ideas. Orgainzed play has grown to the point where no matter what happens not everyone will be happy.


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Liz if a person was going to be gming enough games to qualify for the free con pass but had already bought the con pass prior to signing up as a gm how is that going to work on their piazo account? Will the pass be refunded back as a credit after the con? Should we let organizators know at the con, or send something in before hand?

I'm in this boat but may not be the only one so thought I should ask the question publicaly rather than e-mail

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Had the chance to run this last night, was very dangerous game for 4 players at the high tier, review will be posted later but as I did more prep a couple other things poped into my mind.

In reguards to the imentesh protean's and the stats given for the sphinx shape. Should it not also include the spell resistance, dr and elemetal resistance/immune in this form? Change shape functions as polymorph but calls out that the creature "retains most of it's own physical qualities".

Also after a further review of change shape as a whole I agree with seraphimpunk that the stats were not calculated correctly on how the beast shape spell cast by a large creature would work. I think Mark is incorrect in restarting the stats as if the creature were medium creature when it goes from a large form to another large form.

I would have loved more time to run this game, I think 7 hours is how long it go in an enviroment with no time restriction.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

When people ran the ooze trap did they hit the ooze with falling damage for the 40ft drop? Just thinking that maybe it slows itself down just enough sticking to the side.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

In the notes it says that Zonaladin has no way to remove the negative levels. If the party decides to rest will he recover them from resting himself? Is there anyway to clarify if these negative levels are permanent or temporary (also to help determine what players may need to do to heal them).

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I agree with this change, but as a discussion as an alternative perhaps this:

What about adjusting the fame caps?

Current fame/purchase cap
Under 5 0 gp
5 500 gp
9 1,500 gp
13 3,000 gp
18 5,250 gp
22 8,000 gp
27 11,750 gp
31 16,500 gp
36 23,000 gp
40 31,000 gp

Alternative

Under 5 0 gp
5 500 gp
9 1,200 gp
13 2,000 gp
18 4,250 gp
22 6,000 gp
27 8,750 gp
31 11,500 gp
36 16,000 gp
40 22,000 gp

Would reduce how early people could get the signature items or major enhancements and would level out the playing field as people are still getting PP at the same rate playing up or down


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

So I have been trying to get the interactive maps printed and have not had any luck with taking a snapshot of an area and sending it to a printer. At first it seems ok but when I check the printer status only a couple of bits have been sent and even after 2:ours of waiting nothing more seems to happen. Never had this problem with modules or scenarios. Can anyone offer some help on what I might be doing wrong.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

spoiler:
No Response from Deepmar has a dragon in the random encounter table. When I played we ended up hunting it down. Very epic!

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Thanks to not only Scott and Myron but a big thank you to all the members of the Manitoba group that provided so many enriching game experences since I became a member. You guys are what makes it worth while to me and look forward to continuing to do my best to expand the player base and offer great games to both new and experenced players!

My first pfs game was last winter and since then pfs and pathfinder home games has become a big part of my life. I'm honoured to move into the officer ranks.

Looking forward to meeting a bunch new players from all over, other venture officers & store coordinators, contributors and paizo peoples at paizocon this year!

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Thanks guys, looking forward to doing even more to help grow pfs!

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I average around 1 character death per 10 games I GM not counting TPKs and we be goblins silly fun with pregens.

Character Deaths
7* (does not count TPK's)

Animal companions/Familiar
4x ranger/druid ac
1x Witch familiar

TPK's
4 (I do count we be goblins games but that's more people having fun then anything else)

Individual character deaths
You only die twice
-Soloing when the rest of the party was forced to run away

The Flesh Collector

Spoiler:
-nom nom nom purple worm food

Severing ties

Spoiler:
-Tactics that have a creature pin and kill a character leaving them dead dead dead

City of Strangers p2

Spoiler:
-Ghoul Touch and people backing away from a paralyzed ally so they don't get sickened leaving a melee castor with a helpless foe adjacent target that just told her she was going to kill her....

Shadow's fall on Absolam

Spoiler:
-Level 8 player playing up and getting surrounded by rogues & left in the room as the castors backed out of the building.

The Blackros Matrimony (2 characters)

Spoiler:
-Taking many rounds to resolve the first part of the final combat leaving players with a dangerous foe for longer then they could hold out.

TPKs

Among the Living

Spoiler:
-Reason played up and only the cleric had a slashing weapon. He use all his spells and channels early. Fought the final encounter with no healing and partly wounded party and no way out of the building

Gods Market Gamble
-One character that can heal with a wand, and bad bad bad player tactics combined with bow crits.

We Be Goblins x2

Spoiler:
-In both cases bad characters finding the belly of a beastly just that seems to have a few to many hit points for characters to kill in time....

-People having fun doing crazy things as goblins

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I will repost what I had said on facebook as an idea.

I think the best solution to adding tricks from the animal archive would be to create a inclusive list of the tricks an animal can learn as a seperate file and have it available to download similar to how traits are available seperate from the apg and included in the core assumption.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Well after am much more detailed review I stand corrected on Orchid's ability to do a death attack at the lower teir. I had it writen down as sudden death which is a level 9 assassin ability but it is a normal death attack which any assassin can do at level 1 after 3 rounds of study. I have read reread and rereread both her tatics and the assassin ability death attack and still would rule that if the pc are lulled into a sense of security that yes at both tiers the deat attack would be effective. The difference at the high tier is with sudden death she does not need any time to study and could strike with a much smaller window.

The thing with the death attack ability is that it has 2 variations. One that kills and one that renders people helpless from paralysis. I think that the paralyzing attack is a better flavor to apply here (she uses he training to target a bunch of pressure points to leave people helpless).

Using the death attack to kill would also pose the problem of of the true death class ability at both tiers that can cause raise dead to fail. I am not sure I would be ok with players spening gold or prestige then failing the check and having it go to waste. Again a reason to stay away from the "killing" version of death attack.

In application I would have orchid use the paralyzing version. I know it says that the players are not effected because they know who she is but if they do not "recognize the assassin as an enemy" then I would rule the death attack works.

Orchid specifical tries to bluff the pc's into thinking she is harmelss. If she gets some good bluffs vs sense motive or players don't seem to mistrust what she say with no roll and move off to focus on faction missions or perhaps a pink book then in my mind conditions are satisfied and pc would need to make a fort save vs the death attack (vs paralysis)

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
TetsujinOni wrote:
Stuffs about Sudden Death.

I agree 100% on the low tier its not something she can do.

For the high tier I am torn. I have not run this yet but my initial review says look at how the PC's are reacting to her. Are they hostile, attentive, making a lot of sense motive rolls? or are they being lulled by a sweet old lady interested in talking about books. If I don't feel that the PC's are on guard then yes I think they could be targeted by the death attack with success as they did not know the danger they were in.....

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Well I have never or will ever made the kind of character that would be able to optimize a level one spell to this point I am disappointed with snowballs removal as I was looking forward to adding it to the spell options of my witch.


Thorn river exploration company


I love my phone for browsing,,, comunication time out after comunication time out


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Ones people have mentioned for sure and I would add
Hao Jin
The World Wound
The Eye of Abendego

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
Runelord of Sloth wrote:
Yes, keep up the discussion about the person of no consequence at the beginning of the scenario. I'll just wait. No big deal.

Simmer down there lazy guy you still got a few months to sleep

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I'm of a simmilar view as Deussu, Miss Feathers is a intresting character that I feel can be played in a way that can be memorable for the players without being offensive but has a strong element of humor. For refrence I left the character the same as in city of strangers as I had just ran part 2 for at least one of the players and I tend to try to keep characters the same. That approch was pointed out earlyer in the thread was fine for gms to do so. When the players react, interact and have fun with the concept I have for an ncp that's a win in my book and I'm all for people remembering the characters they encounter.

If you think that this is the incorect approach and the this character needs to be treated with more sensitivity than any other ncp I have run because of the gender issue that were going to have to agree to disagree Mikaze.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

No problem Dennis, I will post a different review from the other side of the table after Monday, signed up to play a game for a change & looks like were doing the 7-8 tier.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
Matthew Morris wrote:


Basically it *adds* the <redacted> to your potential familiar list. You still need to qualify for it normally (Improved Familiar for casters with a critter, 3 feats (Skill Focus (knowlege), Eldrich Heritage (arcana) and Improved Familiar and level 7 (level nine for the EH route, unless you burn a 4th feat))

Matthew,

Where does it say you need to other feat? As far as I knew the only prerequisites were: Ability to acquire a new familiar, compatible alignment, sufficiently high level & the improved familiar feet

I have never seen anything about skill focus & Eldrich Heritage. Are those specific to sorcerers?

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Full run down from a 4 person high tier

Spoiler:

Players:
Level 10/1 Paladin/Duel Cursed Oracle {Tank}
Level 7/2/1 Monk/Barbarian/Cleric {DPS} *hyper optimized
Level 11 Cleric {Healer}
Level 10 Mystic Theurge {negative energy}

Adventure started and one player was part of a funny encounter with mis feathers. Had some fun with the personality and it took us about 20 min before the party even left to begin the mission.

The Lethe house got side tracked a bit as some faction mission of "I want to go look for this person" side tracked 2 members but after a couple of checks we were back on track & the whole party walked right through the front door without asking any questions. In retrospect I should have put one of the tough's outside on guard duty/bouncer but o well in they went.

Drollis was done in full Scottish and I really has some fun with him, Tank was crushing out 30+ diplomacy checks so Drollis really warmed up to "Pretty boy" and he was more than happy to invite them to the ritual & some samples of Lethe (which the DPS burned once they stepped out of the drug house).

Came back & all the players were scared to sit down at the table & do the ritual. The negative energy cleric decided he would got the boon. After that point people wanted to smash symbol which started combat.....Drollis was nailed by an metamagic touch of idiocy and never got to act in the first round as his charisma got dropped to 0. Mooks got bent over by the party, I think one got one hit in before they were all goners.

A grumpy Drollis woke up 80 min later striped of loot and after some verbal sparring they left him tied up in his office ****he was unharmed otherwise**** the party moved on & I started making escape artist checks for Mr Grumpy.

Wisps were a huge disappointment, Healer put of resist energy communal in the first round after the first Wisp attacked & meant that other than lighting form they had no real way the damage the PC's. Seeing how this fight was going & because I rolled good Drollis made his return, & actually got to do a dirty trick in the paladin's face but then the party closed the door and I was left with a choice... was he going to keep getting in to the Wisp room or just head down stairs and warn the mistress so away he went.

Party finished off the Wisps with a bit of humour since they were stuck not able to do any damage and the players closed the door. People went downstairs to find everyone waiting for them.

Final combat was somewhat disappointing the 4 player reduction really put things in the players flavor, even with the add of Drollis. Forbiddence was a little scary to people but they all had monster saves (one fail the entire night) and the amount of healing the 1/2 damage did not really matter. Drollis at least got to spit again, did not work on the tank this time so ruled he got it all over the chest rather then in the eyes. PC's traded spell passed all saves and 4 rounds in all the mooks & Drollis were dead & Kes started to run. We were running short on time and with air walk and running Kes was fast enough to get away. Once outside it was basically can the one person who could see invis do enough damage before she was out of range. That Scroll of heal came in handy & Kes got away.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

One cast of resist energy by 7th level (20 resist) or 11th level (30 resist) makes the wisps very kitten like. The group I ran through it suffered 6 points of damage outside of damage done by lighting form & flame strike from all the full round attack actions of around 10 rounds, thanks to resist energy communal over 25 "hits" for 6 damage.

That's not much of a CR 16

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Adam, its not just a matter of a character going from evil to super evil, its that repeatedly commiting evil acts gets a character removed from socity play. If a player keeps making a character do evil thing reguarless of how many times he pays for atonement that character is suspose to be retired.

Though I might be a bit harsh (hey I gave the boon to my character as a present for making it to 33 games and paid the atonement costs) if a character does some thing that's an evil act, is told its an evil act, is warned that what he about to do is another evil act, does it again anyway and had been warned about commiting evil acts before,,,, well I have my view.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Hah that's the problem I had with Drollis, I had him marked in as a level 8 monk when i was doing my prep still at the higher tier (seriously he should be, he needs the help)!

@Adam
I thought it should be a symbol of pain for the low tier.

The way I handled it was that in the description for the basement it gives info that might help. Above the temple is basically an entire block of empty buildings other than the drug house. Though no map of this block is provided with the adventure if the PC chose to scout the surrounding area than they have the % chance of breaking into the building that contains the secret hidden exit that leads down to the temple (Stairs with the P at the bottom) It gives a mechanic for groups that would rather scout or sneak than walk through the entrance of a drug house.

My person view for the companion nibbling on a soul
-Why would someone want to infuse a trusted, beloved animal companion with an essence of evil? I would count it as an alignment infraction for the PC.
-If they wanted to eat the wafer as well then that's another one. If that character had ever had a prior infraction or warning then I would rule that they were at a high risk (I would strongly recommend that the character be removed to my VC/VL) of having that character removed from society play for repeated evil actions if they chose to follow through on that course of action.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
1 person marked this as a favorite.

Drollis spit Chewing tobacco on the paladin twice :) .....good time had by all.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Well the note players find a note on Drollis that says she is leaving tonight so players rest = "win" but no treasure. Makes sense.

This is what I am doing for tonight
*Drollis
-damage dice on unarmed strikes has been corrected to a d10
-Extra ability point remains unassigned (should go to wisdom.....)
-Feats and skills will not be changed. I still think there is a problem here but RAW.

*Kes
-feats unchanges, shes not going to scribe any scolls so should not effect game
-divine power will be used for the 4th level spot. Not leaving a first level spell in a 4th level spot after Dennis said its a mistake. "Should not matter" but with a scroll of heal and grace Kes might be able to strech out melee combat enough to get a chance to cast this or at least have a spell that can be subed out for inflict critical wounds

All indications are that I will be running the high teir tonight so will post a review of how the game goes tomorrow.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

The range on deathwatch is 30 feet so if you create the illusion of something at range (.....first thing I grabbed out of the mini box was a lich, player reaction was hilarious "O my God it's a Lich!!!! We gota run guys") it still follows tactics and takes deathwatch out as a factor. Plus you can roll the will save to disbelieving behind the GM screen and maybe buy your players a moment if they need it that bad.

Another option once this is done for Rip is to use grease to reduce the movement & possibly trip the BBE (this tactic saved the first group I ran).

As far as the familiar goes, no this boon does not allow a fighter to get a fairy dragon. To access this boon you need to have the familiar class feature and the boon just added a new option not normally available.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Part of it issue might come from his monk/rogue selecting finesse rogue at the high tier but also having it as a feat selected in the low tier.

For Kes i just removed Scribe Scroll to sort matters out with out any game effect.

On a new topic the wisp's are a very interesting aspect that actually could be a hard fight depending if a team's castor does not realize the source of the electrical damage aura and losses important spells and line up in nice line's for them to run through.

I could really see groups blowing through lots of spells & wanting to rest after that encounter. Which goes back to the victory conditions. Kes gets away = party win since they just had to drive the cultist's off?

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Thanks Dennis, I can't wait to see the look on a players face when I describe Drollis's first "attack".

I intend to play miss feathers the way that character the same was introduced to me by our VL and the way I have tried to run him in other games. Funny story is one of the people playing just did city of strangers under me with a different character and some funny role-playing resulted in Miss Feathers running out of that characters room pant's down crying about not being pretty enough for him. Good times

I intend to really play up the opium house feel of the opening part provided my table stays 18+ as our sign in sheet is showing me (actual game day who knows).

It makes more sense to have the symbol of pain as the x, otherwise it forces the defenders to run to the other exit & really clump up.

Any comments about the stat blocks issues for Drollis & Kes Dennis?

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

At least we have a picture to go with the legend now

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

And more stuff

More Spoilers:

How to handle the Sigil Wafer as GM
-Is it a boon that we can assign to Chaotic Neutral Character if we also have that character pay for the atonement?

Kesoulla's Holy Symbol
-Nothing listed in gear so is it safe to assume that she has a tattoo focus?

Victory Conditions
Kesoulla's tactics say she makes a break for it if things go bad or PC's fall back and the conditions for victory say PC's need to kill or drive off cultist's. If she runs with the Sigil Wafer's is it still a win & what should be the total gold deduction from this outcome?

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Looking forward to running this for the first time for our group on Monday but I ran into a couple of problems when doing my prep for this game.

So starting the thread to discuss these issues & some general clarifications.

Drollis (Please make more enemy's like this in future scenarios.....I am going to have so much fun running combat with this guy!)

Drollis Low tier

Spoiler:

*Has one to many normal feats & is missing a monk feat & I have been unable to get his skills to match up, What are his Traits?

Drollis High tier

Spoiler:

*Missing an ability score increase as a 8 monk 4 rogue. I would suggest adding to his wisdom.
*Damage dice for his unarmed strikes is wrong. Level 8 monk still it should be a d10
*What's the point of magic fang on his arm & leg with the amulet of mighty fist? Seems like a bit of a waste to give this to him at the high tear and not the low.
*Problem with his feats again as he is missing a monk feat & has one to many normal feats.

Basement Symbol of Pain

Spoiler:

*the text for the Symbols on the upper level is that they have been attuned to not effect Drollis & his men. Is the one in the lower level the same in that it will not effect Kesoulla & her guards?

Kesoulla

Spoiler:

So far have only gone through the high tier version
*Uses a 4th level slot for Divine Favour.... really subbing out a 4th level spell for a first level? Should that be the 4th level spell Divine Power?
*At the high tier I'm looking at 6 unassigned skill ranks
*Has 1 to many Feats.... Seems to be a reoccurring problem


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

My ruleing at a table if this were brought up would be that no it would not work with bane weapon for the same reason something like hold person on dragon would not work just be cause you have favored enemy human. Your not changing the type of enemy your fighting with a sort of polymorph. Rather your gaining a mystical magical divine perspective on it that is equaly to one you have trained to face that helps you fight that target better.

Instant enemy would effect things like racial hatred & favored defence in my opinion.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I would agree with Scott, Myron Pauls (the first 5 star GM in Canada) here in Winnipeg is a wonderful GM. Matt Lane was my first PFS GM and a big part of the reason I joined with such a positive first PFS experence.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Since it is never specifically shown on the map one suggestion I can offer to reduce the party instant kill of the Basilisk encounter is that since the gaze attack is 30 feet put the creatures in the interior cage so that the max range would only effect the PC's next to the Illusion wall and gives the players a "safe" spot & gives the creatures 3 doors they need to break down to chase.


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Maybe I missed it but are the iconic pathfinders going to be legal for PFS as pregens? Knowing if I am printing pregens from this book is going to be the big deciding factor if I buy it in hard cover or as a pdf.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

The Ebon Acolytus bathed in the blood of a poor Halfling Rogue in a game tonight. I felt a bit sorry for him and he tried as hard as he could to escape with other PC's frantically bashing away as I tried to ramp up the tension of a glowing statue prostrating him with a looming dagger coming closer. Sadly the best efforts of the group could not save the poor guy who had almost no hope of braking the grapple. The PC's wanted to take revenge on the large group of cultists but time stopped that encounter from playing out fully and some reminders that they were suppose to leave the cultists alive to be mad at the Aspis.

I like the idea of having the players make of an Aspis alias, when I run it again on Thursday I think this is a great suggestion.

Run this twice so far and really enjoyed the way this game plays. I can't recommend this game for new players but the higher tier can offer a very good challenge for those wanting to play up.


Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Sorry I would like to Necro this since it came up in a discussion recently.

"With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favoured enemy for all purposes."

I read that as for things like favoured defence not the bane magic effect of a weapon. I might be wrong but wanted to get some feedback.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Congratulations Myron! Its been a privlage to play at your tables!

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
Mike Bramnik wrote:

From the chronicle sheet:

** spoiler omitted **

Does this mean 150gp towards an item from the chronicle sheet, or one item of 150gp or less from anything the PC has the fame to acquire?

Does not matter if it's on the chronicle or if they pick an item that would normally be available (I asked about using this for poison to my VC since I could not normally get them and was told no that's not something I can apply this boon for) so normally available item. you can't put it "toward" an item more than 150gp and reduce it's cost the way I read the boon.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Just ran it tonight & I have a few other things to add.

"Zombie" Owlbears don't have the DR 5/Slashing listed which they should being Zombies.

What happens to A PC under Lure if the Kelpie runs? in the text for Captivating Lure it reads *This effect continues as long as the kelpie is alive and the victim is within 1 mile of the Kelpie*
-I ruled that if the kelpie runs away it can dismiss the effect otherwise the PC is basically out of the game as the 40 swim speed makes it uncatchable underwater.

When applying the young template in the lower tier I followed through to making the BBE Tiny & it is not much of a nerf. With weapon finesse it makes it even more likely to hit the PC's with poison.

We need to clear up the staggered Zombies & full attacks in stat blocks as a grey decision by a GM on this could mean PC Deaths

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I would recommend the following... most of which other people have brought up

2-16 The Flesh Collector
2-8 The Sarkorian Prophecy
4-4 King of the Storval Stairs
3-26 Portal of the Sacred Rune
3-17 Red Harvest

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

Goblinblood Dead I think is a good game to give to a player with PFS experience that wants to try being a GM. but not for some one new to PFS.

If you have never tried PFS then starting as a player is what I would tend to suggest. If that is not an option & someone needs to start as GM to introduce a new group of players to Pathfinder Society I would say:

-Mists of Mwangi I would not go with right off the start because Mists needs to be converted from 3.5 and that could confuse a new GM.
-First Steps is a good idea, very helpful for GM's & players to build a foundation in PFS.
-Citadel of Flame has a wacky map but would be a good choice as far as prep for mobs is fairly simple & fun.
-We Be Goblins......best scenario ever is a super fun way to teach players the pathfinder rules of combat & skill checks.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I am blessed to be playing in Winnipeg where GM's like Myron, Scott & Matt to put together such great games. So many fantastic player experiences it's hard to pick from that list so mine will be just games I have GM'ed

In no order

Before the Dawn Part 2-I ran a good group through this, that could not hit this one mini we were calling "Mr. Squats".....So that mini ended reused in nearly every combat & the way the big battle was handled was so fun & different.

Shades of Ice Parts 1 & 2-A very good story that really should have ended after part 2 considering how part 3 falls on its face.

Quest for Perfection Part 3-Following the lead of our VC I tried to get the optional to sunder a building with a grappled dwarf... that failed so I sundered the cleric instead.

Gods Market Gamble-The only time I have ever killed a player as a gm in PFS was this game & it was a villain that made so much sense, had believable motivation. It ended in a TPK but was such a good game.

Rise of the Goblin Guild-Singing, fire & goblins!

The Sarkorian Prophecy-Spent 40 min watching a dwarf almost die to the environment & just got better from there

WE BE GOBLINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You only Die Twice-Great final battle & a fun theme that players can get into the roll playing with.

Song of the Sea Witch-That first fight is shockingly hard & the optional at the high tier is such a challenge.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber
Matthew Morris wrote:
Ok, played this over the weekend with Dexios, my Silver Crusade character. I ended up overprotective of the stupid little freak, and was sad to see I couldn't take her as a boon. (Something like "Goblin follower.")

I have run this twice now & in both cases the party has ended up very friendly with her....So what I offered to my players is that if they wanted to spend the 2 PA to get a city contact that I would write on the Chronicle next to this purchase is that Ekkie would be that contact for the fluff purpose of getting the extra info. Once they make the roll they could add some flavor that extra knowledge would come in the form of the friendly goblin getting them some garbage with interesting tidbits and some secrets.

I was thinking it was a way to help tie the character experiences in the city together & gives the players a fun way to pass along to the party what they might learn through one of those early knowledge checks.

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

As the one who ran it in Winnipeg I might as well post how I handled the items Scott posted.

First * this is incredibly important * this should only be run with mature players. The written text is by far the most disturbing of any game I have run so far. If you have to tone it down for younger players please consider finding them a different table to sit at.

-Heat trap- (I would say remove the belt and the steam is released the following round)
How it played out for me. Players remove belt I asked for perceptions and informed the players closest the the statue that the as they did so the teeth shattered into the statue. They stood & spent the time identifying the item so the 3 people in the room got a steam bath problem solved its self.

-Hateful Presence-
The write up for Bestow Curse Trap is Type curse, spell, trap; Save Will DC 14
I ran the low tier which has a DC one higher then that so my thought on this were to if any changes were to be made to give it the same castor level dc as someone who could cast greater dispel magic since that's the escalation in dispel ability. As written does not appear to be a change

-Thorist's stat block-
I entered his domains as evil & chaos that seemed to work for his powers via herolabs. But he's 10,000+ years old maybe things were different back then. *edit did not catch the Dex bonus in my prep, that issue that might be a stat error*

-Item-
I did not really see a problem here, players can walk around with giant animals or a phylactery of negative energy in full display. Common people & guards would not have the knowledge of arcane items or history to know what that thing is someone has strapped to their head. Not going to expect to many instance of a small child walking past & tugging on Mom's arm to ask

Spoiler:
"Why that magus has a veil of acrimony?"
odds are he's still not the weirdest one in the group walking down the street

You should enjoy it Scott, see you Monday

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

I got the chance to run this and just want to say thank you for these great adds. The look on my players faces when I passed around the song so we could all sing them was fantastic!!!!!

Thank you Thank you Thank you
was a very fun game to run

Review coming soon

**

Pathfinder Adventure Path, Modules, Comics, Battles Case Subscriber

My personal opinion on this matter is to try & put myself in the shoes of the creatures that are fighting for their lives. I tend to agree with your examples and have a few other instances where it has come up.

These are rare examples & I would agree that targeting downed players is not a normal part of combats I run.

If combat has moved and an evil or intelligent melee enemy is now outside the range where he can reach a standing adversary then in those rare instances they will follow the "do something useful every turn" and a downed player becomes fair game.

If an enemy has the opportunity to use a downed player as a hostage (came up in Shades of Ice part 2 last time I ran it) if the players continue to engage in combat then the downed hostage would end up paying the price.

Constructs with only one player in range,,,,this is the one really hard, one do they attack rather then move or move on to a standing foe. "Normally" I would continue to attack the closest foe regardless of condition because that's how I think they would act but I have in the past & may in the future have constructs move on to the next threatening target.

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.