Holy necro thread!!! I found an email from a friend about this thread from 2013 and clicked it again. It’s Interesting to read the first page thoughts and ideas now 10 years later and seeing how 5e and PF2e has turned out. From design to release schedule for both…some big misses but the ideas were based on what had been before from WoTC. Hopefully everyone is doing well and enjoying whatever game they prefer or all of them!
Not worried, just thread post feedback seem clumsy as a way of gaining feedback. I'd prefer a website survey system, last page a comments section if someone wanted too. Like reading this thread for skill feats...what are they going to take away from it? 15 vocal pro this or that and 5 dont like it, strung out through 500 posts...yeah that's a good system to parse through as 2 games designers on the same system might take away different changes that need to be worked on.
I hope this is a over the top idea that gets whacked during the play test cause it's really bonkers to have this type stuff in the game as is. Edit - I'm still a little salty over the horrible mythic rules...and even that was supposedly play tested? Probably paizo s version of 4e hiccup in my opinion.
Andrew Crossett wrote:
I see PF2 being similar long term with feats quickly adding up in the new edition, much like PF1 having 2-3k in feats...not my cup of tea anymore and stopped playing pathfinder.
Yes I know that paizo has a good many sales via direct sales off their site but dang, 12 of the top 20 fantasy books on Amazon are D&D releases, most aren't recent releases either. PHB is 25th on all books list. https://www.amazon.com/gp/bestsellers/books/16211/ref=pd_zg_hrsr_books_1_3_ last Paizo was smart in the staffinder release cause they have a revenue stream coming in at least while they create their PF2e out late next year.
Keith McVay wrote:
Amen and agreeed! I bought the first few APs which were great but i stopped buying cause I already had enough to use in my lifetime so a slower release schedule fits my buying habits than the book of the month club Paizo release trend.
Why is it OGL based or compatible? Allows third parties to also make stuff for it? As far as the initial read, I'm hesitant cause of the feats already being talking about being designed into. Ancestry feat at creation and a class feat every level? Can we expect to see the headache of feat trees and new feats in every single publication so it swells to a number north on "way to many?" I'm on the fence but leaning toward the tap out already.
Looking at using this in an upcoming session with the downed tree an escape route over the ravine. Quick question - what depth would you all say the water level is below the jungle floor? 10 to 20 feet doesn't seem dangerous enough so I was going with 50 ft with steeped angles down to the small stream below. Opinions?
Except 3x and PF systems were built with the intent of characters needing a certain amount of plus gear and weapons to fight the rising AC and to hit of monsters. So inevitably as a player you were looking for the next plus in the next big city cause you knew you'd need it for the next book in the adventure path. 5e isn't built with a character needing more and more plusses or Christmas tree affect, granted as other People have said, the DM makes or breaks this style of play and certain people like a certain style of play. I've always liked that cool first magic item for my character and hang on to it as it's a momento of the start of my adventuring days...something I'll hang on too and not just sell a toy the next town over for the +2 version of it. I think that's why I got burned out with 3x / Pathfinder, I found myself as a player looking at my +2 ring of protection and wondering if I can trade it in on the +3 in Absalom or whatever large city we were near. I wanted an AC 30+ or I'd be mince meat soon. I've used legacy type items back in my 2e days so that a character held on to certain items from their early adventuring days and unlock certain powers. Not every item but some so it stays with them as they grow.
Nightdrifter wrote:
This was the first thing that popped in my mind as well. We already see a couple of posts on the first page talking about having to budget their purchases with both campaigns. And another on page 2. Just read Lisa's reply - we will have to wait and see, got a while to wait. No public playtest, does that slow down the process? The amount of time that went into mythic shows playtest doesn't always make a great ruleset (mythic stunk mighty heaping piles).
Thanks for the civil reply Cpt, much appreciated! I understand the Paizo did it, having read most all the comics put out so far as they build the character history. I just think it would be cool to have a cool looking male mini in such high quality that the iconic sets have been. I picked up the new cut purse mini from the red dragon inn mini line which will do, just wishful thinking I guess.
I got blasted last time for voicing my opinion that I'd like a male and female of each iconic which I think would sell well. If I think that male versions of the female version for class would sell well, would the same hold true, would female gamers buy female versions of the current male iconics? Just curious since we all want more minis that we would want to use, would female gamers want more as well?
To count - 6 sets of 5 iconic boxed sets. Female iconic - 16, 14 male.
Mythic rules kinda soured me on pathfinder, but I've found 5e to be very enjoyable so far. Our 5 yr pathfinder group is switching over to 5e. Less bloat and flows better and don't need herolabs (cool when we first started using it) to keep up with the 2000 feats, yes that correct 2000 well last time I checked it was 1776 but that didn't include their last round of bloat books. Can a person tell mythic soured me on PF currently much like 4e got me to start playing PF. I am getting sword coast legends, looks fun
Kajehase wrote:
I know we have the reaper metal magus mini (got it) but I was referencing the pre-painted iconic mini boxed sets, 1 thru 3, out so far that doesn't have the Magus yet. 4 and 5 boxed sets don't have him either.
Having to double and triple HP for the monsters to make it a challenge does not bode well for saying the Mythic system was well designed. Doing 5k in 3 rounds sounds fun for maybe the first time but game gets boring after that since it turns into rocket tag to determine the winner. Truly terrible system in my opinion.
Axiem wrote:
What level have you gotten to in Mythic? The campaign I'm in we were at 12th level and 4th Mythic Tier. IT wasn't really any fun for the DM or the players as it was becoming rocket tag with us players tending to get the jump on the NPCs or monsters. We dropped mythic after we hit 13th level and have played a few sessions and combat seems like a challenge again. Right when I was getting burned out on Pathfinder, mainly due to mythic sucking so bad in our game, the last session was at the end of book 4. Looked like a total party wipe going against Demon goddess daughter Hep. 5 people in our party, 3 people down (way down) and it was me (Magus) and the Ranger. I was down 40 HP so the next time she hit, I was down. I was able to vanish and she laughed and turned toward the Ranger. I had put vorpal on my blackblade at the start of combat and it was our only chance to win. So when she turned to kill the ranger and moved out of my threatened square, on my AoO, I rolled a freakin' 20 and lopped her head off! Talk about pure dice roll luck but in character i KNEW I was going to walk away with her head!
Ragoz wrote:
I'm disappointed as well, like they are grasping at straws to create another hardback to sale, I could throw a bloat comment in here but I'd get lambasted by the hard core Paizo peeps so I'll just leave it at the first part.
Rather unfortunate to see this not getting off to a better start with the hype many of us had when we got the announcement it was in the works a while ago. I'm one of those that was feeling it and looking forward to it, then as my enjoyment of Pathfinder RPG and the terrible mythic system sucking the last bits of fun, I'm now a causal gamer that used to play/raid WoW 4 to 5 hours. Now that I'm not, games like PFO aren't my cup of tea. I'm curious how many others, initial fans looking forward to PFO, now aren't with the glitches, not so great system, even the new 1:27 promo is terrible with a 1985 graphic of the lich talking.
Technotrooper wrote:
Just clicked over from another thread so pardon the revival :) I'm in the same boat, rules bloat/saturation. I switched to PF when 4e didn't appeal to me and have enjoyed the game...until recently when we started the mythic AP. wow what a terrible system. Like many have stated, we dropped the mythic part and switched to normal pcs after the last session. Normally paizo products are great stuff but this book and all the rules have turned me off, not to mention the need for herolabs to keep up with everything that's out there to use. I've slowly switched to 5e and play some osc stuff like DCC, still playing PF, non mythic de powered wrath ap this Sunday. Overall it's a good time for people who enjoy RPGs, we have many great choices to choose from!
Vic Wertz wrote:
Thanks Vic for keeping an open and informative mind in this thread, I appreciate the candor from your personal standpoint even though you have a vested interest in one more so now. Deathdwarf - it looks as though you lost the bet last year and need to pay up :) have fun at GenCon though, I hope to make there one day.
It's available for use now from a kickstarter/backer kit so people are using it kind of in an Alpha state for feedback. The map creation is super easy. Take a PDF of a map in an adventure, import and scale the map and start making walls and floors. I did the Castle Cragmaw from Lost Mines of Phandelver in about 1 hour. You can check out some of the maps/buildings people have created as well. Agreed - Behind his projected curve but ahead of Paizo's Gamespace and better than anything out there now already.
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