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More correctly, you cannot change your build after the first time the character is played at second level.
You can use the training rules from Ultimate Campaign. However, the Guide to Organized play makes this fairly costly. The high cost means that changes you can make fall short of a major rebuild.
Aasimar had a 3rd-level spell-like-ability which allowed them to start Eldritch knight at level 3. Aasimar are no longer allowed in PFS, unless you have a boon.
You can also do the same with a Scryer Wizard (subschool of Divination). Their Arcane school grants them the equivalent of a third-level spell at first level.
I believe this is PFS legal.
If you start a thread and nobody replies, don't bump it by replying yourself for 6-12 hours if your only intention is to keep it close to the top. I've seen people being very critical of those who bump too soon.
On the other hand, if you have something substantive to add, don't be afraid to post right after your first post.
Your player may need to win all the time, in which case I don't think that there is much hope for him.
If, however, he just hates to lose, there may be ways to deal with it.
In PFS, there are shirt (and other) re-rolls. You might want to go to a Hero Points system (APG).
The Weapon Master archetype gets a free attack (or confirm or damage) re-roll for every five levels she has.
A Bit of Luck from the Luck Domain is a great buff since it lets the player roll two D20s for the entire next round.
If you did all of the above, he might still want to cheat. So, you should have all of you players call out the rolls of adjacent players.
It might very well be too late for any of this to work.
(On the subject of losing: for chess players, the pain of losing is four or five times greater than the pleasure of winning. Sorry, I saw this a long time ago, so I don't have a citation.)
As soon as you can afford it, get a wand of Mage Armor. If you can't get it going with UMD, ask a sorcerer or wizard to help you.
I agree with Dark Netwerk about taking Shield.
I assume you have Dodge which means you could get AC 23, without armor, assuming you used both Mage Armor and Shield.
I had a Kensai in PFS but went back to a regular Magus at level 2. Until I did, I always carried around a couple of potions of Mage Armor. The main downside was getting my buffs up at the right time.
If you would like some general advice on your build, you should post your Ability Scores, Traits and Feats.
In PFS, the Cavalier replaces Expert Trainer with Skill Focus (Handle Animal).
In Animal Archive, the Cavalier archetype Huntmaster replaces Expert Trainer with Animal Trainer (dogs and birds only).
Should a PFS Huntmaster replace Animal Trainer with Skill Focus (Handle Animal)?
Or does the lack of a specific mention in additional resources mean that the Huntmaster can keep Animal Trainer? It may well be that Animal Trainer is a weaker/more limited class feature than Expert Trainer.
I would like to hear from anyone who has encountered this problem.
Since I mainly play PFS, I'm never going to see a capstone ability. This encourages me to multiclass.
An Urban Barbarian 2 Fighter 8+ combination is one of my favorites. The Urban Barbarian has good skills which really add to any fighter.
I had a Rogue with the Swashbuckler and Scout archetypes. At fourth level I decided that the character was somehow lacking. She will now be doing eight levels of Dawnflower Dervish (fighter archetype). The resulting character will correspond to the original vision I had of her.
My most successful PFS character was a Fighter 8 Aldori Swordlord PrC 2 Duelist 2.
In PFS, you need the permission of your group to take the time to attempt to copy a spell or spells. This usually takes place at the end of the session.
Also, supposing that you found two scrolls and used one in the adventure, you would only be able to copy the remaining one. You can buy any scroll on the Chronicle sheet.
Fourth-level spell scrolls cost 700 GP. You can buy one for two Prestige Points. (2 Prestige Points can be used to buy something worth up to 750 GP.)
I currently have a Warpriest 1, Wizard 1, Eldritch Knight 2. After the character reaches Eldritch Knight 5, it will take a level of Wizard, followed by two levels of Arcane Archer.
Incidentally, the Warpriest follows Shelyn.
Longbow. Check out the Air Blessing.
I have a Warpriest of Shelyn 1 Wizard 1 Eldritch Knight 1. At level 9, he will take the first of two levels of Arcane Archer before reverting to EK.
If he had started as a fighter, he would get to AA one level sooner but he would have missed out on a lot of fun stuff.
Two levels of Urban Barbarian is great for a fighter. You get:
3 extra hit points
In return, the fighter gives up one bonus feat.
In PFS, you might consider joining the Taldor faction and taking the Expert Duelist campaign trait.
I mainly do this because I like the role-playing potential of the class skills.
Finesse fighters don’t do well at the higher levels of adventure paths compared to fighters who rely on Power Attack.
I built a finesse fighter for PFS: Fighter 5 Aldori Swordlord PrC 2 Duelist 2 Fighter 3. My character was a human Freehand Fighter, who had a very high AC. Improvements are possible.
Weapon Master or Lore Warden might be better archetypes. If you take Lore Warden, you should take four levels of Aldori Swordlord to get the synergy with Weapon Expertise.
I’ve considered taking Urban Barbarian at levels 1 and 3. In such a case, I would drop Aldori Swordlord and take Dervish Dance.
At higher levels, finesse fighters hit a lot but do not do quite enough damage. Taking 12 levels of fighter allows you to take Greater Weapon Specialization.
edit: missing word
I suggest that the fighter take one or (preferably) two levels of Urban Barbarian.
Urban Barbarians have great skills and class features. I use them in PFS to make sure that I have a character that can do something other than kill.
Barbarians can use Furious weapons. Adding Furious costs +1. Furious weapons give no adds except when the owner rages, when they add +2. So, a +3 Furious weapon costs the same as a +4 weapon but acts as a +5 weapon when raging.
PFS Guide 5.0 p. 10 wrote:
Your character’s choice of faction opens up additional trait choices presented in Chapter 4 of this guide. These faction traits count as campaign traits—in effect, they are the campaign traits for Pathfinder Society Organized Play. No other campaign traits from any source are legal for characters to choose. In order to select a faction trait, your character must belong to the associated faction.
I think I chose STR 15 CHA 16 because I wanted to really improve my saves when I got Divine Grace at level 2.
Finding Haleen is a campaign trait for Legacy of Fire. AP campaign traits are not allowed in PFS.
I have a level 9 Paladin in PFS. Let me share my experience.
I took Oath of Vengeance but I've only ever used the extra smite once. On the other hand, I not sure that channeling would be better.
I've also never taken Extra Lay on Hands.
I think you should begin with STR 15 and CHA 16.
My Paladin of Torag took Defensive Strategist. He should have taken Magical Knack instead of Watching Taldor.
Because Pathfinder favors offense over defense, I like to start my fighters with a level of Urban Barbarian (to be followed by a second level later).
One nice thing about being able to rage is the Furious weapon quality. A +3 Furious weapon functions as a +5 weapon when raging. That's a saving of 18,000 GPs.
I think your Build 1 only gets one fourth level spell. The fighter and both the first levels of AA and EK do not add spells. With INT 18, you would get a second spell.
Going the SLA route does not improve your spellcasting progression. It does increase your BAB and HP, while giving you three levels of AA. For people in PFS, this is the way to go.
What level do you hope to reach with this character?