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Kobold Cleaver's page

RPG Superstar 9 Season Marathon Voter. Pathfinder Society Member. 19,637 posts (32,489 including aliases). 6 reviews. 2 lists. 1 wishlist. 3 Pathfinder Society characters. 95 aliases.

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Every Character I Have Ever Wanted To Play Is Now Ruined


Oh my god there are not enough stars in the sky to give this product.

Note: Text in italics should not be ta~~——~——-

In The Company of Gelatinous Cubes is really quite splendid. This new, fully PFS-legal race is the mark of Paizo's new product line. I am very excited to see the next installment, which, from my understanding, will be centered on an all-new bugbear paragon class. Even aside from the full context, though, the PDF is a real treat.

Have you ever wanted a guide to roleplaying a sentient cube of slime? Have you ever wanted to be able to roleplay solely by drinking five gallons of mountain dew and ordering Mexican? Have you ever wanted access to coded sneak peeks within the article revealing the iconics chosen to star in the upcoming follow-up to the Burnt Offerings play, set in the events of Hook Mountain Massacre and again performed by da Vinci Arts Middle School? Well, you finally have everything you'll ever need!

The gelatinous cube is hilarious and clever. It captures the spirit of exactly what you expect. You can play a mute, cubical ooze that communicates with its "bonded humanoid" empathically. You'll have to get used to a little bit less agency—you can't talk and have to make Will saves just to disobey your bonded humanoid's orders, and Will is not a great save for the Gelatinous Cube Paragon Class, but you'll be given tons of crazy options that give you a real niche. Grab onto people's weapons as they stab you! Vomit old meals as a ranged attack! Disable traps! Sneak attack! Be the best at skills! Use stealth to—oh s@~$ he's back, gotta run. Where'd that son of a b*!#$ go?!

...anyways. You aren't gonna get to be a cube wizard. Or a cube anything. You'll be a cube. You'll be the best adorable steadily-growing cube of death and destruction you can be. This is exactly what it says on the tin, and it's beautiful. I actually want a second installment giving more ooze ability options, more cube feats.

And according to the author, this document is actually a bit of a prologue to the next Pathfinder AP. I don't generally pay attention to those, but now I may have to!

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Turns Out Yelling "SCIENCE!" Is Pretty Fun

****( )

So I was initially leery. Steampunk has never been something I'm huge about. But I played in a game at Paizocon, and it was a ton of fun. I didn't like vikati at first, but Varrak the vikati swordsman won me over.
Charlatans are very interesting. I have yet to use them very much, but they seem to be a very complex class to balance. They get powerful spells like vanish as cantrips, and a seemingly at-will version of bardic performance, but certain limitations seem to render them quite suitable. When the charlatan spends most of the game being completely subtle only to leap out at the last minute and shrink the rail gun, you know there's something interesting here. The art is beautiful--I wasn't surprised to see that Hugo Solis was to thank for that--and I love the little snippets of fiction.

Sadly, it's not all good. Kobolds are inherently spiteful creatures, especially when we realize we are not as pro at reviews as we'd like to be. One major problem is the complexity of the spark class. Seriously. The spark class takes about 12 pages to explain, versus the charlatan's 3-4. Still, I like the disciplines, and it's clearly very fun to play once you understand it.

I still wish there were goblins. I think there's a lot of potential for fun with goblins. I house-ruled them into my game as gnomes an especially volatile spark experimented on, and I have yet to regret it. Goblins are funny enough with mere torches and oil flasks. Give them kegs of gunpowder and see what happens. Also, goblin sparks. "I INVENTED A NEW KIND OF FIRE!" indeed. ;D

I'd also like to see the exploding dice variant, but that's kind of wishful thinking on my part--"exploding dice" has always been my pet mechanic, ushered into every game I can fit it into.

Finally, I would have liked to see a bit more information on dwarves. There's some sort of Great Machine they serve? Sounds like it needs at least a little bit of elaboration.

For the reasons above, and because I hate to give extreme ratings when I'm barely qualified to give any, I'm giving this a 4/5. Great work!


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There are no faults with the fanzine, at all, except that it needs to be released more often than once a year! The comics are funny, the articles interesting, the illustrations beautiful! I recommend this to every person on a D&D forum. Great work!

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Great work!


Starts out with a beautiful cover. This rivals the work of Dragon! It goes on to include a handsome article about the Kitsune, which is very well-written. They even post the 3.5 stats elsewhere, so as to make sure not to alienate us grognards. The dinosaur article was awesome, beyond a doubt. The oath article was cool, as was the interview, and overall, I'd say that KQ has more than surpassed this issue.

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This is wonderful! Titivillus, Scribe of Hell? That is a very good article! And the interview with Erik Mona is very fascinating. Buy this magazine, folks, and subscribe! you don't want to miss out on this, particularly as it's now doing print!

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