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Flying out of the mists, Troxell spots Tenzikil lurking just inside the trees, glaring at the group as they begin to make their escape. Summoning a sphere of flame it appears right behind the traitor, who screams in pain as it sets his cloak on fire.
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Before Teena can use the wand on Xerexis he has run and lept from the falls.
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 5d6 ⇒ (6, 5, 4, 2, 3) = 20
While the others fly down, Xerexis drags himself from the water. Though battered and bruised, he mounts up on the unicorn behind Shane.
Fleeing through the forest you manage to escape Tenzekil’s army, and are soon escorted to a glade unaffected by the strange mist that seems everywhere else. Instead, faerie lights illuminate the clearing, dancing between the trees. Several creatures look up at your arrival—a host of centaurs, satyrs, sprites, and a few treants, including Vinroot—all part of an encampment clearly armed for war. With them is the Fire Tender.
"You did it! Good good!" The Fire Tender congratulates you on the success of your mission with boyish excitement. "I am still working out how we are going to reset them, and I think it best you keep them safe for now. As you can see I have gathered some... Folk.. I'm not sure I would call them all friends and allies yet. More will arrive soon, and we will hold a conclave tomorrow. I suggest you get some rest tonight."
Everyone can safely get a night's rest and raise to the next level!