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The Sand Sage

Kobash's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. FullStarFullStar Pathfinder Society GM. 415 posts (10,466 including aliases). No reviews. No lists. No wishlists. 22 Pathfinder Society characters. 10 aliases.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Kraygan turns purple at Wren's words, his grip throttling the handle of his axe. As the elf walks aways he turns to go over the half-orc's gear, but continues to grumble loudly.

"Yer lucky I don't have a 10' pole, cause I'd introduce it to yer arse! Oh.. nice belt."

Before heading into the next room he checks the bloody gash the troll gave him, then looks to his cousins and notices most of them also bear wounds. "Hoff, ye got any more healing prayers? If not, someone should probably take that potion."

Unless someone else is able to check out the magic belt I'm willing to throw it on and experiment.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Kraygan's about to offer a noodle-armed elf. :)


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Your grumpy old leatherman class intrigues me.

Regarding character development - I feel like everyone hit the ground running in this campaign, and feel inspired by the effort being put into it. I'll admit I didn't have the clearest concept for Kraygan at first, but I was fine with that. Roleplaying for me is one part alchemy and another part divination. Characters and events are mixed within an environment, each with the potential to act as catalysts to spark change. The random chance provided by dice is a sort of cleromancy, where the degree of success or failure can sometimes influence a catalyst and the future path a character might choose. I often work up a character, consider a path for him or her, then adapt and improvise based on this "alchemy and divination".

As far as personalities, goals, and purpose, I feel like most everyone has basic concepts befitting a normal resident of the town. Is that enough? Probably not for a heroic campaign, but I feel like we've laid good foundations to build upon. Wren apparently has a dark past, but obviously that will be tricky to reveal to the dwarves, whom he just met, and seems annoyed at being saddled with. The OOC insight provided by his internal dialogue is great though, and even if we never learn IC about his motivations, the story is better for it. I like using internal dialogue as well, but Kraygan just isn't very self-reflective.

In Kraygan's case, he is a trained soldier, but untested. He came to Trunau looking for action, but arrived in a time of relative peace and has become a drunk instead, thanks to his cousins and their excellent beer. His mettle has never truly been tested before now and I feel like these events are what will ultimately define him. He's a bit of a cliche, but I'm aware of it, and the one thing I do plan on is breaking that stereotype. How that happens, and when, remains to be seen.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Will: 1d20 ⇒ 19

"Har! Someone left an illusionary prank in here!" Kraygan calls from the room he's in. "Gave me a good case o' the goblies!*"

Moving to rejoin his cousins, and Wren, he finds Vanderhoff in the hall outside the far doors. "Hey Hoff, I found somethin funny..." He stops short upon seeing the arachnids of unusual size. "Torag's steel buttcheeks, those spiders are GIANT!"

Double move up next to Vanderhoff.

*The goblies: a sudden scary feeling, named for easily scared goblins.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

I'm good with the pace. I'm also fine with Wren pushing forward. Kraygan's happy to follow along in a drunken haze.

Fort vs Hangover (+2 for poisons, +2 for a light evening): 1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15

"Gooooood MORNING!" Kraygan bellows in the Stable shortly after sunrise. If that doesn't wake up his cousins, his morning fart surely will, either through volume, length, or powerful aroma.

"Wooo! Smell's a bit like Rodrik! Har!" He declares, then heads over to the brewery for a little liquid breakfast. Once done with the hair of the dog, he armors up, saddles Haggis, and prepares to ride over to the Ramblehouse.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Somewhere in Trunau...

"Hey! Yous! Bluuuurp. I'm lookin fer shummun. Girl, orc, Rodrik'sh shweetypie. What? Shtupid yak, yer going the wrong way! Wait, wait, wait... Wait. Stop turnin shircels Haggis, I'm gettin dizzy. Ok. Good. Oh look, we'sh home! Time, bluuuuurrpppp, fer a refill."

Kraygan is found in the stable courtyard, dangling by a foot from Haggis' stirrup.


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Sanctuary:

Kraygan rubs his nose. "By the smell I think he's gone off."

He takes a longer sniff. "Seems a little... Fruity."

Diplomacy: 1d20 - 3 ⇒ (11) - 3 = 8


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

Pleased that his bartending has produced some results from the reluctant halfling, Kraygan pours a couple more drinks and brings them over as Wren attempts to make her cry.

"Hey now, it almost sounds like yer blaming poor Chem here."

He hands a mug to the elf, and another to Chem, and considers the situation.

Diplomacy: 1d20 - 3 ⇒ (1) - 3 = -2 LOL

Into his third mug, Kraygan's internal voice is starting to break free from it's cage, reaching through the bars in growling mumbles.

"Though tis a shame you didn't press for a name. I mean, that looks really bad."


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Dwarf | HP 22/22 | Current AC 20 T 12 FF 18 | CMD 16 | Fort +6 Ref +2 Will +0 (+2 poison/spells/SLA) | Init +2 | Perc +4

"Hah! The Steelkegs ain't no pushovers! Or pullovers in this case." Kraygan offers Rodrik and Kurst a firm dwarven greeting, which consists gripping wrists.

When the elf broaches the subject of the militia, Kraygan snorts. "You accept ladies?" He asks, then peers sideways at Wren. He'd always thought the elf was female, but had only seen him/her from a distance.

Kraygan bears a resemblance to his cousins, but has perhaps a dozen years on them, and about the same in pounds of muscle. His beard is long and straight, with a mustache like a long brush that completely covers his mouth. He's dressed nicely today, meaning he's wearing his regular clothes (all varying colors of dirt), but recently rinsed in the yak's water trough. A dwarven waraxe hangs from a loop on one side of his steel-plated belt, and a cudgel hangs hangs on the other.

With a shrug, Kraygan turns back to the militiamen. "I knows who yer are. My name's Kraygan Steelkeg. Was a soldier m'self. Served a tour watchin the homeland borders for giants. Trained ten years to fight 'em but never got closer than bolt-shot to one. Big dumb cowards, the lot of 'em. Gah! Where are my manners, have another mug!" Kraygan fills four more and hands three over, two to the brothers and one to Wren.

"So yer lookin to fill the militia? Might be tempted to join and help you boys out, but I ain't listenin to poetry or scrubbin graffiti! You can do that! Hah!" Kraygan toasts to Wren at the last part and downs half his cup, then utters a belch so violent it blows a spray of froth from his beard. Gesturing to the brother's father across the room, he says, "Heard old Jagrin's gonna step down soon. He arranged a replacement yet?"

A little information is a dangerous thing in the hands of the socially-handicapped.
Diplomacy: 1d20 - 3 ⇒ (10) - 3 = 7


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Android Archaeologist Bard 2 | AC 18/19 F 17 T 13 | HP -3/17 | F +1 R +6 W +3 | Init +3 | Perc +8

"Ok, what kind of experiment did you blow up in there?" Richard coughs as the Cobbler returns from destroying the privy. "Quick, close the door!"

---

In the next room he's impressed in a whole different way as Maruf attacks the alien buffet with both claws. At Alpha's comment, Richard offers Kharax a grin. "He's talking about food." Looking through some of the tubes, he cracks one open, sniffs it, and gives it a taste out of curiosity.

Assuming it doesn't make him ill, or that his android makeup can handle filtering out any poisons, he moves to the far door and listens, hods the good tube in his teeth and his stungun in his hand, then cracks it open.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3
Gob Master of Greed wrote:
"So now that I am no longer Manticore bait we should be safe now?"

"From Manticore humping leg? Yes." Shu says as he resets his wand back into his wrist sheath. He then mutters something in Tien under his breath.

Tien:
"From Hustaven? Doubtful."

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3
Quote:
"When you are ready, we will transport you to the base of Mount Antios via magical means."

Climb a mountain? No challenge for the Great Shu.

Quote:
"With all the wards, shields, and other magical protections placed upon, in, and around the tombs of so many self-important, paranoid Taldans, who knows what sort of interference would be wrought!”

Traps? Child's play!

Quote:
Brewslee gives a feeble but attempted salute. "Yoush can count on ush once again..."

Hmmph. I hope he's learned how to walk... Or at least how to do that falling in slow motion trick that Mu knows.

Quote:
"...a single man in all of the Society who knows this mountain... Sebastus Hustavan."

...

"Oh no."


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Android Archaeologist Bard 2 | AC 18/19 F 17 T 13 | HP -3/17 | F +1 R +6 W +3 | Init +3 | Perc +8

With Khonnir safe back at The Foundry, Richard spent half the night composing a story to celebrate their rescue from the Black Hill. A melody had begun forming in his head and he considered the purchase of an instrument to accompany the song.

Kharax of the Lightning-hand,
Alpha armed with Aegis steel,
Maruf the Cobbler...

He was having trouble describing the Cobbler in heroic terms, and eventually set the song aside to study some of the items found in the Hill, particularly the stungun. He adjusted the holster on his belt for a time, finding a comfortable spot that didn't interfere with his sword, and practiced drawing and aiming, getting familiar with the odd weight and design. In a spontaneous moment, perhaps influenced by his thoughts of a certain tiefling, he pulled the trigger once while aiming at a chair.

*FWAMMP!!*

***

The next morning, when he heard the bad news that Khonnir's affliction had returned, he knew Apha's words were true.

"With the reward from the council, along with the treasure found in the Hill, we have a sizable fortune from which to outfit ourselves better. I don't require much myself, a better sword, perhaps a chain shirt, a wand of healing, or more scrolls if a wand cannot be found. We also have quite a few technological artifacts that might come in handy. Khonnir had a scroll that could help there."

Does Joram restore Khonnir again? And can Khonnir identify any of the items we haven't figured out?

What sort of purchases are you guys interests in? How much time do we want to take to prepare? The Cobbler can brew potions, and maybe Khonnir would sell that scroll of technomancy so that Alpha might learn it?

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Haha. Yes, great joke. Almost had you." Shu says through his teeth. He glares at the annoying man's back as he gets up to bother the co-eds, and finds himself automatically grabbing a teacup and lifting it partway to his mouth. "Hrmph." He eyes the cup and lowers it.

Flames begin to lick upon his fingertips.

Next time, Hustavan. Next time...


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Android Archaeologist Bard 2 | AC 18/19 F 17 T 13 | HP -3/17 | F +1 R +6 W +3 | Init +3 | Perc +8

"You look like..." Like hell? Like sh!t? Like a wounded animal? Richard wonders briefly which comment would provoke the Cobbler least, but decides to change course mid-stream. "We should assess our ability to continue. My ability to heal is running out."

Richard examines the defeated robot, then the rest of the room carefully for others useful items.

Did we find a wand? I've got one cure light left on a scroll plus one more bard spell.

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

Maximo ascends the stairs, having looked about both first as second stories. "...We know Shadow Orchid was an assassin, and assassins are used to having people not trust them, and so clearly she would not leave it just laying about... Oh, you found it? Excellent!"

When Lillian mentions her pouch, he wonders aloud, "Should we put an item capable of creating portals within an extra dimensional space? I have heard that a bag of holding tossed into a portable hole can rip holes in the multiverse. Such a thing could prove quite, unfortunate. Like trying to sit in extremely right trousers."

Standing tall and pulling his coat straight, Maximo declares. "I will carry it and take the risk."


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Kawrock heals some of Thorgrim's wounds and Oloch gives him a blessing.

Thorgrim slams one of the lions with his maul, injuring it badly. Then a white blur hurtles overhead and Barley lands nimbly behind the creature and decapitates it.

Ali injures a second lion with a not-quite-amazing magic missile, but in the chaos of this close quarters battle it's hard to be appreciative of art anyway.

Rufus is up! (he can fire from the corner, but the penalties are pretty stiff at the moment -4 for soft cover and another -4 for hard cover)


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Android Archaeologist Bard 2 | AC 18/19 F 17 T 13 | HP -3/17 | F +1 R +6 W +3 | Init +3 | Perc +8

EF, I meant to reply sooner regarding your thoughts on agriculture, GMOs, etc. Thanks for taking the time to answer. It's nice to get information from someone who has actually studied the science rather than from some sources that seem to have strong biases, either environmental or political. I live in Southern California, close to Hollywood, which is full of people who have learned just enough to think they know what they are talking about. Most arguments are basically Like this: That's non-organic stuff and everyone knows that "stuff" is bad for you.

Personally, I'm cautious about the science, but mostly because I don't understand it, and wonder what the long term effects of it could be. And partially because I just don't trust big corporations to have our best interests in mind.

Grand Lodge

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Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel was happily hammering away at a nail when suddenly something was wrapped around his neck.

"Ahhhh!" He literally squeaks in a high pitched scream. "Get it off! Get IT OFFFFF! GGRRRAAAARRR!"

Dropping his tools he bears his claws and gives a sudden deep roar very unlike his normal voice, and begins ripping at the creature.

Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

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Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel approaches the crane and looks it over. "Can't say I know much about these contraptions, but I'll..." He stops suddenly and stands up straight as if something invisible goosed him. He then begins to mumble in a Kelish accent.

"Give me a lever long enough and a fulcrum on which to place it, and I will move Golarion."

Activating trance to channel a vision spirit for +1 to skills, and using my possessed trait to get a +2 bonus on knowledge engineering (which can also be used untrained).

Trance (Su):
A medium can enter a trance state, beseeching an additional spirit for aid or becoming more in tune with his channeled spirit, in exchange for granting the spirit increased inf luence over him. Entering a trance requires 1 full round of concentration. At the end of that round, the medium can choose to channel one of his known spirits that matches the alignment or ability score of one of his channeled spirits and gain its lesser power. Alternatively, he can select a spirit he is currently channeling and gain that channeled spirit’s weakest spirit power that he does not currently possess. Either way, the effect lasts 1 minute. Any ongoing benefits from a gained power also end after the minute is up. A medium cannot enter a trance when he is already in a trance. Entering a trance increases the chosen spirit’s inf luence upon the medium by 1 step.

Spirit - The Vision (Neutral Intelligence):

The Vision is a spirit of arcane knowledge, mad genius, and cryptic clues. The Vision might represent a great but mad wizard or arcanist, or an otherworldly being with unparalleled arcane knowledge that will break the minds that seek it.
Spirit Bonus (Intelligence): Spirit bonus on all skill checks.

Knowledge Engineering: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14

Liberty's Edge

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Human Psychic 7 | AC 16 T 12 FF 14 | HP 54/54 | F +6 R +5 W +5 | Init +6 | Perception +6

"YEHEAAH! It's about f@&*%ing time this place got interesting. I was startin to get really BORED!" The Rage shouts in his head, his excitement creating pressure against the back of his eyes.

Ruckus blinks a few times to clear his thoughts. "Ok, ok. We.. I'm in." Standing about average height but a little overweight, he has unruly brown hair that defies most attempts at grooming, yet still looks presentable. He's not a pretty man, but he has an impish and infectious smile and had in the past made a decent living as a stage magician and comic harlequin traveling with an acting troupe in Varisia. Then one day he found himself walking in the woods, loaded with the possessions of the master of the troupe and The Rage laughing wildly in his head. It wasn't the first time something like that had happened in his life and he had learned that escape was often more successful then apology.

As so he left Varisia and made his way far from it, eventually landing in Cassomir where The Rage had more or less behaved himself for the last few months.

**

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In the online PBP community games might take longer than the playtest period.

Does someone playtesting an Occult character need to have finished a game and received a chronicle before the playtest is over in order to continue playing an Occult character, or will they be ok if they begin a game with an Occult character before the playtest ends?

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Yeah yeah. Don't count yourself saved yet. Door is locked. Whole building warded. Unless you want to go deal with whatever put it here, I think you" Shu pokes the Magistros. "should SHUTUP!

After straightening his robe, he adds, "We go find problem. You barricade doors and wait here. Ok?"

To his companions, "Let us go look look around, hmm?"

I say we just go clockwise around the place.


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The pot-head female listens to Finger, then turns to the other goblins. "Hey yous! Reta with Big Chief Swordshanks! You listen to us or else!!" she mimics Finger's threat with a finger of her own. The other goblins ignore her.

"Acid?" The lizard hooded one says in response to Thael's magic. "What so fun about acid? You make fire too? Badmucus make fire. Lots and lots. Burn down many villages. Even own village once!"

The Groveler pops up from the snow and looks at Miaka. "No speak Taldum right now. Poog busy praying Zarongel. Zarongel say we goblins be ok, but he pretty sure you're f*@%ed."

Amon's words seem to have the opposite effect on the Oozer, who makes a point of licking a gooey finger with a crazed laugh.
"Chuffy’s face might make you sick,
But Chuffy’s knife be quick quick quick .
And if you is his stabby pick—
Then knife goes in you, stick stick STICK! HEE!"

"Me Mogmurch." The Flameling responds to Marco and holds up a scorched stick. "Me keep dis."

Scarab Sages

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Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Two gunslinger alchemists. This is going to be a blast!


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ROLLS:

1d7 ⇒ 4

The hag rubs her clawed hands together as Teena begins to reach into the basket of wands. "Heehee! HEEHEE! HEE..." Her cackle ends abruptly as Teena closes her grip and pulls one from the group.

"...What! WHAT! How... HOW! You... ARGGHH!"

Teena's first attempt has secured her a wand of flying, and if she somehow cheated the hag seems unable to or unwilling to accuse her of it.

"Again! Double or nothing!" The hag challenges. "Your choice of spell!"


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Cade finishes second breakfast and the young group heads to the town square.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd and it slowly parts to let Mayor Uptal and Father Rantal Prasst through. The mayor leads the way with a tarnished silver lantern. Behind him, Father Prasst leads an old pony dragging a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”

Moltus steps forward from the crowd and gestures impatiently toward your group. "Are ye blind? They be right there, damned fool!"

Those gathered chuckle, despite the serious nature of the event. "Yes, yes, we know that!" Father Prasst chides the old sorcerer. "It was a rhetorical question, you nincompoop!"

"What's religion got to do with it?" Moltus stamps his foot and looks ready to roll up his sleeves, but some of his family intercept and lead him back to the crowd.

Clearing his throat, Mayor Uptal turns back to your group. "We have gathered supplies to aid you on your journey." He gestures to the cart which has a backpack for each member of the group. He then raises the lantern. "Who is to have the honor of carrying the lantern?"

Each backpack contains 5 days’ worth of rations, a small tent, a winter blanket, and a full waterskin. In addition, the following items are spread out among the PCs’ backpacks, distributed as evenly as possible: 50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, a small bottle of local brandy, and the Trail Map that leads from Kassen to the Crypt of the Everflame.

Please indicate who is carrying what.

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Strength: 1d20 + 4 ⇒ (10) + 4 = 14

Aod can't help but crack jokes about sailors as the group rows through the Flotsom Graveyard toward Guaril's barge.

"So a man arrives to the River of Souls, bound for the Boneyard. There he is approached by an angel of Pharasma's court. 'Have you ever done anything of particular merit?' The angel asks."

"The man replies. 'Well, I can think of one thing. I came upon a gang of pirates who were threatening a young lass. I directed them to leave her alone, but they wouldn't listen. So I approached the largest, meanest, nastiest one. I smacked him on the head, knocked the parrot off his shoulder, ripped out his earring and told him, 'Leave her alone now or you'll answer to me!'"

"The angel was impressed. 'When did this happen?' she inquired."

"The man replied, 'Just a couple of minutes ago...'"


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Troxell rejoins the group to find them making deals for magic and ammunition.

***

"You want to fly, hmm dearie? I have what you're seeking." The hag begins shuffling the wands in the baskets before her, arranging a dozen into one before placing it upon a stool before Teena. "One of these holds the spell you seek. Choose the right one and it is yours. Choose the wrong one and I get to throw at stone at you."

***

Meanwhile, Xerexis deals with the faerie dragon Tchotchke. After a bit of confusion about the type of bullets needed, the dragon pulls out a small pouch filled with cold iron bullets, which the dragon willingly trades for sparkly gems, of which the group has more than a few to spare.

Normal costs, but must be paid in pretty gems. If Xerexis needs gunpowder he can get that here too, though it needs to be mixed from components (Xerexis has craft - alchemy, so that's not a problem).

As Xerexis handles his business, Tchotchke suggests that he can purchase magical oils and potions from his stall as well, though his supplies are limited.

Tchotchke has a few 1st level potions:
cure light wounds
shillelagh
magic weapon
magic fang
identify
enlarge person
pass without trace
speak with animals
ant haul
youthful appearance

Sovereign Court

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Can an urban barbarian with a level in a spellcasting class use a wand during a controlled rage?

Can an urban barbarian use a supernatural ability during a controlled rage?


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...a short time later a veiled Qadiran steps back into the street and joins the group. He wears blue silks and carries a large sword bundled upon his back. At his side hangs a monkey-handled whip. Slipping aside the veil, Maximo winks at his companions.

Disguise: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

As plans are discussed for the best approach to the situation, Maximo rubs his beard in thought. "Subtlety will require a change in wardrobe."

Maximo glances around, then steps into an alley for a few minutes...


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Android Archaeologist Bard 2 | AC 18/19 F 17 T 13 | HP -3/17 | F +1 R +6 W +3 | Init +3 | Perc +8

...

He has a wife?

Dark Archive

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AC 17 [T 11 FF 16] | Zahaz HP 12/12 - Samaeon HP 23/23 | F +4 R +1 W +3 | Init +1 | Perc +13, Sense Morive +4

"A clever idea it was to send a half-orc ahead to spring all the traps. Samaeon, remember to purchase a slave the next time we head into a place like this."

Samaeon, who seems to be competing with Sigias for last place, replies from the back.

"Yes, master. Though if you permit, I might be able to summon..."

"Permission denied, worm!" Zahaz growls as he presses onward. "Deadwill here can find them, for now."

Perception for traps and stuff: 1d20 + 4 ⇒ (9) + 4 = 13

Dark Archive

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AC 17 [T 11 FF 16] | Zahaz HP 12/12 - Samaeon HP 23/23 | F +4 R +1 W +3 | Init +1 | Perc +13, Sense Morive +4

Is the trap large enough to hit the whole group? Just FYI, Zahaz is near the front while Samaeon stays in the far back.

Zahaz: 1d20 + 1 ⇒ (19) + 1 = 20
Samaeon: 1d20 + 2 ⇒ (13) + 2 = 15

Zahaz leaps back, moving quickly for a humanoid his size. To the rear of the party Samaeon cowers away, also avoiding the worst of the trap.

Looking down at the color streaks, Zahaz growls. "Pink. I hate pink. Samaeon, your cloak!"

Samaeon scuttles forward, whipping off his cloak and trying to rub the paint off. He then retrieves a wand and uses it to heal Zahaz, though he does nothing for his own bruises.

1d10 + 1 ⇒ (5) + 1 = 6

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Well, if it makes you feel better, I think your army soundly defeated the Discussion thread. :)

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

This was a great game with many great moments. Some highlights from my perspective:
-Everyone's introduction
-Sir Bentham's messenger
-Rutowksi and his cheese
-Haris and Rutowski's cheese
-The Mauler and Rutowski's cheese
-Fredrik and Junior life-guard Roy
-Beleg and his f!%#ing Pesh
-Quarr and his stinkbombs
-Takahiro giving the Mauler one last chance (now that's a Paladin)
-Aod getting to go all superhero against a Master of Blades
-Surviving to tell the tale!

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

Aod's been listening to Rutowski from next to the snack tray, sampling the cheese with Haris. He wears a scowl, but not from the man's story.

"So the smellier the cheese, the better? Who decides such things?"


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Hello everyone! I found this thread recently and got inspired to work up a more realized map of the Witchmarket. It's still a work in progress, but you can see what I'm doing over at the Cartographer's Guild HERE.


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It sounds like 2 or 3 voices, one of them singing.

Goblin translation:

"Let it burnnnn. Let it burnnnnnn. Can't hold dis flask anymore!"
"Shaddup! You no sing no more!"
"Yeah! Been singin dat for weeks!"
"Hehe!"
"Yeah, laughing now. Not laughing if I shove this up you smelly side. Now turn that fire down before potion burn."
"Ok, ok, I stop."
"Hey you, gimme dat."
.
*clink*
.
*thunk*
.
.
*click click whoosh*
.
"Let it burnnnn!"
"Ah!"
"Shaddup!"

Scarab Sages

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Elven Mindchemist Alchemist 4 | HP 32/42 | AC 14 | T 12 | FF 12 | CMD 14 | F +6 | R +7 | W +3 | Init +2 | Perc +8 | Sense Motive +1 (Mythic Power 7/9)

"A sandman is a native outsider from the elemental plane of earth." Arovandeon explains to his companions. "It is the source of the disturbance in the sand."

Turning back to Madame Zelekhati. "If the sandman is not under your control, then perhaps it is the servant of someone else. We should destroy it." Arovandeon stands up and reaches for a small ceramic sphere, one of his bombs, at his belt.

Im not attacking just yet, but did My knowledge check reveal any resistances to energy or weapon types?

**

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N N 959, I would hope any guideline from Paizo or the event organizers would be pretty loose and open to individual GM modification.

There is a wide range of play style among PbP gamers, and I think a GM organizing a game should set out the ground rules right at the start for their individual game. If a GM gathers a group with the agreement that everyone posts at a certain rate, then they should also dictate the terms under which a player looses credit or is booted from the scenario. Personally, if I were running a game requiring 1 post per day and 1 on the weekends, I'd boot someone if they hadn't posted in a week and give them credit based on the number of encounters they actually participated in before booting. Now, if someone posts that they have a personal problem that will restrict posting for a week, then they should discuss that with the group as a whole, and probably arrange for some kind of contingent actions. In this day and age, loosing internet at your house isn't a good excuse. A person could take 5 minutes to use a friend's computer, a public wifi spot, or even a smartphone, to update their situation. If someone has a lifestyle or job that can take them away without notice (such as the military) I think that should be stated up front with contingent actions based on lack of posting for a certain amount of time.

Sovereign Court

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Quote:
What is a swashbuckler: An agile warrior who fights with skill and panache.

I would add that a swashbuckler is an agile swordsman who fights with panache using light weapons and mobility.

Currently the swashbuckler doesn't have enough mobility, and personally, I don't think an elven curved blade should be an option out of the gate with them (it's not a light or 1-handed weapon, but rather a specialized weapon that can benefit from weapon finesse).

Sovereign Court

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MechE, I think you have illustrated quite perfectly the one thing that has been bothering me about the arguments to let a swashbuckler apply dexterity to damage. This is also the same problem I have with dervish dance, and to a lesser degree agile weapons.

I think the swashbuckler should be less about doing damage and more about avoiding it through some kind of bonus to AC, access to certain feats, or pinache deeds that aren't costly or a headache to manage.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

His head just about waist high, Shu recoils from Frunobulax's strip tease. "Hey, how about you make warning before releasing kraken!"

Assuming Shu was also unsuccessful at intimidation?

"This goblin waste of time. Someone tie him up, or hang him."

Shu offers a length of silk rope for either purpose.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Hey, I think you handy haversack showing." Shu says as he steps past Frunobulax and locks another bolt in his crossbow, then aims it casually at the goblin, as if thinking about target practice.

Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16

"You think this funny too? He ask you question. Talk or else.."

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu steps to the doorway and looks upon the goblins with disdain. "Pshaw. Not going to waste too much of great magic here."

Almost casually he raises his small crossbow and shoots between his companions legs at the goblin straight ahead.

Crossbow, Point Blank Shot, True Strike, cover penalties: 1d20 + 5 + 20 - 8 ⇒ (14) + 5 + 20 - 8 = 31
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


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I'm reporting and writing up Chronicles now.

I'll write a short wrap up for the module in a bit, but wanted to give everyone a chance to post before I do.

Also, just got my first GM star. Woohoo!

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Whistling off-tune, Shu saunters through the snow in his traveler's robes, his cold weather outfit stored in Mu's pack. It's pretty clear he's using magic to endure the elements. Pu perches atop the gnome's head, wrapped in a thick blanket, looking like a monkey-faced turban. Apparently, his familiar doesn't get the benefits of Shu's "great power".

Or maybe Shu's just cheap.


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The ratfolk takes a magic missile to the snout. It squeaks in alarm and ducks out of sight.

Mu races forward and tries to jump to the ice, but somehow trips over his own cane and vanishes over the edge. A moment later there is a dull thud, followed by his cane flipping briefly up into view.

Ruford's horsechopper hacks into Leska's back. She growls in pain and tries to stand, but is brought back down by attacks from Kilian and Garinol.

At the bottom of the southern wall the blurry form suddenly reappears.

GM ROLLS:

Ruford AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Kilian AoO: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Garinol AoO: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Round 3 - All PCs are up.

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