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The Sand Sage

Kobash's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. FullStarFullStar Pathfinder Society GM. 414 posts (7,768 including aliases). No reviews. No lists. No wishlists. 16 Pathfinder Society characters. 6 aliases.



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Android Archaeologist Bard 1 | AC 16 T 13 FF 13 | HP 10/10 | F +1 R +5 W +2 | Init +3 | Perception +6

...

He has a wife?

Cheliax

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AC 15 [T 11 FF 13] | Zahaz HP 6/6 - Samaeon HP 13/13 | F +3 R +1 W +2 | Init +1 | Perc +4

"A clever idea it was to send a half-orc ahead to spring all the traps. Samaeon, remember to purchase a slave the next time we head into a place like this."

Samaeon, who seems to be competing with Sigias for last place, replies from the back.

"Yes, master. Though if you permit, I might be able to summon..."

"Permission denied, worm!" Zahaz growls as he presses onward. "Deadwill here can find them, for now."

Perception for traps and stuff: 1d20 + 4 ⇒ (9) + 4 = 13

Cheliax

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AC 15 [T 11 FF 13] | Zahaz HP 6/6 - Samaeon HP 13/13 | F +3 R +1 W +2 | Init +1 | Perc +4

Is the trap large enough to hit the whole group? Just FYI, Zahaz is near the front while Samaeon stays in the far back.

Zahaz: 1d20 + 1 ⇒ (19) + 1 = 20
Samaeon: 1d20 + 2 ⇒ (13) + 2 = 15

Zahaz leaps back, moving quickly for a humanoid his size. To the rear of the party Samaeon cowers away, also avoiding the worst of the trap.

Looking down at the color streaks, Zahaz growls. "Pink. I hate pink. Samaeon, your cloak!"

Samaeon scuttles forward, whipping off his cloak and trying to rub the paint off. He then retrieves a wand and uses it to heal Zahaz, though he does nothing for his own bruises.

1d10 + 1 ⇒ (5) + 1 = 6

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 2 | HP 25/25 | AC 14 T14 FF 11 | F +2 R +6 W +1 | Init +3 | Perc +6/+ 8 | Sense Motive -1

Well, if it makes you feel better, I think your army soundly defeated the Discussion thread. :)

Sczarni

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

This was a great game with many great moments. Some highlights from my perspective:
-Everyone's introduction
-Sir Bentham's messenger
-Rutowksi and his cheese
-Haris and Rutowski's cheese
-The Mauler and Rutowski's cheese
-Fredrik and Junior life-guard Roy
-Beleg and his f!%#ing Pesh
-Quarr and his stinkbombs
-Takahiro giving the Mauler one last chance (now that's a Paladin)
-Aod getting to go all superhero against a Master of Blades
-Surviving to tell the tale!

Sczarni

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

Aod's been listening to Rutowski from next to the snack tray, sampling the cheese with Haris. He wears a scowl, but not from the man's story.

"So the smellier the cheese, the better? Who decides such things?"


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Hello everyone! I found this thread recently and got inspired to work up a more realized map of the Witchmarket. It's still a work in progress, but you can see what I'm doing over at the Cartographer's Guild HERE.


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It sounds like 2 or 3 voices, one of them singing.

Goblin translation:

"Let it burnnnn. Let it burnnnnnn. Can't hold dis flask anymore!"
"Shaddup! You no sing no more!"
"Yeah! Been singin dat for weeks!"
"Hehe!"
"Yeah, laughing now. Not laughing if I shove this up you smelly side. Now turn that fire down before potion burn."
"Ok, ok, I stop."
"Hey you, gimme dat."
.
*clink*
.
*thunk*
.
.
*click click whoosh*
.
"Let it burnnnn!"
"Ah!"
"Shaddup!"

Osirion

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Elven Mindchemist Alchemist 3 | HP 4/21 | AC 14 | T 12 | FF 12 | CMD 13 | F +3 | R +5 | W +2 | Init +2 | Perc +7 | Sense Motive +1

"A sandman is a native outsider from the elemental plane of earth." Arovandeon explains to his companions. "It is the source of the disturbance in the sand."

Turning back to Madame Zelekhati. "If the sandman is not under your control, then perhaps it is the servant of someone else. We should destroy it." Arovandeon stands up and reaches for a small ceramic sphere, one of his bombs, at his belt.

Im not attacking just yet, but did My knowledge check reveal any resistances to energy or weapon types?

**

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N N 959, I would hope any guideline from Paizo or the event organizers would be pretty loose and open to individual GM modification.

There is a wide range of play style among PbP gamers, and I think a GM organizing a game should set out the ground rules right at the start for their individual game. If a GM gathers a group with the agreement that everyone posts at a certain rate, then they should also dictate the terms under which a player looses credit or is booted from the scenario. Personally, if I were running a game requiring 1 post per day and 1 on the weekends, I'd boot someone if they hadn't posted in a week and give them credit based on the number of encounters they actually participated in before booting. Now, if someone posts that they have a personal problem that will restrict posting for a week, then they should discuss that with the group as a whole, and probably arrange for some kind of contingent actions. In this day and age, loosing internet at your house isn't a good excuse. A person could take 5 minutes to use a friend's computer, a public wifi spot, or even a smartphone, to update their situation. If someone has a lifestyle or job that can take them away without notice (such as the military) I think that should be stated up front with contingent actions based on lack of posting for a certain amount of time.

Taldor

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Quote:
What is a swashbuckler: An agile warrior who fights with skill and panache.

I would add that a swashbuckler is an agile swordsman who fights with panache using light weapons and mobility.

Currently the swashbuckler doesn't have enough mobility, and personally, I don't think an elven curved blade should be an option out of the gate with them (it's not a light or 1-handed weapon, but rather a specialized weapon that can benefit from weapon finesse).

Taldor

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MechE, I think you have illustrated quite perfectly the one thing that has been bothering me about the arguments to let a swashbuckler apply dexterity to damage. This is also the same problem I have with dervish dance, and to a lesser degree agile weapons.

I think the swashbuckler should be less about doing damage and more about avoiding it through some kind of bonus to AC, access to certain feats, or pinache deeds that aren't costly or a headache to manage.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 2 | HP 25/25 | AC 14 T14 FF 11 | F +2 R +6 W +1 | Init +3 | Perc +6/+ 8 | Sense Motive -1

His head just about waist high, Shu recoils from Frunobulax's strip tease. "Hey, how about you make warning before releasing kraken!"

Assuming Shu was also unsuccessful at intimidation?

"This goblin waste of time. Someone tie him up, or hang him."

Shu offers a length of silk rope for either purpose.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 2 | HP 25/25 | AC 14 T14 FF 11 | F +2 R +6 W +1 | Init +3 | Perc +6/+ 8 | Sense Motive -1

"Hey, I think you handy haversack showing." Shu says as he steps past Frunobulax and locks another bolt in his crossbow, then aims it casually at the goblin, as if thinking about target practice.

Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16

"You think this funny too? He ask you question. Talk or else.."

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 2 | HP 25/25 | AC 14 T14 FF 11 | F +2 R +6 W +1 | Init +3 | Perc +6/+ 8 | Sense Motive -1

Shu steps to the doorway and looks upon the goblins with disdain. "Pshaw. Not going to waste too much of great magic here."

Almost casually he raises his small crossbow and shoots between his companions legs at the goblin straight ahead.

Crossbow, Point Blank Shot, True Strike, cover penalties: 1d20 + 5 + 20 - 8 ⇒ (14) + 5 + 20 - 8 = 31
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


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I'm reporting and writing up Chronicles now.

I'll write a short wrap up for the module in a bit, but wanted to give everyone a chance to post before I do.

Also, just got my first GM star. Woohoo!

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 2 | HP 25/25 | AC 14 T14 FF 11 | F +2 R +6 W +1 | Init +3 | Perc +6/+ 8 | Sense Motive -1

Whistling off-tune, Shu saunters through the snow in his traveler's robes, his cold weather outfit stored in Mu's pack. It's pretty clear he's using magic to endure the elements. Pu perches atop the gnome's head, wrapped in a thick blanket, looking like a monkey-faced turban. Apparently, his familiar doesn't get the benefits of Shu's "great power".

Or maybe Shu's just cheap.


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The ratfolk takes a magic missile to the snout. It squeaks in alarm and ducks out of sight.

Mu races forward and tries to jump to the ice, but somehow trips over his own cane and vanishes over the edge. A moment later there is a dull thud, followed by his cane flipping briefly up into view.

Ruford's horsechopper hacks into Leska's back. She growls in pain and tries to stand, but is brought back down by attacks from Kilian and Garinol.

At the bottom of the southern wall the blurry form suddenly reappears.

GM ROLLS:

Ruford AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Kilian AoO: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Garinol AoO: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Round 3 - All PCs are up.

Grand Lodge

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Ok everyone, I've set up the next Scenario I'm going to GM.

I've decided to run The Bloodcove Disguise, and you can get to the discussion thread HERE.

Head over and check in.

PS - I've created a new Alias for GMing, DM Rah, which I plan to use as my main GM alias from now on.

Osirion

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Human Pistolero Gunslinger 5 / Alchemist 2 | HP 56/56 | AC 21 [F 15 T 16] | CMD 23 | F+8 R+12 W+3 | Init +9| Perc +11/+16

Maps studies the tapestry in silence, nodding occasionally to show he's paying attention.

Another magical tapestry that goes to a frozen location. For such smart bast@rds, wizards can be very uncreative. His thoughts wander as memories of another mission come to mind and he glances at Aram. They had met before under similar circumstances - had entered another magical tapestry to save a pathfinder. The last time he saw the half-orc, Aram was a bit of a loose cannon, suffering some sort of personal crisis.

Sorcerers on the other hand... unpredictable.

Taldor

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 54/54 | F +12 R +11 W +11 | Init +1 | Perception +5

Maximo grunts in pain from the vicious bite. Retreating a step, he turns his back to the monster to keep from accidentally meeting its gaze and drops his greatsword in order to draw his wand and wave it over the wound.

"Keep fighting, my friends! Like the stories of Great Repseus, who fought the terrible basilisk... but wait! That is what this creature must be! Aha! Now that I know its secret we can save our stoney companions! Subdue the creature, and try not to kill it, for with its blood we can restore them."

Maintain bardic performance for courage (everyone is +1 hit/damage). Take a 5 foot step. Drop greatsword. Retrieve and use wand of cure light wounds.


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"Pathfinders!" Mutters Maximo in a growling whisper, his mind whirling as he attempts his deception.

A story first.

"They were waiting in ambush. Swords and arrows fell like rain. It is a wonder that we stand here now.

Every good story should have a little intrigue.

"I must warn you." He stops dramatically. Warn her about what? Oh yes. "One of the group went missing in the attack. A woman fond of wearing black and red. She will claim to be an agent of the consortium but cannot be trusted. If she has followed us to Riddleport, then I fear the Pathfinders will be close as well. If she attempts contact, avoid her and inform us immediately."

Now perhaps a hint at romance?

"But let us move on to other things." His tone softens to a seductive whisper as he begins walking again. "Tell me of yourself. Are you... close... with Jenk? There is a somewhat interesting reputation that follows his family name."


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A man dressed in blue silks, complete with headwrap and veil, boards the ship to Riddleport that afternoon. A blackened shield hangs across his back over a cloth-wrapped bundle, from which protrudes a large sword. With a hand on the pommel of a scimitar at his side, strapped neatly beside a monkey-handled whip, he strides up to Shel and speaks a half-whispered greeting in Kelish. Parting the veil, Maximo's face smiles behind. The grey has been washed from his beard, his mustache trimmed and waxed, and a bit of coal darkens his eyes.

"Greetings my friends."

Taldor

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 54/54 | F +12 R +11 W +11 | Init +1 | Perception +5

Raising his chin and tugging his coat straight, Maximo mutters to no one in particular. "It is not purfume, it is cologne."

Taldor

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 54/54 | F +12 R +11 W +11 | Init +1 | Perception +5

Reflex save 1d20 + 1 ⇒ (16) + 1 = 17

Yeeeaaah!

Maximo calls out in surprise as the elemental strikes him. His fine robes smoke for a moment, but thankfully do not catch fire. Spinning around, he does a double-take upon seeing the flaming creature before him.

Arghh! I knew that camel was some sort of efreet! Likely sent by the Sultan to defeat us. Well, you will not find Maximo is as flammable as you hope, creature!

Attack with warhammer 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d8 + 2 ⇒ (2) + 2 = 4


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