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The Sand Sage

Kobash's page

Goblin Squad Member. RPG Superstar 2014 Star Voter. FullStarFullStar Pathfinder Society GM. 415 posts (9,390 including aliases). No reviews. No lists. No wishlists. 19 Pathfinder Society characters. 8 aliases.


Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

Maximo ascends the stairs, having looked about both first as second stories. "...We know Shadow Orchid was an assassin, and assassins are used to having people not trust them, and so clearly she would not leave it just laying about... Oh, you found it? Excellent!"

When Lillian mentions her pouch, he wonders aloud, "Should we put an item capable of creating portals within an extra dimensional space? I have heard that a bag of holding tossed into a portable hole can rip holes in the multiverse. Such a thing could prove quite, unfortunate. Like trying to sit in extremely right trousers."

Standing tall and pulling his coat straight, Maximo declares. "I will carry it and take the risk."


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Kawrock heals some of Thorgrim's wounds and Oloch gives him a blessing.

Thorgrim slams one of the lions with his maul, injuring it badly. Then a white blur hurtles overhead and Barley lands nimbly behind the creature and decapitates it.

Ali injures a second lion with a not-quite-amazing magic missile, but in the chaos of this close quarters battle it's hard to be appreciative of art anyway.

Rufus is up! (he can fire from the corner, but the penalties are pretty stiff at the moment -4 for soft cover and another -4 for hard cover)


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Android Archaeologist Bard 2 | AC 16/17 F 16 T 13 | HP 17/17 | F +1 R +6 W +3 | Init +3 | Perc +8

EF, I meant to reply sooner regarding your thoughts on agriculture, GMOs, etc. Thanks for taking the time to answer. It's nice to get information from someone who has actually studied the science rather than from some sources that seem to have strong biases, either environmental or political. I live in Southern California, close to Hollywood, which is full of people who have learned just enough to think they know what they are talking about. Most arguments are basically Like this: That's non-organic stuff and everyone knows that "stuff" is bad for you.

Personally, I'm cautious about the science, but mostly because I don't understand it, and wonder what the long term effects of it could be. And partially because I just don't trust big corporations to have our best interests in mind.

Grand Lodge

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Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel was happily hammering away at a nail when suddenly something was wrapped around his neck.

"Ahhhh!" He literally squeaks in a high pitched scream. "Get it off! Get IT OFFFFF! GGRRRAAAARRR!"

Dropping his tools he bears his claws and gives a sudden deep roar very unlike his normal voice, and begins ripping at the creature.

Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

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Medium 1 | AC 17 T 12 FF 15 | HP 10/16 | F +2 R +2 W +2 | Init +4 | Perception +4

Embel approaches the crane and looks it over. "Can't say I know much about these contraptions, but I'll..." He stops suddenly and stands up straight as if something invisible goosed him. He then begins to mumble in a Kelish accent.

"Give me a lever long enough and a fulcrum on which to place it, and I will move Golarion."

Activating trance to channel a vision spirit for +1 to skills, and using my possessed trait to get a +2 bonus on knowledge engineering (which can also be used untrained).

Trance (Su):
A medium can enter a trance state, beseeching an additional spirit for aid or becoming more in tune with his channeled spirit, in exchange for granting the spirit increased inf luence over him. Entering a trance requires 1 full round of concentration. At the end of that round, the medium can choose to channel one of his known spirits that matches the alignment or ability score of one of his channeled spirits and gain its lesser power. Alternatively, he can select a spirit he is currently channeling and gain that channeled spirit’s weakest spirit power that he does not currently possess. Either way, the effect lasts 1 minute. Any ongoing benefits from a gained power also end after the minute is up. A medium cannot enter a trance when he is already in a trance. Entering a trance increases the chosen spirit’s inf luence upon the medium by 1 step.

Spirit - The Vision (Neutral Intelligence):

The Vision is a spirit of arcane knowledge, mad genius, and cryptic clues. The Vision might represent a great but mad wizard or arcanist, or an otherworldly being with unparalleled arcane knowledge that will break the minds that seek it.
Spirit Bonus (Intelligence): Spirit bonus on all skill checks.

Knowledge Engineering: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14

Liberty's Edge

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Human Psychic 6 | AC 16 T 12 FF 14 | HP 46/46 | F +6 R +5 W +5 | Init +6 | Perception +6

"YEHEAAH! It's about f@&*%ing time this place got interesting. I was startin to get really BORED!" The Rage shouts in his head, his excitement creating pressure against the back of his eyes.

Ruckus blinks a few times to clear his thoughts. "Ok, ok. We.. I'm in." Standing about average height but a little overweight, he has unruly brown hair that defies most attempts at grooming, yet still looks presentable. He's not a pretty man, but he has an impish and infectious smile and had in the past made a decent living as a stage magician and comic harlequin traveling with an acting troupe in Varisia. Then one day he found himself walking in the woods, loaded with the possessions of the master of the troupe and The Rage laughing wildly in his head. It wasn't the first time something like that had happened in his life and he had learned that escape was often more successful then apology.

As so he left Varisia and made his way far from it, eventually landing in Cassomir where The Rage had more or less behaved himself for the last few months.

**

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In the online PBP community games might take longer than the playtest period.

Does someone playtesting an Occult character need to have finished a game and received a chronicle before the playtest is over in order to continue playing an Occult character, or will they be ok if they begin a game with an Occult character before the playtest ends?

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Yeah yeah. Don't count yourself saved yet. Door is locked. Whole building warded. Unless you want to go deal with whatever put it here, I think you" Shu pokes the Magistros. "should SHUTUP!

After straightening his robe, he adds, "We go find problem. You barricade doors and wait here. Ok?"

To his companions, "Let us go look look around, hmm?"

I say we just go clockwise around the place.


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The pot-head female listens to Finger, then turns to the other goblins. "Hey yous! Reta with Big Chief Swordshanks! You listen to us or else!!" she mimics Finger's threat with a finger of her own. The other goblins ignore her.

"Acid?" The lizard hooded one says in response to Thael's magic. "What so fun about acid? You make fire too? Badmucus make fire. Lots and lots. Burn down many villages. Even own village once!"

The Groveler pops up from the snow and looks at Miaka. "No speak Taldum right now. Poog busy praying Zarongel. Zarongel say we goblins be ok, but he pretty sure you're f*@%ed."

Amon's words seem to have the opposite effect on the Oozer, who makes a point of licking a gooey finger with a crazed laugh.
"Chuffy’s face might make you sick,
But Chuffy’s knife be quick quick quick .
And if you is his stabby pick—
Then knife goes in you, stick stick STICK! HEE!"

"Me Mogmurch." The Flameling responds to Marco and holds up a scorched stick. "Me keep dis."

Scarab Sages

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Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Two gunslinger alchemists. This is going to be a blast!


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ROLLS:

1d7 ⇒ 4

The hag rubs her clawed hands together as Teena begins to reach into the basket of wands. "Heehee! HEEHEE! HEE..." Her cackle ends abruptly as Teena closes her grip and pulls one from the group.

"...What! WHAT! How... HOW! You... ARGGHH!"

Teena's first attempt has secured her a wand of flying, and if she somehow cheated the hag seems unable to or unwilling to accuse her of it.

"Again! Double or nothing!" The hag challenges. "Your choice of spell!"


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Cade finishes second breakfast and the young group heads to the town square.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd and it slowly parts to let Mayor Uptal and Father Rantal Prasst through. The mayor leads the way with a tarnished silver lantern. Behind him, Father Prasst leads an old pony dragging a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”

Moltus steps forward from the crowd and gestures impatiently toward your group. "Are ye blind? They be right there, damned fool!"

Those gathered chuckle, despite the serious nature of the event. "Yes, yes, we know that!" Father Prasst chides the old sorcerer. "It was a rhetorical question, you nincompoop!"

"What's religion got to do with it?" Moltus stamps his foot and looks ready to roll up his sleeves, but some of his family intercept and lead him back to the crowd.

Clearing his throat, Mayor Uptal turns back to your group. "We have gathered supplies to aid you on your journey." He gestures to the cart which has a backpack for each member of the group. He then raises the lantern. "Who is to have the honor of carrying the lantern?"

Each backpack contains 5 days’ worth of rations, a small tent, a winter blanket, and a full waterskin. In addition, the following items are spread out among the PCs’ backpacks, distributed as evenly as possible: 50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, a small bottle of local brandy, and the Trail Map that leads from Kassen to the Crypt of the Everflame.

Please indicate who is carrying what.

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Strength: 1d20 + 4 ⇒ (10) + 4 = 14

Aod can't help but crack jokes about sailors as the group rows through the Flotsom Graveyard toward Guaril's barge.

"So a man arrives to the River of Souls, bound for the Boneyard. There he is approached by an angel of Pharasma's court. 'Have you ever done anything of particular merit?' The angel asks."

"The man replies. 'Well, I can think of one thing. I came upon a gang of pirates who were threatening a young lass. I directed them to leave her alone, but they wouldn't listen. So I approached the largest, meanest, nastiest one. I smacked him on the head, knocked the parrot off his shoulder, ripped out his earring and told him, 'Leave her alone now or you'll answer to me!'"

"The angel was impressed. 'When did this happen?' she inquired."

"The man replied, 'Just a couple of minutes ago...'"


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Troxell rejoins the group to find them making deals for magic and ammunition.

***

"You want to fly, hmm dearie? I have what you're seeking." The hag begins shuffling the wands in the baskets before her, arranging a dozen into one before placing it upon a stool before Teena. "One of these holds the spell you seek. Choose the right one and it is yours. Choose the wrong one and I get to throw at stone at you."

***

Meanwhile, Xerexis deals with the faerie dragon Tchotchke. After a bit of confusion about the type of bullets needed, the dragon pulls out a small pouch filled with cold iron bullets, which the dragon willingly trades for sparkly gems, of which the group has more than a few to spare.

Normal costs, but must be paid in pretty gems. If Xerexis needs gunpowder he can get that here too, though it needs to be mixed from components (Xerexis has craft - alchemy, so that's not a problem).

As Xerexis handles his business, Tchotchke suggests that he can purchase magical oils and potions from his stall as well, though his supplies are limited.

Tchotchke has a few 1st level potions:
cure light wounds
shillelagh
magic weapon
magic fang
identify
enlarge person
pass without trace
speak with animals
ant haul
youthful appearance

Sovereign Court Star Voter 2014

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Can an urban barbarian with a level in a spellcasting class use a wand during a controlled rage?

Can an urban barbarian use a supernatural ability during a controlled rage?


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...a short time later a veiled Qadiran steps back into the street and joins the group. He wears blue silks and carries a large sword bundled upon his back. At his side hangs a monkey-handled whip. Slipping aside the veil, Maximo winks at his companions.

Disguise: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

As plans are discussed for the best approach to the situation, Maximo rubs his beard in thought. "Subtlety will require a change in wardrobe."

Maximo glances around, then steps into an alley for a few minutes...


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Android Archaeologist Bard 2 | AC 16/17 F 16 T 13 | HP 17/17 | F +1 R +6 W +3 | Init +3 | Perc +8

...

He has a wife?

Dark Archive

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AC 17 [T 11 FF 16] | Zahaz HP 12/12 - Samaeon HP 23/23 | F +4 R +1 W +3 | Init +1 | Perc +13, Sense Morive +4

"A clever idea it was to send a half-orc ahead to spring all the traps. Samaeon, remember to purchase a slave the next time we head into a place like this."

Samaeon, who seems to be competing with Sigias for last place, replies from the back.

"Yes, master. Though if you permit, I might be able to summon..."

"Permission denied, worm!" Zahaz growls as he presses onward. "Deadwill here can find them, for now."

Perception for traps and stuff: 1d20 + 4 ⇒ (9) + 4 = 13

Dark Archive

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AC 17 [T 11 FF 16] | Zahaz HP 12/12 - Samaeon HP 23/23 | F +4 R +1 W +3 | Init +1 | Perc +13, Sense Morive +4

Is the trap large enough to hit the whole group? Just FYI, Zahaz is near the front while Samaeon stays in the far back.

Zahaz: 1d20 + 1 ⇒ (19) + 1 = 20
Samaeon: 1d20 + 2 ⇒ (13) + 2 = 15

Zahaz leaps back, moving quickly for a humanoid his size. To the rear of the party Samaeon cowers away, also avoiding the worst of the trap.

Looking down at the color streaks, Zahaz growls. "Pink. I hate pink. Samaeon, your cloak!"

Samaeon scuttles forward, whipping off his cloak and trying to rub the paint off. He then retrieves a wand and uses it to heal Zahaz, though he does nothing for his own bruises.

1d10 + 1 ⇒ (5) + 1 = 6

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Well, if it makes you feel better, I think your army soundly defeated the Discussion thread. :)

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

This was a great game with many great moments. Some highlights from my perspective:
-Everyone's introduction
-Sir Bentham's messenger
-Rutowksi and his cheese
-Haris and Rutowski's cheese
-The Mauler and Rutowski's cheese
-Fredrik and Junior life-guard Roy
-Beleg and his f!%#ing Pesh
-Quarr and his stinkbombs
-Takahiro giving the Mauler one last chance (now that's a Paladin)
-Aod getting to go all superhero against a Master of Blades
-Surviving to tell the tale!

The Exchange

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Human Urban Barbarian 2/Kensai Magus 3/Dervish Dancer Bard 1 | HP 50/50 | AC 19/21 [F 16 T 16 | F+8 R+6 W+5 | Init +4 | Perc +7 | Sense Motive +3

Aod's been listening to Rutowski from next to the snack tray, sampling the cheese with Haris. He wears a scowl, but not from the man's story.

"So the smellier the cheese, the better? Who decides such things?"


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Hello everyone! I found this thread recently and got inspired to work up a more realized map of the Witchmarket. It's still a work in progress, but you can see what I'm doing over at the Cartographer's Guild HERE.


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It sounds like 2 or 3 voices, one of them singing.

Goblin translation:

"Let it burnnnn. Let it burnnnnnn. Can't hold dis flask anymore!"
"Shaddup! You no sing no more!"
"Yeah! Been singin dat for weeks!"
"Hehe!"
"Yeah, laughing now. Not laughing if I shove this up you smelly side. Now turn that fire down before potion burn."
"Ok, ok, I stop."
"Hey you, gimme dat."
.
*clink*
.
*thunk*
.
.
*click click whoosh*
.
"Let it burnnnn!"
"Ah!"
"Shaddup!"

Scarab Sages

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Elven Mindchemist Alchemist 4 | HP 32/42 | AC 14 | T 12 | FF 12 | CMD 14 | F +6 | R +7 | W +3 | Init +2 | Perc +8 | Sense Motive +1 (Mythic Power 7/9)

"A sandman is a native outsider from the elemental plane of earth." Arovandeon explains to his companions. "It is the source of the disturbance in the sand."

Turning back to Madame Zelekhati. "If the sandman is not under your control, then perhaps it is the servant of someone else. We should destroy it." Arovandeon stands up and reaches for a small ceramic sphere, one of his bombs, at his belt.

Im not attacking just yet, but did My knowledge check reveal any resistances to energy or weapon types?

**

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N N 959, I would hope any guideline from Paizo or the event organizers would be pretty loose and open to individual GM modification.

There is a wide range of play style among PbP gamers, and I think a GM organizing a game should set out the ground rules right at the start for their individual game. If a GM gathers a group with the agreement that everyone posts at a certain rate, then they should also dictate the terms under which a player looses credit or is booted from the scenario. Personally, if I were running a game requiring 1 post per day and 1 on the weekends, I'd boot someone if they hadn't posted in a week and give them credit based on the number of encounters they actually participated in before booting. Now, if someone posts that they have a personal problem that will restrict posting for a week, then they should discuss that with the group as a whole, and probably arrange for some kind of contingent actions. In this day and age, loosing internet at your house isn't a good excuse. A person could take 5 minutes to use a friend's computer, a public wifi spot, or even a smartphone, to update their situation. If someone has a lifestyle or job that can take them away without notice (such as the military) I think that should be stated up front with contingent actions based on lack of posting for a certain amount of time.

Sovereign Court Star Voter 2014

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Quote:
What is a swashbuckler: An agile warrior who fights with skill and panache.

I would add that a swashbuckler is an agile swordsman who fights with panache using light weapons and mobility.

Currently the swashbuckler doesn't have enough mobility, and personally, I don't think an elven curved blade should be an option out of the gate with them (it's not a light or 1-handed weapon, but rather a specialized weapon that can benefit from weapon finesse).

Sovereign Court Star Voter 2014

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MechE, I think you have illustrated quite perfectly the one thing that has been bothering me about the arguments to let a swashbuckler apply dexterity to damage. This is also the same problem I have with dervish dance, and to a lesser degree agile weapons.

I think the swashbuckler should be less about doing damage and more about avoiding it through some kind of bonus to AC, access to certain feats, or pinache deeds that aren't costly or a headache to manage.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

His head just about waist high, Shu recoils from Frunobulax's strip tease. "Hey, how about you make warning before releasing kraken!"

Assuming Shu was also unsuccessful at intimidation?

"This goblin waste of time. Someone tie him up, or hang him."

Shu offers a length of silk rope for either purpose.

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Hey, I think you handy haversack showing." Shu says as he steps past Frunobulax and locks another bolt in his crossbow, then aims it casually at the goblin, as if thinking about target practice.

Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16

"You think this funny too? He ask you question. Talk or else.."

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu steps to the doorway and looks upon the goblins with disdain. "Pshaw. Not going to waste too much of great magic here."

Almost casually he raises his small crossbow and shoots between his companions legs at the goblin straight ahead.

Crossbow, Point Blank Shot, True Strike, cover penalties: 1d20 + 5 + 20 - 8 ⇒ (14) + 5 + 20 - 8 = 31
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


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I'm reporting and writing up Chronicles now.

I'll write a short wrap up for the module in a bit, but wanted to give everyone a chance to post before I do.

Also, just got my first GM star. Woohoo!

Grand Lodge

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Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Whistling off-tune, Shu saunters through the snow in his traveler's robes, his cold weather outfit stored in Mu's pack. It's pretty clear he's using magic to endure the elements. Pu perches atop the gnome's head, wrapped in a thick blanket, looking like a monkey-faced turban. Apparently, his familiar doesn't get the benefits of Shu's "great power".

Or maybe Shu's just cheap.


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The ratfolk takes a magic missile to the snout. It squeaks in alarm and ducks out of sight.

Mu races forward and tries to jump to the ice, but somehow trips over his own cane and vanishes over the edge. A moment later there is a dull thud, followed by his cane flipping briefly up into view.

Ruford's horsechopper hacks into Leska's back. She growls in pain and tries to stand, but is brought back down by attacks from Kilian and Garinol.

At the bottom of the southern wall the blurry form suddenly reappears.

GM ROLLS:

Ruford AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Kilian AoO: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Garinol AoO: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Round 3 - All PCs are up.

Grand Lodge

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Ok everyone, I've set up the next Scenario I'm going to GM.

I've decided to run The Bloodcove Disguise, and you can get to the discussion thread HERE.

Head over and check in.

PS - I've created a new Alias for GMing, DM Rah, which I plan to use as my main GM alias from now on.

Scarab Sages

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Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps studies the tapestry in silence, nodding occasionally to show he's paying attention.

Another magical tapestry that goes to a frozen location. For such smart bast@rds, wizards can be very uncreative. His thoughts wander as memories of another mission come to mind and he glances at Aram. They had met before under similar circumstances - had entered another magical tapestry to save a pathfinder. The last time he saw the half-orc, Aram was a bit of a loose cannon, suffering some sort of personal crisis.

Sorcerers on the other hand... unpredictable.

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

Maximo grunts in pain from the vicious bite. Retreating a step, he turns his back to the monster to keep from accidentally meeting its gaze and drops his greatsword in order to draw his wand and wave it over the wound.

"Keep fighting, my friends! Like the stories of Great Repseus, who fought the terrible basilisk... but wait! That is what this creature must be! Aha! Now that I know its secret we can save our stoney companions! Subdue the creature, and try not to kill it, for with its blood we can restore them."

Maintain bardic performance for courage (everyone is +1 hit/damage). Take a 5 foot step. Drop greatsword. Retrieve and use wand of cure light wounds.


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"Pathfinders!" Mutters Maximo in a growling whisper, his mind whirling as he attempts his deception.

A story first.

"They were waiting in ambush. Swords and arrows fell like rain. It is a wonder that we stand here now.

Every good story should have a little intrigue.

"I must warn you." He stops dramatically. Warn her about what? Oh yes. "One of the group went missing in the attack. A woman fond of wearing black and red. She will claim to be an agent of the consortium but cannot be trusted. If she has followed us to Riddleport, then I fear the Pathfinders will be close as well. If she attempts contact, avoid her and inform us immediately."

Now perhaps a hint at romance?

"But let us move on to other things." His tone softens to a seductive whisper as he begins walking again. "Tell me of yourself. Are you... close... with Jenk? There is a somewhat interesting reputation that follows his family name."


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A man dressed in blue silks, complete with headwrap and veil, boards the ship to Riddleport that afternoon. A blackened shield hangs across his back over a cloth-wrapped bundle, from which protrudes a large sword. With a hand on the pommel of a scimitar at his side, strapped neatly beside a monkey-handled whip, he strides up to Shel and speaks a half-whispered greeting in Kelish. Parting the veil, Maximo's face smiles behind. The grey has been washed from his beard, his mustache trimmed and waxed, and a bit of coal darkens his eyes.

"Greetings my friends."

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

Raising his chin and tugging his coat straight, Maximo mutters to no one in particular. "It is not purfume, it is cologne."

Sovereign Court

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Human Paladin of Shelyn 5 / Arcane Duelist Bard 1 / Grenadier Alchemist 2 | AC 20 FF 19 T 13 | HP 62/62 | F +13 R +12 W +12 | Init +1 | Perception +5

Reflex save 1d20 + 1 ⇒ (16) + 1 = 17

Yeeeaaah!

Maximo calls out in surprise as the elemental strikes him. His fine robes smoke for a moment, but thankfully do not catch fire. Spinning around, he does a double-take upon seeing the flaming creature before him.

Arghh! I knew that camel was some sort of efreet! Likely sent by the Sultan to defeat us. Well, you will not find Maximo is as flammable as you hope, creature!

Attack with warhammer 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d8 + 2 ⇒ (2) + 2 = 4


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