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Knoq Nixoy's page

208 posts. Alias of Kno.


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The whole synthetics vs. organics, order vs. chaos crap is just the Reapers trying to confuse Shepard. In truth they are parasites, it takes them 50,000 years to return from other galaxies, they don't wait in dark space doing nothing.


Spoiler:

Dorje, playing on insanity difficulty with soldier, regretted not picking energy drain bonus power, and not taking Liara. That rocket launcher needs at 3 charges.

The choices at the end were imo interesting, possibly brilliant, just needed more explanation. Kinda expected something bittersweet (did you read Revelation Space?).

At first I imagined that the Catalyst is really Asmodeus of ME universe, that he lied about the geth.

Indoctrination is possible. My bug was that Garrus managed to be in two places at the same time, died in front of the beam, and later emerged with Javik, and Joker on another planet. Must be quantum mechanics. How can Javik, Joker, and Garrus repopulate that planet, I don't know.

In the end having 7500 ms had no effect :(


End:

Spoiler:
Do you think the machine lied about the first choice?

(destroying the reapers will destroy the geth, I don't want to destroy the geth ...)


I guess I'm at the last battle, damn, too many marauders, brutes, and banshees in that small area.


I just started and it's weird, Udina is still councilor (I picked Anderson), also Liara talks about the Shadow Broker like I wasn't there.


Is there any difference if you destroyed or kept the collector base in ME2?


Real-word release order, the chronology is not that important tough and the series is finished

Night of Knives (this one's my least favorite, skippable)
Gardens of the Moon
Deadhouse Gates
Memories of Ice
House of Chains
Midnight Tides
The Bonehunters
Reaper's Gale or Return of the Crimson Guard, doesn't matter
Toll the Hounds
Dust of Dreams
The Crippled God
Stonewielder, unrelated to the story in TCG


Finished Galactic North by Alastair Reynolds, now reading Deathless

Doodlebug Anklebiter wrote:
I quite liked Heinelein's The Unpleasant Profession of Jonathan Hoag, even if it was a little silly from time to time. The Bird is Cruel!

That's one of my favorite Heinlein's short stories, after ''They'' and the Crooked House.


I had a different bug in the orcish-daedric quest where the people you are supposed to talk to get the quest were killed by monsters


Most of all I want an adventure path set in Iblydos, it is the most used mythology yet there aren't any adventures published about it in the entire history of the game. How many jungle-pirate adventures do we need instead.

Alternatively something about the intrigues of Absalom.


great name and cover


finally something about Nidal, tough I've seen this type of story before


Set wrote:
Orcs as demon-tainted humans is a neat touch.

Another change was that the Worldwound started in the First World, Tolkien-ish origins. Then it spread through the Darklands to the surface. I connected it to the fey legend from Monster Mythology by Sargent, the fall of Ladinion, when the dwarves were exiled.

Quote:
Ooh, intriguing! Did s/he go all Poseidon and 'Release the Kraken!' upon them?

Typhon actually. First there was a war with Iblydos, with the titans-gods conflict in the background. Then followed internal wars in Azlant, betwen the technological factions (the Expansionists from Planescape) and the nature factions. Gozreh was just sea then, the titanic armor of Talos was damaged releasing the endless energy (lightning form). That energy started purging all the aberrations from the sea.

Quote:

The notion that the silver-fluid sipping sorcerers of the technic league are slowly infecting themselves with this micro-machinery, and turning into half-man/half-machine, and having their original power-seeking goals subverted to an alien agenda, could be fun.

As long as one doesn't go too overtly 'Borg' with the idea, it could be creepy.

yea, only that the collective mind is shattered and fragmented, having all the known types of AI, influencing different groups within the League.


The most significant change is that Golarion is combined with a few other worlds, I won't say which ones. The countries on the map are arranged similar to Earth. Andoran is in Arcadia, Taldor is where is Cheliax, then going east first is Galt (still a province), then Cheliax, Varisia. North of Varisia is Ustalav, Brevoy and Zobeck, south of Varisia is Iblydos. And so on for other countries.

I also changed the pantheon, a few names and portfolios. The planes are incorporated into my old cosmology that includes the Great Wheel and the World Tree from before.

The changes to races, elves are fey and alien, there are no elves in jungles and outside of Avistan. Orcs are demons, Belkzen and the Worldwound are almost the same.

Aboleths did not destroy Azlant but Gozreh.

Numerian robots mostly don't have visible machinery, it's nanotechnology.


yea, and in the Realms gods have to cover everything, that is one of the first things I changed

but I like to use a Gorum-Crom-Tempus-Mars amalgam, no matter what portfolios are official


Wells and Verne, I read them in school about the age of 12, don't remember. With the appearance of steampunk and similar book they don't feel that old.

Card did not know about Starship Troopers?


Werthead wrote:

Are you near Dubrovnik? Casting for extras will begin next week, apparently there are adverts and posters going up around the city, which is going to stand in for King's Landing and Qarth.

More info at the link here.

:)

45 minutes flight, and my cousin lives there. I can't extend my vacation but it will be great to see the filming one weekend.

My friend lived for a year in Iceland, now I wonder if they have polar days beyond the Wall.


Cartigan wrote:
Foundation and Ender's Game don't belong on a sci-fi list? What?

There's at least a hundred sci-fi books that deserve a place on the list before Ender's Game, maybe not Foundation cause of its influence.


Croatia!! Do they need any people to die in the Blackwater I'd volunteer

Halfhand is the best choice, if not him then Tormund


In the last few years, we only banned one book, a third party source called Mega-Feats. Not that monk is overpowered, but I'm surprised how many feats have Improved Unarmed Strike as a requirement.


Looks like the most famous list.

Ender's Game, Foundation, Fahrenheit, Brave New World, Animal Farm, The Princess Bride, Neuromancer, 2001, Wheel of Time, Dragonflight, Contact, World War Z, Covenant, Sword of Truth, Shannara, Drizzt, Codex Alera, Xanth, Belgariad, Stephen King etc., I know some of these are considered classics, honestly these don't belong.

(didn't read about ten books from that list tough)


I meant those of the Inchoroi who died in space, who defines reality there?

I don't know, it's confusing. Maybe there are crystal spheres like in Spelljammer. Don't the majority of people believe the Cishaurim are damned like all sorcerers, yet they aren't. Or the number of sranc seems far greater than human, I guess they can't express belief.


Mysteries are the most important thing that keeps people interested in a fantasy world, even after it dies. Gives the GMs freedom to connect the dots between seemingly unrelated elements of the setting. It's an enjoyable experience to weave complex stories and plots from the mysteries.


KaeYoss wrote:

They are all about different things, but all basically war gods. In the Realms, that couldn't work, since there can be only one God of War.

Gorum is the god of war in the sense of battle for the fun of it, Iomedae is goddess of war in the sense that she is sponsoring righteous crusades, etc.

Like Iomedae is the goddess of war so are Red Knight, Targus, Garagos, Valkur, Torm, Uthgar, Anhur, Clangeddin ...


For my taste there's too few of them, compare Earth and Golarion. I'd rather have a new human culture to play than dwarves, elves, half-orcs etc.


why not?


I'd like the Eldest Faiths, covering the Eldest, animism, ancestral worship, hero worship ...

Also a book about the philosophies (Rahadoum, Diabolism ....) and cults of planar lords in Golarion (particularly Empyreal, the Godmind, Speakers of the Depths)


I'm more interested in how these other planets affect Golarion.


For the last 3.5 years we played Runelords and the Crimson Throne combined. You need another AP, your own, to make the the story work.

From what I know from brief descriptions of these two APs, it would work even easier, despite the geographical distances. Just ''Africanize'' the Ustalav part, e.g. the Whispering Tyrant gains some Stygian characteristics.


Tough they all would share some locust-like trait.


Bestiary 2 wrote:
All aeons are bound in a state they know as “the condition of all” or “monad,” a supreme oneness with all members of their race and the multiverse itself.


Ropers originated from Rovagug, after they evolved on their own.


I'm glad there's no one like Ao.

When Nethys became omniscient do you think he became Yog-Sothoth?


They are their own people. I don't think the books covered all ethnicities, it's similar in Brevoy.


I loved this film. Incredible battle scenes, with that kind of money Game of Thrones producers should be ashamed.


Amazon-like succubi are the base troops, why do you think so many people volunteer for this crusade


So were the first Inchoroi damned? The interview is more interesting than the book.


I hope it includes Sarkoris and Azlant


Great, a few days ago I wanted this book and Paizo delivers


Possibly maenads and pyreen from Dark Sun

Blue, if you consider goblins fey


My world is Golarion mixed with history and mythology so there are dozens of other human types. From Golarion I changed a few origins, Chelaxians are post-Etruscan (started with Dispater and Orcus conflicts). Taldor is as if the Western Roman Empire survived plus Franks. Garundi Nubians, Brevoy-Mendev is Western Slavic, Ustalav Transylvania-Wallachia, Ninshabur Assyria. The map is different.

Not of Golarion there are humans inspired by Phoenicians, Thracians, Minoans, Myceneans, Macedonians, Persians, Medes, Greco-Bactrians, Elamite, Hurrians, Amorites, Chaldeans, Scythians, Hettites, Phrygians, Lydians, Jews, Khazars, Avars, Turks, Finns, Magyars, Slavs, Celts, Brits, Illyrians, Germans, Iberians, Balts, Medieval Sicilians, Hansa, Byzant, Colchis ...

Also some from fictional worlds, Lemurians (gone like Azlant), Suel, Netherese, Ur-Flan, Turanians, Shemites, Scylvendi, Punt


Tactics Lion wrote:
"In MY opinion, the JEDI are evil!"***

I think the philosophy of the Sith would fit greatly to some fey race. It's weird that the jedi aren't more corrupt with all the suppressed emotions.


Found some more.

Westcrown exports include sea salt, seafood, sun pearls, timber, sailcloth, textiles, wool, wine, olives, herbs, unique crimson pottery, and quality ships. Also Isger produces fine silks in Chitterwood, probably that goes through Cheliax.

Alum is Andoran’s most important and lucrative export next to antiquities.
Other trade goods are gold, silver, lumber, ships, luxury items, exotic furniture, ceramics, perfumes, spices, wax, honey and bales upon bales of almonds.

Taldor, only found ships of Cassomir and lace.

Rahadoum's brass is famous.

Irrisen, prized wooden furniture, high quality jewelry and bone (human) furniture, tools and utensils. Not sure on which trade route to Absalom that goes.


Egypt had emmer wheat, flax, barley and pekha (extinct).


Kellids are similar to the Cimmerians of Hyboria, who were ancestors of Celts in that world, but not in our world, mostly.

Taldans have all kinds of names, that sound Byzantine, generic fantasy names, Spanish, Italian, Slavic (around Brevoy, even Mendev, those are more typical Easter European than Varisians. Irrisen only nobility seems Slavic, the rest are Ulfen).

The Lergeni appear Western European, their names and skin.


NotMousse wrote:
So I need to go to Osirion for my Axebeaks?

That's the cheapest and closest route I think, unless someone has a farm in the wilds of Kortos.

a few more

Qadira, beside silk and horses probably exports carpets, brocades, wool and cotton, myrrh, perfumes, precious minerals like lapis lazuli, and opium

Jalmeray, rubies from Vudra, cinnamon

Cheliax, marble, and possibly holds a monopoly on amber from Varisia or the Linnorm Kings, poisons from Nidal

Andoran, dyes

Ustalav, tin


Osirion, similar to Egypt (except grain I guess), linen, ivory, oils, papyrus, incense, artefacts, ostrich eggs, glass, natron ...


I'm not sure that he's less powerful than before


Last few books I read after A Dance With Dragons

Ghost Story by Jim Butcher (it's been downhill since Turncoat imo)
Majestrum A Tale Of Henghis Hapthorn by Matthew Hughes (another detective, but the Dying Earth setting)
Finch by Jeff Vandermeer (also detective, but weird)
Avilion by Robert Holdstock
The Last Light of the Sun by Kay


A merchant prince lich visiting Absalom, would any paladin dare

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