Fighter

Knight-Brother Edward Monroe's page

349 posts. Alias of psionichamster.


Full Name

Knight-Brother Edward Monroe

Race

Human

Classes/Levels

Paladin 4

Gender

Male

Size

Medium

Age

19

Special Abilities

Detect Evil, Smite Evil, Aura of Good, Divine Grace

Alignment

LG

Deity

Science!

Languages

English, Russian

Occupation

Brotherhood of Steel Knight

Homepage URL

Google Docs Link

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Knight-Brother Edward Monroe

Knight-Brother Edward Monroe, Paladin 4
LG Medium Humanoid (Human)
Init +1 Senses: Perception +0
Speed 20, Languages: Common
Height: 6’0” Weight: 190 lbs Hair: Brown Eyes: Brown Age: 19

Defense
DR: 24/large; Critical Defense +25
Defense: 20 Touch 11 FF 19 (Armor +8, Dex +1, NA +1)
HP 36 (4d10+8)
Fort +9 Ref +5 Will +6

Offense
Ranged Laser Rifle +5 (3d10 19-20/x2) Range 120m Ammo 21/24 (5 cells)
or Assault Rifle +5 (2d8 19-20/x2) Range 80m Ammo 24 (2 magazines)
or Railway Rifle +5 (2d6 19-20/x3) Range 60m Ammo 6 (4 magazines)
or .357 Captain's Revolver +5 [+1 vs lawbreakers] (2d6 20/x2) Range 20m Ammo 6 (39 rounds)
or 10mm pistol +5 (2d6 20/x2) Range 20m Ammo 12 (4 magazines)
Melee Post War Bastard Sword +8 (1d10+6) [Power Attack -1/+3]
or gauntlet +8 (1d3+4)
or combat knife +8 (1d4+4 19-20/x2)
BAB 5 CMB 9 CMD 20

Abilities: Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 15
SQ: Aura of Good, Detect Evil, aura of courage, divine health, mercy (fatigue), channel positive energy
SA: Smite Evil (+2 to hit, +2 deflection to AC, +5 dmg) 2/day, Lay On Hands (2d6, 4/day)
Traits: Bully, Outcast
Feats: Gunsmith, Power Attack, Point Blank Shot
Skills: Craft (Gunsmithing) +6, Diplomacy +8, Intimidate +9, Survival +8
Combat Gear: Stimpack Gauntlet (3/day), Stimpack (3), Radaway (2)
Gear: T45d Power Armor, T45d Helmet, AER9 Laser Rifle (3d10/19-20/x2/120m/8lbs), Microfusion Cell (5), Quarterstaff, Assault Rifle (2d8/19-20/x2/80m/8lbs), 48 rds 5.56mm, 10mm pistol (2d6/20x2/20m/3lbs), 48 rds 10mm, Railway Rifle (2d6/19-20/x3/60m/9lbs), 24 railroad spikes, Bottle of Water (5), combat knife (1d4/19-20/x2/1lb), Pork & Beans (3), BlamCo Mac & Cheese (2), Post War bastard sword (1d10/19-20/x2/6lbs), spellpack, helmet/headband of wisdom (+2) 60 frag mines , Heavyload Belt, Amulet NA +1, Cloak of Resistance +1, travelers any tool.
Coin:
Carrying Capacity: Light 300 Medium 601 Heavy 901 Lift 1802 Drag 4505
Carried Weight: 126lbs + ammo
Caster Level: 1 (Concentration +3)
Spells Prepared: Lesser Restoration

Variant Rules Link

Railway Rifle:

Spoiler:
You can tell that the Railway Rifle is intended to be a weapon that can be thrown together with a few assorted parts. It would need a crutch as the stock, a fission battery as a power source and firing pin, a pressure cooker as firing chamber, and a steam gauge assembly for the ammo storage, grip, and barrel.