Orc

Klug'Tier's page

116 posts. Alias of Conman.


RSS

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>

Male Orc Alchemist 2

I'm also okay with an extra, also I think I'm going to take the Dread Gnome alteration from the advanced race guide. It's just a Gnome with two alternate racial traits that has a story slapped on it. This is it:

Dread Gnomes: Moodier, less forgiving, and often crueler than other gnomes, dread gnomes trace their heritage to the darker, more bloodthirsty lines of fey. Though not all dread gnomes are evil, they all find humor in watching others suffer, and have little use for the bright colors and joyful pursuits of their more cheerful cousins. Dread gnomes have the fell magic and knack for poison alternate racial traits.

Fell Magic: Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast. Gnomes with Wisdom scores of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, and touch of fatigue. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Wisdom modifier. This racial trait replaces gnome magic.

Knack with Poison: Some gnomes have an instinctive understanding of poisons and their uses. Gnomes gain a +2 racial bonus on Fortitude saves against poison and a +2 bonus on Craft (alchemy) checks to make poison. The bonus on Fortitude saving throws against poisons increases to +4 if the gnome accidentally poisons himself when applying or readying the substance. This racial trait replaces illusion resistance and obsessive.

So we're starting at level 2?


Male Orc Alchemist 2

What level are we starting at? I guess I didn't catch it earlier. Also since you weren't specific with which one to work with I'm gonna go with the one where I'm born to the family of humans :)


Male Orc Alchemist 2

The idea was that Norgorber was the one who placed me in my mother's womb, I thought it'd be a nice twist. I could cut out the being in politics part and be a vengeful man because I was shunned and banned from doing what I do best... which is lying... like a politician. I still would have murdered my father and been convicted of treason.

If nothing else I could have been born in the slums and tried to fight my way into an official position only to hit the glass wall created by the racial prejudices.

Your choice.


Male Orc Alchemist 2

The idea was that Norgorber was the one who placed me in my mother's womb, I thought it'd be a nice twist. I could cut out the being in politics part and be a vengeful man because I was shunned and banned from doing what I do best... which is lying... like a politician. I still would have murdered my father and been convicted of treason.

If nothing else I could have been born in the slums and tried to fight my way into an official position only to hit the glass wall created by th racial prejudices.

Your choice.


Male Orc Alchemist 2

Okay so...

I want to do a Gnome Anti-Paladin.

My back story runs something like this: I was born into politics to two human parents, my mother died giving birth a agonizing death of bleeding out. Unknown by my father until I was around eight years old I'm a Gnome. After discovering this my father dreaded an unfaithful wife but the world may never know. upon reaching an age where I was matured my father taught me politics (foreign affairs to be specific) and I became a running mate until he died in a freak "accident." years before this I was contacted via the temple by the one and only Norgorber where I was told that I was an evil sent by him to take the place of my parents and do terrible things. After the "accidental" death of my father (yes I murdered him) I lived a cushy life in his house in the castle district until I was convicted of treason. Something to do with letting enemy orcs into the inner city for profit $$$.

Sound good? Yes/No?


Male Orc Alchemist 2

DM:
I was wondering if being an anti paladin would e an option in this campaign. I've played one pretty successfully in a game that didn't last long and I had a lot of fun with it.

As for me, my previous ideas still stand but I'm adding that being a gnome or halfling paladin or fighter something my be fun!


Male Orc Alchemist 2

I'd go with:

1. Jungle
2. City
3. Desert
4. Island

I do believe for the first two I picked I would most likely do a Wizard Necromancer or an Aberrant Sorcerer, both classes fit what I want pretty well!


Male Orc Alchemist 2

From greatest to least I would say City, Jungle then Desert. I like Klug as a character but I would like to change his class to a sorcerer or a witch but would like to keep him as is, unless it would mess with the city campaign because he's a full orc.


Male Orc Alchemist 2

"Hmmm... I don't know but if it lasts more then four hours I'll have to take a look at you!"

I don't have any weapons that long ranged :/

"Anyone know where our seaweed friend went?"


Male Orc Alchemist 2

Depending on if I'm wrong or not I will do one of these two things.

Stabilize: 1d20 + 4 ⇒ (2) + 4 = 6

OR

Attack the one me and Harn are flanking. The mutegen I drank gives me a +2 nat armor bonus so my AC is an 18 Touch 12 FF 16. Also +4 str -2 int.

Attk: 1d20 + 4 ⇒ (1) + 4 = 5

EITHER WAY

I failed.


Male Orc Alchemist 2

I was going over the last page of fighting and I do believe that I have one hit point left. please correct me if I'm wrong. :)


Male Orc Alchemist 2

we could do an office doc sharing thing on google docs and use an excel file with marked squares if you don't find anything for a map. :)


Male Orc Alchemist 2

Klug takes a five-foot-step back and drink a vial of a nasty red liquid and his arms grow to a grotesque size.

str mutagen

He draws his Falchion in anticipation of the fight.


Male Orc Alchemist 2

"Focus fire! Start with the mostly dead one then that one then him!"

Klug pointed to the injured one then the two singed ones etc.

Lobbing a bomb at the injured one.

Touch Attk: 1d20 + 4 ⇒ (18) + 4 = 22

Dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Note that if there is anyone standing around the mob the take 3 splash, i don't know if that has been relevant...


Male Orc Alchemist 2

Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8

"RAAAAAH!!!"

Klug cries out in pain from getting burned.

Klug five foot steps away from his foe and downs an extract of CLW

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

I have 11 health left, btw.


Male Orc Alchemist 2

Klug yells in an orcish fury and strikes at the flame human.

Attack: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19

Dmg: 2d4 + 1 ⇒ (2, 2) + 1 = 5


Male Orc Alchemist 2

Klug draws his Falchion with a howl and charges the injured fire human.

Charge Attack: 1d20 + 4 ⇒ (5) + 4 = 9


Male Orc Alchemist 2

Klug juggles around some herbs and throws a bottle in a fluid motion at the closest enemy

Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21

oh that's plus an additonal one i forgot so 22... Ouch!

Dmg: 1d6 + 2 ⇒ (5) + 2 = 7


Male Orc Alchemist 2

The Orc, who has been usually quiet grunts fiercely and draws a bottle from his waist and calls to Harn.

"Brother, take this and drink it down. It should improve your strength!"

He grins wickedly as he draws his Falcion.

Giving Harn an extract of enlarge person, if he takes it ;)


Male Orc Alchemist 2

I'll make a note of it :)


Male Orc Alchemist 2

I am extremely sorry for my lack of posting, I had some big problems with work and school conflicts. I can continue to post everyday if you would still have me. :)


Male Orc Alchemist 2

you hear a shuffling noise and then a soft "poof" as you look the orc's face is covered is soot and some of his hair is singed.

"I have an explosive that will make for a distraction or make a hole in our foe. Lady's choice."


Male Orc Alchemist 2

Klug will rest also and volunteers for second watch.


Male Orc Alchemist 2

"That's simply a genetic trait Xzevrra, you'll be good to note that I am not as loud as my brethren upon the surface. As for my talents, I am a man of science and magic. Mixing alchemical potions and magic extracts is what I do for a living... Or what I "did."


Male Orc Alchemist 2

"I suppose that settles it then! Off we go into the deep dark lands of the deep and the dark.

If I may ask Tlu, may I call you Tlu? The rest of the party has seen each other in action so we have a pretty good idea of how we work together. What I'm trying to say is, what do you do exactly?"

He says this last part with a slightly skeptical tone but curious none-the-less.


Male Orc Alchemist 2

"By Science Harn! Don't turn your back to a Drow! Just because a couple don't kill you doesn't mean they're all nice. Besides, our lady friend probably offed that Cleric anyway, no offence Xzevrra..."

Klug says this calmly (for him anyway) with his hands behind his back like he's hiding something. (Obviously a bomb for those who know him)


Male Orc Alchemist 2

If I had enough time I would prepare my extracts for today...

"Ready or not!.."


Male Orc Alchemist 2

Thank you Harn!


Male Orc Alchemist 2

Sorry school things took precedent the last couple of days. I believe I am still at negative hit point if I haven't been healed since the fight. I know I have a couple of CLW potions on my person if someone wants to use them on me or for themselves.

CLW Pot: 1d8 + 1 ⇒ (8) + 1 = 9

Other than that I'd set up a work place and make a couple more potions and also scout around for things to make potions from.

Survival: 1d20 ⇒ 15


Male Orc Alchemist 2

That put me at -7...

CON: 1d20 + 1 ⇒ (7) + 1 = 8

Ouch.


Male Orc Alchemist 2

Swim: 1d20 - 1 ⇒ (12) - 1 = 11
Swim: 1d20 - 1 ⇒ (8) - 1 = 7

Probably going to ditch the armor next round :(


Male Orc Alchemist 2

Swim: 1d20 - 1 ⇒ (7) - 1 = 6

"GUuggrrugrull"

Swim2: 1d20 - 1 ⇒ (7) - 1 = 6

And I sink...


Male Orc Alchemist 2

Sorry about that, those statistically they are the same :)

Swim: 1d20 - 1 ⇒ (6) - 1 = 5

Klug is unable to get above water at first.

Swim2: 1d20 - 1 ⇒ (18) - 1 = 17

But after spending a full round paddling he does.

Is taking a standard and move action to try and swim okay?


Male Orc Alchemist 2

"KARRRG!"

Klug attempts to cut a fish in two.

Swim: 1d20 - 1 ⇒ (8) - 1 = 7

Attk: 1d20 + 4 ⇒ (20) + 4 = 24

Crit Confirm: 1d20 + 4 ⇒ (12) + 4 = 16

Dmg: 2d4 + 1 ⇒ (3, 3) + 1 = 7 x2= 14!!!


Male Orc Alchemist 2

I choose to murder the rest of the fish because I hate them.

Swim: 1d20 - 1 ⇒ (16) - 1 = 15

Move to them.

Attk: 1d20 + 2 ⇒ (8) + 2 = 10

Maybe dmg: 2d4 + 1 ⇒ (1, 2) + 1 = 4


Male Orc Alchemist 2

Wow I forgot damage

Dmg: 2d4 + 1 ⇒ (3, 3) + 1 = 7


Male Orc Alchemist 2

Will: 1d20 ⇒ 14

Attk: 1d20 + 2 ⇒ (13) + 2 = 15

Klug attacks the same fish as last time, the one closest to him.


Male Orc Alchemist 2

"GRAH!"

Attk: 1d20 + 2 ⇒ (7) + 2 = 9

:(


Male Orc Alchemist 2

Klug draws his Falchion and waits for the fish to come close again.

Swim: 1d20 - 1 ⇒ (1) - 1 = 0

Will Save: 1d20 ⇒ 5

ready action to strike.

EDIT: -____________-


Male Orc Alchemist 2

Swim: 1d20 - 1 ⇒ (20) - 1 = 19


Male Orc Alchemist 2

Swim check: 1d20 - 1 ⇒ (1) - 1 = 0
Swim check: 1d20 - 1 ⇒ (9) - 1 = 8

Suck.

Swim check: 1d20 - 1 ⇒ (3) - 1 = 2
Swim check: 1d20 - 1 ⇒ (10) - 1 = 9
Swim check: 1d20 - 1 ⇒ (14) - 1 = 13
Swim check: 1d20 - 1 ⇒ (18) - 1 = 17

Suck again!

Swim check: 1d20 - 1 ⇒ (12) - 1 = 11
Swim check: 1d20 - 1 ⇒ (17) - 1 = 16
Swim check: 1d20 - 1 ⇒ (17) - 1 = 16
Swim check: 1d20 - 1 ⇒ (5) - 1 = 4
Swim check: 1d20 - 1 ⇒ (20) - 1 = 19

Noooo!

Swim check: 1d20 - 1 ⇒ (7) - 1 = 6
Swim check: 1d20 - 1 ⇒ (8) - 1 = 7
Swim check: 1d20 - 1 ⇒ (12) - 1 = 11
Swim check: 1d20 - 1 ⇒ (20) - 1 = 19
Swim check: 1d20 - 1 ⇒ (16) - 1 = 15
Swim check: 1d20 - 1 ⇒ (10) - 1 = 9

Finally! Klug struggles in the water but stays afloat after a while.
He knows he can't do much but look for others...

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Orc Alchemist 2

Wait! I forgot to ask if I can buy spells!


Male Orc Alchemist 2

Klug would ask if they knew anything about enchanting and if so what would be the cost etc...

Must milk the cow for all its got!!!

Done.


Male Orc Alchemist 2

1d4 ⇒ 2x200=400, I will be learning deepcommon.

Klug will be helping out with whatever medical needs that arise, also making anything that he can make that can be used. While working he asks people:

"So what in the wilderness here can be used for poisons and healing? Plants, animals and things like that I mean."

Also

"How can we better protect our self's from the dangers here in the Deeplands?"


Male Orc Alchemist 2

I don't really have anymore questions, also this last week has been really tough so i'm sorry for the lack of posting :(


Male Orc Alchemist 2

Relevantly surprised:

Undercommon:
"All over the surface world apparently... This crystal, what is it? Is there anyway to reverse what it has done to the world? And What do you hunt down here!?"


Male Orc Alchemist 2

I'm confused as to what you are bluffing O_o


Male Orc Alchemist 2

Undercommon:
"Orcs my liege. I am full blooded and this fellow is a half kin. We hail from the surface of the world where the natural sun shines hot. This is why we have odd colored skin in much darker tones then yours. It protects us from the heat."

Klug motions toward Harn, the ceiling and his skin as he speaks.


Male Orc Alchemist 2

in common "By all means your undercommon is likely better than mine so I insist one of you be the respondents."

Klug motioned to the two drow while he spoke but never broke eye contact with the elf.


Male Orc Alchemist 2

"Your pessimism is astounding! Good show!"

Klug claps after putting the flask he had out earlier into a belt pouch.