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Peering topside, Septa sees two of the humanoids, armed with tridents, guarding the top of the hatch. Ten feet behind them another humanoid, armed with a staff of coral, is chanting in gesturing toward the aftdeck. On the far gun wall, six more humanoids, each carrying a large bundle over their shoulders, prepare to slip over the side. Without getting in range of the tridents, Septa can not see the rest of the deck, but he can hear the sounds of fighting, including a pistol shot.
The trident wielders see Septa but are not making any move down the stairs or to throw the tridents. Instead the stand there, ready to Repel any cjarge.
The two other crewmembers are up and out of the bunk. Septa, peering around tje hatchway sees a strange humanoid with scaly skin, like a fish, lying dead on the gun deck landing. From topside comes the sounds of fighting, swords clashing, a pistol shot, and a loud electrical CRACK that shakes the whole ship.
The storm rages, only increasing as night falls. Septa, along with almost all of the crew, is sent aloft into the rigging, moving along wet spars, furling and unfurling sails,following the captains shouted orders as he desperately tries to drive the ship out of the storm.
After sixteen hours, the storm has increaded to a gail,the fight continues against the storm, but crew are sent below to grab a meal of hardtack and catch two hours sleep. Around 2am, Septa and three others sre sent below.
Septa sleeps fitfully but awakens with a start at the sound of the ships bell being rung. A muffled cry, damped by the storm and two decks, "Action! Repel boarders!"
Septa sees two of the crew in their hammocks,oblivious to the alarm in sleep. The third lies as the base of the stairs, cutlasd in hand, but glassy eyed, rigid in magical paralysis.
With his wounds from the lash healed before goinung to bed, Septa manages a decent amount of rest and refreshed his prayer.
After the below deck conversation with his friends, Septa heads up to the dexck to great the third morning on Man's Promise.
Septa is assigned repairing knot work, splicing lines and cooling the lines after repair.
First Mate Scourge keeps a constant attentive eye on Septa.
Work diligantly, sneak of to another part of the boat or shirk your duties and get extra rest?
DC12 Profession(Sailor) or Strength to do job well; DC 12 CON to avoid exhaustion
Cog has profession(sailor) +4; strength +3; con +2
Sandara has profession(sailor) +8; strength +1; con +0
Upon hearing of the Easterly course, Fishgits Ambrose comments. That he knows the stormwracked islands. "I would think we are headed to Blood Cove,or nearbouts, a port on the Mwangi Expanse. I don't much to interest Plugg in Blood Cove, but on a island to west is Rickety Squibs, a secret dry dock that specializes in aSquibing, altering ships so they have a different appearance. Do you think he intends to squib Man's Promise? For what purpose?"
Later everyone gets to sleep early.
On waking Septa sees the sun rising in a blood red sky, and two Sea Terms nesting in the upper spar.
Survival DC 15
Along with Septa, Ambrose, Shortstone, Owlbear, Slippery and Badger all recieve one lash with the Cat O Nine Tails for not meeting Captain. Plugg's standards.
damage to Septa from the lash: 1d4 ⇒ 4
Most of the crew are exhausted from the days work.
There is no socializing in the evening, the crew unannimously choosing for extra rest.
As Septa heads below, he suddenly notices the setting sun. It's in the wrong place in the sky. If the Man's Promise was heading to Port Peril, to rondevous with the Wormwood, as Capt Harrigan announced, the ship would be heading Southerly.
Instead Man's Promise is heading roughly due East, toward the Mwangi Expanse.
Knowledge Local DC 17
Cog, obviously still with a hang over, grimices and wryly says "Yeah. Great to be here."
Cog goes and hangs on the deck rail.
Shortstone replies "They didn't seem like they wanted a fight. Just tryin to intimidate us and such. They seem surprised that we weren't cowed by them. As soon as we showed a willingness to figjt, they backed down. Sandara and I eventually figured how to barricade the door though the lock was broke. Well baracade tonight. I think well be okay, for now."
Cursewell says "No other pistiols amoungst the Wormwood crew either...well, except for the four that went missing. The ones you were accused of stealing...remember? As far as I could tell the shhots were in the face and the back. The powder burned the skin pretty bad too."
Going back to examining the candle, Septa realizes he has seen one before, on the desk of a Justice of the Peace in Riddleport. Under arrest for vagrancy, the fat justice demanded a 10 gp bribe or the case would go to trial. "And this candle of truth will insure the facts come out". You, being guilt of many other crimes, chose not to test the power of the candle, and paid the bribe.
Septa casts detect magic, and finds that one and only one of the candles is magical.
spellcraft roll to identify
While Septa is examining the candles, Cog comes stumbling down the stairs.
Cog will watch out for any most people, while Septa finishes examining the candles.
The next morning Cog is assigned to the lines.Cursewell is back to the galley. The rest of Septa friends are assinged as deckhands.
Sandara is quiet with an angry expression, but says nothing. Shortstone shirks his duties and comes to talk to Septa. "Captain Plugg and Master Scourge tried to bugger Sandara and I last night. They tried intimidating and ordering, we responded with a few spells and prayers for sanctuary. It was a standoff but when we showed we were willing to draw steel on them, they gave up. I don't think they expected us to put up a fight."
fort roll for avoiding fatigue while working in the bilge
That evening your gang gathers for memoralizing Giffer. Septa is looked to say a few words.
After Septa finishes, Cursewell speaks up: "I prepared Giffers body. Wrapped in sailcloth I did. I saw, she only had two wounds. No cuts, just two pistol shots. I have a question. I summary see any Rahadoumi with pistols, did ya?"
That evening Man's Promise follows the same pattern as the Wormwood, heaving to and dropping anchor in shallows near a reef. Kroop, still serving as ships cook, brings a meal of boiled beef and carrots, fresh a0plea, milk and wine; "Thanks to Rahadoumi stores
While the crew is hanging their hamnocks in the crew area, Captain Plugg comes down the ladder.
"Sandara. Shortstone. You'll bunk in o."fficers country, where I can keep an eye on you. I'm not going to have any trouble on my ship."
In his hammock, Septa realizes that he hasn't examined the candles yet.. And that Kroop has not found the spyglass yet, but he is bound to find it eventually. Finally, when he rises he will have to decided what spells to pray to Besmara for.
Septa is I'm a new world, with new dangers
While Septa is gathering his footlocker, Grok stops him. Strangely the half-itch looks as if she has been cryiing. "You da only one ever been nice to me. Theres goin to be trouble for tag.. I feel it. Take this its the only ting I can think to help ya with.". She hands Septa a metal box with five candles in it.
Mr Plugg pulls out a scrap of paper and shouts. "If I call your name, get your gear and report in on the Man's Promise. Anyone who takes more than ten minutes gets ten lashes. Master Scourge. Maheem. Slippery. Narwhale. Septa. Badger. Arreta Bansion. Sandara. Fipps. Ambrose. Shortstone. Cursewell. Patch. Kipper. Owlbear. Get moving!"
The next dawn a bell rings,calling all hands on deck.
Up top, Septa finds Captain Harrington looking down from the poop deck. The crew of the Wormwood are gathered in the center of the deck, each of the prisoners in manacles with a long chain connecting all of then, with the remainder of the Wormwood's officers guarding them. The Wormwoods crew crowds in finding places to stand on top of hatches, standing on the gunwalls or in the rigging.
Captain Harrigan addresses the caprives, offering a place on the Wormwood crew for any willing to throw in with the pirates. Twenty-seven Rahadoumi, but no officers, raise their hands and Master Scourge unlock their manacles, and they take their place amoung the Wormswood's crew.
Captain Harrigan then address the pirate crew.
"All right, you scurvy tars! You've done a right good job by me -- we've got a second ship now and she's quite a prize from the looks of her. But I still have only one crew. So here's the plan -- the Wormwood will sail on to our planned destination with our new shipnates here, while Mr Plight will pick a skeleton crew to sail Man's Promise to Port Peril where she'll be worth a pretty penny as salvage."
"Take the officers below -- no doubt some of them will be worth a hefty ransom from their families back in Azure."
Master Scourge disconnects the eleven officers from the long length of chain, and with the help of his lackies, leads the down to the Wormwood's bilfge to secure them there.
"As for the rest, if you aren't worth ransom, and the life of a pirate isn't for you, you may leave my ship. Spend the rest of your lives at sea!"
With these words, Captain Harrigan drags an anchor forward to the edge of the poop deck so all can see. Despite the weight of the mine foot anchor, Captain Harrigan displays super human strength as he single handedly drags the anchor to the gunwalls and throws the anchor overboard.
Everone is puzzled until the sound of chain rattling overboard as its pulled overboard by the anchor.
The 114 chained Rahadoumi panic,. Most grab onto something-- six wrap their arms and legs around the main mast. A dozen or so brace their legs against the gunwalls. A score beg Captain Harrigsn for mercy. Two attack their chair.s.
But it does not matter.
As the slack goes out of the chain, each is whipped overboard by the multi tomb weight. The Rahadoumi shout, curse and despite supposedly all being atheist, pray. The crew close@t to Septa cries.
One by one, each is whipped overboard. It takes a surprisingly long time before the last one disapears cursing the Captain.
When it is finished, Captain Harrigan stands looking at the crew, the only sound is "Caulky",Tarroon, the Captains teenage cabin girl, laughing hysterically. She seems to find the Captains actions humorous.
"Mr Plight announce your crew!"
Cog politely refuses using the sword. " Tis bad luck. If one of us died while I ha it, s who knows how to dispense the gear. An I really don want Ye ts come lookin for me if Ye died first" he explains pointing to one of the Hynix zombies.
He continues "Tarbottom was teachin me to be a poisoner and freebooter like him. I hanna master the ways of castin, but I know enough to use these. Ah didna mention them cause I had them stowed in meh lockah."
Cog is w ranger(freebooter) 1/rogue(poisoner) 1
Grok agrees to the sale of the bucklers and armor.
Grill replies that she doesn't have a set of masterwork chain.
She has some masterwork leather, two masterwork bucklers and some mundane armor.
As far as weapons, she has a magic dagger, a magic short sword, magic arrows, masterwork SAP, masterwork 43 masterwork darts, 3 masterwork daggers, a masterwork light crossbow, masterwork war ax, and a mix of mundane weapons.
Other magic items she has a wand of bless weapon, spell scrolls, potion of barkskin, potion of cure light wounds, potion of haste.
She has a climbing kit, disguise kit holy water, tanglefoot vaga, SciFi, alchemist diré, thieves tools, manacles sms a huge quantity of random gear.
Finally, after letting Septa look through the items aha says "Ah gots about a hannert an tree gold. If to sellin, you hafta to take trade for anyting moh."
Sandara, as a cleric of Besnara, also prefers a rapier.
Cog however fights with a cutlass. He would be interested.
"I have several things that Tarbottom, my mentor gave me:
Along with booty from a previous bording
Would you take that in trade?
"Giffer" Tibbs, the bedragled female gnome with one eye, was the pirate who died. She died from three gunshots on the lowest deck. By the time Shortstone got down to that deck, checking and healing the wounded, she was already dead.
Master Scourge was penalized. 150 pieces of gold for having someone die on his team.
Kroop is out cold. Septa hides the spy glass with little problem.
After another nights sleep, Septa awakens to the Pirate Officers gathering the crew on the deck of Man's Promise. The ale is stilll.flowing while the captain calls the crew up a few at a time.
After a few minutes, Captain Harrigan He calls up Septa, Sandara and Cog.
"Boarding Master, for completing your orders, I give you these."
He hands Septa a leather case containing three glass flask. Labels have been added by Longfarthing. Three say "moderate curative" and was said "invisibility".
"And for each of you" he hands each of you a pouch with 100gp
"For killing ten Rahadoumi marines, twenty-five pieces of gold each, and for capturing an officer alive 200 pieces of gold.". He hands each of of you 150gp.
"And I saw you kill the officer coming up behind me.". He hands Septa an large green stone on a gold chain.
"The officer, The Rahadoumi marine leader, was carrying this. Best ya have it."
The captain holds up a short sword, the scabbard wrapped in white leather and silver filigree, the blade glowing a bright blue-white.
You three are dismissed and return to the rest of the crew who are comparing their booty. Septa has come away with more than any of the other non officers.
From the Wormwood, From calls that the ships store is open for buying, selling and trade.
Septa finds the following on Man's Promise:
The nameplate on the fore deck shows sign that the ship was previously called The Motley, and that there were multiple names before that.
One of the ships boat is a 12 man cutter, while the other is an 8 man gig. Both are rigged with sails and oars.
Under the stern castle and forecastle are the captains and offiSepta did seeecer cabins. Mr Puff and Master scourge and their cronies have taken up residence in
these, with Captain Harrigans permission. A 24hr guard is on the doors and Septa is denied admittance. Septa did see that both had locked hatches down and upward.
Below the captains cabin is the cooks area.. forward of the galley is crew berthing and the cargo hold. Septa finds Ambrose Kroop the cook passed out drunk in this room. Additionally Cursewell and Shortstone emerge from the pantry quite disheveled. After saying hi and grabbing some ale and bread, the disappear into the galley again. Forward of the galley is an empty armory and a secondary hold, with largest hatches in floor and cealing.
On the lowest deck is the main cargo hold. A large hatch in the cealing provides acccess for loading both this and the cargo hold on the mid deck.. the aft of bottom deck.is blocked off by a strong wood wall reinforced with iron strapping. It's iron door sports a large padlock. Septa knows that areas like this are often used for transporting slaves, but silver bars were being transported in this area instead. The bars and everything else of value has been removed to the main deck for the pirate officers to count, and the Rahadoumi crew have been locked up in this secure hold.
Septa finds little if interest below decks but when he climbs the rigging, he finds a dropped heavy crossbow, 8 quarrels and a spyglass that has been over loomed.
While drinking from a full mug of ale, Sandara Andaman up behind Septa and pops an Orange wedge into Septas mouth. Finisghing her own wedge , she says "You believe it? Fresh fruit.".
Wiping the juice from her hands, she grabs Septa's hand and without asking leads Septa over to where Cursewell and Shortstone are fiddling. There she begins to dance. She will dance with Septa for a good four hours.
When Septa heads below, Sandara follows.
Hammocks are not well suited for some things, but when the will is there people can get most anything done.
The next morning Sandara heads off to gamble, while Septa goes to explore Man's Promise.
I need two perception rolls
The crowd of sailors hit the deck, but with both boats disabled and no.shore to be sten the Rahadoumi mill about furious. The pirates storm up from down below and begin to disarm the crew, the Rahadoumi do not resist.
Septa notes that Mr Puff, Master Scourge, the hiking zombies and most.of the crew escaped without serious injury.
Do you place the money and oossesions you previously stripped into the booty pile?
After the booty hads been gathered, the pirates beegin a part, helping themselves to the best food and drink the Man's Promise has to offer. The Rahadoumi are placed into irons and locked in the hold.
The Pirate officers have their own meeting on the fore deck, deciding how to split the booty.
Mean while the party continues. Cursewell and Shortstone play their fidals while flirting with each other. Owlbear drinks from a five gallon keg of ale. After the first hour of drinking, wine not grog, Septa catches Sandara looking at him with a curious look. It looks like everyone is intending to celebrate heartily.
you have 36 hours of partying ahead. Septa may take up to five actions like the nightly action: drink, make friends, persuade, sleep, explore an area of the ship etc. As usual he can try to persuade others to take an action also
The wolf grabs the soldiers left wrist, wrenching him to the ground, opening a large gash gash, the soldier screaming first in pain and then shouting "Meh yeeld! Meh yeeld!"
The officer is disarmed without incident.
Arcane fog again desends upon the aft portion of the Man's Promise. Sounds of fighting cone from below deck. Groans of sailors, mortally wounded but not yet dead, both pirates and Rahadoumi, come through the fog.
After a dozen seconds, Captain Harrington emerg
The arcane fog ends.
Another dozen or so seconds there is the shrill sound of a boatswain's pipe playing the incessant bleeting of "abandon ship".
Immediately there is a flood of soldiers who are moving onto the deck. Seven are on the stairs moving up. Four exit the gun ports on the port side, three from the starboard, one from the forward rope locker hatch, three from the aft doors the captain came out of, two from the aft doors on the aft deck, one coming down from the crows nest. More are following. Septa thinks all will head for the two ships boats.
The boarding party will be able to act before rant will make it onto the deck.
Sanadara at AB4
Action Order: Sandara & her summoned Wolf-Septa-All rahadoumi-Cog
Actions for Sandara, Wolf and Septa?
Balik will thank him, ask for directions and distance to Xu, then depart.
Once he is out of sight of the cabin, he will circle around and approach using stealth. He intends to watch the cabin, to see if the farmer does anything suspicious, now that he thinks Balik has departed.
unskilled stealth roll: 1d20 + 2 ⇒ (10) + 2 = 12
Sanadara at AB4
Action Order: Sandara-Septa-All rahadoumi-Cog
Sanadara casts hold person on the officer...
Septa holds his action
The enlisted Rahadoumi, decide that their officer's last command is their best course of action, and run to the portside boat.
rahadoum9 from W2 to W8
Cog moves from AB3 to Y8 and attacks rehadoum10
The other sailor continues trying to free the ship's boat, shouting curses to the man who enlisted him in the Rahadoumi marines.
Action for Septa?
.The three of your boarding party are suprised when three Rahadoumi soldiers come running out of the fog, to the starboard davit, and begin trying to launch the ships boat.
With three working together they would've gotten far along with launching the boat, but with the aft rope jammed, the boat merely dangles nose downward.
The soldiers are surprised by this. "To the port boat!" Shouts the officer but the other two have yet to act.
Actions: Sandara, Septa and Cog
Cog finds amoungst the eight dead soldiers on the aft deck and sterncastle:
Two Sandaras wink at Septa
Septa throws the tangle foot bag
Sandara's second strike strike a vein in his upper chest. The guard crumples before making it to the gunwhales.
The fog remains thick -- Longfarthing continues his casting to renew the spells as they expire.
From the deck Septa does not hear any fighting, just the sound of wounded men, both boarders and Rahadoumi, binding their wounds, while beneath his feet muffled sounds suggest that a war rages beneath his feet.
It seems your group a a brief respite during this lull in the battle.
reflex save Cog: 1d20 + 5 ⇒ (7) + 5 = 12
Cog and Sandara ride the shockwave, keeping their feet beneath them, but the Rahadoumi solider on the stairs falls...
rahadoum8: 1d20 + 0 ⇒ (20) + 0 = 20
Action Sandara and Septa
The soldier grimaced, but still has some fight in him.
Before anyone on the stern deck acts again, there is a huge explosion deep under the deck. Several decks muffle the explosion, but the force is so great the entire ship shudders and lurched suddenly.
DC10 Reflex to avoid being thrown to the deck.
Sandara strikes to the side of the Rahadoumi soldier's neck, producing a nasty gash. Before he can react, she spins, strikes to the opposite side of his neck, connects and the Rahadoumi's head seperates from his shoulders.
Meanwhile, with a thrust into his chest, Septa quickly dispatches the soldier facing him. He quickly gathers himself and rushes across. teh deck
The starboard side soldier re-targets, moves down the staircase and strikes out towards Septa as he approaches.
Rahadoumi8 now at AA3
Boarding of the Man's Promise
Septa hears a crashing noise down below, suggesting that Narwhale succeeded in cutting the cabin door down, that at least a half dozen of the boarders are forcing their way into the cabins below, the fight involving cross bows and grenades, swords and pistols.
Sandara at AA7
Septa at AB8
Cog at AB6
rahadoum8 in AB3, turning towards Cog
Action order: Sandara, Septa, all rahadoumi on sterncastle, Cog
Actions for Sandara and Septa?
copycat for sanadara, 1 is her, 2 is copy: 1d2 ⇒ 2
The two soldiers facing Septa grin, thinking that they have the Besmaran cleric cornered, when he turns and shows that their blows merely passed through his garmets.
Even with the increased difficulty of attacking upward, Cog gets a clean hit on the Rahadoumi soldier's calf. Apparently hitting an artery, blood gushes and the soldier collapses.