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<channels hugs and positive feelings to all that need them>
had a middling good game yesterday (what do you do with a charismatic and flamboyant character when discreetness is the order of the day?), but I have better hopes for my two games of the weekend.
let's face it, barbarians are defined by their rage and rage powers, take that away, or choose to do without it (like if you don't want to spend rage rounds on a bunch of lesser mooks), and the barbarian is a meh type of fighter, bull BAB with a lot of hit points, but not that efficient or flexible.
I don't really play 3.0, but my next homebrew campaign, if it ever takes off, will be a horrid mix of 3.0 , 3.5 and PF, depending on my preferences... for instance the skill system, and the class skill bonus will be from PF, but for most spells the authoritative edition will be 3.0 where they got the least nerfing...heck, wish and some similar spells might even go back to AD&D 1 for the authoritative wording, if it's more interesting than the guidelines in the more recent versions...
I achieved two TPKs (well, only one, but I let the players leave Barovia on the second time only out of Mercy, I could have TPK'd them at will) on 1st ed AD&D Ravenloft...
I also reduced a 12th level wizard to lvl one... he rescued two fair Maidens in Distress and proceeded to get a reward in kind from them, they were actually succubi.
My very first game were plagued by a good for nothing, lousy DM, that was back in late 1981.
First game, he managed to TPK (new characters, 1st level, I played a half orc assassin, which just shows how mature I was to make such a choice for my very first character) with a single bugbear...
second game, I tried a cleric, priest of Thor, whom he force converted, I don't exactly remember how, to the worship of South, God of all things Meridional... needless to say, the character dumped that stupid god , got atonement, and went back to worshipping Thor as soon as I could play him with a reasonable DM, he finished his career as a lvl 9 high priest, having completed the quest for the full panoply of Gauntlets of Ogre Power, Girdle of Frost Giant Strength and Hammer of Thunderbolts... I just wish I could have played him later, but the occasion never arose.
well, it seems that in some views, "bad RP" is roll playing as opposed to role playing (saying, I'roll diplomacy rather than trying to say what the character would say) must admit that I'm not so keen on punishing that, given that I myself am a reclusive type and not a good actor, especially when I must do on the spot improv
I had a DM who used extremely artificial and unexplainable ways to railroad us into doing the scripted adventure (like, we're in a given place and on a certain course of action at the end of one session, and we wake up prisoners at the start of the next, with no real explanation about how we even got captured... he did that twice on contiguous sessions) well, I no longer play with that guy, who also decided to cut on his gaming time and so shelved another campaign right when it was becoming really interesting.
My usual DM now is a guy who is comfortable improvising to adapt to what we do, we only have to be careful about what we say and do, he's adept at sticking our noses into our own poo.
Good afternoon and happy new year ladies and gentlequeers... I've been a bit remiss in my attendance here since mid december, sorry about that, I've had a major bout of depression, and could not be assed to come, or do much else for that matter... fortunately, I'm, at last, under a medication that seems to be enough to hold me in one piece and dam the floodgates of mine eyes... so maybe I'll come back to celebrate happy events and commiserate on less happy ones with ya'll... at any rate, I hope this post finds you all in good health and better moral than I (and I hope Kitty's toe heals well).
See y'all soon
GM Fez wrote:
Derailed your campaign so hard you've had to stop in the middle of a session and say, "I need to consider the ramifications of what just happened."? I like stories, and am extremely interested in hearing about something like this.
In my own DMing career, I don't remember any such episode... but I have a horror story about something related... so it happened in D&D5 quite recently, our party was tasked with finding a bunch of ingredients for a ritual, and then to take the ritual's result to a certain place so as to summon a bunch of BBEG's that were causing havoc in the game world, so they would fight each other, and then we'd deal with the survivor. we finished the scavenger's hunt and brought the components to the wizard who prepared the ritual, and gave us the activating item to put somewhere and then message him so he would launch the ritual and we'd wait in ambush for the surviving BBEG to destroy it and be done with all those things' exactions.
Well, in seesion end -2, I don't remember what we did wrong, but in session end-1, we wake up in a mysterious environment rather than where we finished last session... eventually, it appears that our guide, an evil wizard has betrayed us to a souped up spider monster who has captured us and taken us to her lair while putting us into deep hypnosis with the illusion of a shared fantasy world. We avoid major interaction with the fantasy, destroy the spider monster, and decide to pursue our way to a goal we want to accomplish before we finish the mission. (going to a certain city of ill repute to attend a wedding of old friends and have some words with the mofo who started all the trouble we're out to put an end to))... so we go to that city and start getting in trouble... session end-1 finishes.
Final session, well, what happens but that we wake up prisoners to a group of mind flayers, betrayed again by our evil wizard mentor, and realize that every event of the preceeding session was a dream sequence.
Final results, both myself and a fellow player are furious at the DM, and have not seen or played with him since (ok, that was december, as he plays about once a month, that's not much missed yet), but seriously, a guy ready to go back like that on stuff that reasonably happened in game, and to which he didn't oppose a veto while we were doing it, or planning it, is what I deem to be one of the worst faux pas a DM can commit : if, at any time, he had told us that he was not ready to let us go on side quests of our own choosing rather than cling to what's prepared for in the campaign book, we migh have accepted it, but there he just let us go on our sidequest, and just tried to railroad us back into the formatted adventure, twice, and decreed that preceeding side stuff we had done was "only dreams"... definitely the worst possible breach of etiquette.
My mary sue was a wizard with Daemon, succubus, and Melnibonéan ancestry mixed in with the mostly human blood, he had mighty psionic powers and was a walking Xmas tree of magic items... even had to have chain bracelets to hand all his rings to his wrists, since he could only use two at a time... and I know he was a mary sue because I sought out the old AD&D charsheet, and then converted him to 3.5/PF as a gestalt wizard/psion... that's how much that character means to me, even though, of course, I don't know any GM to whom I'd even submit the character to give him more game time...
Kender? never was under that impression, especially given the sheer amount of Humakt and Storm Bull worshippers amongst them... short and angry is more like it.
*channels good feelings toward Wei ji and Cindy*
Will take what hugs and good feelings I can get, today I turn 50 and my morale is low enough to qualify as clinical depression... not gonna tell my shrink though, he's not prescribing me any drugs at the current time, and I like it that way, not that the drugs prevent much depression or shield me efficiently from it.
Isn't necromancy mostly Fort save based? Last time I played a necromancer, I had the biggest trouble because all my spells were fort saves, and I just could not take the barbarian/frenzied berserker out of commission.
I prefer to have several copies of all my spells, with some kept in safe places... in a game I'm currently playing a wizard did not have the funds to do that, and his book was stolen by a footpad that we have no hope to track down (we were attacked by a force of more than 25 bandits who came all over the place and mucked all the tracks before we could start pursuit)...
2 caster levels per class does not make sense, one could be enough, or commitment can be demanded as per the current requirement for ability to cast 2nd lvl spells. but adding class features (like specifying that MTh levels stack with base class levels for this or that class features, like school powers, undead turning/rebuking, or even druid abilities...) might mitigate the barebones nature of the MTh... similarly, making it into a 12 levels PrC instead of 10 levels might help.
Hit points area managed resource too
beside the fact it would have to be command word activated, you mean a ring that potentially works every round? just how much would a thing like that cost? (if actually possible at all)
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