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Hennet

Klinn Sharasik's page

193 posts. Alias of Jagar.


Full Name

Klinn Chothan Sharasik

Race

Human

Classes/Levels

Summoner 2 // Ranger 2

Size

Medium

Age

18

Special Abilities

Be awesome?

Alignment

Neutral Evil

Deity

Norgorber (NE, deceptoin, murder) and Lamashtu (CE, monsters)

Location

With his big sis

Languages

Common, Skald

Occupation

Farmhand

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 8
Charisma 19

About Klinn Sharasik

Klinn the Summoner - Ranger, brother of Karina Sharasik, and his eidolon, Nysro.

Introduction, Public:
The first thing you notice about Klinn is not about Klinn at all; you notice the bizarre creature at his side. It is the size of a large dog (not 10ft square, just a big dog), but seems to move more like wild cat. It is covered with hard, dark brown scales from head to toe... except it has no head. Where there aught to be a neck, there is a human-like face, square between the shoulders, with 8 inch stalks eyes coming from the creature's eye sockets. On the creature's forehead, an unnatural symbol glows eerily the The mouth smiles at you, too wide, and reveals monstrous teeth. You nearly fail to notice the claws on it's front feet, until it begins pick it's teeth with them.

After that creature, Klinn is a sight for sore eyes. His appearance is rather unremarkable, except for the strange symbol on his forehead. He seems about average height and build. Dark brown hair, dark eyes. He is dressed in travelers clothes, but they are in good condition. He confidently walks up to you and introduces himself. You find yourself trusting the fellow, telling him about your family, your work, the lives of the people in the town. Too bad you didn't notice Karina behind you...

You go about your day, but as you head home, you have a funny feeling. Where did your keys go? You come home to find them hanging on the front door. Odd, you think. You open your door to find your house completely ransacked. Your family is tied up and unconscious, covered with scratches and bite marks. Your valuables are gone. Now, what exactly did that Klinn look like again...?

Height: 5'11". Weight: 165 lb. dark brown hair, dark brown eyes, olive-tan skin

Levels:

Character Level: Track 1//Track 2
1: Summoner 1//Ranger (Horse Lord) 1
2: Summoner 1//Ranger (Horse Lord) 2

Lvl 1 Class features:
HP: d10
Skills: 6+1(int)+1(human)
Saves: All +2

Lvl 2 Class features:
HP: d10
Skills: 6+1(int)+1(human)
Saves: All +3

Basic Stats:

proficient with all simple and martial weapons, light and med armor.
AC:10+1(dex)+3(armor) = 14, Touch:11 FF:13 CMB:+4 CMD:15 Senses: PP:xx PI:xx
Fort:+5 Ref:+4 Will:+2
HP:21 (10+5(lvl-1)+1(even lvls)+lvl*(con)+1(fav lvl 1)), Initiative: +1
BAB: +2

Range:
sling, +3, 1d4+2(-1 if using rocks), x2, 50ft
Spear, +3, 1d8+2, x3, 20ft
Melee:
Longsword, +4, 1d8+2, 19-20 x2
Spear, +4, 1d8+2, x3, brace
Longspear, +4, 1d8+3, x3, reach, brace

Str: 14(+2)
Dex: 12(+1)
Con: 14(+2)
Int: 12(+1)
Wis: 8(-1)
Cha: 17+2(race)=19(+4)


Class Features:

Summoner 1:
Life Link
Summon Monster I: 3+cha mod=7/day, lasts 1min/lvl, one at a time for this ability

Horse Lord Ranger 1:
Favored Enemy: either Humanoid (Human) or Animal (+2 on Bluff, Knowledge,Perception, Sense Motive, and Survival, and to weapon attack and damage; untrained knowledge to identify OK.)
Track: +1 to survival skill checks to track.
Wild Empathy: functions like diplomacy for animals, 1d20+cha for check

Summoner 2:

Horse Lord Ranger 2:
Bonus feat: Mounted Combat

Summoner Spells Known:
Spell ranges: 30ft/120ft/480ft
Concentration bonus: caster lvl + cha = 2 + 4 = +6
Level 0, 5 known, DC 14:
Detect Magic:
Guidence: touch, +1 on rolls
Mage Hand: 5lb telekenesis
Message: med, 1creature/lvl, 10min/lvl, DC25 Perception to overhear
Open-Close: Open or close a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
Level 1, 3 known, DC 15, 3/day:
Mage Armor: touch, +4 to AC for 1h/lvl
Rejuvenate Eidolon: touch, heal 1d10+lvl HP to Eidolon
Enlarge Person close range, 1 round casting time, 1 min/lvl, ok for Nysro because of share spells.

Feats & Trait:
Traits:
(1)World Traveler (with sis), +1 to Diplomacy and it is a class skill.
(Campaign)Brigand: (+1 on Bluff/Diplomacy/Intimidate/Sense Motive against brigands/bandits/thieves/etc.), 100 extra start gp
Feats:
(1)Spell Focus (Conjuration): +1 Save DC
(H) Touched by the Fey: When out hunting, Klinn met some Fey spirits. Klinn managed to charm them with his charismatic nature. (Charisma replaces wisdom as spell casting stat for Ranger spells)
(R:2)Mounted Combat: immidate Ride check vs. attack roll to negate hit to mount once per round.

Skils:
6+1(int)+1(human)= 8/lvl
*Armor check: -1; #Class; skill:(ranks), +bonus
Trained: #Diplomacy:(1), +9; #Handle Animal:(2), +9; #Intimidate:(2), +9; #Knowledge (Arcana):(1), +5; #Knowledge (Nature):(1), +5; #Perception:(1), +3; #Ride:(1), +5; #Spellcraft:(3), +8; #Stealth*:(1), +5; #Survival:(1),+3; #UMD:(2), +9,

Class: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics(Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str) and Use Magic Device (Cha).

Nysro:
Type: Quadruped
Speed: 40ft, BAB:+2, CMB: +4, CMD: 16
HP:14 ((5+con)*lvl+1*(even lvl) + 1*(fav class)), AC: 10+dex+base(2)+2, Fort:+4 Ref:+5 Will:+0
Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Carrying capacity: 87/88-174/262.5
Darkvision to 60ft
Link: Mind link, communication as free action. Shared Magic Item slots
Share Spell: Can cast spells you can target on yourself on Eidolon.
Skills:8, Feats:1, Evolution Pool:4, Max Attacks:3
Skills: Class: Bluff, Craft, Climb:(1),+6; Knowledge(planes), Perception:(1),+4; Sense Motive:(2),+5; Stealth:(2),+7; Escape Artist:(1),+6; Acrobatics:(1),+6 (+10 for jumping), Intimidate
Feats:
(1)Power Attack: -1 to hit, +2 to damage, use Calculator
Evolutions: (cost)
(free)Bite: 1d6 (1d8 large) (primary)
(free)Limbs(legs)x2
(1)Improved Natural Armor: +2 to AC
(1)Claws: 2 claws, 1d4 med (1d6 large)
(1)Pounce: Can make a full attack after a charge
(1)Improved Damage (claws): claws now do 1d6 med (1d8 large)
Attack Routine: w/o PA: Bite +4 (1d6+2),2 claws +4 (1d6+2)
*NOTE: Charging gives you +2 to attack. -2 to AC, +2 to bull rush*

Items:
Starting wealth: 170gp
Loads: 58 lbs/59-116 lbs/117-175 lbs.
Arms and Armor:
Studded Leather, 25 gp, 20 lb
Longsword, loot, 4 lb
Longspear, 5 gp, 9 lb
Spear, 2 gp, 6 lb
Sling
total: 32 gp, 39 lb

Adventuring Stuff:
Traveler's outfit, 5 lb
Spell Componants Pouch, 5gp, 2 lb
Backpack, 2gp, 2 lb
Bedroll, 0.1gp, 5 lb
Flask, .03 gp, 1.5 lb
Quality Tankerd, 0.1 gp, 1 lb
Trail rations x 4, 2gp, 4 lb
total: 13.2gp, 20.5 lb

grand total: 45.2 gp, 59.5 lb
Wealth: 142.8 gp
Loot through Bandit Camp: 78+4.9=82.9 gp
Total: 225.7 gp

Looted through Bandit Camp:
gp:78
sp:49


Horse loads: light: light=228 lb; Med= 229-459; Heavy = 460-690
Dragging along the ground is 5x max, pulling a cart is pretty easy.
Party Gear:
Wagon Goods (wagon at Olegs)
1st Bandit Group
First Mites

Inventory at Oleg's:

Crowbar
Flint & Steal
5 sets of medium leather armor
5 short swords
5 longbows
100 arrows
a nice dagger
Two light horses with basic saddles
silver amulet

Trail Inventory:

Goods from Oleg's
2x Medium Tent (30 lb each)
2x Gunsmith's Kit (2 lb each)
4x Bedroll (5 lb each)
Compass
Crowbar (5 lb)
Flint & Steel
Mapmaking Kit (2 lb)
2x Bullseye Lantern (3 lb each)
2x Standard Manacles (2 lb each)
Water Purification Sponge (1 lb)
Total weight: 96 lb

Spoils
A pouch of translucent dust (anti-tracking dust, 100ft square, 3 uses) (K's SB)
A small tree-shaped token (a tree token) (K's SB)
10 small, crude daggers (??)
10 small, crude darts (??)
4 rifles (broken, granted firearm)(??)
6 long bows (sell value of 225gp) (3 damaged)
2 short bows (sell value 30 gp) (both damaged)
3 long swords (sell value 30gp)(??)
8 short swords (sell value 40gp)(??)
12 suits leather armor (sell value 60gp)(4 damaged)
31 bullets (10 to A., 10 to Vlad, 11 to Nitina)
30 arrows

Value of sellable equipment: We'll figure that out later

Goods:
One silver necklace (50 gp)
Three copper rings (25 gp each)
One brass amulet (10 gp)
One black gemstone (Magic! paralyze undead) (? gp)

Consumables Total:
36 Person*Days of Trail Rations (end of Bandit Camp)
41 Days of Horse Fodder

Some Fluff Stuff:
"Dad sold Sis to the acting troupe when I was 12. I didn't really get it at the time, but it didn't take me long to figure out what must have happened to her. What an a$$. I worked for him at the farm. Really general labor stuff. I'd sneak off whenever possible to poke around town, have a little fun. Found a traveling Summoner once. I was interested in the power of his eidolon, so he showed me a trick or two. I was captivated. I blackmailed a local wizard/scholar to let me read his library and study Summoning, when I wasn't working in the field or moving up in the local gang network."

Important Character Build Planning Notes:

Future Feats:
(3?)Augment Summoning: +4 Str/Con on all Summoned Monsters
(3?)Craft Wondrous Item
(5/7?) Improved Share Spells: Need 10 ranks in spellcraft
(???)
Expanded Arcana
Summoner’s Call
Resilient Eidolon

CWI
Craft Magic DC = 5+Caster lvl + 5/requirement not met + 5(half construction time)
Can work while Adventuring, but only 4h/day and only 2h work is done.
Cost = Base Price/2 + non-magical costs


Kill Count:

Non-combat: Interrogation (Epic fail), Witch (moderately good)
Combats: bandits, centipede, dragon things, mites, bandits

Klinn: 0-1 (Kills/unconscious)
shot by rifleman

Nysro: 6-0 (kill/kill)
1 lvl 1 bandit
2 creepy dragon serpent things
2 mites

Puddles: 1-1 (kill/kill)
Death by Giant Centipede
Ate the face of a lvl 1 Bandit


Big Map of Everything
Next level Beta updates


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