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One would hope the people in charge of spreading news and information would excessive some degree of self-restraint, but while as a business owner myself I cannot in good conscience celebrate another being brought down due to legal costs (there's always people, families, years of work and sweat, and dreams involved), I do think the result should be positive overall; at the very least, it should scare "journalists" away from destroying people's private lives over petty things (I mean, it not like the Hulkster was revealing secret nuclear codes in his videos).
Found out two days ago that the only Pope not buried in Europe, Pope Saint Clement I (Pontiff between 88 and 97 A.D.) rests about two hundred miles south from where I'm currently standing, in the small chilean town of Linares.
Apparently, the nineteen-hundred year old relic was donated by Pope Pious XI in the late 1930's in celebration of the reconstruction of Linare's cathedral, which had been destroyed by an earthquake.
Interestingly enough, save for some of the locals, this has gone completely unnoticed by most of the population, unaware that the Fourth Pope's entire body is on display inside a crystal coffin in an otherwise quiet rural town. I had to call the bishop's office to confirm this wasn't just an urban myth.
The game is bloated; no question about that, just like AD&D and 3e got bloated as time went by. I think it's just the nature of the beast: Popular games with virtualy limitless potential for expansion and a market that's willing to buy a lot of new stuff.
I would hardly blame Paizo for it, as this is a "damned if you do, damned if you don't" type of situation; I don't think anyone can objetively determine where's the line between too much and too little, considerng there's always a niche some group will want covered. And the more players there are, the more niches to consider.
Bloat certainly has it's drawbacks; I've encountered several players who have become wary of PF because they feel threatened by the deluge of material, and as much as we can argue that 99% is optional, the first impression still gives them doubts. On other cases, it causes severe paralysis in the face of unending ooptions, and not all groups have the discipline to preemptively check all sources and carefully limit what's available, specially when so much can be accessed freely online.
However, those I believe are unavoidable sideffects of something which is sort of essential to the game: Even if we rationally know an RPG book can be used for as long as it can be read, a game without regular publishing of new material runs the risk of feeling stale and unsupported. And as the years pass by (let's not forget we're entering the 7th year of PF, 8th if we count the beta), stuff will pile up.
Personally, I enjoy collecting books; I have every hardcover published by Paizo with the exception of Mythic Adventures and Pathfinder Unchained, as well as most softcovers that are not APs. I have shelves upon shelves of stuff from all editions of D&D, so I'm no stranger to bloat. I can manage it and so can my players; sometimes I let them use every book I have (as it has been for the past 3 years in our Planescape campaign using PF), and others I simply restrict them to core. That doesn't mean I cannot empathize with people who feel threatened by the size of the game, even if I know options are not mandatory.
A very interesting read indeed! Thank you, Samnell.
Question: I'm writing an alternate history campaign for an RPG, and I'm wondering: How feasible would it have been if, say, the British or some other power had gotten involved in the war by supporting the Confederates in order to make it last longer? Not necessarily fight in it, but rather help with resources and stuff like that.
My understanding of the US Civil War is rather superficial, but I'm of the impresion a big factor against the Confederates was how they ended up completely isolated from the rest of the world in economic and diplomatic manners.
Would something like that work to ensure the war would have extended further in time?
That's actually a very interesting idea. My original plan was not to involve Vecna yet (the Citadel is abandoned), but I have a couple of Ravenloft fans in the game who might really appreciate such a twist.
Celestial Healer wrote:
Our main Planescape campaign is currently taking place within Vecna's Citdel Cavitius (the version that's floating between the Negative Energy Plane and the Quasielemental Plane of Vacuum). Perhaps events could be changed a bit so that they end up taking a trip to the Demiplane of Dread right after.
Can't let Azalin Rex get out with it!
Earthquake in Chile, I hope Klaus is ok.
Thank you, man. Appreciated.
Other than a few broken cups and a cat so scared I still can't get him to move from under the bed, I'm in perfect condition. A Ravenloft book fell from the shelves right on top of me during the quake; wasn't sure if I was supposed to interpret that as a sign of impending doom, or that I have to run a game there.
The shake was 8.4 on the Richter scale and lasted for about 2 minutes; there were some six or seven aftershocks above 6.0 (3 above 7.0). The ground should keep moving for the rest of the week.
Though sadly there have been 8 confirmed deaths nationwide, damage was minimal.
Congratulations to all the folk of the fabulous persuasion!
I'm pretty big on my Catholicism as well and I too agree this is one of the things we cannot in good conscience attempt to enforce in society (I have somewhat of a theological difference on the interpretation of gay marriage, which I think shouldn't constitute a sin under Catholic understanding).
And many other Catholics think the same way. For instance, it was a very Catholic president over here in Chile the one who set up the legal framework for gay marriage to happen (it's still in the Civil Union part, but should be regular marriage within 5 years or so, depending on legislative clockwork).
My hope is that this change in the US helps with two things: The key one which is the dignifying of human beings that happen to be gay, and the secondary, but very important for me at least, which is to help Catholics in particular and Christians in general (as there are some denominations that have already fixed that) finally understand that the usual "gay is evil" rhetoric goes against the very fundamentals of our religion.
John Kretzer wrote:
When they speak to the Vuvalini (the old ladies with guns), they mention they had to leave the wetlands after the waters became toxic. Perhaps they became so dangerous that those who remained behind had to retort to stilts to avoid touching the water.
Or they are just wanderers who hide in the swamps and use stilts to remain dry. The way the walked on four stilts did seem rather bestial, though, as if they were hunting. Cannibals, perhaps?
Okay, whether it was intentionally feminist or not is not really important. It's feminist (or at least allied with feminism) because it bucks a lot of prevalent, problematic tropes concerning women. Like, a war rig full of tropes. That's really important.
I don't know. To me, the plot was about the depravity of barbarism vs the humanity of civilization, and all of that serving as the setup for some pretty metal action scenes and those bizarre characters we've come to love about this type of movies (those two things being, I believe, the raison d'être for a new Mad Max. Form by itself can also be a goal for art); a key character and central object just happened to be female. If anything, that fits more in line with the previous movies: Civilization collapses, people forget their humanity, and everyone's now worth as much as they can be used.
Reading too deep into the story can lead us to a pretty wild set of conclusions. What is someone saw the collapse of the Vuvalini society while those of the warlords remained as, I don't know, an implied message that "Women can't lead societies", or that Max ultimately saving the group means "Even strong women need a man"?
I don't think either of those were the intention, just as I don't think the movie was intending to make a statement regarding gender roles, reproductive rights, or all the other ideas that have been appended to the movie.
The only one who knows are the writer and director, of course, so I might be completely wrong in my interpretation.
Had so much fun watching it the first time I've already watched it twice. The Boom Truck with the flaming guitar guy really stole the movie.
As for the controversy: I didn't feel the movie was a feminist manifesto. It was just a tough one-armed woman saving female slaves from a mutant warlord who's desperate to get a healthy heir.
Not every female character (deuteragonist in this case, I think) or plot involving women has to be a political construct.
Tiny Coffee Golem wrote:
A giraffes coffee would be cold by the time it reached the bottom of its throat. Ever think of that? No. You only think about yourself.
Well maybe it would arrive faster if certain tiny golems would assist the process.
Din'n think 'bout that, did 'cha?
Going full Platonic, Freedom is both being able to have pizza and ice cream, and being able to say no to them.
Are we truly free when it comes to pizza and ice cream, however? I think not.
Tasty things: The tyranny of our times.
The Dutch admiral and pirate Cornelis Corneliszoon Jol (1597 - 1641) was also known as "kapitein Houtebeen" (captain Pegleg).
Spanish captain Blas de Lezo y Olavarrieta (1689-1741) was also known as Patapalo ("Pegleg"), though later he got upgraded to Mediohombre ("Half-Man"): He lost his left leg due to a Dutch cannonball in the Battle of Velez-Malaga; then his left eye from an Austrian bayonet during the Defense of Toulon; and his right arm during the Siege of Barcelona.
Even though completely maimed, he still managed to become one of the most succesful naval tacticians to ever live, capturing dozens of Britsh and Dutch vessels, fighting off -and even invading- the Berber Pirates, securing the South American coastline, and forcing Genoa to pay its debts to Spain.
His biggest accomplishment, however, was the Battle of Cartagena de Indias, where through sheer wits he managed to win against a British invasion force that outnumbered him 9-to-1 (the British commander was so confident he actually had medals already cast commemorating the victory, showing a one-legged, one-armed, one-eyed man kneeling before him, and distributed them to the men).
Although he won, since apparently he wasn't maimed enough, he lost his remaining arm due to the infection caused by the bullet he got during the battle. He died a few weeks later, being burien in a location that, to this day, remains unknown.